My OCD is that every single character needs the lowest level Miracle/Numina procs waiting in their tray before I put a single digit of Experience on them.
I have been testing, yes. I would like a little more play on a few more combinations (along with that new patch of adjustments), however so far, Magic Eight-Ball says “Overall, this is a good set of changes”.
What we have in play here is the setup for future Incarnate content that, unfortunately, didn’t come to pass before. Give Homecoming some time to come up with content for the Incarnates at full power and it won’t seem so wrong.
As one of those 15-year Tankers as well, I’m with you on just about everything and the rename idea is excellent. We could rename it something like “Might” and that might satisfy more concept players.
To be fair, I’ve gotten Rage down to about 10 seconds or so without it, which I will use over dealing with the crash if it goes live as is.
Truth be told, I think the End grant should be an “All AT, No AT” equation, however, it’s now the sole thing that I would outright drop after testing with the Tier 1-2 power change.
It would have to be a Null the Gull option to actually work, I am thinking, so the people that need their Stacking fix would still be unaffected, no worries.