No, Perma-Unstoppable also had Perma-Dull Pain and overtuned Invincibility to make it work, and even then, there was a bug that would cause the user to drop over dead sometimes when they both crashed at the same time.
The Captain’s original idea for a change to Rage, in case you missed it. Sending that live and monitoring Super Strength further to see if more damage buffs are needed could save us from another 23-page argument (wishful thinking, I know🤣).
And that’s why I say that a no crash, single buff with refreshing duration while stacking (and monitoring SS for further damage boosts if necessary) option would be the way to go.
Truth be told, I was Primarily SS and didn’t play EM until long after they nerfed it. I saw people use the old power level, however, I never did experience it myself.
Honestly, to make this easier on all players and not have to slough through another 23-page argument, I would just go with the original idea the Captain proposed and monitor if Super Strength could use an overall damage buff instead of the stacking.
1. Get rid of the additional Endurance.
2. Get rid of the attack swapping changes.
3. Push what’s left to live as soon as the Rage complaints are resolved.