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Myrmidon

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Everything posted by Myrmidon

  1. Dark/Dark Level 23: common 25s plus Steadfast KB, Miracle and Panacea procs. Ran into Overdrive and rested aggro control. MUCH better with these changes than what’s on live. I let her go in to take the aggro, then took it from her (turned off CoF for this unless needed) and found it much easier to maintain aggro control, even without Taunt. I have a level 20 Dark/Dark Scrapper (with the entire build plotted out in Attuned IOs filling trays waiting for the levels) in a static team, however, I am seriously considering switching it out for Tanker today. Push this patch live the moment that the bugs are corrected, please.
  2. Maneuvers (3-level 50 Commons): 5.55% (5-slot level 50 LotG): 5.60% I’ll take that.
  3. Snot is edible. What sauce do you recommend?
  4. Yes, back when Unyielding rooted and Temp Invul was mutually exclusive with it. And yes, Invincibility was way overturned.😁
  5. The disappointment was palpable when I saw that I couldn’t actually build an Energy Aura Tanker yet. Despite switching to Brutes, THAT was the one set that I wanted to try as a Tanker.
  6. Let’s all accept the fact that Super Strength is popular because of this right here.
  7. I think that stacking Rage is the broken part and the set will never be more than a subpar example of one of the most iconic powers of the entire genre unless that is removed.
  8. While I will live with what is on test now (because I will have no choice if it goes live), I am firmly in the “non-stacking, no crash” group. The End cost (which was the original penalty) is all that really needs to be attached to it. Honestly, the “Holding Hostage” idea is the most accurate descriptive of what is currently happening in this thread.
  9. I switched to Store-bought Enhancements (SBOs, what we call “Attuned” now) the moment that they were available in the store and never looked back. Drops were just giveaways until Sunset.
  10. You laugh, however, there was a time that I ran Unstoppable in perma-mode.🤣 It was the most efficient way to play Invulnerability until I3.
  11. Stacked Rage Perma-Unstoppable Perma Dull Pain Yes, there was definitely a time that it happened. 😁
  12. Look on the bright side. At least you’re T9 doesn’t try to kill you.😁
  13. Granted, however, after looking at those numbers that Cipher listed, the question of how many of those Brutes are more than just Farm Monkeys should be answered before we use that metric.
  14. And Handclap (once you change it to KD).
  15. Stack Junkies...
  16. Then, can I have your Tanker Stuff? AT sets, please.
  17. As they are currently, one million times this.
  18. I was hoping to be able to roll this when Homecoming servers opened, however, it looks like we could be waiting a while.
  19. Because...Super Strength.
  20. Sunday isn’t a play day for me, otherwise, I would definitely lend a hand testing.
  21. Tested Dark/Dark Dark/Fire Both level 22 with common 25 IO slotting (and A Steadfast KB Protection IO because only a loon plays that set without it.) Difficulty: 0/x4 While they both performed well against a number of foes (Council, Tsoo, Banished Pantheon, Family), the end usage was still very high-end usage. After adding a Miracle proc to Heath, however, all of the end issues cleared up significantly (Miracle/Numina procs at minimum slotting levels are my “required slotting” on every single character before I put one drop of XP on them on live servers). I liked the way that both performed and can see one of those options joining my play rotation at some point.
  22. I was playing around with it on my Invul/SS test tank and I also ran into the same issue. I was sure that Power Pool attacks are usually affected by AT inherents, so this might be something to look into.
  23. I have access to so much excess rare salvage pooled into our SG bins that I don’t even have to bother buying them any longer. We maintain four bins so far, which we use and replace constantly.
  24. You do have a point, Eva. It actually might be a better possibility by making it a limited instance.
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