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Duck-Smokes-Quack

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Everything posted by Duck-Smokes-Quack

  1. Sorry for the noob question but what level should I be aiming to buy my enhancements at? The min level or the max level? (for many that means either lvl 30 or 50 it seems) I'm confused 😕
  2. I'm inclinded to agree clearly 😝 There was a realy, really, really long and detailed post from the old forums that basically showed how much /SR benifited from Tough (it was even more than Weave mathematically). I makes an enormous difference on paper. Its one of those things that probably is impossible to notice in game, but on paper at least he (Arcanaville i think his name was?) concluded that it was a must have for /SR in particular.
  3. What did you mean here by "medic is absolutely worthwhile"? You mean the medicine pool? I really like Ice as a theme but it seems litterally every single version of Ice/ or /Ice in CoH is dislikedby the community 😣 Did the original devs just do a terrible job desiging them? Are people inherantly biased against ice? Who knows You certainly sound like an Ice Armor enthusiast! I am considering making my first ever tanker and would love it to be Ice/ Do you have any recommendations / example builds I could take a look at? Maybe even suggest a secondary since I have to admit /Ice does look weak on tankers (although admittedly ive never actually tried it)
  4. Genius! I'm 100% gona take a close look at these two sets side by side and see how i feel! Thanks, its a combo i wouldnt even have considered!
  5. Hehe, I saw story in your SR/MA tanker guide 😛 very impressive and good read! I guess I am seeing the problem clearly now ... If I refuse to Drop Speed and/or Leaping pools then I am forced to chose between the Leadership and Medicine pools ... I think this is my main problem for now. Tactics does look juicy, and the idea of the build up proc constantly going off also sounds amazing ... but probably not amazing enough to lose Aid Self for 😥 I wish I could take a 5th power pool instead of an APP pool!
  6. You're right, I didn't/don't even know you could do +5 lvl enhancements, seems like i've missed a quite a bit of the new stuff Homecoming brings I had a little play in to see if I could get the speed cap (92.5mph) without SS - seems I can get close but no quite there. I know for em personally and the whole "lore" of this character I can't imagine life without it ... running around at MAX run speed and overtaking 99% of players in the game brings me joy 🤣. It seems on this particular topic I am choosing form over function. But if it is possible to cap run speed without SS and without gimping the build I would consider it ... Yes 100% I always slot Celerity Stealth in sprint for (almost) full invis + SS, just my bad being lazy and not adding to Mids/Pines Good point, I have moved Kismet and the PvP resist unique to the auto powers instead. Combat Jumping is now just a LoTG mule + Slow resist unique. Honestly I love Combat Jumping so much. I find using SS unbearable without it, but I am painfully aware that this directly takes 1 of my 4 Pool Power types up for something "i like" rather than something that actually helps the build Yeah i played around with this exact thing once before in fact. It seems like a good idea. With the proc in DT and CS both offering +rech, I've just dropped Hasten to a single slot. My main question though, since you seem to know a lot about /SR, is how much does Aid Self really help it? I remember reading a REALLY old forum post back in the day that compared Inv/SR/DA/Regen on scrappers that concluded things like: Tough REALLY helps SR SR is slightly weaker than INV SR benefits GREATLY from health (pre-fitness for all) By the logic of the last bit in particular I can't help but imagine that /SR on scrappers might be the secondary that benifits most from Aid Self out of all of them ... I wonder how badly I am hurting myself by not taking it? (I have a good amount of +regen to help compensate slightly but I am not sure if its enough) *Is there some way to test builds easily? I have seen people talk about a test server? Finally, what would you do to the build to change it? I would be curious to see. Below is the current draft (not overly different from the previous, just slots removed from Haste, 1 added to health and 1 spare ...) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;673;1346;HEX;| |78DA65934B73124110C767602342783F421242088909040C09EAC557596AD42A0D8| |A59F58A1B1892ADC240B15826470F7E010F8955EA4DA35EFC203E3F898F8B070F16| |36DB7F48AAD882FAEDFCBB7BBBA77BA6B4B3EAFD78E3E92521FD571B866555F46AD| |B68B554DBA5574DB55D55821EB76E3C9AD19F98F58E8B5689BE4BA5A41A4A154A46| |BB631A8DCAE576C74A0D6CABAAAEB62D55D01FF756EBAADE503BCA129E72B3D928E| |82DA56A3EFBF5BAB9B9D531B737BDF66A4D192D5A04FA8B9A6A5B5B662B74AD6556| |0B579AB5DD4AC9B03AAABD3B4E85CCD37FAF5791FD744744C6214451138E2CB8C8D| |472609E79AC42EE194D947AB112B17EC9360FF3B80F0C3073A3CCA297B9EF4228C5| |CA879AAD790C7083E9AD8235A65F31EF50AC93F36ACE287FCF1F640663CCC55B4EE| |63F724B6A628E6246389F18E9D2235E90C29BEF4A575ED8DECB60990C6ECE20DC69| |D62469A3F8C2A8FD85DBA4F850870FFB0F62FF61EC3B8C7DE7D08FBB1413E018470| |0B547517B14B5BF249F107A13AA71F631055699E31BA0C19CC44CD6293682CA234B| |6C73921663CD198B4BBB1F93A7B83F537FC13F4C8D7CE3D8531CF54DA3BEE930883| |A9723CC571433817A27CEF2199939079E072F30D317C1674C9D6213E84702F9D2C8| |37873C63E493641F99ECE74E70BDAFC99642EED427D6E63E835F9827BE82DFC0EFC| |C7B143B8BBDCE627E0B98DF02E6B780F92D617EB32EBE37BDFECEE3B48449CBA2BE| |2C4E4B0E8C902D8F3B927FC37B3EF9163C00DF3197DE831FD01B2AB3805C05E43AF| |009B182F9AEECB3DF9436B8C3F4EB9DCC9436B899DDDC90756548290E29A7879433| |43CADA51C5CDB594B5C1BD16D2F67207E9B6B2D2FDE1212BAA97389DBF0E35A74CF| |364320FB8DB999BD23ED5C5FBBCFE79343ECBF1BF0F3587444732CF998B7BCCFF88| |2ED350| |-------------------------------------------------------------------|
  7. Such a detailed post where do I even start? .... I suppose the easy one to address is Focused Accuracy I knew something in the dark corner of my mind remembered this being a horrible power, thanks for explaining why! As for the Leadership pool you make some amazing points and of course if everyone was on the same page things would be better. In all honest I rarely play alone, and yet I build for the "worst case" scenario as if I was (I suspect many people also do this). I took Aid Self but I can't really remember being that blown away on live, with SR in particular there is a high chance you die anyway if you're getting hit constantly. I took another shot at the build: Pros: Assault and Tactics running Perma Hasten (I didn't build for it, it was more of an accident) 35% S/L resist at full health! (I was blown away by this) Nice procs in my main attack rotation SK > CS > SK > CAK Cons: End usage (with the leadership toggles not sure if attack chain can be sustained + Hasten crash - maybe i should just ditch hasten 😂) No aid self Very tight build, I still don't feel I really have the slots to spare to make the most out of attacks from APP's What do you think? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Sam Swift: Level 50 Science Scrapper Primary Power Set: Martial Arts Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Storm Kick (A) Hecatomb - Damage/Recharge (3) Hecatomb - Accuracy/Damage/Recharge (3) Hecatomb - Accuracy/Recharge (5) Hecatomb - Damage/Endurance (5) Hecatomb - Chance of Damage(Negative) (7) Touch of Death - Chance of Damage(Negative) Level 1: Focused Fighting (A) Red Fortune - Defense (7) Red Fortune - Defense/Endurance (9) Red Fortune - Defense/Endurance/Recharge (9) Red Fortune - Endurance (43) Red Fortune - Defense/Recharge (50) Red Fortune - Endurance/Recharge Level 2: Cobra Strike (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge (11) Mako's Bite - Accuracy/Endurance/Recharge (11) Mako's Bite - Damage/Endurance (13) Touch of Death - Damage/Endurance/Recharge (13) Touch of Death - Damage/Recharge (15) Touch of Death - Chance of Damage(Negative) Level 4: Agile (A) Luck of the Gambler - Defense (15) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Recharge Speed Level 6: Super Speed (A) HamiO:Microfilament Exposure Level 8: Focus Chi (A) Recharge Reduction IO (48) Recharge Reduction IO Level 10: Practiced Brawler (A) Endurance Reduction IO Level 12: Boxing (A) Empty Level 14: Focused Senses (A) Red Fortune - Defense (17) Red Fortune - Defense/Endurance (19) Red Fortune - Endurance (19) Red Fortune - Defense/Recharge (43) Red Fortune - Defense/Endurance/Recharge Level 16: Dodge (A) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance (21) Luck of the Gambler - Recharge Speed Level 18: Crippling Axe Kick (A) Crushing Impact - Accuracy/Damage/Endurance (23) Crushing Impact - Damage/Endurance/Recharge (23) Crushing Impact - Accuracy/Damage/Recharge (25) Crushing Impact - Damage/Recharge (25) Crushing Impact - Damage/Endurance (27) Touch of Death - Chance of Damage(Negative) Level 20: Quickness (A) Run Speed IO Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3% (27) Gladiator's Armor - TP Protection +3% Def (All) (29) Unbreakable Guard - +Max HP (29) Unbreakable Guard - Resistance/Endurance Level 24: Weave (A) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Endurance/Recharge (31) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Dragon's Tail (A) Superior Critical Strikes - Accuracy/Damage (33) Superior Critical Strikes - Damage/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 28: Lucky (A) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Recharge Speed Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Kismet - Accuracy +6% (48) Winter's Gift - Slow Resistance (20%) Level 32: Eagles Claw (A) Superior Scrapper's Strike - Accuracy/Damage (36) Superior Scrapper's Strike - Damage/Recharge (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge (37) Superior Scrapper's Strike - Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 35: Evasion (A) Red Fortune - Defense (39) Red Fortune - Defense/Endurance (39) Red Fortune - Endurance (39) Red Fortune - Defense/Recharge (46) Red Fortune - Defense/Endurance/Recharge Level 38: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 41: Assault (A) Endurance Reduction IO (43) Endurance Reduction IO Level 44: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 47: Conserve Power (A) Recharge Reduction IO Level 49: Physical Perfection (A) Performance Shifter - Chance for +End Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1454;666;1332;HEX;| |78DA6593C972125114866F43234298870C928490C82C93BA7361A951AB3428A62D5| |796D8810B690B81A2B14C96BE828BC42A75A751373E88E393386C5CB8B0F0D0E70F| |A6A40BEAEBFB9F73FAFC77AAEEAC7BDE5F7D725E28BE4B1DDD34EB5A63A0F7FB72E| |0D41A86EC36A4A0C7A5E90F57B4C7466BE8A451EC30A55E951D298B557D3034F44E| |FDC26068C627B175D9925D5316B547E3D1A66C75E48E3485BBD6EB758A5A5FCAA6D| |77ABD62B4B78746B7EDB1461B52EFD3C07F3868CA81B96DF48397FB46A378B1D7DC| |AD5775732807BBF3642449FFBDB123EB193944DA26444515B60C9865AA3930CF3C5| |6A7F4B42AAAE35A05B53E85636EE6712FE867E66698150F73DF8952AA551E084B73| |1B609BE9B9C77D3C77993EF4BD49B576EE6BB347F87BBE00331065AE518E83BF2F1| |CE708AA5D3C238DA73B529C79EE51026B1470F137852BC19A42DA0CBE3133A247DC| |20C5CB59AA17330E60C621CC348499E6B002B7A8C60FB77EB88DC06D046E9F534E1| |0AB116C72F759093698F35BA0CE3C81D5D8A4DA309C870B1CB3931665CD1E9DA397| |25CA3F6DB7628BBFC15F4C9572E730A739F85B86BFE510089FA530F305D52CC0EFC| |27DD5D25674700B6C30134D503235AA8D613D62E89740BF35F499A59C25F85F8296| |BDCE7EB37F84359F528CC72F29370E2FF10FACAD7D043F314F7E06BF805F99B7A97| |615735FC57EA6B09F29EC670AFB59C07EAE524D12FE93383D95FF18A29C0CE72819| |9CA61C18A6581EB726FF8A6FD4A9D7E001F88659780BBE636A64BB88135944AF03A| |F1065EC7F799FF316D5C9ADA6DFF8E4C6D5C95D1DE5A6A2E529A532A59C9952CE4E| |291B534A4D9DDC73A1588A2B40B79795D1373745E15DC1D9FDF14FB32909DEA7F41| |D5EFBF435C53AF3DF8FD665B8EEE7D13AAC43FA2933BBC7FC0B2E85D437| |-------------------------------------------------------------------|
  8. This is a very good question to be honest. The theme of the character is obviously "Speedster" but more than anything I think that its left over from the days where you needed to take a pre-requisit power before getting a travel power. I actually though about how little hasten impacts this build tbh, its likely one of the few builds that really doesnt benifit from Hasten at all (mostly due to SR with the passive nature of the set and the perma +20% haste from quickness) Maybe I should be looking at the leadership pool (I always though it was only for support characters due to the low numbers Scrappers/Blaster get from it - but maybe I am mistaken?) I'll have another shot tonight and post an updated build/s. Maybe even I could drop Conserve Energy and take Focused Accuracy instead and 6 slot that rather than Focus Chi with the Gaussians set (although if memory serves Focussed Accuracy was always inferior to Tactics for some reason?) In fact maybe the Body Mastery epic pool is the problem ... Its all to take Physical Perfection to help with end issues to be honest .... but I could likley benifit great from taking FireAPP / Muu .... Thematically both can work with a speedster and both offer some MUCH needed range + AoE that MA badly lacks .... Hmmmmmm minds in full CoH now and stuch at work! 😅
  9. My main concerns here are the loss of tough (2 x +3% global defence for just 2 slots is a huge loss & /SR desperate need for res) I like the idea leadership but just don't see how I could handle all of that end drain, MA/ just chews it up an a ridiculous rate
  10. Hi guys, Finally trying to give my old main the time he deserves. Build below, all critique and feedback very welcome! Notes: Its of course trivial to achieve 45% positional Def on /SR, but I decided against building for the incarnate softcap. I'm a small purple away and its not like I'm ever no going to be buffed/healed during an Itrial anyway I don't like building with Incarnate slots in mind, I want to be happy with my toon as he is + throw the incarnate icing on top (I'm thinking either +dam or +recovery since MA is brutal on the end bar with high recharge rates I think I can run the highest ST attach chain CAK>SK>CS>SK (again not great with numbers but is this going to be brutal on endurance?) Hasten is 12 seconds of perma but I'm not sure that even matters, nothing in the build really needs it (maybe the attack chain?) Tried to get as much +HP/+regen/+recov as possible Thanks Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Sam Swift: Level 50 Science Scrapper Primary Power Set: Martial Arts Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Medicine Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Storm Kick (A) Hecatomb - Damage/Endurance (3) Hecatomb - Damage/Recharge (3) Hecatomb - Accuracy/Damage/Recharge (5) Hecatomb - Accuracy/Recharge (5) Hecatomb - Chance of Damage(Negative) (11) Touch of Death - Chance of Damage(Negative) Level 1: Focused Fighting (A) Serendipity - Defense (15) Serendipity - Endurance (15) Serendipity - Defense/Endurance (19) Serendipity - Defense/Recharge (43) Serendipity - Defense/Endurance/Recharge Level 2: Cobra Strike (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge (7) Mako's Bite - Accuracy/Endurance/Recharge (7) Mako's Bite - Damage/Recharge (9) Mako's Bite - Damage/Endurance (9) Mako's Bite - Accuracy/Damage (11) Touch of Death - Chance of Damage(Negative) Level 4: Super Speed (A) Quickfoot - Endurance/RunSpeed Level 6: Agile (A) Luck of the Gambler - Defense (13) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Defense/Recharge (45) Luck of the Gambler - Recharge Speed Level 8: Focus Chi (A) Gaussian's Synchronized Fire-Control - To Hit Buff (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Practiced Brawler (A) Recharge Reduction IO Level 12: Focused Senses (A) Serendipity - Defense (19) Serendipity - Endurance (21) Serendipity - Defense/Endurance (21) Serendipity - Defense/Endurance/Recharge (43) Serendipity - Defense/Recharge Level 14: Combat Jumping (A) Kismet - Accuracy +6% (23) Shield Wall - +Res (Teleportation), +5% Res (All) (46) Luck of the Gambler - Recharge Speed (46) Winter's Gift - Slow Resistance (20%) Level 16: Dodge (A) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Defense/Recharge (17) Luck of the Gambler - Defense (45) Luck of the Gambler - Recharge Speed Level 18: Crippling Axe Kick (A) Superior Scrapper's Strike - Accuracy/Damage (23) Superior Scrapper's Strike - Damage/Recharge (25) Superior Scrapper's Strike - Accuracy/Damage/Recharge (25) Superior Scrapper's Strike - Damage/Endurance/Recharge (27) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (27) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 20: Quickness (A) Run Speed IO Level 22: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 24: Boxing (A) Empty Level 26: Dragon's Tail (A) Armageddon - Damage/Recharge (31) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Accuracy/Recharge (33) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage (33) Force Feedback - Chance for +Recharge Level 28: Lucky (A) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Recharge (29) Luck of the Gambler - Defense (45) Luck of the Gambler - Recharge Speed Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (37) Unbreakable Guard - +Max HP (39) Gladiator's Armor - TP Protection +3% Def (All) (39) Steadfast Protection - Resistance/Endurance Level 32: Eagles Claw (A) Mako's Bite - Accuracy/Damage (34) Mako's Bite - Damage/Endurance (34) Mako's Bite - Damage/Recharge (34) Mako's Bite - Accuracy/Endurance/Recharge (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge (37) Mako's Bite - Chance of Damage(Lethal) Level 35: Evasion (A) Serendipity - Defense (36) Serendipity - Endurance (36) Serendipity - Defense/Endurance (36) Serendipity - Defense/Recharge (43) Serendipity - Defense/Endurance/Recharge Level 38: Weave (A) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance/Recharge (40) Luck of the Gambler - Recharge Speed Level 41: Conserve Power (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Aid Other (A) Empty Level 49: Aid Self (A) Miracle - Heal/Recharge (50) Miracle - Heal (50) Interrupt Reduction IO Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (40) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (42) Performance Shifter - EndMod/Accuracy (42) Performance Shifter - Chance for +End ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 12.25% Defense(Smashing) 12.25% Defense(Lethal) 9.13% Defense(Fire) 9.13% Defense(Cold) 9.13% Defense(Energy) 9.13% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 12.25% Defense(Ranged) 12.25% Defense(AoE) 75% Enhancement(Accuracy) 67.5% Enhancement(RechargeTime) 15% SpeedFlying 321.3 HP (23.99%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 47.5% MezResist(Held) 47.5% MezResist(Immobilized) 47.5% MezResist(Sleep) 47.5% MezResist(Stunned) 47.5% MezResist(Terrorized) 47.5% 14.5% (0.24 End/sec) Recovery 52% (2.9 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 18.5% Resistance(Smashing) 18.5% Resistance(Lethal) 17% Resistance(Fire) 17% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 15% SpeedRunning 36% GlobalChanceMod PlayerCrit ------------ Set Bonuses: Hecatomb (Storm Kick) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Serendipity (Focused Fighting) 4% (0.22 HP/sec) Regeneration 10.04 HP (0.75%) HitPoints 3% Enhancement(Accuracy) 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold) Mako's Bite (Cobra Strike) 1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 20.08 HP (1.5%) HitPoints 3% DamageBuff(All) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Luck of the Gambler (Agile) 10% (0.56 HP/sec) Regeneration 15.06 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Gaussian's Synchronized Fire-Control (Focus Chi) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 25.1 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Serendipity (Focused Senses) 4% (0.22 HP/sec) Regeneration 10.04 HP (0.75%) HitPoints 3% Enhancement(Accuracy) 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold) Shield Wall (Combat Jumping) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Winter's Gift (Combat Jumping) 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) Luck of the Gambler (Dodge) 10% (0.56 HP/sec) Regeneration 15.06 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Superior Scrapper's Strike (Crippling Axe Kick) 40.16 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge Armageddon (Dragon's Tail) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Luck of the Gambler (Lucky) 10% (0.56 HP/sec) Regeneration 15.06 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Steadfast Protection (Tough) 1.5% (0.03 End/sec) Recovery 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Unbreakable Guard (Tough) 100.4 HP (7.5%) HitPoints Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Mako's Bite (Eagles Claw) 1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 20.08 HP (1.5%) HitPoints 3% DamageBuff(All) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Serendipity (Evasion) 4% (0.22 HP/sec) Regeneration 10.04 HP (0.75%) HitPoints 3% Enhancement(Accuracy) 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold) Luck of the Gambler (Weave) 10% (0.56 HP/sec) Regeneration 15.06 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Miracle (Aid Self) 2.5% (0.04 End/sec) Recovery Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 25.1 HP (1.87%) HitPoints | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;664;1328;HEX;| |78DA65935D5352511486F786A3048282A06888C89720244175D3D73495E5549E224| |FD32D7306367A8A90019AF4B28BFE4017DA4C75575637FD903E7F491FB75D142DCF| |7AC394333A0FFBDD6BEDBDDEB5F7D63797BCEF971F5F1072F472C3EC742A46B56DB| |65AAAED32AA966A5695A0CF6D980FE68C4756BDEBA251E45F4845570DA50ABAD9EE| |5A66A372B1DDEDC4FA734BAAAE9A1D55301EEE8D5655BDA136554778CA1B1B8D82D| |152AAE6B57FAE28B36535D77CF6E0AAB5B6DEED8F7455B3AA565305AEB4AC6AE1D2| |466DABA29B9DAE6A6F4D511969FADFDEABC7FE7A4322E710A2A4094706CC32B5053| |0CFF454283CA3097D2F57DAB9142C6D6DD409FEE198F11E332759DF712185F693F7| |84BDDEB005AE338FAC81757160BF24E53A39573887B9965BA40D710DCEA190B435A| |F1F0C308F4D309F51AC0B7BBB5E71FEE26BE6F15DF00DF896597AC72C53A29BF711| |EE3CD77593B411F81F81FF71F80FC17F08BE73E8C324E5F850AFEF37214ADA0D27D| |7823A17233CBE4DB163881D83273F3CF94307BD3DA7D800BC053E70FEE447E6D427| |F033F3E817F02B73957283F0165C646F09D226783D3901BFB3A0A4B930CE21DCA34| |FBC20651ABB4F9FE68ECD9E01CF32E7CE81E7C1274C837223701981CB19B89C39E4| |D249B151C446C3D2EE5EEA17BB983F014EB2FE926263A829869B14C7CD8AE3A6C57| |1F352B889A9FBCC3B949BC0C92670B2499C6C12279B3C74B335CA49A3B634EA9E87| |9F4C10840F834ACDA2BB59747501DCF50991C769E477B847515ABB808E17EC8EC74| |829B2E2282E7305A56B6084579AD1FA6F9BFEEC2CADFF627BB981D9E280521A504E| |0E28A706949501A5ACF55FBD90B6E2F6F7DF72EF9B8766E158E2FEFDD8D7A4BCCEB| |E3277B97BDFFF8FCF72FCCF7DCD219F72D716B64174F12FB83CDA88| |-------------------------------------------------------------------|
  11. Wanting to make an Ice blaster for thematic reasons - of course Ice/Ice stands out thematically as a front runner, and someting like Ice/Fire could always be considered (Shoto Todoroki?) But since at heart I do love numbers is there any pairing with Ice/ that is so tastey that it should be considered purley for numbers/synergy even over theme? Just curious
  12. Thanks guys! Very interesting stuff That list os basically Earth vs Ice is a real open Tex
  13. So which is better? 😛 Did we ever get to the bottom of this, specifically for Storm/Ice vs Ice/Storm Def vs Corr - which wins in this specific matchup?
  14. good point thanks! Intersting ... never even considered that the human mitigation would help keep pets alive! always good to get another angle on things, thanks!
  15. Have any of the homecoming changes been enough to swing one way or the other? On the live servers I used to run a human WS, but with the faster form shifts and buffs etc has anything changed? I used to firmly believe that Human WS was better than Tri, but maybe those days are over
  16. I see pretty much nothing but negativity for Ice/ and /Ice on Doms ... Why does it have such a bad rep? can someone help me understand? From what I can tell: Ice/: Doesnt benifit much from Dom, and people seem to dislike it /Ice: Low DPS, High End Cost, Single target Is this all true? The way people talk about it that they are the worst thing in the game 😛
  17. Thanks for the input and particularly Darkir with that detailed response. I'll give a Defender a go! Never ever played one before
  18. Hi guys, Any opinions on which would be better for this combo? A Def or a Corr? I have almost no experiance either AT or Storm and wondered if there was anything in particular that would make one better than the other Thanks!
  19. Hi guys, Pretty self explanatory really - anyone got any critique or areas of improvement on this build? (I like to build without considering Incarnate stuff - then that stuff is like a bonus on top) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Sam Swift: Level 50 Science Scrapper Primary Power Set: Martial Arts Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Medicine Ancillary Pool: Body Mastery Hero Profile: Level 1: Storm Kick (A) Superior Scrapper's Strike - Accuracy/Damage (3) Superior Scrapper's Strike - Damage/Recharge (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge (5) Superior Scrapper's Strike - Damage/Endurance/Recharge (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 1: Focused Fighting (A) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Defense/Endurance/Recharge (13) Luck of the Gambler - Recharge Speed Level 2: Cobra Strike (A) Hecatomb - Damage (7) Hecatomb - Damage/Recharge (9) Hecatomb - Accuracy/Damage/Recharge (9) Hecatomb - Accuracy/Recharge (11) Hecatomb - Damage/Endurance (15) Hecatomb - Chance of Damage(Negative) Level 4: Super Speed (A) Run Speed IO Level 6: Agile (A) Defense Buff IO (15) Defense Buff IO (17) Defense Buff IO Level 8: Combat Jumping (A) Kismet - Accuracy +6% (17) Luck of the Gambler - Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Winter's Gift - Slow Resistance (20%) Level 10: Practiced Brawler (A) Recharge Reduction IO Level 12: Focused Senses (A) Luck of the Gambler - Defense (19) Luck of the Gambler - Defense/Endurance (19) Luck of the Gambler - Defense/Endurance/Recharge (21) Luck of the Gambler - Recharge Speed Level 14: Hasten (A) Recharge Reduction IO (21) Recharge Reduction IO (46) Recharge Reduction IO Level 16: Dodge (A) Defense Buff IO (23) Defense Buff IO (23) Defense Buff IO Level 18: Crippling Axe Kick (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge (25) Mako's Bite - Accuracy/Endurance/Recharge (25) Mako's Bite - Damage/Endurance (27) Mako's Bite - Damage/Recharge (27) Mako's Bite - Accuracy/Damage (29) Touch of Death - Chance of Damage(Negative) Level 20: Quickness (A) Run Speed IO Level 22: Focus Chi (A) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Boxing (A) Absolute Amazement - Endurance/Stun (46) Absolute Amazement - Stun (46) Absolute Amazement - Stun/Recharge (50) Absolute Amazement - Accuracy/Stun/Recharge (50) Absolute Amazement - Accuracy/Recharge Level 26: Dragon's Tail (A) Scirocco's Dervish - Accuracy/Damage (29) Scirocco's Dervish - Damage/Endurance (31) Scirocco's Dervish - Damage/Recharge (31) Scirocco's Dervish - Accuracy/Recharge (31) Scirocco's Dervish - Accuracy/Damage/Endurance (33) Fury of the Gladiator - Chance for Res Debuff Level 28: Lucky (A) Defense Buff IO (33) Defense Buff IO (33) Defense Buff IO Level 30: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Steadfast Protection - Resistance/+Def 3% (34) Resist Damage IO (34) Endurance Reduction IO Level 32: Eagles Claw (A) Mako's Bite - Accuracy/Damage (36) Mako's Bite - Damage/Endurance (36) Mako's Bite - Damage/Recharge (36) Mako's Bite - Accuracy/Endurance/Recharge (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge (37) Mako's Bite - Chance of Damage(Lethal) Level 35: Evasion (A) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Recharge Speed Level 38: Weave (A) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance/Recharge (40) Luck of the Gambler - Recharge Speed Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Aid Other (A) Empty Level 47: Aid Self (A) Numina's Convalesence - Heal (48) Numina's Convalesence - Heal/Recharge (48) Numina's Convalesence - Heal/Endurance/Recharge (48) Interrupt Reduction IO (50) Interrupt Reduction IO Level 49: Physical Perfection (A) Performance Shifter - Chance for +End Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (40) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (42) Endurance Modification IO (42) Performance Shifter - Chance for +End ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1452;649;1298;HEX;| |78DA6593DB52D350148677DA606D39168A80A5F47C8640D57B46459D018248D0DB4| |EA6DD2DD15A3A4D15F0CE971067D43B45BDF1413C3E89871770EA6AD64F704806E6| |6BFEFCFFCEDA6BEDE8876B239FEE3C5F15CAD8CD9669DB55A3D6353B1DD90D18354| |BB66B52D01534CCC709E3C06AF40274173DB55475D99252D3CD6ECF325BD5EBDD9E| |1D779FADC9866CDB52339E0CEE7664A3250FA52D42DBFBFB2DCDE848591F717E6E4| |AB363B59BA3CECD6DABB9D773EF7459B76A565B866F75AC9A7663BF7E54D54DBB27| |BB47B3544696FE5F0CEA71AEFE90F8EC17A2A20ADF17F02B53FD067E675EF8C1D40| |759C5C9FA454471B4D00473640A9C661E0760A5F728391FAF93675E2C804566A8C4| |1C2B33D394F57356F89784A3DD256D88DFED1B5A606D0C9C002F912780FA027F093| |17A867A8A1BBC875294B94DDE207B45B0CCF92DD286911FC6FE26B1BF49EC2F82F5| |52E41DE51A7DA3C847C025F01E79C651F3F8698DE7F88A3C61F429FC90B5590B6C3| |22FEF810DE67C959857C50E65A7B08729F4E92569D3586FFA2DF7B3F40E3C612EBE| |073F801F990A656738ABCE6CB1B6B40E6E302B9BA0CE7C4D9939BC6FEE29EA3B602| |E1C8247E033666295676050368AFE44D18FC439FAC913C34C625738979C519CD926| |17D9934C32DF90378E5AE2E8551A3D4CA38769F436835E671E3177299BC27B52987| |D06B3CF61F639CC5E256F16DE2CBC3978F3F0E6E135A8E402CE7201E72246F932B4| |729F2E11274543E7B5FB9C5C361467CACBBB6094D315F0848EDF0AA6BF72CCD3985| |7DDAF9BFE9C9555F79BED973C4F573C4AC5A35CF528D73CCAA647D956DDEF5F288E| |129C70BFEAFECF103D45ED0A4EEEEF334D511EA08BEBBCF75FFFFB0BECFF73A6F99| |4046BC553A21FFF004D82D3A3| |-------------------------------------------------------------------|
  20. So based on this a theoretical "top end toon" Katana > Martial Arts? Mostly due to the ability to slot the -res procs?
  21. Almost all high end builds use Tough and Weave at all times. Kick and Punch are both horrible powers - take one of them but don't use or slot them and then take both Tough and Weave They help greatly with survivability and can be slotted with nice IOs later on
  22. No way! Im just down the road near Diggerland :)
  23. Thanks, exactly what I was looking for. I guess the ST attack chain is still the same as it always was. I assume EC is worth it for AoE when paired with DT (and if nothing else is a nice place to put a set) Didn't realise I was talking to a legend :P thanks! PS that DPS calculator looks pretty cool
  24. Hi guys, I remember that back in the day the optimal attack chain for MA ST was: CAK>SK>CS>SK This was actually quite an easy chain to achieve IIRC (not exactly sure on the global recharge % needed to achieve this? - any ideas?) [My toon is actually MA/SR so even easier to achieve ... I am wondering if he even needs Hasten tbh] I know that EC traditionally had a very low DPA due to the long cast time (shame because it looks so friggin cool) - but there was a change made to EC towards the end of the original CoH that gave the next attack have a high crit change (perfect to go EC > DT - and give MA/ some much needed help in the AoE department) My question is essentially, what is the best ST attack chain for MA? Is it still the aforementioned CAK>SK>CS>SK? Or with the changes to EC maybe mathematically it would be worth? Anyone have any ideas? I have been looking at whats left of the old forum posts but cant seem to find anything directly addressing this. Thanks in advance :)
  25. https://docs.google.com/spreadsheets/u/1/d/19VuZ9zJ_8eKN11JytgaK9mt9Fy-8pjANopb-FGh68Uw/htmlview# I suspect that this spreadsheet is accidentally exaggerating Katana's AoE capabilities mostly because of the tiny cone on Golden Dragonfly and the fact that its rarley going to hit 2+ mobs I am really put off by how low MA seems to be on ST damage especially since it has the lowest AoE damage (apart from dark/) Maybe I just expect too much AoE from a scrapper and its not really what they are about ... I am thinking I can make either: - Martial Arts - Katana - Electric Melee Work with the Speedster /SR theme - Martial arts seems to have high ST damage in game but the numbers on that sheet suggest otherwise. Poor AoE - Katana looks amazing. The spreadsheet makes it seem amazing numbers wise and I enjoy the animations - Electric Melee - I have zero experience with this set. I know Lightning Rod is god tier but not sure about the rest
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