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Jon

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Everything posted by Jon

  1. I definitely suggest Invulnerability. That set is stupidly good on Tankers. You can softcap your defense to all types except Psionic, have capped S/L resists, and capped HP. It's immensely survivable.
  2. Finished another one! This would be the cover for The Vanquishers chapter 2, where they meet Captain Sunlight and defeat Hamidon.
  3. Made this yesterday! The Vanquishers vs. the Crystal Titan:
  4. I think you have misinterpreted everything I have written as some kind of attack on ChristopherRobin, but you reread my post you will find that is certainly not the case. You are grossly overreacting to what was a pretty minor exchange in this thread.
  5. Also, here is the commission that a few people from my SG on Everlasting 'The Vanquishers' got done by Avionetca. I really love this piece a ton! My character is the one in black & white in the center, Limbo: (if you have trouble viewing the full-size image try this link: https://i.imgur.com/NCVL8Fe.jpg)
  6. You might be reading too much into his phrasing. I think the point of what he's saying is that, in the event that a commissioned artist makes mistakes, having them cooperate to fix the mistakes (or make a whole new piece free of charge) is pretty much the most professional way the artist can handle that situation. It's the best case scenario for when that happens. So to still hold it against the artist by publicly warning others about them, despite the fact that they are actually making a huge effort to properly address your concerns, seems kind of harsh. Especially considering word of mouth is like an artist's primary method of promotion. That's just my 2 cents as a fellow artist whose character was also in the aforementioned group commission, haha. Personally I love Avionetca's work, and she made a huge effort to perfectly capture our entire team. And honestly, the fact that she is willing to redo your pic at all is kind of a reason why people should be commissioning from her - because she actually cares about how her clients feel about the final product. That's what a good artist would do.
  7. More sketches! This time it's a bunch of villains for The Neverenders. In order, we've got Blood Vulture, Botsworth, Dark Web, Hothead, and HUGE: Man I really need to go back through all the sketches I've posted and clean up some of the little color artifacts that I missed around the edges of the pictures. Whooooops
  8. Not long! Depending on the character I can usually knock one out in an hour or two. The female characters all took a little bit more time for me to do than the male characters just because I'm not as good at drawing women. In that regard, drawing people's characters from this game has been giving me a ton of practice, which I definitely appreciate. For these pictures, I'll usually crank out a few over a day. For comparison, some of the more polished full-body pictures I did at the start of this thread took like 1 or 2 days of steady work to fully complete them.
  9. Well, it's two very different processes! I think pen on paper is a lot more natural to me so the actual sketching itself is pretty quick, but the style allows me to get more detailed so the coloring process can take a bit longer depending on the character. That's why I didn't spend time on any shading for the sketches. I'd say the two styles probably take similar amounts of time for different reasons - the simpler ones require me to plan a little bit about how I'm going to structure the picture, especially when it comes to breaking down and simplifying some of the more complex character designs. Probably the biggest plus side to doing the sketches versus the icons is that, with sketches, if I screw up doing the lines I can edit it & touch it up once I scan it into the computer as needed. With the purely digital pictures, if I realize somewhere along the way that I screwed up my layering (which is kind of vital to the process of making them) or something it can cause some problems that aren't as easy to fix. I enjoy doing both, though!
  10. Thank you! I'm glad you like them! I also did a bunch of sketches for my teammates in the Neverenders on Everlasting! From left to right, top to bottom: Blister, Chromeheart, Dark Arts, Deadstop, Devil Trigger, Fritz, Hit Points, Nowhere Kid, One With The Earth, Pace, Rad Raptor, Smelter, Spell-Slinger, Squall, and Ultra Violet!
  11. The one with the arrows is actually Blindsider - he's an expert archer who is blind. 🙂 Anyway, I've got a lot more icons that I did for the Vanquishers. First, a new member - a former professional wrestler turned hero by the name of Flex Rodgers: And then I've also got all of the villains in the Vanquishers' rogues gallery! FIrst up are Deadlock and Flashback: Next up are the father & son legacy duo, who both operate under the alias Incrediman: Then we have my own villiain Guerilla as well as the elusive Multiman: These next two guys are called The Herald and The Other: And then lastly we have the alien hivemind race known as The Schism:
  12. Ohh yeah that looks very jarring. Definitely needs to be fixed.
  13. NC Soft was right. We don't deserve this game
  14. My favorite part from that exchange of tells is this bit: That's gotta be the most tone deaf statement that person could have possibly made. A friendly gaming community wouldn't say 'Bon Voyage' when a player is experiencing frustration with the game. It's such an oblivious statement it belongs on /r/SelfAwarewolves. As a fellow 'oldschool CoH player' I can pretty definitively say that this game's community is not the greatest because it has always been plagued by this behavior. I was honestly surprised to see how quickly people started judging other players for things like farming on Homecoming, as if they were still bitter about from Live after a 7-year hiatus from playing the game. There is a notable chunk of this community that thrives on that elitist mentality of telling other people they are enjoying the game incorrectly. (Ironically, usually those players are the ones who are objectively bad at playing City of Heroes - either through poor understanding of game mechanics or just a complete lack of skill.) Sorry that you had this kind of interaction, OP. Just know that you're not in the wrong, and that while there are others who are like that out there, there are still plenty of people who think that player's behavior is gross.
  15. This is also a really great point. AE adds so much more to this game than just farming. Some of the best content I've played in City of Heroes was player-created through AE. Lets face it, a lot of this game's non-AE stuff is very dry and unfun, so being able to create your own game experience is something that really stands out to me about CoH.
  16. Matt Miller is Positron, one of the old CoH Devs. As for the topic at hand... farming definitely has a place in City of Heroes. I like to farm just to get all of my favorite characters to 50 and IO'd out super quickly so that I can spend more time playing the game on characters without limited power/slot availability or lack of a proper build. To me (and I'm sure many others) characters simply aren't fun to play without being IO'd at level 50. I'm at a point now where I don't really have to farm at all anymore because I made an effort to do all the farming I needed early on, and I think it has been wonderful for my overall experience in this game. I don't have to worry about grinding out TFs for merits, running out of inf, having enough resources... I can just play the game and not think about all that stuff. Throw in the fact that, with farming, you can experiment way more with different AT/Powerset combos than you could ever hope to do without farming, and it starts to make sense why so many people like to do it.
  17. Give me Corruptors or give me death. All other ATs are just for flavor. 😉 Not sure if I'd say the less-popular ATs need love just because of low player numbers - Stalkers, for example, probably don't need a buff because they've already received one, but the AT still suffers from stigmatization due to poor performance from a time that has long since passed. Tankers have underperformed for a while but used to be a fan favorite AT, so I'd call the changes absolutely necessary. Sentinels not being loved is definitely a side-effect of them not having existed before Homecoming, for sure.
  18. More stuff! Did some really quick icons for another one of my supergroups, The Neverenders on Everlasting. From left to right: Blister, Chromeheart, Deadstop, Fritz (my char), Hit Points, Makani, Nowhere Kid, Nowhere Kid (part II), One With The Earth, Pace, Rad Raptor, Smelter, Spell-Slinger, Squall 💕💕💕
  19. Thanks! & yeah I took some creative liberties with Interface's look so I totally understand. He's a crab spider played as an unmanned mecha drone. Here's what he looks like in-game:
  20. So I spent the past few days cranking out some pictures for everyone in my SG, The Vanquishers on Everlasting. First up, we've got Ace & my character Limbo again: Next is Occultist and Osiris: Trance and Interface: Feverburn and Timeburn: Blindsider and Captain Sunlight: Gunfight and Knifefight: Signal and Bulletproof: ...and finally, Starr Power:
  21. I missed the ring bit, so that's fair. The current version of Rage makes Super Strength an unplayable set for me on the SS/EA I recreated from Live. These changes help, but the way stacked Rage ignored the crash from back on Live is by far the optimal option between Live, Homecoming's public servers, and now Homecoming's beta.
  22. I have to say I'm flabbergasted as to why you think people would want Rage to change from a low-maintenance power to a power you have to meticulously keep your eye on its remaining duration so you fire it off at the right time. That's ridiculous.
  23. I'm definitely excited to try these changes out. It seems like these changes are trying to carve an actually unique niche out for Tankers by letting them actually excel at tanking, which is at the very least a step in the right direction. What are the chances of having the aggro cap for Tankers increased?
  24. Players shouldn't be punished for stacking rage with high recharge. This is not a good change. Stacked Rage should counteract the crash penalty to incentivize IO usage. If I'm spending inf on a build, one of the key powers in the powerset should not get worse on that investment.
  25. I'd play Force Fields but I don't hate fun, so...
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