How on earth is that seven times more effective? Recall Friend has a 4 second interrupt window, it's not exactly an oh shit power. All you're saving is time, which was why people wanted it replaced earlier in the thread. Could easily make the Recall Friend->Assemble the Team cost more endurance. Maybe just multiply it by the cost for casting it on each team member. Could also apply a debuff that stops you from doing it twice in a certain period, which one would hope is less than half an hour because goddamn that's annoying.
The metrics say a whopping 1703 characters took Long Range Teleport. I'm one of them: I basically never use it. It was something to throw in at 50 that didn't need slots. It needs some oomph, especially with /enterbasefrompasscode going away or getting nerfed or whatever. It's thematic, too. Gateway from Marvel, Raven from Teen Titans (at least the cartoon), I'm sure a bunch of other people move the whole team right where they need to go. As it is, an investment of three powers minimum to be basically equivalent to a P2W power everybody gets doesn't seem unreasonable to me. Especially when, again, it only saves time.
As for the defense bonus, Zepp covered why I even mentioned it. The other sets all get some form of Defense, except Speed and that USED to have it. They just decided in Issue 1 that Hasten was too fucking awesome because everyone was taking it and removed it. Obviously that 5% defense was why it was so popular. 🙂 Just movement speed would cover the other glaring inconveniences of Teleport: it's basically useless indoors and briefly freezes you outside. So a movement speed buff would let you move during the hover mud, which almost everyone finds infuriating, and let you get around indoors more easily. I wasn't suggesting that it let you break caps, just be a faster version of sprint or similar to having the Jump Pack on while you're flying. Again, like P2W powers that everyone gets.
I like all this too. Especially how the Teleport->LRT thing.