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FUBARczar

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  1. Yes it's not as necessary because you don't have a heal or some other life line to wait for to recharge. For this reason many skip hasten as well But Willpower thematically screams slow resist to me. It also helps with attack speed And movement.
  2. CB, besides Fire which is your next best combo with Dev?
  3. I have always wondered why WP doesn't have Slow resistance. 🤔 I would add slow resistance to indomitable will, raise HPT 2.5% to 10% (for Tankers, adjust other ATs appropriately) resistance to all, increase S/L defense in Heightened Senses to the same as E/N/C/F. And lastly add additional fear and confuse protection to Strength of Will. That smidge of an improvement would bring WP up just the right amount IMO. It wouldn't radically change WP in any way, and it would differentiate itself more from other sets, especially Bio. Most wonderfully, it would increase build flexibility.
  4. I can affirm that Energy Blast is overblown. Blowing enemies everywhere. Perhaps the only thing more annoying than having Energy Blast on the team is someone running around with hurricane. And KB>KD is most assuredly a heavy tax. Also I have tried Energy Blast / Ninja Blaster. And I must say that EB was very underwhelming DMG-wise, and Nova still sent bodies hurling even with the heavy KB>KD tax IO slotted. So I rolled as PSI/Ninja and it's awesome. So to the OP you will most likely regret it if you roll Energy Blast.
  5. FUBARczar

    Lady Gams

    For Hulk's Regen factor and hands radiation origin, Rad armor would be best thematically and performance wise.
  6. Fire blast goes with anything, but I would also say that anything can go with devices. But my personal preferences would be Fire, Beam Rifle, Elec, Dual Pistols, Ice and Water.
  7. It's not all about DDR, defense or resistance. It's about all of the above and more. DA can do fine, but not because of OG or whatever (although CoF>OG in HM) It's because of team support, innate high resists and powerful heal.
  8. Well personally I have had the most success with my Fire/EM/Soul. And for First Aura, fire melee should be good. Next one has good success with Bio/SS. Off the top of my head, other than EM and SS I would consider Stone. Maybe even make TW, WM, and IM work.
  9. Jousting is of limited utility. Especially with the increased perception of say a 4* ITF. I see players leaving the "pocket" where team heals and buffs are and they don't just miss out on those heals and buffs, but the also aggro a neighboring Mob! They then die, and then place the rest of the team in greater jeopardy. The ability to stay in the pocket helps the team with buffs/Dennis and DPS,
  10. It's not about "my level" or the IOs, it's purely about the omission of the snipe and nuke. Leaving out the two most powerful attacks available to the character is what makes that build unsolidified.
  11. This isn't damage light, and one could easily swap Vigor for Musculature and go Assault Hybrid. So if you want a little more damage and not worry about defense like a real Joker then maybe something more like this.... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg/Rchg(48) Level 1: Ring of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/EndRdx(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Rchg/+Status Protect(5) Level 2: Fire Ball -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(5), Bmbdmt-Dam/Rech(7), Bmbdmt-Acc/Dam/Rech(7), Bmbdmt-Acc/Dam/Rech/End(9), Bmbdmt-+FireDmg(9) Level 4: Fire Sword -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), Hct-Dam%(17), TchofDth-Dam%(17) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), Rct-ResDam%(19), Krm-ResKB(21) Level 8: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(21) Level 10: Fire Sword Circle -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25), FuroftheG-ResDeb%(27) Level 12: Aim -- RechRdx-I(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-EndRdx/Rchg(29), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31) Level 16: Build Up -- GssSynFr--Build%(A) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(34) Level 20: Cauterizing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(34), Erd-Dmg/Rchg(34), Erd-Dmg(36), Erd-Acc/Dmg/Rchg(36), Erd-%Dam(36) Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), LucoftheG-Def/Rchg+(39) Level 24: Spirit Ward -- Prv-Absorb%(A) Level 26: Blazing Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40), Dcm-Build%(40) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 35: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45) Level 38: Hot Feet -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(46), IceMisTrmt-Dam/Slow(46), IceMisTrmt-Acc/Dam/End(46), IceMisTrmt-Acc/Dam/End/Rech(47), IceMisTrmt-+ColdDmg(47) Level 41: Consume -- EndMod-I(A) Level 44: Super Jump -- BlsoftheZ-ResKB(A) Level 47: Mystic Flight -- WntGif-ResSlow(A) Level 49: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(49), UnbGrd-Rchg/ResDam(49), UnbGrd-ResDam/EndRdx/Rchg(49) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 49: Quick Form Level 30: Speed Phase Level 44: Double Jump Level 50: Vigor Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  12. Or try it with Dark Embrace This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Flares -- Thn-Acc/Dmg(A) Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(5) Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11) Level 4: Fire Sword -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), Rct-ResDam%(19), Krm-ResKB(48) Level 8: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(23) Level 10: Fire Sword Circle -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(27), Arm-Dam%(27) Level 12: Aim -- RechRdx-I(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-EndRdx/Rchg(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31) Level 16: Build Up -- GssSynFr--Build%(A) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 20: Cauterizing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(34), Erd-Dmg/Rchg(36), Erd-Dmg(36), Erd-Acc/Dmg/Rchg(36), Erd-%Dam(37) Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(39) Level 24: Spirit Ward -- Prv-Absorb%(A) Level 26: Blazing Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(40), Dcm-Build%(42) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45) Level 35: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(46) Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx/Rchg(47), SprAvl-Rchg/KDProc(47) Level 41: Consume -- EndMod-I(A) Level 44: Super Jump -- BlsoftheZ-ResKB(A) Level 47: Mystic Flight -- WntGif-ResSlow(A) Level 49: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(49), UnbGrd-Rchg/ResDam(49), UnbGrd-ResDam/EndRdx/Rchg(49) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 49: Quick Form Level 30: Speed Phase Level 44: Double Jump Level 50: Vigor Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  13. Here I recently put one together for a buddy. This gives you a good base of defense 40+ to S/L/E (because you cant survive without buffs anyhow), and then you can rotate between Rune and Core Melee Hybrid This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- Thn-Acc/Dmg(A) Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(5) Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11) Level 4: Fire Sword -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), Rct-ResDam%(19) Level 8: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(48) Level 10: Fire Sword Circle -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(25), Arm-Dam%(27) Level 12: Aim -- RechRdx-I(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-EndRdx/Rchg(29), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31) Level 16: Build Up -- GssSynFr--Build%(A) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(34) Level 20: Cauterizing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(34), Erd-Dmg/Rchg(34), Erd-Dmg(36), Erd-Acc/Dmg/Rchg(36), Erd-%Dam(36) Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), LucoftheG-Def/Rchg+(39) Level 24: Spirit Ward -- Prv-Absorb%(A) Level 26: Blazing Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40), Dcm-Build%(40) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Inferno -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), FuroftheG-Acc/Dmg/End/Rech(43), FuroftheG-Dam/End/Rech(43), FuroftheG-ResDeb%(43) Level 35: Scorpion Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-EndRdx/Rchg(45), LucoftheG-Def/Rchg+(46) Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx/Rchg(47), SprAvl-Rchg/KDProc(47) Level 41: Consume -- EndMod-I(A) Level 44: Super Jump -- BlsoftheZ-ResKB(A) Level 47: Mystic Flight -- WntGif-ResSlow(A) Level 49: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(49), UnbGrd-Rchg/ResDam(49), UnbGrd-ResDam/EndRdx/Rchg(49) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 49: Quick Form Level 30: Speed Phase Level 44: Double Jump Level 50: Vigor Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  14. One doesn't need to get the expensive Winter or Purple IOs, but one also doesn't have to be a miser either (unless you are role playing Scrooge McDuck), but it's ok to spend a little more sometimes for a few unique IOs and ATO sets. So Voilà... This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Dark Mastery Villain Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(48) Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(7) Level 2: Fire Ball -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(15), Bmbdmt-Dam/Rech(17), Bmbdmt-Acc/Dam/Rech(17), Bmbdmt-Acc/Dam/Rech/End(19), Bmbdmt-+FireDmg(19) Level 4: Tar Patch -- RechRdx-I(A) Level 6: Darkest Night -- EndRdx-I(A), EndRdx-I(21) Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23) Level 10: Howling Twilight -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29) Level 12: Aim -- GssSynFr--Build%(A), RechRdx-I(29) Level 14: Boxing -- Empty(A) Level 16: Shadow Fall -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(31), TtnCtn-EndRdx(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg+(33) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(36) Level 20: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(36), TtnCtn-ResDam(36), TtnCtn-EndRdx(37), GldArm-3defTpProc(37) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-EndRdx(40) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dam%(43) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 30: Fly -- Empty(A) Level 32: Inferno -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/Rchg(43), SprScrBls-Acc/Dmg/EndRdx/Rchg(43), SprScrBls-Rchg/+End(45) Level 35: Dark Consumption -- Acc-I(A) Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-Acc/Rchg(45), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/EndRdx/Rchg(46), CldSns-%Dam(46) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-Max HP%(47), StdPrt-ResDam/Def+(47) Level 44: Soul Drain -- ScrDrv-Acc/Rchg(A), Arm-Acc/Rchg(48), Arm-Acc/Dmg/Rchg(48) Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Soul Transfer -- Prv-Absorb%(A) Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(9) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(11), PreOptmz-EndMod/Rech(11), PreOptmz-EndMod/Acc/End(13), PreOptmz-EndMod/Acc/Rech(13), PreOptmz-EndMod/End/Rech(15) Level 49: Quick Form Level 30: Afterburner Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 50: Musculature Radial Paragon ------------
  15. Only using Flares and power pool attacks is "playable" but not effective. And describing that build as "solid" is obscenely generous with no Snipe or Nuke...
  16. The great thing is we could have a decision tree, the old ones don't even have to be discarded. Players could have an either/or option. Right now there is only one T9 that might be worth the crash, and that's Energy Aura's T9. The resist ones...are totally not worth it.
  17. No one is suggesting Perma. They would not be Perma. Like SD and WP are on a set timer, can't shorten the recharge. From the other sets that have good T9's that accept+recharge, the recharge is so long that making them Perma is impossible. The aim is something useful, without the huge godmode bonus or the associated crash.
  18. Personally I always take the Nuke and never the rains, because the scatter mobs. They hinder teams more than help.
  19. As they say, if it's worth doing, then it's worth doing right besides you exaggerate the cost, play the game, earn merits, they will get you those expensive IOs. I have never actually spent more than 500m IOing a character to this lvl
  20. That's what I was looking to mostly do with my suggestions. Remove the crash by .. Elec Armor could get a direct port of Bio's T9., Set to a different animation Energy Aura would be the same as it is with a little less +defense, but on the same timer scheme as WP/SD Invulnerability could a copy of EA's without the +HP Ninjitsu could get a port of Radiation's T9 SR could be the same as it is with a little less +Def but add +recharge and dry to a static timer.
  21. I think that was answered. It was a No, because the smaller version doesn't work with certain animations. It has to be increased by 20%.
  22. As if "classic coh" is a legitimate suggestion for development? I too would never want to go back to grinding for SG base rent... Or desire many other things the way they were.
  23. But really, it is about suggesting improvements for the hard crash temporary buffs found in defensive power sets as the last power that is unlocked in those sets.
  24. So now we have come full circle (hover - grounder - hover) You created one that hovers which is totally different, and your low melee def puts you at risk everyone you move in to use Soul Drain. It's also more difficult to be in the right position, while maximizing soul drain's buff and more busy try to move in and out just so. Hover builds also typically forgo status protection by default pigeon hole themselves into Clarion.
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