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FUBARczar

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Everything posted by FUBARczar

  1. I know Necro is close range, would they be able to compare with Demons?
  2. Dittos to the OP, I run a dual pistols / Bio sentinel and it's great. I ran as a duo with my son with the same build like two gunslingers Red Helmet and Redpool if you get the comic reference. It's a great crossover / dynamic duo.
  3. FUBARczar

    Psionic Melee

    Aw, man, I was hoping Sweep would be decent. Cone too narrow, or damage too weak? Good to know about the endurance. Sweep is fine and can disorient, it's cone is good, DMG is good, and added soft control
  4. Bio has an oh-shit button just as effective as DA but it comes late like lvl 35? And it gets a pre-heal alpha absorption power. I'd be fascinated to see the effect rage + adaptation has on DMG output
  5. WP secondary is great, but as an alternative consider shield as well. Psi and Rad melee would pair great with both. Of course dark melee and shield is a classic with great synergy too.
  6. I've had SJ on a Stalker (SJ/Ice), and Spines on a Scrapper (Dark armor), Stalker (WP) and a Tank (Bio armor) all to 50 That said, SJ will be noticeably better for soloing Bosses and EBs. But if you want to solo +3 without bosses set to a team of 8, then go Spines.
  7. Here are some differences Bio gets some resistance to -End & -Recharge WP gets resistance to -Perception, Repel, Fear, Confuse and minor -Def
  8. I am up to lvl 46 with a Spines/Bio, it's enjoyable (yay two damage auras!) as others have mentioned about adaptation and that the differences are noticeable and allow different playstyles on the run. The keys for me have been recharge and HP. Having Ablative carapace up for absorption to take alpha strikes and such, with Parasitic Aura as the back up for really nasty situations. and then keeping DNA Siphon as a back-up for a self-heal. This method has worked great on +3 ITFs with just SOs for instance, with the only deaths coming from team wipes at the end of the first mission, with that huge Kheldian onslaught.
  9. FUBARczar

    /Time

    What about time with bots?
  10. A good set could look like: Dark Assault: 1-Dark Blast 2-Smite 3-Gloom 4-Night Fall 5-Heart of Darkness 6-Engulfing Darkness 7-Life Drain 8-Moon Beam 9-Midnight Grasp But the difficulty comes when adapting Blast sets that don't have a melee counterpart like Dual Pistols or Sonic.
  11. Yeah, that's what I was thinking, something more like a Dominator's Assault secondary seemed appropriate, just take out the snipe and any power_boost/aim/build_up edit- and without any boosts just give them dmg modifiers of something like 1.05 to 1.125 for both range and melee. Seems like a fair trade-off Having a mix of shorter-ranged range attacks and melee attacks forces them to stay close to the battle for a good attack chain, and they still benefit from the utility of having some range.
  12. So how's Ninjitsu working on a scrapper? How effective are those little differences from the stalker set?
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