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FUBARczar

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Everything posted by FUBARczar

  1. Of a Hover Blaster, maybe something like this with Bonfire and Rise of the Phoenix... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- Empty(A) Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(50) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19) Level 8: Aim -- GssSynFr--Build%(A) Level 10: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21), BlsoftheZ-Travel(23), BlsoftheZ-ResKB(23) Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(29) Level 14: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(29) Level 16: Kick -- Acc-I(A) Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(33), Apc-Dam%(33) Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(33), PrfShf-End%(34) Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(34), GldArm-RechEnd(34), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(40) Level 28: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(40), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42) Level 30: Assault -- EndRdx-I(A) Level 32: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Knock%(45), AchHee-ResDeb%(45) Level 35: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(48) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50) Level 44: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(50) Level 47: Rise of the Phoenix -- Prv-Absorb%(A) Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Disintegrating Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Intuition Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 44: Afterburner ------------ Or with Dark Embrace... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- Empty(A) Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(50) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19) Level 8: Aim -- RechRdx-I(A) Level 10: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), Rct-ResDam%(21), BlsoftheZ-Travel(21), BlsoftheZ-ResKB(23) Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(27) Level 14: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31) Level 16: Kick -- Acc-I(A) Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(34), Apc-Dam%(34) Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(34), PrfShf-EndMod(36) Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(36), GldArm-RechEnd(36), GldArm-Res/Rech/End(37), GldArm-ResDam(37), GldArm-3defTpProc(37) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(40) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42), Artl-End/Rech/Rng(42) Level 28: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(43), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(45) Level 30: Assault -- EndRdx-I(A) Level 32: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), AchHee-ResDeb%(48) Level 35: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Disintegrating Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Intuition Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 41: Afterburner Level 49: Speed Phase ------------
  2. I am referring to non-granite. Granite isn't so bad, it's the non-granite armors with a smattering of rocks clad on and crystals sticking out
  3. Bring the Pain from the Future... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- Acc-I(A) Level 2: Aging Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), Rct-ResDam%(15) Level 6: Disintegrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(19) Level 8: Boxing -- Acc-I(A) Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(19), AdjTrg-ToHit/EndRdx/Rchg(21) Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(25) Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam(27), RctArm-EndRdx(29), StdPrt-ResDam/Def+(29), GldArm-3defTpProc(31) Level 16: End of Time -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33) Level 18: Penetrating Ray -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(34), Dcm-Build%(36) Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-Heal/Rchg/EndRdx(36), PrfShf-EndMod(37), PrfShf-End%(37), PrfShf-EndMod/Acc(37) Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(40) Level 24: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 28: Future Pain -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(42), TchofDth-Dam%(43) Level 30: Aim -- GssSynFr--Build%(A) Level 32: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(45), Rgn-Knock%(45), AchHee-ResDeb%(45) Level 35: Scorpion Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def(46), ShlWal-Def/EndRdx/Rchg(46), ShlWal-EndRdx/Rchg(46), LucoftheG-Def/Rchg+(48) Level 38: Time Lord -- UnbGrd-Max HP%(A) Level 41: Super Speed -- Clr-EndRdx(A), Clr-Stlth(48) Level 44: Super Jump -- BlsoftheZ-ResKB(A) Level 47: Spirit Ward -- Prv-Absorb%(A) Level 49: Rune of Protection -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(50), RctArm-ResDam(50), RctArm-EndRdx(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13) Level 2: Stamina -- PrfShf-End%(A) Level 41: Speed Phase Level 44: Double Jump Level 1: Disintegrating Level 49: Quick Form Level 50: Musculature Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  4. I would agree with suggesting Bio if you are open to it. It would be the most powerful and diverse. It will also compensate somewhat for lower performing melee sets, while amping up higher performers.
  5. Sorry it makes no real sense to kinda be kheldians, but not really... Kheldians are energy beings granting their powers to their host when they are fussed/possessed/blended.
  6. Blasters - Link Minds And you basically ruined the Sentinel pool . Summon Duke : 👎👎👎
  7. Here's a little breakdown... 4*ITF 52:17 14 deaths No Rez Inspirations: Tank BioTW@NightmareSkull Scrapper TWBio@Raw Blaster [email protected] Cont DarkPain@AyekoVoid Corrs IceKin@EV & IceThermal@StarWhispers Def NatureSonic@Voltak MM DemonsCold@Adam Mission_1 10mins/1d >>> Mission_2 5mins/0d >>> Mission_3 17mins/3d >>> Mission_4 20mins/10d
  8. They aren't OP. The point is Brute ATOs really make no difference or impact on the build or game play. Next I suppose that you'll say it's a feature that it really doesn't make a difference of our where you sit the Brute ATOs. That it gives a player build flexibility, and so on. 🤣🤣🤣
  9. I did that with my first two Stone scrappers, but this time it's clash-o-rama
  10. I can definitely say that MM's can rock the casbah at least when Infinity Adam is at the wheel. I have been on a few 4* runs with Adam driving MMs, and the results are good. Just last night we ran a 4* in about 50 mins with about a dozen deaths (almost half of which happened because of an unfortunate Incan just before Romulus rezzed... get t the picture?). Anyhow, this time he was on a Demons/Cold and he thrived despite those rowdy demons pulling every mob in sight down on us. MMs 4TW?
  11. Energy, Electricity and Stone all get second tier Regeneration. For Willpower I would suggest pairing it with Dark, Rad, Energy or SS. Or if you want to go all in defensively, then Katana, Staff or Martial Arts.
  12. You met my twin!? I am a Blapper first, and Domppers are honorary Blappers 😋
  13. Try making a Stone Armor character...
  14. Of love to have Water Assault in particular.
  15. My two cents... Taking away the exchange was good, and makes sense. I always thought it was odd that they could be converted since incarnate merits are completely different than reward merits. Also a tell tale sign that things weren't balanced was that the conversion only went one way. Reward merits are for completing things. Emp merits are simply for experience as an incarnate.
  16. Sister Solaris doesn't need to follow anyone, it's her freaking temple!!! She knows where the altar is and how to find it blindfolded. Once feed she should run to the stinking altar. And it's a problem when you don't even know if and/or when she will follow
  17. Great idea! And I want to see Psionic epic pool for every AT as well. Blasters deserve it! Having access to link minds means more options other than just picking up Scorp Shield.
  18. I think the most requested and desired weapon set would be a Whip set, ike the one MMs have with Demons. And like it could have an Aim/Build Up replacement like Swap Ammo, where the whip could be flaming, electrified, dark tendrils, etc.
  19. At least for me hard crash powers are an easy pass... They are very unappealing and add little to no value. The only tempting one is EAs with the HP boost.
  20. But seriously I understand, even non-Granite Stone Armor is unsightly. Maybe an option for simply a crumble Aura effect. Or a shiny effect for crystal armor,, along with some flames or smoldering for brimstone, etc
  21. BTW perhaps you didn't notice but .. On point one you totally missed what I was responding to or it was a deliberate bait and switch. I was obviously talking about your comment on linking +damage to lower HP. I thought the whole comparison to blasters and the old defiance gave it away. On point two, why did you imply that I had said that Brutes need a hard fix? Because I never came close, in fact I said that 'Brutes are mostly ok' Point three, I guess your ideas aren't worth repeating. Noted. And I have read, especially recently, many of your posts and they all fail to explain why.
  22. We can read, maybe you don't remember... "For the other the lower your health gets the more dmg you do." - @Infinitum "That's a Baaaaaaad idea" - 🐑
  23. Not very strong armor if you simply break out of it. Maybe it's fitting with the theme of the self debuffing Granite inflicts. Who needs enemies when you can debuff yourself and break your own armor? 😋
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