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FUBARczar

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  1. Here it is by the numbers in Mids/Pines without things like +insight for Psionic GSB, or Tier 3 Combo level on Street Justice or Staff So your Winners is: Ice Melee/Freezing Touch - Damage/Second of Activation And.......................Psionic/Greater Psi Blade - Damage Set Power Damage Dmg/Second of Activation Ice Freezing Touch 200.6 168.9 War Mace Clobber 200.9 138.4 Psionic GPB 276.3 104.6 SJ C. Uppercut 218.8 92.1 Radiation Devastating Blow 260.1 89.58 Dark Midnight Grasp 189.9 84.65 Fire GFS 190.6 75.98 Broadsword Head Splitter 187.1 74.58 Kinetic Concentrated Strike 227.2 73.36 Staff Fighting Sky Splitter 189.9 62.56 Martial Arts Eagles Claw 164 59.18
  2. Here are my two cents, here is a version of mine (no Incarnate) M/R/AOE - 45.4 Global Recharge - 178.8 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1490;680;1360;HEX;| |78DA6594594F13511886673A5391EE05296B5781961606CAE2AE245A352A4D489A7| |88B637B68479AD24C3101EFFC1FEE01971B7F803FC1FD4263FC1102EA9D89A99FE7| |FD5A483A69F39C79E77BCFB74C4FF39B39CFEBABF71715D577A96A361A2B85A26DD| |6EBC276E6CDB25554E8D272CB852EE260EBD14A5E54853072A6BD8665B4FD242756| |45AD218C42C512D552EB3678AD5611B6A86D18AD8567797DBD6A2C09B36ED5CA2E7| |953A80B51F2B7F492B01B15ABEE95F757AC726583027B2ED7ADA271B16ADE132B79| |B3B121ECAD012A2C495FFB7F85F26A3A95554256570265B0A7C2B4C06377986BA0C| |B4B54D9EB52A5167183710F98F4327D60DA0FBAC9ABB257DDD5A4E6F8C5FC0D867E| |82A37B60721FF4905763AF1687A6C79823E040841905A727517383FA7572BFCE07B| |AD48E3C643E023D8F41DF1330F014BC4BDE2EF6768D3BA47634C59C005D696606F4| |8C22AF976AEE46CD4A77065A8836734373B8FB3097891BA837FB97E4B0AE2428C68| |B18D5CB3E5F8BB4A75F0EB1A9F8E3FCAE283EC87982ACF929AE97B55ECEA3525C1F| |7A51FAC288EB25AD9FFBEBDF46FD433B60FA3938F5029C7E09665F811A7907B997C| |17E55D63E1402B31748D63565936286E50FA6E91C3E05DFC869E619307296F39DE3| |7CE7419DBC61DE3FCC3D4416B0EF04738B62A25C7FF42DE6187BC77CCFFC00C63F3| |23F81419A5182BD895B78DFC74DE66D66111C2D3105F88CBC63F06A635F1CB2E7F1| |AFCC6FCCEFE036C5A678EEA9CFE86D87B40CE7CECC429B9C63CE3317781E2778FE2| |7C100790D7EB706CFA587B419CE3133ABC9BC237AFB9CD3872E25AAB74F6F33DDF1| |74A643C97628731DCA7C87B27458E1DFE3B2CE894953655477804E3494E60F57FB9| |F4151A7E0D83BD054F53A2D9274526EA2DBDDC3F129C4EF1F8E8FF16963FE091138| |D79BC4C1FA1F59E3DBC5| |-------------------------------------------------------------------|
  3. Sentinel Full Auto Cone is also a much wider arc of 90 vs the Blaster 20. Much easy to use and will hit more targets. Subject to the 10 target cap of the AT, I take it? Yeah 10 just like Blasters, so let's say it's much easy to hit the max target amount than for blasters
  4. Here are a few to consider: Elec/Earth - It's a Good combo that likes to be up close and personal with Earth providing great ST dmg. Fire/Psi: but Blossoms late, but will put out more dmg than Dark in the end Mind/Fire: Personally I enjoyed it, and was my main Dom back in the day. I never played Plant so I cannot compare it to that
  5. This is what I am targeting and I am about 80% of the way there: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Bio-Hazard: Level 50 Science Tanker Primary Power Set: Bio Armor Secondary Power Set: Spines Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx/Rchg(48) Level 1: Barb Swipe -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(43) Level 2: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(15), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17), PrfShf-EndMod/Acc(17) Level 4: Environmental Modification -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx/Rchg(5), ShlWal-Def/EndRdx(46), ShlWal-Def(46), ShlWal-ResDam/Re TP(50), Ksm-ToHit+(50) Level 6: Adaptation Level 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(21), Pnc-Heal(21) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Evolving Armor -- StdPrt-ResDam/Def+(A), HO:Ribo(25) Level 14: Combat Jumping -- LucoftheG-Rchg+(A) Level 16: Ripper -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(40), FrcFdb-Rechg%(42) Level 18: DNA Siphon -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 20: Build Up -- RechRdx-I(A) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- GldArm-3defTpProc(A) Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg(27), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/Rchg(29), SprGntFis-Rchg/+Absorb(46) Level 28: Weave -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(43), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(48), ShlWal-EndRdx/Rchg(48) Level 30: Maneuvers -- LucoftheG-Rchg+(A) Level 32: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34), RechRdx-I(34) Level 35: Quills -- PcnoftheT-Dmg/Slow(A), PcnoftheT-Acc/EndRdx(36), TmpRdn-Dmg/Slow(36), TmpRdn-Acc/EndRdx(36), Erd-Dmg(37), Erd-Acc/Dmg/EndRdx/Rchg(37) Level 38: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), Rgn-Knock%(43) Level 41: Taunt -- PrfZng-Dam%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Vengeance -- LucoftheG-Rchg+(A) Level 49: Super Speed -- HO:Micro(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), NmnCnv-Heal/EndRdx(42), NmnCnv-Heal(45), Mrc-Heal(45), RgnTss-Regen+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(42) Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 50: Agility Core Paragon Level 50: Melee Core Embodiment Level 0: Portal Jockey Level 0: Task Force Commander Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1552;732;1464;HEX;| |78DA65945B4F134114C767DBAD9552E452EE507A01040A2D14F012518C0A0808118| |3FA669AB58C6523B664CB83F866225E5E35D1AFA02FF86622463F86D72F202A6A94| |BB92F574FF47D8A49BB4BF33FF9DFFCC9939333B7E73C0BB78F6F649A178CFCC68D| |96CE2A296BE2E0DF7645297E9A414F4784EEB99E8B0764B33A6DCD40CA24762405E| |93E9AC8CD1DBC47923A5A5F564E294712363F8B8C3B89C91323639ABA7655678263| |299196A4839E5B5C231A9D19B5491D518D253D373D42AFEFF6A4A1AD9697DD63738| 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  6. Context I have a level 50 Bio/Spines Tank, Vet level 25ish atm, and I have run most major PVE content like; BAF, Lambda, LRSF, STF, Apex, Tin Mage, LGTF, Kahn TF, ITF (many at +4), and so on...and there are really only two areas where it really sucks: trying to tank STF Lord Recluse and Bobcat on Tin Mage. Sorry but this build is not suitable for several reasons: * - You will Have major endurance problems if you do any sustained attack in Offensive or Defensive adaptation. * - No Hasten? --- Recharge is the Single Most Important Stat for Bio Armor IMO. BIO has low resists and relies on its two absorption powers and its heal being up as often as possible or you die. * - You left out Ripper which is your best ST Damage, good for Control with it's KD, and AOE * - Spine Burst isn't really suitable because it's terribly long animation, low damage, inefficient endurance wise, etc. * - No Throw Spines, which is quick, AOE, same Dmg/Activation as Impale, etc.
  7. I have found a few very useful powers in the Epic Pools: Dark/Soul: Darkest Night Electricity: Lightning Field for Sappers and a team heal is interesting on this class But the most interesting is Psionic: Mass Hypnosis, Psychic Shockwave, and Link Minds
  8. Sentinel Full Auto Cone is also a much wider arc of 90 vs the Blaster 20. Much easy to use and will hit more targets.
  9. Good point, Invuln will also be much less "clicky" which will appeal to many, plus can soft cap def to everyting except Psi, and will Max out S/L resists.
  10. Neither is bad, and it hurts to say that Invuln might actually take it once fully IOd, at least I have seen a crazy one live, very sturdy
  11. Yeah and for instance Dark Blast gets a much better Targeted AOE attack (Dark Obliteration) Than the narrow cone Tentacles
  12. I'd say a couple of things rq... 1. Screech (all snipes have been replaced by something that's usually great) 2. The "Nukes" work a little differently, and I remember reading an analysis somewhere better, except Rain of Arrows.
  13. Hey, this build is pretty interesting. Do you know where it would be fine to pick up a travel power if you were to slot one in favor of another ability? I'd probably just remove Assault for a travel power
  14. Those don't have new sets. Take a look around these boards and see Greater Psi Blade + Insight is probably the hardest Hitting ST attack around. I bet Ice and Rad Melee could get +200 as well. Does anyone know what resists a Pylon has?
  15. PSI / Shield would be the one It's an ST champ, with a good PBAOE at lvl 32
  16. Well not my take exactly, more my take on your take :)
  17. Personally, I can't bring myself to 6-slot useless powers like boxing, so this is my take anyway Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dam%(3), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31) Level 1: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40), RedFrt-EndRdx(43) Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(46) Level 4: True Grit -- Pnc-Heal/+End(A), Pnc-Heal(5), Pnc-Heal/EndRedux(5), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25) Level 6: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(46) Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--Rchg/EndRdx(11), GssSynFr--ToHit/EndRdx(11), GssSynFr--Build%(13) Level 10: Active Defense -- RechRdx-I(A) Level 12: Thunder Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(17), Arm-Dam%(50) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(27) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(21), Hct-Dam%(48) Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(42) Level 22: Combat Jumping -- LucoftheG-Rchg+(A) Level 24: Boxing -- Dmg-I(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(27), HO:Ribo(50) Level 28: Grant Cover -- LucoftheG-Rchg+(A) Level 30: Weave -- LucoftheG-Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(50) Level 32: Lightning Rod -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37) Level 38: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Slow%(39) Level 41: Melt Armor -- AnlWkn-Acc/Rchg(A) Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48) Level 47: Super Jump -- HO:Micro(A) Level 49: One with the Shield -- GldArm-3defTpProc(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;666;1332;HEX;| |78DA65946B4F1341148677DBAD48DB6D2908E5564A51E8CD160A78C54BA2A051694| |2C20FC0DA0EED6A539AB61FD46FFE0FEF012F5FFC21DE3F688C3F42408D51634C3D| |ECFB1649BAE9E6D97967DE333367CE347B73DEFBE2E29DB39AEE3B5FCED5EB2BCBF| |95AAE5A5535573657B4F2DACED3216FB8A5AF645559A9F44259E51B352B9F2B43F8| |DF3FAF5655A5AED2CB254B950BAD66E052A5A46AAAD248B73EDC4B6B6BE5F47255A| |982D7FE5C54B9AA55299A76E382552C35A4E56F751554AD5EB2AADD0B552B9F3E57| |CEDD562BD95CBDA16AB7FA6579E3F2FE30353E4D97B62AC8189AA348DE00874BA40| |58E5C07DD3B5E9D5EB78E3E0F18F1825193F481093FE811AF4EAFBEE9B4B5435B60| |741B4C7C25BF81A9EFA057BC4E780D67049A314A0E83FD236418FC291E17F7E9BA6| |BD8DABE7BE47DB0EF01F9104C3D027F9938CE1D6FC7BAC3D6F66F904F40F753F219| |E87D0E9AE2EDC45AB5CE24F2F65B340FE3798E73FC09D07712EC9A234F8199D3E09| |82CC4443C87C9783E72B0D596F87E3BB94DCD1F81F647B400E70C4C205677948C81| |07E264029C4C827EF1F6604EBDA717E717BF22790D49AE643DBDDC5F2FFB74D1829| |84B0B8630BF53B401AE7B20A8DBDEC13E30734664C3A975C93C438C35C45886F842| |AC9310B511D6509C3515678D4DB20633ACC1BF122FCC3D87AFE22C4773E435320F4| |60AA40203E21DA377EC256AE8E02BF235F98675FB967C073E3671B7C4EB1CFFE0B0| |F738F191FC447E06D7656C8CB98ABD47BE37444B72EEE434B4C333E42C79044C1DE| |5591D038392AF34E3A5E790D76E8937C5BC4E4DE3DC868DDD7B2F3F79B4B0B17B9B| |9B89B6DEA93625D3A6CCB429B36DCA629BB264705A51745BE9EC92FB0DA5F9C5BDF| |B3FA1E929D4D2D65EEDB27C440D6D73AF16C3B8EDBDDA28B47F1631DD02| |-------------------------------------------------------------------|
  18. I have a lot to say on this, but I'll give you my two-cent short version.... 1. Stalkers are great! 2. I'd stay away from sets with no real AOE, you will be much more appreciated on teams. Good choices Rad, Ice, Elec, Staff, Psi, Fire, even claws in the end but just use the KB--->KD proc ;P 3. A good Defense is a good defense...errr wait....anyway, Good for staying alive I'd say Ice, WP, SR, Shield, Invuln 4. when on a team you don't have to use AS all the time, open up with quicker attacks for the crit bonus from hide, etc.
  19. Somebody is an invuln fanboy... just a couple things, Bio is great, the damage buff is good, it has absorb power too; and the Adaption toggles do make a noticeable difference between them EA is a great set for Sappers, and in general, its one hole to fill really is Psi, its heal is a clone of Elec Armor and also has +regen and endredux after the heal, and has +20 Haste Ice has Icy Bastion and Icy Bastion and everything else, also would be a legit choice for sappers Dark is not that bad, you get a set of good resists, stealth, no one ranged is going to run Cloak of Fear, so there goes .52 e/s or 1/3 of that end cost for the set, and you get a +recovery/+regen power in Obscure Substance " 60.24 heal on self unresistable +172.00%% regeneration rate for 10.00s on self unresistable +172.00%% regeneration rate for 20.00s on self Ignores buffs and enhancements unresistable +100.00%% regeneration rate for 1m 0s on self unresistable +60.00%% recovery rate for 10.00s on self unresistable +38.00%% recovery rate for 20.00s on self Ignores buffs and enhancements unresistable +10.00%% recovery rate for 30.00s on self unresistable" Straight from in-game, and Cloak of Darkness has 2xs the Def. as Hover
  20. Somebody is an invuln fanboy... just a couple things, Bio is great, the damage buff is good, it has absorb power too; and the Adaption toggles do make a noticeable difference between them EA is a great set for Sappers, and in general, its one hole to fill really is Psi, its heal is a clone of Elec Armor and also has +regen and endredux after the heal, and has +20 Haste Ice has Icy Bastion and Icy Bastion and everything else, also would be a legit choice for sappers Dark is not that bad, you get a set of good resists, stealth, no one ranged is going to run Cloak of Fear, so there goes .52 e/s or 1/3 of that end cost for the set, and you get a +recovery/+regen power in Obscure Substance " 60.24 heal on self unresistable +172.00%% regeneration rate for 10.00s on self unresistable +172.00%% regeneration rate for 20.00s on self Ignores buffs and enhancements unresistable +100.00%% regeneration rate for 1m 0s on self unresistable +60.00%% recovery rate for 10.00s on self unresistable +38.00%% recovery rate for 20.00s on self Ignores buffs and enhancements unresistable +10.00%% recovery rate for 30.00s on self unresistable" Straight from in-game, and Cloak of Darkness has 2xs the Def. as Hover
  21. I would definitely go with Sentinel, with a build like this in mind, an Elec/EA/Elec. For a Sapper it's great! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! E3: Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Lightning Bolt -- HO:Centri(A) Level 1: Kinetic Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(46) Level 2: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-Max HP%(34), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx(46) Level 4: Power Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5) Level 6: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Rchg/ImmobProc(19) Level 8: Zapping Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(9), SprSntWar-Acc/Dmg/Rchg(9), SprSntWar-Acc/Dmg/EndRdx(15), SprSntWar-Acc/Dmg/EndRdx/Rchg(15), SprSntWar-Rchg/+Absorb(17) Level 10: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(13), RechRdx-I(48) Level 12: Aim -- RechRdx-I(A) Level 14: Tesla Cage -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(21), SprOppStr-Acc/Dmg/Rchg(21), SprOppStr-Acc/Dmg/EndRdx(23), SprOppStr-Acc/Dmg/EndRdx/Rchg(23), SprOppStr-Rchg/+Opportunity(25) Level 16: Entropy Shield -- EndRdx-I(A) Level 18: Hasten -- RechRdx-I(A) Level 20: Power Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), GldArm-ResDam(37), HO:Ribo(48) Level 22: Combat Jumping -- LucoftheG-Rchg+(A) Level 24: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(25), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg/Rchg(34) Level 26: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31) Level 28: Repelling Force -- LucoftheG-Rchg+(A), LucoftheG-Def(31) Level 30: Maneuvers -- HO:Cyto(A), HO:Cyto(50) Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(50) Level 35: Power Drain -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Acc(37), EffAdp-EndMod/EndRdx(48) Level 38: Havoc Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 41: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 44: Rehabilitating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Overload -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Agility Core Paragon Level 50: Support Radial Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;702;1404;HEX;| |78DA6594C96F526114C5BF070F6BE93C4FD001DB42C1D2D241771AB56862DAA4B18| |93B43903E2909A1046AD2AA71D83B6FDC38FE01BA72DCBB74DC39C6E8C6CED629C6| |112FEF9CB624BC84FC2EE7DDE1BCFB3D18991E2ABEB5E7D476A595EE8A87D3E9D09| |891988A258CB86D241C8D45945C96607F81A075F54E685F381135C6FDC1B811994A| |C522E17868A7944E39D612868C4346226DF8830923159D09ED389C0A2BFBE8E464D| |C3F96348CF162331C36C2C958225AB6FA65DC48A52762C912F3FBEE5874427A451B| |83C958C4BFD6383B323422B38CD44CBD78F2CAE7A35BF1CA283520D0AD6AA653A89| |99A45D54810D095BB1CECAE068F498E861CABF6CD6A6A6D3F41EF0FB0FB3B784472| |ADEC67653F9D7D74F69D151F36F8B0D96EEBA6B6E10E79172CBF0756DE271F80735| |25BC0DA8247D0363E269F80A54FC967ECF51C3C21DE0A595BE8805FBB936C068B5B| |C856B0C7A74CCECBDC22EEAE88DA826825EC57F20233AA5F92AFC0DAD7E41BB0FE2| |D7854BC94614FAAAC0DFD5CF26015D42A38635AF2AAB8FBAA3A099CBA6AEF83B7F6| |1E7ADC86B3AC95FA1AD6D770F78BE2B10E1EAD752B1678F80C367F05DBBE804B92D| |BC0E769F80DADF10FF91774FC2333ECA1E0E16697524D98AD35717633CFBD427C39| |79CF3908AF01725966B670664B1F7AB6F69303E4207D6E01035BC1E3B21B97F9626| |66CAED3D0369D21CF92E7C0F6F360CF05F09DF8EDE0DC8E4E689D6ED24376816E2F| |E903DF4BAD07CF63F35CC679765D21AF92D740EF75F206F8416A7D9CEB9BC5EE36C| |F91F3E4027F538B606009AC943DFA79BE7EBE33276507BD7C2F7BB977879EF33BCF| |C8A5BC794A6F9E12C853FAF394813C653857A1A7519D7F29A269665661B9CABE275| |925B3645FFB37515A372A3EAD6B9AB65702B7AE2CFBF134CBB9F91EE4AFE4E65FC4| |A9582E81BF6A05B89779E85A8F47EDD96CC40772E2704E7C3027FE0FA0C8FC79| |-------------------------------------------------------------------|
  22. Here's a build idea for you, it works great, but with Sentinels, there are many ways to skin a cat. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Fire Blast Secondary Power Set: Bio Armor Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Fire Blast -- HO:Nucle(A) Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(11), Ags-ResDam(11), GldArm-3defTpProc(42) Level 2: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(3), NmnCnv-Heal/Rchg(3), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5), PrfShf-EndMod/Rchg(7) Level 4: Environmental Adaptation -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(37), HO:Cyto(37), HO:Cyto(40) Level 6: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(46) Level 8: Aim -- RechRdx-I(A) Level 10: Adaptation Level 12: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Knock%(37) Level 14: Hasten -- RechRdx-I(A) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19) Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(34), Apc-Dam%(36) Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25) Level 22: Combat Jumping -- LucoftheG-Rchg+(A) Level 24: Boxing -- Acc-I(A) Level 26: Rain of Fire -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(27), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(29), SprOppStr-Acc/Dmg/EndRdx/Rchg(29), SprOppStr-Rchg/+Opportunity(31) Level 28: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(31) Level 30: Weave -- LucoftheG-Rchg+(A), HO:Cyto(48) Level 32: Inferno -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(34) Level 35: Genomic Evolution -- ResDam-I(A), ResDam-I(36), ResDam-I(36) Level 38: Parasitic Leech -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40), Pnc-Heal/+End(40) Level 41: Mind Probe -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43) Level 44: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 47: Link Minds -- LucoftheG-Rchg+(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50) Level 49: Assault -- EndRdx-I(A) Level 1: Defensive Adaptation Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(9), PrfShf-End%(9) Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Agility Core Paragon Level 50: Melee Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1499;683;1366;HEX;| |78DA6594496F126118C76760B01B942EB6941668A12D4B69A7D0452F4663AD35D13| |656895E09A1AF74923A20D4A8478F5E35D18BEBD18B1FC0CFE07A73BD19F7AA672F| |F8C0FF5F4A6412F27BE7D9DFE7619EB5ABCBEE2727AE1FD1F4EE635BB94A259B51F| |6B665ABADB64CDE52765E69B5A74D7EC3BB9AECD99C5D501BE68A5556D92571DA8E| |3454CBEA82B22BCA5CB28AD9D3E542CEB6F2D9A3E58BC5B2E65D2F16B7CC5595DB5| |0E5CAA655EAACBF674A4A6DB8775525CB2E78EA2F2B5661532216FCC74B56DE6C84| |5FAF58D93549A8CAD786A4A484FC4A518D4F55D30E090CA7E6AB29F4BACCA9A5E49| |036B4CE7972014CCC39EB1C125B1DB62EFD1C748E336406346E3AC0DBE0BE5BA05F| |7C9DCCE31C80EDC429C49D58442D31B2577AE882ADEEA2ED0C7597A36871ED0E6D4| |9ADAE7B2CB13B605FBD24FA2EE85D5D73C8ED9E2717C0EE45F2003871108C48600F| |E2681EC61E96D85EC80C6F00F5F604C910D8374A8E8165A9A1173518BDD3883D648| |2A159309C02C7D3E098E4E967DDFD5F1167FF37F23B38F883FCC979ECF05DEA1E60| |DD03EC972E321FFBE41BC65DAE485D7EE6F0BF3170BFB7E43B30F09EFC00863E824| |E8937C2998CF8E41014DD61CCC4105D90BA20F3CF725E3724E728738E3E43ACB1E7| |E40BF225187E45BE06C7A52711C47544A67187F1FF18169B49FE2727399F28E713E| |57CA29C4F8CF38985C14FE21B676DF128E690889171702A414E9149F0B3F826E99B| |BC8B7AA7EF91F7C907E0CC43F211F8457C4DD66CEEF6AB8B7483690FD94D7AC13EE| |9758AB34E85D1839144E3BBAE068CA66FBC2A8F36D52249B548D22D92F916C9428B| |64B559C25AD60DAE1391E975AB8E1EF9F259DD4E67638368FA0C3C7EEFC974FDA41| |C62B235CEE3B6BF9AEDE3B0FFB32773E8DC36EDDC36ED77C0406D233067A8E9FC77| |50D4DC144F237BE77F4A4AE027| |-------------------------------------------------------------------|
  23. Here's one that I made that doesn't gimp running missions/TFs/etc. for farming or vice versa. Once you get some incarnate stuff it really begins to roll. It has the S/L def at 46.2, Just shy of perma-hasten by 1.5 sec (but in reality with the +rech proc from KO blow & foot stomp it's perma.) and it has good resistance with even over 40 to psi dmg. Click this DataLink to open the build! Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Dragon Reborn: Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Punch (A) Kinetic Combat - Accuracy/Damage (40) Kinetic Combat - Damage/Endurance (43) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 1: Fire Shield (A) Gladiator's Armor - Resistance (3) Gladiator's Armor - Resistance/Rech/End (3) Gladiator's Armor - End/Resist (5) Gladiator's Armor - Recharge/Resist Level 2: Blazing Aura (A) Superior Avalanche - Accuracy/Damage (9) Superior Avalanche - Damage/Endurance (11) Superior Avalanche - Accuracy/Damage/Endurance (11) Superior Avalanche - Accuracy/Damage/Recharge (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 4: Healing Flames (A) Panacea - Heal/Endurance (5) Panacea - Endurance/Recharge (7) Panacea - Hea/Recharge (7) Panacea - Heal/Endurance/Recharge (9) Panacea - Heal (50) Recharge Reduction IO Level 6: Haymaker (A) Hecatomb - Damage (15) Hecatomb - Damage/Recharge (15) Hecatomb - Accuracy/Damage/Recharge (19) Hecatomb - Accuracy/Recharge (21) Hecatomb - Damage/Endurance (25) Hecatomb - Chance of Damage(Negative) Level 8: Knockout Blow (A) Superior Brute's Fury - Recharge/Fury Bonus (13) Superior Brute's Fury - Accuracy/Damage/Recharge (21) Superior Brute's Fury - Damage/Recharge (23) Superior Brute's Fury - Damage/Endurance/RechargeTime (23) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (46) Force Feedback - Chance for +Recharge Level 10: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 12: Combat Jumping (A) Luck of the Gambler - Recharge Speed (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Boxing (A) Kinetic Combat - Accuracy/Damage (45) Kinetic Combat - Damage/Endurance (45) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 16: Plasma Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (17) Gladiator's Armor - Resistance (17) Gladiator's Armor - End/Resist (19) Gladiator's Armor - Resistance/Rech/End Level 18: Rage (A) Rectified Reticle - To Hit Buff/Recharge (45) Rectified Reticle - To Hit Buff Level 20: Tough (A) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Endurance (36) Reactive Armor - Resistance/Endurance/Recharge (37) Reactive Armor - Resistance Level 22: Weave (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Temperature Protection (A) Steadfast Protection - Resistance/+Def 3% Level 28: Burn (A) Armageddon - Damage (29) Armageddon - Damage/Recharge (29) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Accuracy/Recharge (31) Armageddon - Damage/Endurance (31) Armageddon - Chance for Fire Damage Level 30: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 32: Foot Stomp (A) Obliteration - Damage (33) Obliteration - Accuracy/Recharge (33) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Endurance/Recharge (34) Force Feedback - Chance for +Recharge Level 35: Fiery Embrace (A) Recharge Reduction IO Level 38: Electrifying Fences (A) Enfeebled Operation - Accuracy/Recharge (39) Enfeebled Operation - Accuracy/Immobilize/Recharge (39) Enfeebled Operation - Accuracy/Endurance (39) Enfeebled Operation - Endurance/Immobilize (40) Enfeebled Operation - Immobilize/Range (40) Enfeebled Operation - Accuracy/Immobilize Level 41: Ball Lightning (A) Ragnarok - Damage (42) Ragnarok - Damage/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (42) Ragnarok - Accuracy/Recharge (43) Ragnarok - Damage/Endurance (43) Ragnarok - Chance for Knockdown Level 44: Rise of the Phoenix (A) Damage Increase IO Level 47: Tactics (A) Rectified Reticle - To Hit Buff (48) Rectified Reticle - Increased Perception Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Kinetic Combat - Accuracy/Damage (48) Kinetic Combat - Damage/Endurance (48) Kinetic Combat - Damage/Recharge (50) Kinetic Combat - Damage/Endurance/Recharge Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Endurance Reduction IO Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (27) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Efficacy Adaptor - EndMod (27) Efficacy Adaptor - EndMod/Accuracy Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Agility Core Paragon Level 50: Melee Core Embodiment ------------
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