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ShardWarrior

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Everything posted by ShardWarrior

  1. For a commercial game where there is a financial incentive to keep accounts active and keeping people paying longer, it makes sense to be concerned about the market and inflation. Homecoming is not a commercial game and there has not been inflation here or ludicrous prices for things on the market like we saw when the game was live when it had a much larger population.
  2. As good a suggestion as this is, it will not satisfy the select few on the inner circle who will not rest until farming and/or AE are removed from the game.
  3. Yes. New Dawn (Cake) lets you build one free 50 with everything unlocked (badges, incarnates etc) plus 2 billion inf per account, basically just like Brainstorm but it is an NPC contact in Atlas. Hardly anyone there taking advantage of it, which again disproves the whole "people want everything for no effort" excuse. Other servers also have vastly superior costume editors and have added signature power sets for players. They each have some very cool stuff in their own right. Hate to say it but the more Homecoming does to drive off players, the more attractive those other servers become.
  4. I had asked about that months ago. Never received any kind of answer either way.
  5. If I win the billion, I will be purchasing the rights from NCSoft. Then it will be mine. 😁
  6. All you need to do is look to the literal ghost towns that the other servers are to see that. There is no AE leveling to speak of, no P2W vendors, no seeded markets. It is the traditional, slow levelers paradise and yet there is hardly anyone there. New Dawn lets you create one level 50 with all the bells and whistles and 2 billion inf for free per account and the server is still a ghost town. I think that telling.
  7. People can already create however many fully decked out level 50s as they want on Brainstorm and hardly anyone uses it. Just my own personal perspective, I think most have found the happy medium they are after with creating characters and leveling them through AE. They are enjoying what they are doing and feeling like they accomplished something versus using a token to instantly level up.
  8. This is subjective to the individual. Some may jump and run more team content. Others who enjoy soloing are going to continue what they are doing. It is important to remember there are people who play the game primarily solo for a variety of reasons. Based on your XP/Inf supposition, I do not see many running the 4 star difficulty due to the extra time investment. Most likely you can run the lower difficulty levels twice as fast, if not faster and thereby negate the increased XP/Inf.
  9. If I say I am a Regen scrapper does that mean I get a nerf pass?
  10. I have to agree, if you are being pulled away from the game often enough by real life emergencies, then perhaps it is time to log out and deal with the important stuff.
  11. Not everyone is interested in XP and inf and just do speed runs for the merit rewards and special enhancement drops. In those instances, this is definitely imbalanced.
  12. I think it is a fair point to bring up speed runs. People are literally getting full TF rewards for runs taking a handful of minutes with almost zero risk. That upsets the whole reward over time paradigm as well. It also destroys any sense of story and lore associated with the TF itself for new players. There are diminishing returns for running the same TF over and over. We frequently will do ITF/LRSF/MLTF speed runs and complete them all within a few minutes for full rewards. There is documented proof of the various speed runs in threads on the individual server forums here. The regular Hami runs are over within minutes as well. Outliers and edge cases exists for just about all content in the game. If we are going to address AE, edge cases in the non-AE content should be addressed as well in my opinion. Fair is fair.
  13. Using this as a measure does not work. Non AE content can be sped through with little effort and still earn the same rewards for far less effort and little to no risk. If you want to use that as your measure, every bit of content in this game would need to be nerfed to the point that everything rewards the same amount.
  14. Actually, it is a you problem. You are basing any suggestions you have on false evidence. I have to agree, anecdotal evidence is not proof and any ideas put forth as "solutions" to problems that may not even exist because the "evidence" for them are suspect, it makes it a solution looking for a problem and filled with biases. Personally, I would love to see any hard data the Homecoming folk has on this issue. I am not sure how they can verify any new account is a player absolutely new to the game, nor do I believe they have any data as to the specific reason why people may have left. This whole thing about AE farms driving off new players boils down to a select few people who do not like AE or farming trying to pass off anecdotal stories as fact and screaming for change.
  15. This looks like a job for Bullshit Man!
  16. You can get rid of AE entirely and farmers will just move to the old farm maps, if they do not leave the game all together. It is not going to magically increase the number of people playing story content by suddenly forcing farmers into it.
  17. I would also add the ability to add in Elite Bosses into each mob.
  18. Well no, nice try but that is not what I was referring to and I believe you know that. I made specific mention of edge cases. Just like any other content in the game, there are edge cases where rewards are greatly outsized to the time, effort and risk involved. See the speed TF runs I mentioned. Following your logic, all of that content should be nerfed too because there are players who can game the system and earn full rewards within a handful of minutes. Even iTrials are being sped through with less than a full league. Thank you for posting. I find it interesting there are not any hard numbers posted there as they used to share back in the day. I also note that he refers to the "small subset of players" engaging in farming. It would be interesting to see stats on how many DFB runs are being done as well since you can bypass most all of the early game by running through it a few times. This bit is interesting too - Progression is too easy, nobody will run Incarnate content I cannot speak to all servers, however iTrials are run quite frequently on Excelsior and Torchbearer, at least during the times that I am online. The problem with iTrials here is that most require a full league.
  19. Twisting my words to fit your incorrect narrative does not bolster your statement. There is a lot of non-AE content that can offer outsized returns for the effort put into it. See the various speed TF runs. Those upset the whole time/effort versus reward ratio, perhaps even more so than AE farming. You keep asking everyone for data, yet I have yet to see any from you. Do you have any that shows AE content is that much superior to non-AE content? What reward goals are we talking about? XP? Inf? Reward merits? IO recipes? Special enhancements like Hami Os? Incarnate materials?
  20. The question proceeds from a false assumption. AE does not always have dramatically outsized rewards. That might be true for a few edge cases, but it is not true under normal circumstances. Depending on what your reward goal is, there are many ways to get certain rewards faster than AE farming. It is the extreme edge cases that should be addressed. Surely there is a way to track accounts earning billions upon billions of influence across multiple characters in one day. Supposedly there are ways to detect gold farmers. Can the same type of code and tools not be used here?
  21. That is definitely not universally true of everyone and it is more applicable to commercial games as there is a financial incentive for companies to keep accounts active. The longer accounts are active and keep playing, the longer they are paying. Homecoming is not a commercial venture. I would add that it seems folks here have found a pace that they find enjoyable and feel like they are earning something for their time. If most people truly wanted instant gratification, more people would be on Brainstorm rolling up as many free, fully kitted level 50s as they wanted each with limitless billions of inf. Let us not forget, Homecoming has added great new story content, new powersets, made balance adjustments and upgraded the back end code. None of it has brought in large masses of new players. They can continue doing the same and there will still not be masses of new players coming in. Removing AE will not bring in masses of new players. Personally, yes I would. I am fortunate enough to enjoy what I am doing. I have known quite a few people over the years who could have retired early or were wealthy enough they did not need to work, but chose to because they liked what they did for a career. I do not expect others to feel the same.
  22. I would love to see Godzilla/kaiju level monsters introduced.
  23. This is spot on. I would love to see the objective data that AE farming is the sole reason for the declining population and not other factors. Until then it is all assumption.
  24. You seem to be making a rather large assumption here. Is AE the sole problem? Are there any other contributing factors? Outside of our own social circles, none of us know with any degree of certainty why other players come and go. Just being honest, I think a lot of people here want to lay all the blame of all problems on one thing in particular and are viewing the game through rose tinted glasses. The game is old. The engine is old. The game cannot compete with newer titles with more frequent content updates. That very well could be a contributing factor to population just as much, if not more so than AE. It is a mistake to try and single out AE farming as the sole reason for everything wrong with the world in my opinion.
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