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megaericzero

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Everything posted by megaericzero

  1. As with Uun, I'm all for spreading draw-in to fitting powers. Emphasis on fitting, though. Spreading it for parity's sake and dismissing the powers' themes isn't something I would like. And, Rudra already beat me to the punch, powers like Ring of Fire / Fire Cages already do have reasons they'd immobilize someone. They were designed with that in mind, even if some reasons are flimsier than others; they were not designed with any explanation on how someone would get pulled-in.
  2. Yeah. I'm more of the mentality, personally, that we should use power customization rather than separate sets for these. For those that want the elemental damage on the weapon sets, the interface slot exists. It does suck that you can't use it until level 50, so the character concept will feel hollow until then, but it's there.
  3. Limiting any badges to specific level ranges probably won't go over well unless that's via the missions themselves and not actually the character levels, allowing people to reattempt. It'd be a shame to accidentally hit 21 and go "whoops - forgot to get the badge for that level range; time to remake," much less 30 or 40. That or any of the gazillion new and refurbished set gimmicks accidentally doing AOE damage and harming a civilian unintentionally.
  4. Forgive me if I'm reading into this wrong but this seems like a thinly-veiled request to make it easier to harass people for character names. I can't imagine it's a pressing need to check name availability while logged-in because you'd still have to log out to create a character to lock it in if it was available.
  5. A bit of a stretch but there's some manga/anime characters that can flex their muscles to take on a bulkier form. We're not just talking bodybuilder posing vs resting but technically shapeshifting from skinny to Mr. Universe. It's a conscious effort, so they revert any time they're not actively maintaining it. The two that come to mind are All Might (My Hero Academia) and Galatea Undine (Claymore). I don't think it's a far cry from conceptualizing a character doing the same for height.
  6. Man. Delivering a smackdown so intense that the TVA prunes your whole league for it? I feel for you.
  7. I'd been contemplating similar ideas on a henchmen-and-armor archetype, given the multiple suggestions/discussions cropping up about it over the past several months. I find it helps me, personally, to have power tables to visualize what full sets will look like, so here's some of what I had banging around in my head so far. Feel free to take any ideas from it. (I'm going to wrap it in a spoiler tag so as not to spam a wall of text the thread.)
  8. This. I think aliasing the command with something shorter is simpler and more accessible to both the end user and the dev team than rewriting how the command is parsed. How about /toggleon and /toggleoff?
  9. Were you maybe thinking of Boxing and Tough? Man, Flurry is so bad people haven't liked it since before it existed... (Which is probably true, to be honest.)
  10. "I'll make my own theme park! With blackjack and [patrons]! In fact, forget the park! Eh, forget the whole thing." -Bender
  11. If we're talking specifically armor, I'd say the ones that are the easiest to assemble a full set of powers for would be Water/Fluid/Liquid Armor which I posted about here along with a couple of other water powerset suggestions (self plug), Psychic Aura, Sonic Aura, and Temporal Aura.
  12. Was Mass Hypnosis changed while I was asleep or something?
  13. Neat ideas. No strong opinions, personally. Perhaps as a simpler solution for people who don't want to do mayhems/safeguards is to just have the radio/paper continue providing missions even when the broker/detective's meter is full. Maybe with a disclaimer at the top saying "[broker/detective] wants to talk to you" so it doesn't go over new players' heads.
  14. What category does your set belong to? I would assume melee but then you have a ranged attack and a pbaoe kicking it off, which is unheard of. It's also missing taunt/confront if it's melee. Here's some icons I threw together to illustrate what the set might look like at a glance. AspieAnarchy, Alchemystic, and I have taken our own cracks at a spear set in the past here, here, and here if you want to compare.
  15. My concern with this is that you'd be incentivizing the character to generate aggro without management tools - DPS, armor, crowd control, range - and it's in melee-distance with no shields or mez protection. That can be a fast-track to having its face caved-in by a Freak tank or similar. (At least, I'm assuming it doesn't have high damage. My bad if that's not the case.)
  16. Cool story, bro. I've been around since 2005 so you've got a year on me. 👍 I'm not interested in measuring [broad sword]s.
  17. This. Parry (and Divine Avalanche) are utility over damage; they trade the raw power for a hefty defense buff to melee and lethal - both very common damage vectors for someone who has Parry to encounter - that can be maintained as long as you keep sprinkling them between other attacks. By all means, if you don't need that sort of thing (such as already having a defense-based armor), skip them for a pool power but they're a good example of niche-but-potent powers that I would really rather the HC team not touch and turn into a middling all-arounder.
  18. Maybe a system message in the chat window? For instance, You may now change your costume.
  19. It's referencing this post from yesterday:
  20. As an option, I don't particularly care. Not as a forced change, though. Not without the ability to downgrade inspirations. It would be counterproductive if it upgraded something when I was actually saving it in case I needed to merge it into something else, or in case a bunch of inspirations dropped all at once before I could.
  21. Erm, stun prevents enemies from attacking. Did you mean immobilize? If it's going to be a unique mechanic that everyone in the archetype uses regardless of power set, you may want to make it the/an inherent. Not that there isn't precedence - like Hide or Taunt - but at the point where there isn't even an exception to prove the rule and its so fundamental to the playstyle, you may want to consider not even making it a power pick.
  22. That argument is a two-way street. Just because you personally feel it's good etc. Have you considered that some of us already looked at the "why" and decided the current paradigm is potentially sensical, relevant, efficient, and so on for reasons already stated in the thread? Some of us are regulars here that discuss these things or see them discussed repeatedly, including the cottage rule. It can look like we had a knee-jerk reaction to put down the suggestion because we've been through the song and dance multiple times before. (You should see how many times Magic Blast has been discussed to death.) And no one that I could tell was saying your idea for a mechanic was bad. Just reframe it as its own set. Beam Rifle exists instead of Assault Rifle with laser animations or Energy Blast holding a weapon. Willpower was seen as a viable port of Regeneration for tankers back in the day (more community opinion than dev statement of fact, mind you). Energy Aura was actually stated by the Paragon dev team as Ice Armor for Brutes because they feared Chilling Embrace would hamper Fury generation. And, again again, Kinetic Melee is just Energy Melee patterned after Claws with a Siphon Power-themed Build Up; it's just not called Son of Energy Melee.
  23. Just stop selling it as Electrical Blast 2: Electric Boogaloo. Market it as its own thing like Circuit Blast. We don't need to shift the entire design philosophy to get a tangential set. Again, Kinetic Melee and Storm Blast exist. If you (or your brother-in-law) can live with the mechanics without it being electricity-themed, you could even pitch it as reflecting lasers or chemical reactions and have an even easier time advocating for its implementation.
  24. Why does it have to be Force Field, specifically? Why not a new Energy Affinity with its own damping shields that can still use the bubble vfx? I ask as a person who has played Force Fields for 18 years that both thinks its performance is already exactly where it should be and who would not trade any of it for +absorb that turns me into some weird pseudo-healer, especially at the expense of my defense buffs' potency. The paradigm is not to have direct duplicate sets. That doesn't stop thematically-tangent, mechanically unique, arguably redundant sets from being made. Kinetic Melee on live and Storm Blast on Homecoming were both made even though Energy Melee and Electrical Blast already existed. Storm even has a chain power called Chain Lightning. Electrical Affinity was also made which - while it's a support set - is electricity-themed and centered around chains.
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