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Everything posted by megaericzero
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Erm, stun prevents enemies from attacking. Did you mean immobilize? If it's going to be a unique mechanic that everyone in the archetype uses regardless of power set, you may want to make it the/an inherent. Not that there isn't precedence - like Hide or Taunt - but at the point where there isn't even an exception to prove the rule and its so fundamental to the playstyle, you may want to consider not even making it a power pick.
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Replace the Cottage Rule with the Duplex Rule
megaericzero replied to Faeriemage's topic in Suggestions & Feedback
That argument is a two-way street. Just because you personally feel it's good etc. Have you considered that some of us already looked at the "why" and decided the current paradigm is potentially sensical, relevant, efficient, and so on for reasons already stated in the thread? Some of us are regulars here that discuss these things or see them discussed repeatedly, including the cottage rule. It can look like we had a knee-jerk reaction to put down the suggestion because we've been through the song and dance multiple times before. (You should see how many times Magic Blast has been discussed to death.) And no one that I could tell was saying your idea for a mechanic was bad. Just reframe it as its own set. Beam Rifle exists instead of Assault Rifle with laser animations or Energy Blast holding a weapon. Willpower was seen as a viable port of Regeneration for tankers back in the day (more community opinion than dev statement of fact, mind you). Energy Aura was actually stated by the Paragon dev team as Ice Armor for Brutes because they feared Chilling Embrace would hamper Fury generation. And, again again, Kinetic Melee is just Energy Melee patterned after Claws with a Siphon Power-themed Build Up; it's just not called Son of Energy Melee. -
Replace the Cottage Rule with the Duplex Rule
megaericzero replied to Faeriemage's topic in Suggestions & Feedback
Just stop selling it as Electrical Blast 2: Electric Boogaloo. Market it as its own thing like Circuit Blast. We don't need to shift the entire design philosophy to get a tangential set. Again, Kinetic Melee and Storm Blast exist. If you (or your brother-in-law) can live with the mechanics without it being electricity-themed, you could even pitch it as reflecting lasers or chemical reactions and have an even easier time advocating for its implementation. -
Replace the Cottage Rule with the Duplex Rule
megaericzero replied to Faeriemage's topic in Suggestions & Feedback
Why does it have to be Force Field, specifically? Why not a new Energy Affinity with its own damping shields that can still use the bubble vfx? I ask as a person who has played Force Fields for 18 years that both thinks its performance is already exactly where it should be and who would not trade any of it for +absorb that turns me into some weird pseudo-healer, especially at the expense of my defense buffs' potency. The paradigm is not to have direct duplicate sets. That doesn't stop thematically-tangent, mechanically unique, arguably redundant sets from being made. Kinetic Melee on live and Storm Blast on Homecoming were both made even though Energy Melee and Electrical Blast already existed. Storm even has a chain power called Chain Lightning. Electrical Affinity was also made which - while it's a support set - is electricity-themed and centered around chains. -
Replace the Cottage Rule with the Duplex Rule
megaericzero replied to Faeriemage's topic in Suggestions & Feedback
That can scale very fast depending on what you're changing. For instance, if they ever tweak Fiery Embrace's potency, pretty literally every damaging melee power has to be reviewed and changed. Add in duplicates and that number grows even faster. That's not even about balance concerns; that's just because things like Fiery Embrace are baked into every individual damaging power across every possible set that can be matched with Fiery Aura. -
short, I'm interested in seeing your character builds. If you have any procs, globals, sets, franken-slotting, or incarnate abilities, you should be way more upset about those than inspirations.
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Inspirations have been in the game for a very long time. The combat was designed with them in mind well before inventions - much less incarnates - and nearly as long as even Hami-Os, if not predating them given The Hive was added in issue 1. If you feel inspirations are undermining the challenge and ruining your fun, feel free to up your difficulty or abstain from using them.
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Eco-Friendly Powerset Recycling!
megaericzero replied to Alchemystic's topic in Suggestions & Feedback
Depending on how macabre you want to get, you could use "exhume" for the name of one of the rez powers. 😛- 792 replies
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range for Total Focus power for scraps is broken
megaericzero replied to chadluthor88's topic in Suggestions & Feedback
Could be any number of things. If I had to guess, it's to do with the latency between the client and server in regards to movement. There's a slight delay that makes powers behave weirdly when checking if targets are in range, among other things. -
Didn't the devs say they would not propagate Null the Gull to more locations? Plus, IIRC, Null is the type of contact that doesn't talk to people in TF mode. Based on recent threads, it sounds like that is a fair portion of when GF tensions pop up.
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Animation time is a major factor in DPS calculation. Expediting the animations would require reassessing (nerfing) the powers' damage numbers.
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Is it time to reimagine the Flight Pool?
megaericzero replied to Scarlet Shocker's topic in Suggestions & Feedback
The word "when" is a bold choice here. -
Is it time to reimagine the Flight Pool?
megaericzero replied to Scarlet Shocker's topic in Suggestions & Feedback
Now matter how good of a motivational speaker you are, your speeches can't be that uplifting. -
Is it time to reimagine the Flight Pool?
megaericzero replied to Scarlet Shocker's topic in Suggestions & Feedback
I think the biggest issues is that this would be solved easily (from the end user perspective) by making it a standard menu option but, since that's not feasible, we're left having to come up with MacGyver solutions until someone fundamentally rewrites the game code, and no one can agree on which combination of rubber bands and paperclips to use. And to think: Null was supposed to fix that we didn't even have an option in the first place. -
Is it time to reimagine the Flight Pool?
megaericzero replied to Scarlet Shocker's topic in Suggestions & Feedback
Don't go hating on my boy Air Superiority. It's very useful to have a free "sit the [heck] down" power with high uptime, especially in the early levels. Plus, everyone has access to AS but not everyone has an immobilize. -
Eco-Friendly Powerset Recycling!
megaericzero replied to Alchemystic's topic in Suggestions & Feedback
Adding the draw-in effect (forgot the official name for the mechanic) would also be fitting.- 792 replies
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Elemental henchmen have come up before. It's a decent suggestion overall. Suggestions are pretty split between whether they should be individual sets, a mish-mash of fixed elements, or a swap-style mechanic like Dual Pistols, Bio Armor, and Staff Fighting.
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I don't think you want to go deep into the flavor text argument. You're going to run head-first into the fact that Fire Breath can come from your palm.
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If you think the Vahzilok are an example of dark powers that look science-y, then it has to be their outfits exclusively because their dark power vfx are the exact same ones players use which you dismissed as not-obviously-science.
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I'm confused. Re: First: are you saying dark would look more science-y if it didn't have darkness? Re: Second: the Eidolons' dark powers use the same FX and animation as players. How are they any more science-looking?
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I... forgot this wasn't even originally wings' thread. Er, what do they look like then? How would you make dark more science-y?
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That's generally what most of us suggest every time this topic comes up. Usually as an expansion of power customization, since alternate animations and emanation points are already possible. It even seems like the devs are dipping their toes into alternate FX options with... was it Teleport that has different types now?
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Erm, I'm not quite sure what you mean. Super Reflexes, Ninjitsu, and Shield Defense have click-based mez protection whereas other sets are toggles, regardless of archetype. (With the exception of Sentinel which has an either-or option for SR that the current devs don't want to do again.) If those are what you're referring to, I believe you'll get push-back from the people who like click mez protection for: the ability to stack not suppressing not detoggling if your endurance runs out
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At first, I was going to commend you for actually going into detail unlike most other threads on the topic but then I got to this part... ... and I was like "ohhhh ChatGPT. Got it." Honestly should've caught it sooner since the post suggested a bunch of mechanics that already exist as if they're groundbreaking new ideas.
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Being able to be anything is... limiting? 🤔