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Everything posted by DocMidknight
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I'm looking for some help with my demon/traps build, demon's is pretty straight forward but traps is a different beast entirely for me. I've got 2 builds I'm deciding between with them both being concept builds for a demonic entity being trapped inside of an A.I construct. Build 1 is more defensive and I believe I have most of the must have for traps but not entirely sure if it's right for the pairing This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Traps Power Pool: Flight Power Pool: Teleportation Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Demonlings (A) Blood Mandate - Accuracy/Damage (3) Blood Mandate - Damage/Endurance (3) Blood Mandate - Accuracy/Endurance (11) Blood Mandate - Accuracy/Damage/Endurance (11) Blood Mandate - Accuracy (13) Blood Mandate - Damage Level 1: Caltrops (A) Bombardment - Chance for Fire Damage (39) Javelin Volley - Chance of Damage(Lethal) (40) Ragnarok - Chance for Knockdown (45) Annihilation - Chance for Res Debuff (48) Ice Mistral's Torment - Chance for Cold Damage Level 2: Lash (A) Hecatomb - Chance of Damage(Negative) (23) Hecatomb - Damage/Recharge (25) Hecatomb - Damage/Recharge/Accuracy (39) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage/Endurance Level 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Reactive Defenses - Defense (5) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Reactive Defenses - Scaling Resist Damage (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (9) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Acid Mortar (A) Achilles' Heel - Defense Debuff (42) Achilles' Heel - Defense Debuff/Recharge (42) Achilles' Heel - Chance for Res Debuff (43) Annihilation - Chance for Res Debuff (43) Annihilation - Accuracy/Damage/RechargeTime Level 12: Summon Demons (A) Soulbound Allegiance - Chance for Build Up (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge (15) Superior Command of the Mastermind - Accuracy/Damage (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (17) Soulbound Allegiance - Damage Level 14: Combat Teleport (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Force Field Generator (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/Recharge Level 18: Hell on Earth (A) Edict of the Master - Defense Bonus (19) Expedient Reinforcement - Resist Bonus Aura for Pets (19) Call to Arms - Defense Bonus Aura for Pets (21) Sovereign Right - Resistance Bonus (21) Sovereign Right - Accuracy/Damage/Endurance (23) Sovereign Right - Accuracy/Damage Level 20: Poison Trap (A) Lockdown - Chance for +2 Mag Hold (33) Lockdown - Accuracy/Endurance/Recharge/Hold (33) Lockdown - Accuracy/Hold (33) Lockdown - Accuracy/Recharge (34) Lockdown - Recharge/Hold (34) Lockdown - Endurance/Recharge/Hold Level 22: Triage Beacon (A) Preventive Medicine - Chance for +Absorb (37) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Heal (46) Preventive Medicine - Heal/RechargeTime (48) Preventive Medicine - Heal/Endurance Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance Level 26: Summon Demon Prince (A) Superior Mark of Supremacy - Accuracy/Endurance (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance (27) Superior Mark of Supremacy - Damage/Endurance (29) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (29) Ice Mistral's Torment - Chance for Cold Damage (31) Impeded Swiftness - Chance of Damage(Smashing) Level 28: Teleport Target (A) Warp - Range / Increased Perception Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 32: Abyssal Empowerment (A) Endurance Reduction IO Level 35: Trip Mine (A) Superior Avalanche - Recharge/Chance for Knockdown (36) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 38: Fold Space (A) Accuracy IO (40) Recharge Reduction IO Level 41: Boxing (A) Accuracy IO Level 44: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - Resistance Level 47: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 1: Supremacy Level 1: Brawl
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Wait there are people that don't think Group Fly is good on an MM.............wait, I get it GF is a kinda niche power but it's sooooo good on an MM and really helps avoiding some mobs and travelling especially in the Shadow Shard, Hollows and other areas. And as @bellona100stated good luck and have fun.......with a Final Fly Eagles Fly!!!!!😁
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Dark/Dark/Soul - How do I add more dmg to my build?
DocMidknight replied to SmokenBongs's topic in Controller
Here's the most recent build.......as of July of 2022 according to my save date. Still having a blast play this dark beast and I've attached the file for easy download. Hope it helps Doc M Proposed Final- Controller (Darkness Control).mxd -
@meyerwolf406, Love me some dm/regen, might be my favorite scrapper build. While regen takes a lot of work to make it viable in the late game with all the debuffs you're dealing with.....it's still a blast to play with the hanging on by the edge of the seat type of battles you'll get into. I've built mine with near perma soul drain and hasten, about 2 seconds off each and hit soft capped defense numbers on smashing/lethal and melee along with a fair amount of debuff from ToF and of course soul drain slotted as an attack plus the gaussian's proc for added build up. While I'm no expert or anything like that I do find this build fun and hope it gives you some ideas for yours.....think outside the box and mix/match pieces to fit the style you want to play.........high recharge, high defense, high resists.......whatever you come up with should be fun and exciting. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! DM_Regen_Perma Updated: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7) Level 1: Fast Healing -- Mrc-Rcvry+(A) Level 2: Reconstruction -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), NmnCnv-Heal(11), NmnCnv-Heal/Rchg(45) Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod/Acc(7) Level 6: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Dmg/Rchg(15), FuroftheG-Acc/Dmg(15), FuroftheG-ResDeb%(17) Level 8: Siphon Life -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), Hct-Dam%(19), Hct-Acc/Dmg/Rchg(21) Level 10: Dull Pain -- Pnc-Heal(A), Pnc-Heal/EndRedux(13), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(21), ShlWal-ResDam/Re TP(27), BlsoftheZ-Travel(29) Level 16: Integration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(31) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-%Dam(31), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33) Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(36), UnbGrd-Rchg/ResDam(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 24: Touch of Fear -- Arm-Dam%(A), Arm-Dmg(43), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(50) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), GssSynFr--Build%(37) Level 28: Instant Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40) Level 30: Boxing -- Empty(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42) Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Dam%(39), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46) Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(46), Rct-Def(48) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 47: Tactics -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(48) Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Core Paragon Level 50: Barrier Core Epiphany Level 12: Afterburner ------------
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I'm looking for some feedback on my first tank. I've played it to 50 and have him started on the incarnate path and while I really like him I'm looking for some feedback on if I can make him better. Any feedback would be appreciated as I mainly play MM's and trollers with a few scrappers and brutes to get my melee on. Thanks for any assistance This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Death Shroud (A) Superior Gauntleted Fist - Accuracy/Damage (3) Superior Gauntleted Fist - Damage/RechargeTime (3) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (5) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (7) Superior Gauntleted Fist - RechargeTime/+Absorb Level 1: Contaminated Strike (A) Kinetic Combat - Accuracy/Damage (7) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (9) Kinetic Combat - Damage/Endurance/Recharge Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Steadfast Protection - Knockback Protection (17) Steadfast Protection - Resistance/+Def 3% (17) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - +Max HP Level 4: Radioactive Smash (A) Superior Blistering Cold - Accuracy/Damage (19) Superior Blistering Cold - Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Recharge (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (23) Superior Blistering Cold - Recharge/Chance for Hold Level 6: Murky Cloud (A) Aegis - Resistance/Endurance (25) Aegis - Resistance (25) Aegis - Resistance/Endurance/Recharge Level 8: Obsidian Shield (A) Aegis - Resistance (27) Aegis - Resistance/Endurance (27) Aegis - Psionic/Status Resistance (29) Gladiator's Armor - TP Protection +3% Def (All) Level 10: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (29) Superior Avalanche - Recharge/Chance for Knockdown (31) Superior Avalanche - Accuracy/Damage (31) Superior Avalanche - Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge Level 12: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense (50) Kismet - Accuracy +6% (50) Luck of the Gambler - Defense/Endurance Level 16: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Shield Wall - Defense Level 18: Taunt (A) Perfect Zinger - Threat/Placate/Recharge/Range Level 20: Fusion (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 24: Boxing (A) Empty Level 26: Tough (A) Aegis - Resistance (34) Aegis - Resistance/Endurance (36) Aegis - Resistance/Endurance/Recharge Level 28: Irradiated Ground (A) Achilles' Heel - Chance for Res Debuff (36) Fury of the Gladiator - Accuracy/Damage (36) Fury of the Gladiator - Chance for Res Debuff (37) Armageddon - Chance for Fire Damage (37) Eradication - Chance for Energy Damage (37) Obliteration - Chance for Smashing Damage Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Reactive Defenses - Scaling Resist Damage (39) Reactive Defenses - Defense Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance Level 35: Devastating Blow (A) Hecatomb - Chance of Damage(Negative) (40) Hecatomb - Damage (40) Hecatomb - Damage/Recharge (42) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy Level 38: Atom Smasher (A) Superior Might of the Tanker - Accuracy/Damage (42) Superior Might of the Tanker - Damage/Recharge (43) Superior Might of the Tanker - Accuracy/Damage/Recharge (43) Superior Might of the Tanker - Damage/Endurance/Recharge (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (45) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Focused Accuracy (A) Rectified Reticle - Increased Perception (45) Rectified Reticle - To Hit Buff Level 44: Laser Beam Eyes (A) Superior Winter's Bite - Accuracy/Damage (45) Superior Winter's Bite - Damage/RechargeTime (46) Superior Winter's Bite - Accuracy/Damage/Endurance (46) Superior Winter's Bite - Accuracy/Damage/Recharge (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 47: Physical Perfection (A) Panacea - +Hit Points/Endurance (48) Numina's Convalesence - +Regeneration/+Recovery (48) Miracle - +Recovery (50) Performance Shifter - Chance for +End Level 49: Assault (A) Endurance Reduction IO Level 1: Gauntlet Level 1: Brawl
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The build is posted at the end of the video but I went ahead and out it through MIDS to see what it looked like, atleast what I could gather from just the IO sets but not sure which pieces he used on a few as they were mostly full sets with a few exceptions. It is a very impressive build with everything active This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Nature Affinity Power Pool: Flight Power Pool: Concealment Power Pool: Speed Power Pool: Leadership Ancillary Pool: Field Mastery Villain Profile: Level 1: Summon Wolves (A) Expedient Reinforcement - Accuracy/Recharge (3) Expedient Reinforcement - Accuracy/Damage (3) Expedient Reinforcement - Damage/Endurance (5) Expedient Reinforcement - Accuracy/Damage/Recharge (5) Expedient Reinforcement - Endurance/Damage/Recharge (7) Expedient Reinforcement - Resist Bonus Aura for Pets Level 1: Regrowth (A) Preventive Medicine - Chance for +Absorb (13) Preventive Medicine - Heal/RechargeTime/Endurance (13) Preventive Medicine - Heal (15) Preventive Medicine - Heal/Endurance (15) Preventive Medicine - Endurance/RechargeTime (17) Preventive Medicine - Heal/RechargeTime Level 2: Call Hawk (A) Apocalypse - Chance of Damage(Negative) (7) Apocalypse - Damage (9) Apocalypse - Damage/Recharge (9) Apocalypse - Damage/Recharge/Accuracy (11) Apocalypse - Recharge/Accuracy (11) Apocalypse - Damage/Endurance Level 4: Wild Growth (A) Gladiator's Armor - TP Protection +3% Def (All) (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - Endurance/RechargeTime (21) Unbreakable Guard - RechargeTime/Resistance Level 6: Train Beasts (A) Endurance Reduction IO Level 8: Call Ravens (A) Achilles' Heel - Chance for Res Debuff (23) Ragnarok - Damage (23) Ragnarok - Damage/Recharge (25) Ragnarok - Damage/Recharge/Accuracy (25) Ragnarok - Recharge/Accuracy (27) Ragnarok - Chance for Knockdown Level 10: Fly (A) Endurance Reduction IO Level 12: Summon Lions (A) Superior Command of the Mastermind - Accuracy/Damage (27) Superior Command of the Mastermind - Damage/Endurance (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge (29) Superior Command of the Mastermind - Damage/Endurance/Recharge (31) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (31) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Group Fly (A) Hypersonic - Flying / Increased Fly Protection (46) Hypersonic - Endurance/Flying Level 18: Fortify Pack (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 20: Wild Bastion (A) Numina's Convalesence - +Regeneration/+Recovery (31) Panacea - +Hit Points/Endurance (33) Panacea - Heal (33) Panacea - Heal/Endurance (33) Panacea - Heal/Recharge (34) Panacea - Heal/Endurance/Recharge Level 22: Summon Dire Wolf (A) Superior Mark of Supremacy - Damage (34) Superior Mark of Supremacy - Damage/Endurance (34) Superior Mark of Supremacy - Accuracy/Endurance (36) Superior Mark of Supremacy - Accuracy/Damage (36) Superior Mark of Supremacy - Accuracy/Damage/Endurance (36) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 24: Evasive Maneuvers (A) Reactive Defenses - Scaling Resist Damage (45) Reactive Defenses - Defense/Endurance/RechargeTime (45) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Endurance/RechargeTime (46) Reactive Defenses - Defense/RechargeTime Level 26: Tame Beasts (A) Endurance Reduction IO Level 28: Entangling Aura (A) Unbreakable Constraint - Chance for Smashing Damage (37) Unbreakable Constraint - Hold/Endurance (37) Unbreakable Constraint - Hold (37) Unbreakable Constraint - Hold/Recharge (39) Unbreakable Constraint - Hold/Recharge/Accuracy (39) Unbreakable Constraint - Recharge/Accuracy Level 30: Overgrowth (A) Adjusted Targeting - To Hit Buff (39) Adjusted Targeting - To Hit Buff/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge (40) Adjusted Targeting - Endurance/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance (42) Adjusted Targeting - Recharge Level 32: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 41: Temp Invulnerability (A) Unbreakable Guard - +Max HP (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Unbreakable Guard - Resistance (50) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Assault (A) Endurance Reduction IO Level 49: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Brawl (A) Empty Level 1: Sprint (A) Endurance Reduction IO Level 1: Supremacy Level 2: Rest
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First things first......I appreciate all input on my builds both good and bad as it shows me what I'm doing right and/or wrong. Mostly I like a different view point then my own to open my eyes to different avenues that I may not have thought of. Now on to the points @bellona100has made............they are correct on all points and I agree with them on most of them but the hold proc in demon prince is more of a choice than a necessity based on my optics of seeing the Demon Prince cast their hold power a lot.....now again I have been told I play like a blind man and may not be seeing things clearly so take that for what it's worth. Now to hurricane........I very rarely use it but I take it because it looks cool and every now and then the urge to pop hurricane and trap things in a small corner then pop LS and nado is too much to resist. It's more of a why not or got nothing else to take power for me. Finally, Stamina and it's 3rd slot......cause with this build I gas out a lot........I have too much fun propping storm powers and attacking so I tend to run outta gas. I will agree with this statement also.......I'll never tell you my build rocks or is the most ultimate this or that but I will say that the majority of the builds I post are still actively played and I find them fun.....which to me is the most important thing. Can I solo TF's or AV's on a lot of them......not very likely. Do I enjoy them.....without a doubt.......well except my demon/thermal, not sure why though.....never mind that rant is for another time. Point is, us the the builds to get an idea, test things out, find what works for you and then make that.
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This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Storm Summoning Power Pool: Sorcery Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Summon Demonlings (A) Superior Mark of Supremacy - Damage/Endurance (3) Superior Mark of Supremacy - Accuracy/Endurance (3) Superior Command of the Mastermind - Damage/Endurance/Recharge (5) Superior Command of the Mastermind - Accuracy/Damage/Recharge (5) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (7) Superior Command of the Mastermind - Accuracy/Damage Level 1: Gale (A) Force Feedback - Chance for +Recharge Level 2: Lash (A) Hecatomb - Damage (7) Hecatomb - Chance of Damage(Negative) (9) Hecatomb - Damage/Recharge (9) Hecatomb - Damage/Recharge/Accuracy (11) Hecatomb - Recharge/Accuracy Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Shield Wall - +Res (Teleportation), +5% Res (All) (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 10: Steamy Mist (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Reactive Defenses - Scaling Resist Damage (19) Reactive Defenses - Defense (19) Reactive Defenses - Defense/Endurance Level 12: Summon Demons (A) Soulbound Allegiance - Damage/Recharge/Accuracy (21) Soulbound Allegiance - Recharge/Accuracy (21) Soulbound Allegiance - Chance for Build Up (23) Soulbound Allegiance - Damage (23) Superior Mark of Supremacy - Accuracy/Damage (25) Superior Mark of Supremacy - Accuracy/Damage/Endurance Level 14: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 16: Freezing Rain (A) Superior Frozen Blast - Accuracy/Damage (27) Superior Frozen Blast - Damage/Endurance (27) Superior Frozen Blast - Accuracy/Damage/Endurance (29) Superior Frozen Blast - Accuracy/Damage/Recharge (29) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (31) Superior Frozen Blast - Recharge/Chance for Immobilize Level 18: Hell on Earth (A) Sovereign Right - Resistance Bonus (31) Edict of the Master - Defense Bonus (31) Expedient Reinforcement - Resist Bonus Aura for Pets (33) Call to Arms - Defense Bonus Aura for Pets (33) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (33) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 20: Hurricane (A) Force Feedback - Chance for +Recharge Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Reactive Defenses - Defense (34) Reactive Defenses - Defense/Endurance (34) Reactive Defenses - Defense/RechargeTime Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (36) Gaussian's Synchronized Fire-Control - To Hit Buff (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 26: Summon Demon Prince (A) Sovereign Right - Accuracy/Damage (37) Sovereign Right - Accuracy/Endurance (37) Sovereign Right - Accuracy/Damage/Endurance (37) Ice Mistral's Torment - Chance for Cold Damage (39) Unbreakable Constraint - Chance for Smashing Damage (39) Impeded Swiftness - Chance of Damage(Smashing) Level 28: Spirit Ward (A) Preventive Medicine - Chance for +Absorb (39) Preventive Medicine - Heal Level 30: Enflame (A) Annihilation - Chance for Res Debuff (40) Ragnarok - Chance for Knockdown (40) Bombardment - Chance for Fire Damage (50) Ragnarok - Damage Level 32: Abyssal Empowerment (A) Endurance Reduction IO Level 35: Tornado (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (42) Overwhelming Force - Damage/Endurance/Recharge (42) Overwhelming Force - Accuracy/Damage/Endurance (42) Overwhelming Force - Accuracy/Damage Level 38: Lightning Storm (A) Superior Winter's Bite - Accuracy/Damage (43) Superior Winter's Bite - Damage/RechargeTime (43) Superior Winter's Bite - Accuracy/Damage/Endurance (43) Superior Winter's Bite - Accuracy/Damage/Recharge (45) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (45) Sudden Acceleration - Knockback to Knockdown Level 41: Dark Embrace (A) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - TP Protection +3% Def (All) (46) Gladiator's Armor - End/Resist (46) Gladiator's Armor - Resistance Level 44: Oppressive Gloom (A) Stupefy - Chance of Knockback (46) Stupefy - Endurance/Stun Level 47: Soul Storm (A) Apocalypse - Chance of Damage(Negative) (48) Apocalypse - Damage (48) Apocalypse - Damage/Recharge (48) Apocalypse - Damage/Recharge/Accuracy (50) Apocalypse - Recharge/Accuracy Level 49: Rune of Protection (A) Unbreakable Guard - +Max HP Level 1: Supremacy Level 1: Brawl
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The Demon/Storm bringer of chaos.......this was my first toon I created when I logged on to HC for the first time and my first 50 as well. Such a fun combo with so much mayhem going on with tornado, lightning storm, freezing rain and all the demons going crazy. With the MM playstyle and storms the biggest issue will be endurance so you'll need to keep that in mind, the MM's truest attack chain are the pets with your attacks being the added seasoning to the chaos and with LS,FR and nado offering extra damage........well it's the cherry on top. As for how to play the AT and pairing........that's up to what works for you and how you like to play but I've found MM's can't really be pigeonholed into a specific role and are more "all things" type of creation. You can control with some builds, defend with others, bring insane damage, keep everyone safe with healing or shields and last but certainly not least you can be an insane buffer or debuffer while still bringing damage. I'll log onto my other computer that has my builds and post my demon/storm. While she may not be the prettiest she is quite nasty to give you an idea.
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Necro/cold is a fantastic combo.....very strong with all the recent updates to necro. Another solid pairing would be necro/storm........can never go wrong with storm. A Dark horse is necro/thermal because flaming zombies are awesome
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I love this pairing, it's so much fun and with the damage aura, burn and soul drain pairing it makes enemy mobs just melt away. Here's my current build that has been doing some good things for me. Love having the double end recovery powers This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! DMFA: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7), Hct-Dam%(7) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(9), Ags-ResDam/Rchg(9), Ags-ResDam/EndRdx/Rchg(11) Level 2: Shadow Maul -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13), Arm-Dam%(15) Level 4: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg(17), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(19) Level 6: Healing Flames -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(21), Prv-Absorb%(23) Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Rchg/HoldProc(27), TchoftheN-Acc/Heal(27) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 12: Super Jump -- BlsoftheZ-ResKB(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(33) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-%Dam(34) Level 20: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(45) Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx/Rchg(46) Level 32: Midnight Grasp -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(46), SprBrtFur-Acc/Dmg/Rchg(46), SprBrtFur-Dmg/EndRdx/Rchg(48), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48), SprBrtFur-Rech/Fury%(48) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Focused Accuracy -- GssSynFr--Build%(A) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 12: Double Jump Level 50: Cardiac Core Paragon ------------
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Over the past few days I've been unable to post any builds due to a strange warning I've been getting. Any idea how to fix this [[Template forums/front/topics/topic is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]
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Imps be squishy and run off everywhere......they either die or aggro more mobs. Ill/dark is a beast that can do so many things
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Is it better to slot /traps with procs or a full set?
DocMidknight replied to Zilean's topic in Mastermind
Ill/traps troller with fold space.........everything goes kaboom. Then again, demon/traps with fold space and everything goes kaboom also -
Here's my builds for my rad/dark brute.......very nasty combo Current build This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Radioactive Smash (A) Mako's Bite - Accuracy/Damage (5) Mako's Bite - Damage/Endurance (37) Mako's Bite - Damage/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 1: Dark Embrace (A) Steadfast Protection - Resistance/+Def 3% (5) Steadfast Protection - Knockback Protection (7) Unbreakable Guard - +Max HP (7) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance Level 2: Proton Sweep (A) Achilles' Heel - Chance for Res Debuff (17) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Damage (46) Obliteration - Accuracy/Recharge (48) Obliteration - Damage/Recharge (48) Obliteration - Accuracy/Damage/Recharge Level 4: Murky Cloud (A) Gladiator's Armor - TP Protection +3% Def (All) (11) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Fusion (A) Recharge Reduction IO Level 8: Death Shroud (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (17) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (19) Superior Unrelenting Fury - Accuracy/Damage (19) Superior Unrelenting Fury - Damage/RechargeTime (21) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (21) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 12: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Shield Wall - +Res (Teleportation), +5% Res (All) (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (48) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 16: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (33) Obliteration - Accuracy/Damage/Endurance/Recharge (33) Obliteration - Damage (33) Obliteration - Accuracy/Recharge (34) Obliteration - Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge Level 18: Irradiated Ground (A) Fury of the Gladiator - Chance for Res Debuff (29) Achilles' Heel - Chance for Res Debuff (31) Touch of Lady Grey - Chance for Negative Damage (31) Obliteration - Chance for Smashing Damage (31) Eradication - Chance for Energy Damage (45) Scirocco's Dervish - Chance of Damage(Lethal) Level 20: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance Level 26: Devastating Blow (A) Superior Blistering Cold - Accuracy/Damage (40) Superior Blistering Cold - Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Recharge (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (45) Superior Blistering Cold - Recharge/Chance for Hold Level 28: Weave (A) Reactive Defenses - Scaling Resist Damage (40) Reactive Defenses - Defense/RechargeTime (43) Reactive Defenses - Defense/Endurance/RechargeTime (46) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance (50) Reactive Defenses - Endurance/RechargeTime Level 30: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 32: Atom Smasher (A) Superior Brute's Fury - Recharge/Fury Bonus (36) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (36) Superior Brute's Fury - Accuracy/Damage (37) Superior Brute's Fury - Damage/Recharge (37) Superior Brute's Fury - Accuracy/Damage/Recharge (40) Superior Brute's Fury - Damage/Endurance/RechargeTime Level 35: Superior Conditioning (A) Endurance Modification IO (36) Endurance Modification IO Level 38: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance (39) Adjusted Targeting - To Hit Buff (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 41: Physical Perfection (A) Panacea - +Hit Points/Endurance (42) Numina's Convalesence - +Regeneration/+Recovery (42) Endurance Modification IO Level 44: Cloak of Fear Hamidon Origin:Enzyme Exposure Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Soul Transfer (A) Recharge Reduction IO Level 1: Fury Level 1: Brawl
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I like that it's a toggle and since I play in melee range most of the time it helps my pets stay alive so I'm not just pumping my heal. Think I went with numi since I slotted the Panacea proc in health but either way would work
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With the changes to necro it really took my necro/cold MM to a whole new level of nastiness. The crits from the knight, paired with the debuffs from sleet and the Lich.......so much undead carnage
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Here's my demon/pain build to maybe give you some ideas. Very solid with good defense and resist to s/l. Pets are very sturdy with the buffs that pain offers them and with sorcery thrown in for some added goodies. I also slot the soulbound proc in my demons with my Demon Prince having cold and hold procs slotted which really seem to pay off. Most of my demon MM's are slotting very similar to this with maybe a few slight difference between them This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Pain Domination Power Pool: Sorcery Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Demonlings (A) Overwhelming Force - Accuracy/Damage/Endurance (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (5) Superior Command of the Mastermind - Accuracy/Damage (7) Superior Command of the Mastermind - Damage/Endurance (7) Superior Command of the Mastermind - Accuracy/Damage/Recharge (9) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge Level 1: Nullify Pain (A) Preventive Medicine - Chance for +Absorb (9) Preventive Medicine - Heal/RechargeTime/Endurance (11) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (17) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime Level 2: Lash (A) Hecatomb - Damage/Recharge (34) Hecatomb - Damage/Recharge/Accuracy (34) Hecatomb - Recharge/Accuracy (34) Hecatomb - Damage/Endurance (36) Hecatomb - Chance of Damage(Negative) Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Spirit Ward (A) Preventive Medicine - Heal (25) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/Endurance Level 10: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense Level 12: Summon Demons (A) Superior Mark of Supremacy - Damage (13) Superior Mark of Supremacy - Damage/Endurance (13) Superior Mark of Supremacy - Accuracy/Damage (15) Superior Mark of Supremacy - Accuracy/Endurance (15) Superior Mark of Supremacy - Accuracy/Damage/Endurance (17) Soulbound Allegiance - Chance for Build Up Level 14: Enflame (A) Annihilation - Chance for Res Debuff (36) Annihilation - Accuracy/Damage (36) Annihilation - Accuracy/Damage/RechargeTime Level 16: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 18: Hell on Earth (A) Sovereign Right - Resistance Bonus (19) Edict of the Master - Defense Bonus (19) Expedient Reinforcement - Resist Bonus Aura for Pets (21) Call to Arms - Defense Bonus Aura for Pets (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 20: Suppress Pain (A) Numina's Convalesence - +Regeneration/+Recovery (31) Numina's Convalesence - Heal (33) Numina's Convalesence - Heal/Endurance (37) Numina's Convalesence - Endurance/Recharge (37) Numina's Convalesence - Heal/Recharge (46) Numina's Convalesence - Heal/Endurance/Recharge Level 22: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 24: Rune of Protection (A) Aegis - Psionic/Status Resistance (37) Aegis - Resistance (39) Aegis - Resistance/Recharge Level 26: Summon Demon Prince (A) Sovereign Right - Accuracy/Damage/Endurance (27) Sovereign Right - Damage/Endurance (27) Sovereign Right - Accuracy/Endurance (29) Unbreakable Constraint - Chance for Smashing Damage (29) Ice Mistral's Torment - Chance for Cold Damage (31) Impeded Swiftness - Chance of Damage(Smashing) Level 28: World of Pain (A) Unbreakable Guard - +Max HP (39) Unbreakable Guard - Resistance/Endurance/RechargeTime (42) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance Level 30: Boxing (A) Empty Level 32: Abyssal Empowerment (A) Endurance Reduction IO Level 35: Anguishing Cry (A) Achilles' Heel - Chance for Res Debuff (40) Shield Breaker - Defense Debuff (40) Shield Breaker - Accuracy/Defense Debuff (40) Shield Breaker - Accuracy/Recharge Level 38: Painbringer (A) Miracle - Heal/Endurance (43) Miracle - Endurance/Recharge (45) Miracle - Heal/Recharge (46) Miracle - Heal/Endurance/Recharge (46) Miracle - Heal Level 41: Tough (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (42) Gladiator's Armor - Resistance Level 44: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Reactive Defenses - Scaling Resist Damage (45) Reactive Defenses - Defense (48) Reactive Defenses - Defense/Endurance Level 47: Power Boost (A) Recharge Reduction IO Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Shield Wall - Defense Level 1: Supremacy Level 1: Brawl
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Need a secondary for dark. Energy? More Dark? The mysterious Other?
DocMidknight replied to Random Axis's topic in Dominator
On my dark/savage dom I originally had a proc'd version with heart of darkness, rending flurry and feral charge all proc'd out. Tactic was to leap in with feral charge and then hit HoD followed by rending flurry and watch everything drop, was so much fun -
Need a secondary for dark. Energy? More Dark? The mysterious Other?
DocMidknight replied to Random Axis's topic in Dominator
Have you considered dark/savage.......very fun combo. I've leveled dark/earth, dark/dark, dark/psi up to 50 as well but the dark/savage was just a fun ride. -
Fun is anything paired with storm for pure, beautiful chaos......demons, bots or undead all love the storms. As @PLVRIZR mentions the updated necro/dark builds are a blast and like he also states.........I like me some Dark Miasma. Dark lets you do some insane things with all the debuffs/control type powers it has to keep you and your pets standing.
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What changes would you make? Bots/Dark/soul -Page 5 changes
DocMidknight replied to Mr. Apocalypse's topic in Mastermind
@Mr. Apocalypse, based on your current build I've modified it a bit to get some slightly different results. Not knowing how you like to play....such as do you just like to command your pets and sit back to oversee everything or do you prefer to jump in and attack as well. As @kelika2 mentions different suggestions for the build, there is not one way to make MM's but many, countless variations based on player preference. With the build I posted the 2 upgrade powers each have 2 slots in them which were left blank, place 2 from a healing set in one to get whatever bonus that interests you and place 2 from a resist set in the other, again for whatever bonus interests you. While all but 1 of my MM's has attacks this comes from my playing everything like a scrapper I tend to build to hit high defense and resists ratings and while no really needed I found that it suits my playstyle This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Mr. Apocalypse: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Rchg/PetAoEDef(5), OvrFrc-Acc/Dmg/End(5), OvrFrc-Dam/KB(7) Level 1: Twilight Grasp -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9) Level 2: Tar Patch -- RechRdx-I(A) Level 4: Darkest Night -- HO:Enzym(A) Level 6: Equip Robot -- Empty(A), Empty(13) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Howling Twilight -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(15) Level 12: Protector Bots -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(17), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-+Res(Pets)(19), SvrRgh-Acc/Dmg/EndRdx(21), SvrRgh-PetResDam(21) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), Rct-Def(23), Rct-Def/EndRdx(46) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(17), ShlWal-ResDam/Re TP(25), ShlWal-Def(25) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(27), LucoftheG-Def(33) Level 20: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(29), CldSns-Acc/Rchg(29), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-Acc/EndRdx/Rchg(31), CldSns-%Dam(31) Level 22: Super Jump -- BlsoftheZ-ResKB(A) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34) Level 26: Assault Bot -- SprMarofS-Acc/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(36), SprMarofS-EndRdx/+Resist/+Regen(36), SlbAll-Dmg(36), SlbAll-Build%(37), EdcoftheM-PetDef(37) Level 28: Petrifying Gaze -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(37), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-Acc/Hold/End/Rchg(39), SprEnt-Rchg/AbsorbProc(46) Level 30: Assault -- EndRdx-I(A) Level 32: Upgrade Robot -- Empty(A), Empty(40) Level 35: Boxing -- PndSlg-Stun%(A) Level 38: Dark Servant -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(40), SphIns-Acc/Rchg(40), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(42), SphIns-%ToHit(42) Level 41: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(43), GldArm-End/Res(43), StdPrt-ResDam/Def+(43) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 47: Oppressive Gloom -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(48), AbsAmz-EndRdx/Stun(48), AbsAmz-Acc/Rchg(48), AbsAmz-Acc/Stun/Rchg(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Supremacy Level 1: Brawl -- PndSlg-Stun%(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), Mrc-Rcvry+(11) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(46) Level 22: Double Jump Level 50: Ion Core Final Judgement Level 50: Musculature Core Paragon Level 50: Support Core Embodiment Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Born In Battle Level 50: Marshal Level 50: High Pain Threshold Level 50: Invader Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot ------------ -
As people have already stated dark/dark is the classic combo that flows the best however, my current tank that has been a blast to play is dark/rad, even with the upcoming changes to rad melee(irradiated ground). With resists that are insane, strong defenses, debuffs and the combo of damage from the 2 auras it shreds enemies at max settings with little issues. As for the dreaded DDR......I just grab ageless radial epiphany and pop it as needed
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sooooo many options......soooo many slots
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Maybe something like this........ This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Savage Assault Power Pool: Sorcery Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Dark Grasp (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (9) Superior Ascendency of the Dominator - Control Duration/Recharge (9) Superior Ascendency of the Dominator - Endurance/Recharge (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (13) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Call Swarm (A) Devastation - Accuracy/Damage/Recharge Level 2: Maiming Slash (A) Superior Blistering Cold - Accuracy/Damage (5) Superior Blistering Cold - Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Recharge (50) Superior Blistering Cold - Recharge/Chance for Hold Level 4: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) Level 6: Possess (A) Coercive Persuasion - Recharge/Accuracy (7) Coercive Persuasion - Contagious Confusion (40) Coercive Persuasion - Confused (42) Coercive Persuasion - Confused/Recharge (48) Coercive Persuasion - Confused/Recharge/Accuracy (50) Coercive Persuasion - Confused/Endurance Level 8: Fearsome Stare (A) Cloud Senses - ToHit Debuff (13) Cloud Senses - Accuracy/ToHitDebuff (15) Cloud Senses - Accuracy/Recharge (15) Cloud Senses - ToHit Debuff/Endurance/Recharge (17) Cloud Senses - Accuracy/Endurance/Recharge (17) Cloud Senses - Chance for Negative Energy Damage Level 10: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Heart of Darkness (A) Cloud Senses - Chance for Negative Energy Damage (27) Eradication - Chance for Energy Damage (27) Fury of the Gladiator - Chance for Res Debuff (29) Armageddon - Chance for Fire Damage (29) Obliteration - Chance for Smashing Damage (31) Eradication - Accuracy/Recharge Level 14: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 16: Boxing (A) Empty Level 18: Haunt (A) Expedient Reinforcement - Accuracy/Recharge (19) Expedient Reinforcement - Accuracy/Damage (19) Expedient Reinforcement - Damage/Endurance (21) Expedient Reinforcement - Accuracy/Damage/Recharge (21) Expedient Reinforcement - Endurance/Damage/Recharge (23) Expedient Reinforcement - Resist Bonus Aura for Pets Level 20: Rending Flurry (A) Superior Avalanche - Accuracy/Damage (37) Superior Avalanche - Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Recharge (39) Superior Avalanche - Recharge/Chance for Knockdown Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (23) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Scaling Resist Damage (25) Reactive Defenses - Defense Level 26: Spot Prey (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Arcane Bolt (A) Thunderstrike - Accuracy/Damage/Endurance (36) Thunderstrike - Accuracy/Damage (36) Thunderstrike - Damage/Endurance Level 30: Rune of Protection (A) Unbreakable Guard - +Max HP (37) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - RechargeTime/Resistance Level 32: Blood Craze (A) Numina's Convalesence - +Regeneration/+Recovery (33) Numina's Convalesence - Heal (33) Numina's Convalesence - Heal/Endurance (33) Numina's Convalesence - Endurance/Recharge (34) Numina's Convalesence - Heal/Recharge (34) Numina's Convalesence - Heal/Endurance/Recharge Level 35: Umbra Beast (A) Sovereign Right - Resistance Bonus (45) Sovereign Right - Accuracy (46) Sovereign Right - Accuracy/Damage (46) Sovereign Right - Damage/Endurance (46) Sovereign Right - Accuracy/Endurance (48) Sovereign Right - Accuracy/Damage/Endurance Level 38: Call Hawk (A) Superior Winter's Bite - Accuracy/Damage (40) Superior Winter's Bite - Damage/RechargeTime (40) Superior Winter's Bite - Accuracy/Damage/Endurance (42) Superior Winter's Bite - Accuracy/Damage/Recharge (42) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 41: Feral Charge (A) Mako's Bite - Chance of Damage(Lethal) (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge (43) Mako's Bite - Accuracy/Damage (43) Mako's Bite - Damage/Endurance (45) Mako's Bite - Damage/Recharge (45) Mako's Bite - Accuracy/Endurance/Recharge Level 44: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 47: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Poisonous Ray (A) Achilles' Heel - Chance for Res Debuff Level 1: Brawl (A) Empty Level 1: Domination Level 1: Sprint