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Everything posted by malonkey1
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An interesting idea. You might want to modify it so they keep the whip out/avoid redraw between the whip and blast powers. I like the idea a lot. Maybe even give it a damage type-swapping toggle like Dual Pistols to replicate each of the demon types (Fiery, Cold and Hellfire/Toxic). Given the fact that it's a whip, that could leave room for some melee attacks for an Assault set, too.
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I feel like making it a KD-heavy set would probably be a good idea. Maybe give it a Teleport Foe knockoff that deals damage, simulating pulling them with a whip (e. g. Scorpion's "GET OVER HERE" attack) as a "unique" power.
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Oh don't have a spaz. There's nothing wrong with people wanting to play kid characters, and keep in mind that the male model *already* allows you to create very child looking characters, so why shouldn't the female model? But yes, the breast slider needs to be able to go significantly lower, to "completely flat", in fact. And the leg slider damn well needs to have it's minimum level reduced as well. I don't think Fiercfield's comment was intended to disparage people who do want to play child characters. I think they were clarifying that that wasn't the motivation behind the request. I will also second the need to adjust the minimum settings for both chest and legs.
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archetype suggestion Archetype Suggestion: The Duo
malonkey1 replied to malonkey1's topic in Suggestions & Feedback
Yeah, presumably it'd use the same pet controls as MMs and Lore Pets. -
That's not really directly comparable. What people are asking for here is the ability to reduce the size of the female character's rather sizable honkers, because even at the lowest setting, the female model has some unusually big badonkers.
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I'm not a fan of those. Would prefer something that offered the same style of play with more diversity in how you attack than shoot gun & smash w/mace. That's not fair. They also have "smash with gun" and "shoot with mace." ;)
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You know... maybe, then, it's not entirely impossible. If the minions are hard-wired into the powers... why not allow Masterminds to "revoke" and swap out their minion summoning abilities, depending on powerset? So, instead of the default "Call Thugs," you have several different re-skins of the ability that are callbacks to some of the game's street gangs (Call Hellions, Call Skulls, Call Trolls, Call Outcasts). And the different powers would work like Sprint: you can only have one version of Sprint active at a time, similarly you can only have one version of each tier of Mastermind summoning power active at a time. Oh! Like how /SR Sentinels can choose Master Brawler vs Practiced Brawler? That would be probably be a handful, since you'd have to make an additional three powers for EACH set of customization options. At a certain point, rewriting the powers might actually be a better use of time. Plus, there's the issue of each option taking up space in the power selection screen, which will worsen as more options are added.
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archetype suggestion Archetype Suggestion: The Duo
malonkey1 replied to malonkey1's topic in Suggestions & Feedback
[*]The goal with my suggestions was actually intended to show the possible diversity of partners you could have. A Silver Age Hero/Sidekick (or Villain/Lackey) relationship is certainly the most iconic, but I know a lot of players that aren't as into the Golden/Silver Age character types, so my suggestions were made with the goal in mind of not always conforming to that. A more traditional Hero/Sidekick setup isn't a bad idea at all, though.* [*]I was trying to stick to existing Assault sets to show this AT as doable with minimal new assets, but those options would definitely be ones I'd love to see (and maybe even proliferated back to Dominators)! [*]That's at the top of my wishlist. Hell, if I could find the time, I'd see if I can figure it out myself, but from what the devs said about the topic, it would be pretty damn hard. If it could be done, that would help a lot with item 1 as well! *Side note, "Hero and Monster" is a trope that's been in fiction for quite some time, too. Kavalier and Clay, Pokémon, JoJo's Bizarre Adventure's Stand Users, etc. -
I'm fine with identical abilities, even if it pushes the edge of verisimilitude. I just wish we had different looks. I know there would have to be a lot of difficult, maybe impossible changes that would have to be made to the code for it, but it's a wishlist, not a list of things that are likely.
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This is what's at the top of my MM wishlist. I'd like my Thugs to be mobsters sometimes, or have some alternative uniforms for my Mercs. Hell, maybe even let us have (some) NPC factions as skin options for certain pets eventually, like letting us use Banished Pantheon Zombies or Clockwork robots. But really, I just want to be able to reskin MM pets.
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Seconded. Malaise should have been a Psi/Ill Dominator all along.
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archetype suggestion Archetype Suggestion: The Duo
malonkey1 replied to malonkey1's topic in Suggestions & Feedback
Melee/Support would be a good way to describe this AT a lot of the time, yeah. I'm thinking that the melee output for the player alone would sit in the Tanker levels, but with the Pet taken into account, would move into the Brute-level DPS when you're managing your partner properly. The AI is certainly a difficulty that all pets have, which is part of why I suggested this as a single-pet class. I should note that the primary is Assault rather than melee, so some sets may have a stronger ranged focus, and if this AT were to be made, there would obviously be a lot of dialing in on how much ranged vs. melee each set should have. The idea behind the secondary is that the "aura" toggles are changed to PBAoEs that have full effectiveness on yourself and your pet specifically to mitigate the dangers that pets face in melee. It obviously doesn't solve the issue on its own, but provided you remain near the pet, the pet's survivability should be comparable to your own. Again, though, this is all hypothetical, and would require testing to get right. You right, fam. That does need to be there. I guess it'd be a targeted teleport ally with AoE Smashing damage and KD? Like if you mixed Spring Attack and Recall Friend. -
Non-Set (or generic-use) Dual/Tri IOs
malonkey1 replied to EmperorSteele's topic in Suggestions & Feedback
I would really appreciate "crafted HamiOs." Even if they were deliberately weaker than the corresponding regular HamiO, I'd like to be able to have something like Hami enhancements, without having to kill Hamidon and/or Recluse/Statesman or spend 10,000,000 INF to get a multi-aspect enhancement. -
Try uploading elsewhere (Imgur, etc.) then linking with [img=URL_OF_IMAGE][/img]
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I'd probably use the animations from Kinetic Melee as a base for those.
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That might cause some redraw issues with the MM primary's attacks, but would otherwise be an interesting AT to play. You could play it defensively by having your pets on Guard mode to soak damage, or go all-out and blast alongside your pets. What I think would be interesting for that would be an inherent that gives your attacks a chance to heal or +Def/+Res your pets while they're near you.
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Neither is the Remarkable Reliable Rifle, though.
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archetype suggestion Archetype Suggestion: The Duo
malonkey1 replied to malonkey1's topic in Suggestions & Feedback
[*]I can see the argument for making the pet the ranged one, and that might be something that could be done on a per-set basis. [*]Seconded. Or at least, provide a few choices for pet models. -
I feel like the general idea of the Sentinel's inherent is good, but it could use a tweak. Honestly, I feel like while the Offensive/Defensive Opportunity is an interesting choice in theory, you either only ever use one, or you're not able to choose without awkwardly waiting on a recharge much of the time. Personally, I feel Opportunity's Offensive and Defensive should be rolled into one, and given an inherent clicky to activate like Domination.
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archetype suggestion Archetype Suggestion: The Duo
malonkey1 replied to malonkey1's topic in Suggestions & Feedback
The summon pupil thing I missed. If it is a pet class, it sounds kind of neat. The way you mentioned partner up above sounded like another player. It's just the way you worded it my guy. I like pet classes and another one would be pretty cool. A big chunk of the post keeps talking about the single pet you have :) Anyways, this is a really cool idea, but the main seller to me is the AoE armors. That's just a really cool concept to have a bunch of Grant Cover type abilities you can share. As quoted from OP: The Defense/Support powers are mostly PBAoE so it encourages the player to wade in alongside their [glow=red,2,300]Partner[/glow], but the AT could reasonably be played with a focus around supporting their [glow=red,2,300]Partner[/glow] from a distance. Just put PET. Yeah, the wording could probably be clearer. I'll change it. -
archetype suggestion Archetype Suggestion: The Duo
malonkey1 posted a topic in Suggestions & Feedback
This is adapted from a suggestion by Bradley_IFV on the original CoH Forum. Basically, it's a more offensive Archetype intended to have aspects of a Scrapper, Mastermind and Defender. The primary is Assault, with some modifications for the main gimmick of the class, the Partner, a single, powerful, melee-oriented pet that benefits more from your support powers and shares your clicky buffs. The Defense/Support powers are mostly PBAoE so it encourages the player to wade in alongside their pet, but the AT could reasonably be played with a focus around supporting their pet from a distance. Duo The Duo is a somebody who knows that going it alone is foolish in a world of aliens, sorcerers and super-science. Your offensive power may be lesser than that of other melee combatants, but with your Partner in tow, you make an army of two, combining your own melee attacks with the offensive and support capabilities of your partner. Primary: Assault (with a Partner pet) Secondary: Defense/Support (with a Partner Pet) Inherent: Partnership Base HP: ~1020 Max HP: ~1610 Okay, so there's been a lot of changes to this archetype as I've been prototyping and testing it. I'n not gonna delete the original post, just spoiler it at the end for reference's sake. Primary Power Sets A Duo's primary power set is centered around both the character's Partner pet and both ranged and melee combat, having access to Assault powersets resembling those of the Dominator, except for a few small differences. First, they do not have the Build Up style powers found in Dominator Assault sets, as the burst damage from the Duo and their Partner's alpha strike should be about the same as the burst damage from blasting them with a Built Up attack. Also different is that they have two powers that Upgrade their Pet, providing it additional powers from your Assault powerset. These work like the Upgrades of the Mastermind's primary sets, but are divorced from the Pet, allowing you to give your pets powers that match yours instead of ones that match their theme necessarily. The Duo's damage values are equivalent to a Dominator's during current testing. Powersets: Dark Assault Earth Assault Electricity Assault Energy Assault Fiery Assault Icy Assault Martial Assault Psionic Assault Thorny Assault Secondary Power Sets The Duo's secondary sets are a combination of personal defense and team support, as well as determining their pet. Most of the personal defensive toggles in Duo's sets are converted into AoE Auras that provide the full effect to you and your pet, and half reduced effects to all other friendlies in their range. Their resistance and defense values are equivalent to a Stalker's during current testing. Powersets: Natural Instinct: Nature Affinity/Regeneration (Dire Wolf) Hellfire Aura: Thermal Radiation/Fiery Aura (Demon Prince) Super Serum: Poison/Invulnerability (Commando) Netherforce: Dark Armor/Dark Miasma (Lich) Ninjitsu: Amusingly enough, this could probably be ported from the Stalker set on its own without too many changes. It's a weird set. (Ninja) Robotics: Force Fields/Traps (Assault Bot) Street Smarts: Willpower/Leadership (Bruiser) Ancillary Power Sets Duos have the following Ancillary pool powers. Blaze Mastery Darkness Mastery Power Mastery Weapon Mastery Inherent Power The Duo's Inherent Power is Partnership. As long as the Duo and their pet are within 60 feet of each other, both receive +10% DMG and +10% ToHit. Additionally, you share the benefits of your defensive powers and any click powers from your primary or secondary sets with your pet within this range. Sample Primary: Electricity Assault Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you. Charged Bolts 1 Ranged, Moderate DMG(Energy), Foe -End, -Recovery Charged Brawl 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery Lightning Bolt 2 Ranged, High DMG(Energy), Foe -End, -Recovery Charge Partner 6 Ranged, Grant Partner Charged Brawl and Lightning Bolt Havoc Punch 8 Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery Zapp 12 Sniper, Extreme DMG(Energy), Foe -End, -Recovery Static Discharge 18 Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery Electrify Partner 26 Ranged, Grant Partner Havoc Punch and Static Discharge Thunder Strike 32 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback Sample Secondary: Netherforce Whether through arcane knowledge or dimensional tampering, you have forged a connection with a powerful being of the Netherworld known as a Lich. In exchange for allowing it to bind itself to the material plane through you, it offers you the ability to protect yourself and others with the powers of the Netherworld. Netherforce offers very good resistance to Negative Energy damage, and is one of the only defensive sets that offer some resistance to Psionic damage. However, its resistance to Energy is weak and it offers no protection to Knockback. Lich 1 Summon Lich Dark Embrace 2 Toggle (PBAoE): Ally +Res(Smash, Lethal, Negative, Toxic) Murky Cloud 4 Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain) Obsidian Shield 10 Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear) Twilight Grasp 16 Ranged, Foe -Regen, -DMG, -To-Hit, Team Heal Cloak of Darkness 20 Toggle: Self Stealth, +DEF(All), +Res(Immobilize), +Perception Fearsome Stare 28 Ranged (Cone), Foe Fear, -To-Hit Oppressive Gloom 35 Toggle: PBAoE, Foe Disorient, Self -Max Health Soul Transfer 38 PBAoE, Moderate DMG(Negative), Foe Disorient, Self Rez -
Pine's Hero creator (a fork of Mid's) has them. link here.
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how about a way to pallate swap the forums to red or gold
malonkey1 replied to trogenion's topic in Suggestions & Feedback
I too wish to see the forms as our beloved leader Marcus Cole envisioned them. -
This guy right here. This guy's a good guy.
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Oh man, I remember starting a thread like this on the old official forums. Some people came up with some good stuff there.