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Infinitum

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Everything posted by Infinitum

  1. Like I said - brutal mission simulator - no Incarnates - I'll make any competing build you want and I already know the answer. Or I can run with alpha slotted - whatever you want.
  2. Well there is the fact I have known how to count since I was 2 or 3 maybe. And... Again im referring to bosses not pylons here. That's a completely different dynamic. And no, you don't get it.
  3. For the record I like most of the ATs Stalker is probably my favorite right now. Tanker Brute Scrapper Controller Sentinel Blaster Defender Corruptor I play all of them and never once does it cross my mind geeze this isnt fair because this one does X and cant do Y They are all fun and I'm glad to play thre game.
  4. It's not getting worse, you are disgruntled for some reason and completely irrational about it even in the face of mounting evidence you are completely incorrect.
  5. Lordy its not a lie. Bosses - brutal mission simulator I counted the hits. Tankers +4/8 no Incarnates 8 - 12 hits Brutes no Incarnates 4-6 roughly depending on buildup etc. Incarnates tightened that up a bit but that's how Incarnates work.
  6. Yeah, they are.
  7. Well I'm glad you arent a decision maker then. :-)
  8. They werent overbuffed when it takes 8-12 hits to take out a boss vs 4-6 for the brute. You are just completely incorrect here and using cherry picked data to attempt to prove it because the mission simulator blew your point out of the water.
  9. That's your mistake - it's not pushing out the same damage - claws in a mission type will far outstrip any tanker because of shockwave and spin alone - then you throw in the attack that can double boost dmg and it's clearly faster. A pylon test will not demonstrate any of that - and that's why it's cherry picking. Furthermore SR Scrappers can survive most content as good as any tankers.
  10. Because we like to do stupid tanker tricks - and some brutes can pull them off as well FYI And mainly because it's a game and they all are fun to play. The argument isn't so much that its overkill as its that a team can usually provide the support to where it is overkill. Usually being the key word - but even then with the savvy incarnate picks brutes can roll with the equivalent levels of overkill.
  11. Heck if you want I'll roll EM Shield scrapper stalker and brute tonight and demonstrate the flaw in your claim. I'll also roll the equivalent claw sr on the other three and demonstrate that. You pick the test I'll run it for you. The tanker won't win any of them.
  12. Only issue is that they are fine now. Remember the office testing? Or is that not valid now?
  13. It has absolutely nothing to do with that, and you are both cherry picking and exaggerating today by a country mile. Your test is like hooking a trailer to a Lamborghini and wondering why the F150 without a trailor beat it.
  14. Because they don't have any woes and testing confirms this.
  15. Yes they did, tankers were slow - too slow. Anyone with sense enough to compare will admit that. Now they STILL aren't as fast as the other three but have both better dmg capability and an aoe niche that still won't compete with boss takedowns.
  16. No they aren't, are you overlooking the testing being ran?
  17. Because they legitimately had issues with dmg output. Now they don't, they are more in line by any valid test you can through at them compared to where they were but they still aren't outpacing the other three by any valid test either.
  18. Yeah my BR Time Corruptor did too In fact I've kinda adopted that simulator as a training aid.
  19. Also I have a good many scrappers and stalkers that in most cases can survive well enough where mitigation isnt an issue - they cant do silly tanker tricks but no tanker I have can match their dmg output either.
  20. Thats not out of the ordinary though - back on live CoH when IOs first came out and really even before then - this was also before the EM nerf my Invul EM tanker was pyloning faster than various scrappers then. EM has always been that way and its not really out of line when the similar Scrapper Stalker or Brute is beating the similar tanker - EM vs EM at a pylon test. Which they do defeat the tanker from every pylon test I have ran - the stalker being the best. My Kat Nin Scrapper for instance is no pylon warrior but i would stack it against anything in mission content. Some sets aren't suited for pylon or ST that's just the way it is and really doesnt point to a balance issue.
  21. No they were not and the test results on the brutal mission simulator demonstrate this - when it takes a tanker twice as long with twice as many hits to take down a boss and a lieutenant as the same designed brute - thats not overbuffed. They got threw a bone that made them more useful - that they needed because they aren't beating out similar brutes in mission clears. Putting different types against each other doesn't prove anything claws sr isn't close to being similar to Shield EM - my EM EA stalker and scrapper comes in pretty close to a minute flat on pylon times - 3 minutes for a similar boosted tanker - is exactly where it should be IMO and not overbuffed. They are ST set all three and should take out a pylon that fast - I think my fire EM was around 3 min also - not getting close to encroaching on the scrapper or stalker though and thats with 2 dmg boosters to 1 for the scrapper and stalker.
  22. Thats not even close to a fair test though. That scrapper is going to clear a mission way faster because it has vastly superior dmg potential when not up against a ST monster like that. Run a EM Shield scrapper and a SR claws tanker to compare apples to apples. EM is supposed to have better single target damage than claws - especially when its boosted by something like AAO.
  23. Infinitum

    Energy Melee

    From my experience it's: Stalker Scrapper Brute Tanker With each one being very close in performance either way as they go up the ladder.
  24. Oooo i wonder if homecoming would make an exception and allow a toon named sex panther. lol
  25. Sounds familiar. lol
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