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Everything posted by cranebump
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Finished the run today. Some observations: Big Shivan ambush is a toughie. Handled it fine with some insps. The bloodsucker I "rescued" hits HARD. Ambush on top of it and I died. Probably would've handled it fine had I chose to retreat and drag the group to me in nearby hall. Then I could've rezzed in mish if I died. Finale mish ran much smoother than I remember last time. Ended up with 3 allies as we did the Troll rescue chain floor-by-floor. Daniels had a nice moment at the end (finale text). OVERALL: Clean. Mechanically sound. Lot of nice details involving NPCs, esp. use of animations to show what they're doing. Nice use of dialogue there, too. Ambushes would be VERY tough for a non-exemplared character (though I think if you follow mainline quest, you miss some of them). Finished it without a hitch (save for that bloodsucker betrayer!).:-) Nicely put together. I'd like mish titles (or numbers) just to track my progress, but it's not a dealbreaker by any means. Only obvious thing I saw that you probably want to fix is missing searchbar text for "locks" in the New Skulls mish. It's just an empty red bar. Minor item, though. Overall, well done! Really liked that first mish.
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I managed to run the first 2 mishes before having to go for an appointment. GREAT first mish. Ally spawns helped out a lot. Last ambush was a big one, but occurs after mish completion, so anyone who wants to bail can. Mish 2 also mechanically well done. I was grumbling about having to Find Exit, but located Blue Spectrum on the way out, so it made sense. Nicely done so far, kemosabe! I'll knock it out when I get back on.
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Stalking the Detectives [ID: 63026] Heroic/Vigilante
cranebump replied to cranebump's topic in Mission Architect
Part 2 is “A Vendetta for V.” Part 3 is “Veillance.” I put in some text to Arc 1s description to direct to mish 2. Probably need an overall story name, so I can label it as such. Maybe story is Stalking the Detectives, with Arc 1 having its own title (something that begins with V, obViously):-) -
Yeah, I read some announcement like this and I think: Attention! Attention! I am about to take a shit. A big, beautiful yuuuuge shit...EVERYONE COME LOOK AT MY SHIT!🙂
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Alignment Chart, where do your characters fall?
cranebump replied to keyguardactive's topic in General Discussion
Chaotic Good:-) -
Compiled Dev Choice Awards for HC. (ongoing)
cranebump replied to TerroirNoir's topic in Mission Architect
You filthy bastard! How could you?!* *All good, man. We're all appreciative of the effort. Now get out there and eat those...foods...yes, FOODS. Normal foods. Not...baby food.:-) -
Or my prospective new toon, Shiggles.:-)
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I always assume that people are running characters who are exemplared down, and probably IO’ed (with attunes). That said, I do try to test my arcs with characters to fit the level. I can certainly see, and have seen, that customs are definitely tougher than your average bear. I am certain I have some pain the ass ones in earlier arcs, but have hopefully more balanced ones on newer arcs. (Again…hopefully…):-)
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I’ll be checking out your runs, as usual. Thanks for highlighting the community’s creators!
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My advice is to design the main narrative as solid as possible (the “must do”). After that, worry about the other stuff (the “would be nice if…”). There is, after all, nothing we can do but work with what we have.
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You can create friendly NPC patrols, but they won’t be scampering. NPCs as rescues with the captors set to empty and the NPC trembling, then running off when you rescue them might work, but it’s limited. Unfortunately, there just really isn’t a way to achieve that effect you see in in-game mishes.
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What would you do if you were a DEV?! (Fun Ideas Talks)
cranebump replied to SSR's topic in General Discussion
Whips Chains A lot more leather Something super frilly that… hang on… Um…wrong list…heh…(ahem) -
Complete mission on touching exit door?
cranebump replied to SirArthurIV's topic in Mission Architect
You can set the mish to where the player must exit through the original entrance, rather than click to leave. -
Regeneration for Tanks & Super Strength for Scrappers and Stalkers
cranebump replied to Troo's topic in General Discussion
Could we finally see a stalking mastermind scrappatanking with a dominating control blaster set? HUZZAAAAAAAAAAH! -
event Slot Machine's Random Challenge (2025 Edition)
cranebump replied to Troo's topic in General Discussion
Did rolls. Got a Robotics/Elec Aff MM. this is probably the most sense that any of my rolls for this activity have ever made.:-) I’ll whip up a character soon. UPDATE: Sheila Foyle loved her job at the Sweet Eats factory and distribution center. Especially the production center, where huge vats of chocolate swirled hypnotically. Thanks to her natural acumen (and days on the farm tinkering and enhancing Paw-Paw's machines), she was well on her way to becoming the 2nd assistant technician. But on her last shift, when she was installing the latest updates -- a new automation system intended to make the company's Andromeda bars even silkier and smoother -- a superpowered brawl between Dr. Maximo and the New Regulators spilled into the factory space. The impact of all that superpowered energy blasted her right into the first batch of Silkysmoothe. Still sizzling with the various effects in her system, she arose from the vat, finding her self strangle imbued with the power of her creamy creation. After a brief period of recovery and training -- during which she obtained a hefty settlement from the Regulators' lawyers for, among other things losing an eye -- she put her newfound skills to work, fashioning an FPG (fancy, powerful gun) and developing her choco-bots into instruments of justice. She now patrols Paragon City as the one and only SHOCKLATIER! -
event Slot Machine's Random Challenge (2025 Edition)
cranebump replied to Troo's topic in General Discussion
I’ve been mostly away from the game for a few months, but I will come back for this 🙂 -
Perhaps Sinclair’s “edginess” is a blessing. I mean, he could’ve been some sort of frat guy, running around yelling such things as “Manti-SCORE!, bruh!” (offers overly exuberant high five).
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Or pinin’ for the fjords
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Great AE Stories! What are your favorites?
cranebump replied to Ardoris's topic in General Discussion
Me personally? Craftsmanship, care and characters. -
Great AE Stories! What are your favorites?
cranebump replied to Ardoris's topic in General Discussion
Well, first off, here are some reviews. As far as favorites, there are a lot. If you troll the AE board, you'll likely find them mentioned somewhere. As far as authors go, the most mentioned/honored are @Ankylosaur and @Darmian (I can personally vouch for the quality of their work). I like @Clave Dark 5's stuff a lot (which I'd term ecletic).:-) @Jiro Ito does excellent work all around. There's plenty more great stories, many of which carry the Dev's Choice seal from back in the day. And plenty more excellent stories flying way under the radar (unfortunately). -
Ways for a "natural" character to be super.
cranebump replied to normalperson's topic in General Discussion
Money. -
Primal Mr. G's arc: what does he do, exactly?
cranebump replied to MechaCrash's topic in General Discussion
When I think of this guy, this saying comes to mind: there’s a G at the end of every douchebaG. 🙂 -
I find this conversation uplifting, yet, a downer.
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To Dream of Nothing [ID: ] by @Zaphir This L20-29 heroic arc has you helping out Mel Gibs-, I mean Detective Martins on a missing scientist case (because in the world of superheroing, only scientists count!). Kidding there, of course. Tracklash, my obligatory “Sure, I’ll try a regen scrapper [omg...what have I done?]" is all too happy to help (esp. Since Crane has sidelined him at L46 for, like, a gillion days). We dive in to discover: BAD GUYS ARE INVOLVED! Who knew? (We did. We most certainly did. It’s like it was planned that way).:-) But, yes - bad guys. Who? I’ll give you one clue: FREEEEEEEM! Yup. THOSE guys. Oh, we ‘ve got some Family involvement here. But mainly, it’s everyone’s favorite fascists, embroiled in a complex little story that is well-paced, with great clues, nice details, a great deal of mandatory “Council-ing,” Nicti, a professor in over his head, an enigmatic something known as "the Voice," and... And that’s all I’ll say on story, because you should check this one out without me spoilering anything (else).:-) Overall: I really enjoyed this one. A great blend of story/design using familiar baddies, some strong NPCs, and excellent foreshadowing. A purplish Seal of Approval emitting an unavoidable gravitational pull (not that I’m hinting at anything there…noooooooo…):-) PLAY IF: your thing is a detailed story. There’s plenty here, and it’s very well-crafted. Worth your time! Stay frosty everyone (like, for real if you’re in this vortex thing), Crane P.S. There are semicolons in character dialogue. People don’t speak in semicolons. They just don’t. And everyone knows semicolons suck. Or rather, I know that, and… Okay, so my nonexistent staff is telling me this is a personal thing, and that I’m proselytizing. They’re also saying it’s annoying, overbearing, nitpicking, and…OKAY! I GET IT! Stepping aside right...NOW!:-) Design Deets (for those interested)
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I can relate. Got into it (in PMs) with mods from The Big Purple over them giving me a warning while giving a succession of passes to a longtime poster/troll. They decided to slap a short term ban on me. I wrote back that they could go fuck themselves and my time there was done. I'd probably do things a bit differently today.:-)