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Shin Magmus

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Everything posted by Shin Magmus

  1. I would like to play the Faultline "defend the dam" Trial, but I think it overlaps with Posi2 TF now. Seeing scrapped content is always interesting though.
  2. To be perfectly clear, if someone joined one of my TFs and spammed Meteor enhanced for KB (doing what is demonstrated in my video): I'd kick them immediately. They can form their own TFs and lead their own content... and see how many players want to join and deal with... this.
  3. @Player-1 Here's an example video showcasing Meteor, when enhanced for KB (this is allowable by the game but hopefully uncommon, as it enables vicious trolling behavior) on the Moonfire TF. Many cave tilesets have always had the potential for enemies to get "stuck" in the walls and ceiling after getting KB'd, but this video shows that Meteor really takes the cake. Jump to 1:14 for the most disruptive "True Stuck" enemy who I can't hurt in any way, but watch the whole thing for stuck enemies left and right. I tested the power without the KB enhancement and it's obviously still capable of producing these issues, but they're at least less common with lower magnitude KB. I think that this video is a great demonstration overall. This is why players feel forced to pay the slot tax on KBtoKD.
  4. The debuff that Vulnerability provides *is* useful on end of TF bosses and GM-hunters, but that's about it in my general opinion. When I use it on a boss, I agree with some other posters that it doesn't feel impactful. Most content in this game doesn't have regular EB spawns either.
  5. Yeah I just assumed that it would be the same power (+dmg, +def, +tohit) but slightly weaker and PbAoE.
  6. The main thing people agree on is the need for some sort of buffs to the set, but an argument that isn't brought up as often is that many Empathy players are extremely bad and don't use Fortitude often or at all. The average Empath will use Fortitude on only one teammate, while Lumii with (400 vet levels) will go an entire TF without using Fortitude or Adrenaline Boost at all because "nobody needs them". These are real examples of real gameplay that happens. Replacing Fortitude with a weaker PbAoE (that also buffs the user) causes it to hit 4x more targets minimum than most Empaths currently do with Fortitude, and like 100x as many on an MSR with pets out. This suggested change was already implemented in Pain Domination, by the live devs, with World of Pain. It's hard to argue against it after teaming with Empaths.
  7. Empathy needs buffs and, at this point honestly, I don't care what form they take or whose suggestions make it into the game: please for the love of god just buff Empathy already. To my knowledge, nearly EVERY OTHER buff/debuff set in the game has received at least one buff since Homecoming started. Cold Domination is the only set that was nerfed, TA/FF received overwhelmingly powerful reworks and shot up in power, and tons of other sets have received a random one-off buff including animation times in Radiation Emission, and cooldown reductions in Thermal and Sonic Resonance. They've also added the new set Elec Affinity which eviscerates Empathy when it comes to purely defensive ability to keep targets alive, and is S-Tier on MMs. Even Traps got a pretty significant buff last patch with the new Temporal Bomb power. All of this... while Empathy sits in dead last place and I just can't understand why. Tons of uninformed players pick Empathy and spam Healing Aura on auto: thinking that they are helping when they aren't. It's gotten to the point where irrespective of the powerset's issues, Empathy players now have a bad reputation as generally being useless. Like a lot of people have mentioned in passing, my first lv50 (on live) was an Empathy Defender; This state of affairs is just depressing. The main point that most people agree on is merging the RA's together and giving Empathy a new power: I noticed that immediately in OP's suggestion. This gets said fairly often, and is in my suggested rework thread too:
  8. ...lol, if it only gave 4 reward merits nobody would do it.
  9. But that's a boring topic Lauci, can it be about *my* victim complex instead? I boot up the game... the first thing I do whenever someone posts something in LFG chat, that I want to join, is click their name and hit the Add/Edit Note button. That doesn't just tell me their global, but also shows me a rating and anything I wrote about them before. Most players reveal a blank screen: I join. My friends reveal little blurbs about them and the character I met them on, so I can remember who's who: I join. And then there's the trolls, with their 1-star and colorful phraseology in their note: I shrimply do not join. That's the end of it, simple non-interaction. This is how I know -not- to join another team led by people I've had bad experiences with. Adding the ability to toggle on and opt-in to seeing global names just makes it easier to recognize players at a glance: whether they be friends or people you want to avoid. However, those in this thread who are so against this option... you need to understand that we already have 3 pages of comments reiterating that the function to check global names already exists in the game... it's just extra clicks. This entire suggestion is just to remove tedium and clicking, and if you want to remain hidden in the game, just use all the functions on the /hide menu and don't type in Global chat channels.
  10. I TOO WISH FOR A STANCE THAT DISABLES BREATHING! WE'RE THE ROBOTS!
  11. Proton Sweep is the most optimal single target attack in the set actually, then Devastating Blow (but slow like you said), then Smash/Strike. Proton Sweep's DPA is solid but the real draw is slotting 2x dmg procs and 2x -res procs into it: both Achilles and FotG. This means you use Proton Sweep first to soften up targets for your follow ups. After that, it's not unrealistic for Epic Pool attacks to be your best options. If OP wants to make a Dragon, then the only ST attacks he should really need are: Proton Sweep, Radioactive Smash, Fire Blast, Char (5 dmg procs), and one extra Rad Melee attack as filler... from the 3 available choices Siphon has the most utility but Devastating Blow has the best DPA.
  12. Sorry friend: Spines is not allowed to ever receive any buffs, adjustments, or changes of any kind: on CoH Homecoming. Even though Blaster Plant Manipulation and Dominator Thorny Assault have had "Spines-adjacent" powers like their Impale and Thorn Burst respectively buffed: with animation time reductions to improve DPA, that will never extend into comparative buffs for Spines. All suggestions to improve Spines in any way, including this one, will be ignored. This is because the HC Devs hate AE farming more than they care about balance in the other 99% of the game. Radiation Melee and Spines will not receive needed buffs until the playerbase quits farming with them, because the buffs in the rest of the game might translate to a minor (and we're talking ~1%) increase to AE farming efficiency... and that's unacceptable (to them).
  13. I rag on Sentinels a lot, but the Vulnerability on 2 things came up recently for me. I was leading a TinPex and the team had strong builds (far above average, some people had brought their 4* characters) so when we got to Neuron+Bobcat the play was to put Vulnerability on both of them at once. That fight went very fast because there were other entities to capitalize on my debuff, and we clocked in at exactly 10:00 finishing up Tin Mage. Toggle Vulnerability would have been worse here. But... context is always important: I'm commenting to agree about how Vulnerability works but NOT to imply that Sentinels are good. I was the only Sent on the team and brought the team down. I could have (and have) had a faster time by just playing my Poison/Fire Defender instead. With the 2 AVs together: I could stack the direct target and splash target effects of Envenom and Weaken, while debuffing both with Venomous Gas, and simply performed the role of AV debuffer better. We killed *too quickly* so my Sent did not recharge sufficient Opportunity to use Vulnerability on both War Walkers; whereas my Poison/Fire Defender can put their full toolkit of debuffs on every enemy thanks to low cooldowns.
  14. "He doesn't know that I'm stalking him! I'm getting away with it!"
  15. I don't think this particular subforum had ever cared much about necroposts so I wouldn't worry. People revitalize topics here fairly often, or when they start a new topic it inevitably ends up including a link to the old one(s). Glimpse of Hope is a good name too: there's so many options for a new buff or debuff in this set. So much untapped potential for ideas, that all fit, as soon as the RAs get merged. That's echoing my one biggest request for the set.
  16. This was mentioned in a different thread, bringing up Instanced Hami Raids as well as Instanced MSRs: but the simple barrier to entry of having to communicate to the Leader and the threat of getting "booted" out of the instance: simply causes such noxious players to not join in the first place. Those tiny extra inplicit steps in Instanced content weed out the trolls who show up in open zone content. It's like magic, but if you understand sociology it's really just human nature. The rest of your points were good too; I love Instanced MSRs. I play in an awkward time zone but I try to join the nightly Instanced right before bed every weekday.
  17. I homestly don't even know why someone on the dev team thought that a common enemy group being unique to have RANDOM unresistable KB would be fun for anyone. Here's a list of unresistable KB off the top of my head: special AV attacks on a few Trials/TFs (Admiral Sutter etc.), the defeat explosion of The Crimson Prototype, and ???Every Single NuCouncil Boss??? That was a genuinely baffling idea.
  18. Granite Armor debuffing you in any way makes it a hard pass for me already in this game. But the crippling stat debuffs (including to Recharge time, YUCK) are nowhere near as debilitating as the Costume debuff. The fact that all Granite Armor users look exactly the same instantly (and permanently) turned me off ever messing with the set. Now that the HC Devs have revamped Stone Armor to be good outside of Granite: I pretend the power doesn't even exist. So hey, +1 for the suggestion and I'd love to see any customization at all for Granite... then I might even actually tolerate playing it.
  19. K. Well just so you know, the frequency of changes based on player feedback during open Beta periods and leading up to patch releases, is about 100x greater than the frequency of changes based on player feedback at any other time. I'm sorry that you personally were very late to the party, but I'm just letting you know to temper your expectations and expect literally nothing to be done to the Council in the future. I'd be shocked if they rolled back or nerfed any of the stuff they did to Council or CoT after sitting on the changes for this long.
  20. Did you watch my video proving how incredibly weak and borderline-useless that Knockdown aura truly is? Anyone using any knock of any kind will suppress the effect of Seismic Shockwaves on that enemy for 10!!!!!!!! seconds. You can perpetually Knockdown enemies with Upthrust at a frequency that makes Seismic Shockwaves literally do nothing. It's in the original post.
  21. This is yet another "weakness" of Seismic Blast. This entire thread; my entire point, is predicated on the fundamental common sense argument that powers with extra weaknesses deserve equivalent extra strengths to be worth consideration in this game. Seismic Blast as a whole, and Meteor in particular, underperform for no reason while having a bad damage type and unique weaknesses relative to every other Blast Powerset in the game. It's not logical, and it's not fun.
  22. Thank you. The amount of comments on this thread that are *just* OP making incorrect assumptions about beta testers, and people correcting them, are too high. Listen... OP... Eiko, if you really have such a huge issue with Council and CoT now: this is like 4 months too late to bring it up. Everyone had the same opportunity to spend a little bit of their time testing things on Beta and providing feedback about it. Sometimes, the feedback does result in positive changes that make it into the game before stuff goes live. Other times, you get Beanbagged. That's not important though, what's important is the effort itself. I respect the concept of putting forth effort. If the game changed in a way that bothers you this much: put forth more effort next time to get involved in beta testing and at least try to voice your concerns when changes are still likely. For all the futility of the struggle, I did see a couple positive changes made to Arse Control between Open Beta Ver1 and what we have now on live: so it's not hopeless.
  23. Look, I don't know about you, but I'd kill for a "cone of shame" head detail, or chest detail if that's where it needs to be implemented. Imagine a Werewolf costume but the lower body is "mummified" bandages and he has a cone around his neck. Make him a Brute and call him "neutered".
  24. Fortunately, when you're soloing you have all the time in the world to set up Meteor and ensure it hits your targets. Now on teams... good luck buddy. Even if the enemies aren't killed before Meteor Lands, who's to say your teammates didn't use KB, Repel, or Fold Space and forced enemies to move out of Meteor's area?
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