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Shin Magmus

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Everything posted by Shin Magmus

  1. AA, wouldn't this have been faster if you toggled on your Hybrid before summoning the pets? Everyone says that pets inherit Assault Hybrid powers but only if it's toggled on before they are summoned.
  2. The effort is fine, but there's a limit to how much I'm going to care (especially about leeching) when the game is this easy and the reactions to calling someone out are worse than the non-reactions to letting them be AFK or useless and just carrying them. If I really called out, and kicked, leechers on my team: that would be 99% of random Empaths as well. I'm actually in the camp that just passively agrees to carry useless people (who in some cases don't contribute even 1% of what I do) and just suffer in silence. We're going to win anyways: it's just going to be slower. That's just how the game is now, and making waves by calling it out isn't worth the effort: Vet Level 300 Empath deliberately not using any buff all TF and just useless slugging along as a "worse than Sentinel" ball of ineptitude... just keep your mouth shut and don't call out their leeching. Pointing it out makes you "the bad guy", so just carry them and move on. That's CoH.
  3. Ice Blast is disproportionately worse on Sentinels than it is on other ATs, because Sentinels were made "last" (most recently). The person who was in charge of originally making Sentinels thinks that Fire Blast and Ice Blast are too strong, and gutted certain powers in the sets to move them toward a new (weaker) baseline. It's extremely unlikely that after literal years of Chilling Ray being this weird (deliberately nerfed) Sentinel-exclusive power, that the devs will consider buffing it or changing it to be Freeze Ray. I'm glad some people still want to see improvements to the set, but I just play Ice Blast on other ATs and don't even look at it on Sents. Same reason I play Fire Blast on other ATs and don't look at it on Sents. You might think I don't have a Sent, but I do actually: Dark Blast. Since it wasn't maladjusted like Fire and Ice, I've found Dark Blast (which now contains Dark Obliteration) to be a much more palatable experience on the AT. If you have a concept you want to do on Sent that requires Ice Blast, my advice is to just buckle up and prepare to deal with Chilling Ray and a weirdly nerfed T1 for the long haul: I'd be shocked if the set ever got buffed this late in the game.
  4. Players of any game, will literally always try to find some way to get the most reward for the least effort: this includes "farming" and "leeching". You could play cat and mouse all day trying to add things to the game to curb this and you'd never actually win. Can't beat human nature. It's like they already said, just lead your own teams and kick players who don't meet your standards: you can control who joins your team.
  5. Almost certainly because the lockout is a power granted to the enemy, therefore it doesn't discriminate between which player caused it. This alone should've been enough logical justification to axe the mechanic entirely. After all, imagine if another Ice Blast player disabled your Freeze Ray button if you tried to click it too close to when they used one of their attacks. That would be pretty messed up.
  6. I, and many other people, won't play Storm characters any time.
  7. Being too weak to bother playing just means we won't play it; shrimple as.
  8. The devs could absolutely just make Storm Cell move faster. That's a very simple solution. They could also make Storm Cell bigger in total size, so that it *accidentally* overlaps more enemies more of the time. They're very cagey about buffing Storm Blast to a degree that makes it good at all, and I personally still don't understand why. Even with 100% Storm Cell uptime, the set is losing hard to Fire Blast and Ice Blast. It's sad that you also have to struggle to even play this set.
  9. I like it. It would also be nice if the weapon list for Staff Fighting used more blunt instruments, and then the bladed weapons in that set were moved to this new Polearm set. It's very weird to pick a clearly edged weapon in your costume and have the powers deal Smashing damage: this is what currently happens with Staff Fighting.
  10. RIP: it makes sense since you can't use basically any pool powers while shapeshifted, but still RIP Fold Space.
  11. "Ruins of Galaxy City..." Let's go.
  12. Omega K'Ong isn't even "endgame content"; that's I-Trials in general and derivative challenges like chasing special badges (The Really Hard Way, Old-School Rules, Master Of) etc. and optimizing your speed on TFs. Omega K'Ong (for Excalibonk) is an optional superboss. If you are unfamiliar with what that means, it is something that is ignored by 99% of players in almost every RPG: be they MMORPG or not. You must show mastery of the game to even know where and how to fight a superboss, let alone beat it. Fight's like Omega K'ong make up less than 1% of 1% of the content in CoH, so there's plenty of other stuff to do. Feel free to revisit it at a later date if you want, after playing more and maybe even doing some other 4* runs but just not triggering that fight.
  13. The mechanics about the checkpoint on those Psi-Protector spawns is huge. That gives a team notice that they can literally just wait on CDs and buff back up, which is the kind of thing that a struggling team needs to get back into it. A+
  14. Stopping runaway trains is classic heroism, so this would be awesome if they found a way to implement it.
  15. You can dodge a hammer, you can dodge a ball.
  16. What if you have a stack of babies in a sort of baby sack, and you use the baby sack stack as a resource you consume during powers. You can throw babies as parts of certain Control powers, which reduces the baby sack stack, but your set is centered around "Summon Stork" which refills your sack with 10 fresh babies. Maybe the AoE hold incudes vomiting because it's a stinky baby poop power?
  17. Who's doing the MM submission for this next round BTW, the automatic God Slayer and Soul Crusher?
  18. Please this yes, please fix. Scramble Thoughts especially is a strong "opener" as the first power you use in a fight, since you can target a boss and shut them down to prevent them from using their worst garbage. While the projectile is traveling, you have time to follow up with something else before the whole group starts reacting, usually Psionic Tornado because it's a 100% chance of KD on Fortunatas exclusively now. I respecced into Scramble Thoughts and have been really enjoying it, but I didn't pay enough attention to notice this bug.
  19. It would be very cool for this bug to be addressed in an upcoming patch, since it pointlessly nerfs Brutes even more than necessary. The whole ATO could be reworked in the future and made beneficial, even at the damage cap, but adding the "does not scale with enemy level" flag to the ATO power should be an easy kill that can be pushed out with other small bugfixes at any time. Brutes are suffering.
  20. For the record, even Splatoon 3 does it with changes to main weapons: and the Splatoon dev team may be making a competitive online shooter but the staff heavily overlaps the Animal Crossing dev team. They'll have a little write-up of why they changed or buffed a certain aspect of a weapon, usually in regards to it being played in an unintended way and the change shifting it back towards their intent: which is stated clearly. It's a really low bar to clear and not much to ask.
  21. "Best we can do is a random nerf nobody asked for" - anonymous dev. What if instead of making the T1 - T3 powers better, we nerf rage and add an orange circle somewhere. If SS did get buffed, Hurl (and similarly in Stone Hurl Boulder) are the powers most in need of assistance. Maybe making those into TAoEs might fit the theme.
  22. I'm just happy to have the video, crows or otherwise. That's a weird idiom though, it seems like it's missing a word.
  23. Copy that, the burden of proof is on everyone else. I still want to see a video of her gameplay.
  24. @GM_GooglyMoogly I have a suggested new Form / Code of Conduct rule and I think it should be seen here rather than discussed in support tickets or DMs etc, and be made public. In regards to the ability to deliberately derail conversation and incite negative emotions in other players, trying to goad (bait) them into responses that become arguments that become fights. This should flat out not be allowed, and a rule needs to be set that describes exactly how and why it isn't allowed. Here's my proposal: "Rule X: Going out of your way to try and find loopholes in these rules and deliberately troll other players or manipulate discourse while pretending you did nothing wrong, will not be tolerated. The moderators know and understand the difference between "debate" and "pointless contrarianism"; you are not smarter than them. Repeated offenders will be warned and have their comments removed. A continued pattern of violations may result in a ban." Let me know what you think.
  25. @Bionic_Flea I don't think that the ideas or rules of your contest are necessarily flawed BTW. I just think that the burden of proof needs to include a video of the run and the combat tab running at the same time. Video proof is already required for speedruns of most content in most other games. Also by providing a video AND that video showing combat log / dmg numbers, plus uploading a build as Koopak was already requiring: someone else can easily attempt to imitate your run with your exact character. If they load your build and Haymaker hits for 120 dmg, but in their run it was hitting for 200 dmg, then you can identify that something was different. This can help eliminate other potential shenanigans as well, like if someone snuck in Poison Debuffs or a Warburg Nuke before they started recording, etc. It's not too hard to catch cheaters, especially when they cheat poorly.
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