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Everything posted by Shin Magmus
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Seems defeatist to me but you do you, I find teams doing starred ITFs still and that's much older than starred LGTF. It's just important to remember that I was talking about Omega K'Ong, who 1: is very definitively a superboss and 2: is an optional fight even on 4*. You can just fight regular K'Ong instead and finish the run.
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K, well the alternative is aggressive-aggressive where you kick everyone leeching. Quietly accepting it and carrying them seems to be the more palatable alternative to everyone so far. That's CoH.
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AA, wouldn't this have been faster if you toggled on your Hybrid before summoning the pets? Everyone says that pets inherit Assault Hybrid powers but only if it's toggled on before they are summoned.
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The effort is fine, but there's a limit to how much I'm going to care (especially about leeching) when the game is this easy and the reactions to calling someone out are worse than the non-reactions to letting them be AFK or useless and just carrying them. If I really called out, and kicked, leechers on my team: that would be 99% of random Empaths as well. I'm actually in the camp that just passively agrees to carry useless people (who in some cases don't contribute even 1% of what I do) and just suffer in silence. We're going to win anyways: it's just going to be slower. That's just how the game is now, and making waves by calling it out isn't worth the effort: Vet Level 300 Empath deliberately not using any buff all TF and just useless slugging along as a "worse than Sentinel" ball of ineptitude... just keep your mouth shut and don't call out their leeching. Pointing it out makes you "the bad guy", so just carry them and move on. That's CoH.
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Ice Blast is disproportionately worse on Sentinels than it is on other ATs, because Sentinels were made "last" (most recently). The person who was in charge of originally making Sentinels thinks that Fire Blast and Ice Blast are too strong, and gutted certain powers in the sets to move them toward a new (weaker) baseline. It's extremely unlikely that after literal years of Chilling Ray being this weird (deliberately nerfed) Sentinel-exclusive power, that the devs will consider buffing it or changing it to be Freeze Ray. I'm glad some people still want to see improvements to the set, but I just play Ice Blast on other ATs and don't even look at it on Sents. Same reason I play Fire Blast on other ATs and don't look at it on Sents. You might think I don't have a Sent, but I do actually: Dark Blast. Since it wasn't maladjusted like Fire and Ice, I've found Dark Blast (which now contains Dark Obliteration) to be a much more palatable experience on the AT. If you have a concept you want to do on Sent that requires Ice Blast, my advice is to just buckle up and prepare to deal with Chilling Ray and a weirdly nerfed T1 for the long haul: I'd be shocked if the set ever got buffed this late in the game.
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Players of any game, will literally always try to find some way to get the most reward for the least effort: this includes "farming" and "leeching". You could play cat and mouse all day trying to add things to the game to curb this and you'd never actually win. Can't beat human nature. It's like they already said, just lead your own teams and kick players who don't meet your standards: you can control who joins your team.
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Ideas to get Storm Cell to move its ass
Shin Magmus replied to kelika2's topic in Suggestions & Feedback
Almost certainly because the lockout is a power granted to the enemy, therefore it doesn't discriminate between which player caused it. This alone should've been enough logical justification to axe the mechanic entirely. After all, imagine if another Ice Blast player disabled your Freeze Ray button if you tried to click it too close to when they used one of their attacks. That would be pretty messed up. -
Ideas to get Storm Cell to move its ass
Shin Magmus replied to kelika2's topic in Suggestions & Feedback
I, and many other people, won't play Storm characters any time. -
Ideas to get Storm Cell to move its ass
Shin Magmus replied to kelika2's topic in Suggestions & Feedback
Being too weak to bother playing just means we won't play it; shrimple as. -
Ideas to get Storm Cell to move its ass
Shin Magmus replied to kelika2's topic in Suggestions & Feedback
The devs could absolutely just make Storm Cell move faster. That's a very simple solution. They could also make Storm Cell bigger in total size, so that it *accidentally* overlaps more enemies more of the time. They're very cagey about buffing Storm Blast to a degree that makes it good at all, and I personally still don't understand why. Even with 100% Storm Cell uptime, the set is losing hard to Fire Blast and Ice Blast. It's sad that you also have to struggle to even play this set. -
I like it. It would also be nice if the weapon list for Staff Fighting used more blunt instruments, and then the bladed weapons in that set were moved to this new Polearm set. It's very weird to pick a clearly edged weapon in your costume and have the powers deal Smashing damage: this is what currently happens with Staff Fighting.
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kheldians The (Almost) Complete guide to Kheldians
Shin Magmus replied to Laucianna's topic in Peacebringer & Warshade
RIP: it makes sense since you can't use basically any pool powers while shapeshifted, but still RIP Fold Space. -
Other worlds (high end street sweeping via Portals)
Shin Magmus replied to Greycat's topic in Suggestions & Feedback
"Ruins of Galaxy City..." Let's go. -
Omega K'Ong isn't even "endgame content"; that's I-Trials in general and derivative challenges like chasing special badges (The Really Hard Way, Old-School Rules, Master Of) etc. and optimizing your speed on TFs. Omega K'Ong (for Excalibonk) is an optional superboss. If you are unfamiliar with what that means, it is something that is ignored by 99% of players in almost every RPG: be they MMORPG or not. You must show mastery of the game to even know where and how to fight a superboss, let alone beat it. Fight's like Omega K'ong make up less than 1% of 1% of the content in CoH, so there's plenty of other stuff to do. Feel free to revisit it at a later date if you want, after playing more and maybe even doing some other 4* runs but just not triggering that fight.
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How to Beat Omega K'ong (Video Walkthrough)
Shin Magmus replied to Projector's topic in Fort Trident
The mechanics about the checkpoint on those Psi-Protector spawns is huge. That gives a team notice that they can literally just wait on CDs and buff back up, which is the kind of thing that a struggling team needs to get back into it. A+ -
zone events New Zone Event: Runaway Monorail
Shin Magmus replied to RadiantPhoenix's topic in Suggestions & Feedback
Stopping runaway trains is classic heroism, so this would be awesome if they found a way to implement it. -
You can dodge a hammer, you can dodge a ball.
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What if you have a stack of babies in a sort of baby sack, and you use the baby sack stack as a resource you consume during powers. You can throw babies as parts of certain Control powers, which reduces the baby sack stack, but your set is centered around "Summon Stork" which refills your sack with 10 fresh babies. Maybe the AoE hold incudes vomiting because it's a stinky baby poop power?
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Who's doing the MM submission for this next round BTW, the automatic God Slayer and Soul Crusher?
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Please this yes, please fix. Scramble Thoughts especially is a strong "opener" as the first power you use in a fight, since you can target a boss and shut them down to prevent them from using their worst garbage. While the projectile is traveling, you have time to follow up with something else before the whole group starts reacting, usually Psionic Tornado because it's a 100% chance of KD on Fortunatas exclusively now. I respecced into Scramble Thoughts and have been really enjoying it, but I didn't pay enough attention to notice this bug.
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It would be very cool for this bug to be addressed in an upcoming patch, since it pointlessly nerfs Brutes even more than necessary. The whole ATO could be reworked in the future and made beneficial, even at the damage cap, but adding the "does not scale with enemy level" flag to the ATO power should be an easy kill that can be pushed out with other small bugfixes at any time. Brutes are suffering.
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For the record, even Splatoon 3 does it with changes to main weapons: and the Splatoon dev team may be making a competitive online shooter but the staff heavily overlaps the Animal Crossing dev team. They'll have a little write-up of why they changed or buffed a certain aspect of a weapon, usually in regards to it being played in an unintended way and the change shifting it back towards their intent: which is stated clearly. It's a really low bar to clear and not much to ask.
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Super Strength Power Set - Update Please
Shin Magmus replied to LightningDrone's topic in Suggestions & Feedback
"Best we can do is a random nerf nobody asked for" - anonymous dev. What if instead of making the T1 - T3 powers better, we nerf rage and add an orange circle somewhere. If SS did get buffed, Hurl (and similarly in Stone Hurl Boulder) are the powers most in need of assistance. Maybe making those into TAoEs might fit the theme. -
I'm just happy to have the video, crows or otherwise. That's a weird idiom though, it seems like it's missing a word.
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Copy that, the burden of proof is on everyone else. I still want to see a video of her gameplay.
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