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MunkiLord

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Everything posted by MunkiLord

  1. What about sticking a trainer in the bottom floor of AE in Atlas Park? It wouldn't eliminate all of the traffic, but I imagine at least some of the people at Ms Liberty are from leveling in AE.
  2. Wait, seriously? I was thinking the whole time that it broke hide. When did this become a thing? OK, I get it now. They replace the scrapper taunt and build up with placate and AS. With AAO, does it break hide? If not, that would be a good replacement IMO for the build up power. Not sure, I just found out about it myself a week or so ago. From what I understand it happens because both attacks summon a pseudo-pet.
  3. Also Lightning Rod and Shield Charge don't break hide apparently, so you can nuke with those and then still auto crit with another high damage attack. Knowing what I know now, I wish I could change my Elec/SD Scrapper to a a Stalker.
  4. What about ST for primary? Is Ice still tops, or did Beam Rifle or something else pass it?
  5. What do you mean by this? It was my understanding that each character is only guaranteed a purple the first time they run it.
  6. Here is the information you need: https://paragonwiki.com/wiki/Paragon_Wiki:Article_Guidelines http://www.gnu.org/licenses/fdl-1.3.html I just skimmed this, but it appears what you want is allowed so long as you meet a few conditions.
  7. First thing I'd do is check and see if the Wiki itself has any rules or lisences that allow such a thing. If the license says it's ok, go for it.
  8. I am not aware of any specific farming guides, but others may have some. I feel like a CoH subreddit might be a good place to look for that as well. I'm skeptical of the claim that farming is a superior way to make influence compared to working the market. I'm sure the very top farmers could likely compete, but I doubt the average farmer can. Fourth of July week I made and spent around a billion just on the market, but that's not a typical week for me since I had extra time off and the servers likely had more players. That being said, Spines/Fire Brute is the current top choice for farming on AE fire farm maps. With their high fire resists and some added recharge and defense, they can clear them pretty quick. There may be better options, but that is probably the quickest and easiest start. Really anything with fast charging AoE can run a farm. I can farm the Council mission with my Archery Blaster, and my Elec/SD Scrapper can do most farms well, but bosses really slow it down. Neither is as efficient as a Spines/Fire Brute though.
  9. It was changed at some point back to keep debuffs up after the anchor died.
  10. Why? It's a meaningless record. This is nonsense and completely disingenuous of you. You're pointing the finger at people being offended, yet I see people like you demonstrating offense because some people don't find the joke funny. So it's a complete and total double standard. And you believing your own nonsense doesn't change the fact that you are being disingenuous. Personally I think the most offensive thing about the joke is that it's very hacky and uninspired and demonstrates a complete lack of talent by the joke maker. People should raise their standards.
  11. Honestly at this point the only thing I want is for Ms Liberty to attack me anytime I get close. Especially if she has some mag 100 KB or knock up. What do I need to do to make this happen?
  12. This is how I feel too. Except on a whim I put together an all Blaster ITF last night, so it mattered then. Even then I felt bad turning down a Defender and later a Warshade for that team.
  13. I agree we will never get people to turn off their effects and pets. I know the behavior isn't intentional. I think the thread has morphed into suggestion some systemic solutions. As for avoiding Atlas, it’s hard to do depending how you play. If you like badges, then there are a lot of stops to make. Want the city hall day job? Only one place for it. Want to actually start the game? You've only got three choice, Praetoria, Rogue Isles, or Paragon (Atlas Park). Want to run low level missions? Atlas Park until you are at least level 5, and then you can go to the Hollows. Want to leave the Hollows before level 10? Tailor change before level 5? P2W vendor? I'm not trying to make fun MunkiLord, as I know you know these things. But there is a pretty long list of “must haves” from Atlas Park, and especially Atlas Plaza that can keep you in the zone until level 10 I agree it's not an ideal solution by any means, it's just the most effective solution at the moment. I'm personally a fan of Ms Liberty kicking people because that would amuse me.
  14. If someone doesn't like the lag in Atlas, avoid Atlas. That's significantly more effective than trying to get hundreds or thousands of people to change their behavior. I get the desire to vent, but it will never solve the core issue.
  15. Okay, you're right, I'm wrong, good luck to you. More people should feel this way. +1 influence
  16. Stalkers are really, really good now!
  17. No, they're being ignored by some people for being bad at joking around, there is a difference.
  18. In all fairness, you said something really obvious. Of course both defense and resist is better than just defense(or just resist). I'm not arguing against that.
  19. Out of an /Elec and a /Shield built for durability, which one is tougher? The one with higher resists, right? Which means /Elec? But this is a trick question. Both have capped S/L resist, and /Elec might have softcapped S/L defense, but the /Shield is softcapped to everything, and can have 95% DDR by stacking AD with Membranes. Does higher elemental resistance make you more or less durable than near-immunity to defense debuffs? I'd vote less, but it kind of depends on the situation; there's not an obvious winner overall. "Resist sets can add defense, but defense sets can't add resist" is i23 thinking. It's not too hard to add ~30% S/L resist from IOs: 6% from the Scrapper's Strike 6pc, 5% from the pvp unique, 3% from the scaling resist unique gets you 14% before you even start counting regular sets. It's not as easy as building defense, sure, but it's substantial. Is shield defense an anomaly or is this true for all defense sets? My Shield Defense stalker is 75% S/L and 45% Positional, I'm not arguing that it can't be done, but I'm curious just how far you'd have to push, say, Ice Armor to get anywhere close to cap S/L resists. I got my Ice Armor Stalker to about 62-64% and that's as far as I was willing to take it since anymore meant I had to make sacrifices I wasn't willing to make when it came to either recharge or defense. While also softcapping all of your typed defenses? (Save for Psi obviously) Not quite there yet. I was working on it, then got distracted by a buddy and I making two Time defenders to run together. That's my current project. edit: Also my Stalker has serious endurance problems, so there might be significant changes when I get back to working on it.
  20. It's not though. More defense isn't more survivable than more resists AND defense. Duh. But whether it's a pure defensive set like SR, a mixed set like Shield, or a Resist set like Electric, more defense will help you more than more resist. Soft capping defense is a higher priority than capping resists in most case.
  21. Out of an /Elec and a /Shield built for durability, which one is tougher? The one with higher resists, right? Which means /Elec? But this is a trick question. Both have capped S/L resist, and /Elec might have softcapped S/L defense, but the /Shield is softcapped to everything, and can have 95% DDR by stacking AD with Membranes. Does higher elemental resistance make you more or less durable than near-immunity to defense debuffs? I'd vote less, but it kind of depends on the situation; there's not an obvious winner overall. "Resist sets can add defense, but defense sets can't add resist" is i23 thinking. It's not too hard to add ~30% S/L resist from IOs: 6% from the Scrapper's Strike 6pc, 5% from the pvp unique, 3% from the scaling resist unique gets you 14% before you even start counting regular sets. It's not as easy as building defense, sure, but it's substantial. Is shield defense an anomaly or is this true for all defense sets? My Shield Defense stalker is 75% S/L and 45% Positional, I'm not arguing that it can't be done, but I'm curious just how far you'd have to push, say, Ice Armor to get anywhere close to cap S/L resists. I got my Ice Armor Stalker to about 62-64% and that's as far as I was willing to take it since anymore meant I had to make sacrifices I wasn't willing to make when it came to either recharge or defense.
  22. I think what's really been shown here is defense > resists. If you have a defensive set, then you build for soft cap. If it is a resist set, then you build for as much defense as is reasonable/possible. Either way, more defense is the goal. If you have a defense set, more resist is nice but not as high a priority as the other way around. There are various factors that can change some specifics, but in the end, more defense is what we're after. And while the top end attack chain may not be everyone's goal, more recharge helps you attack more and that is easier to achieve on a defensive set in general due to Luck of the Gambler. And killing enemies faster definitely helps one survive.
  23. You spot a group. tab through them until you find the one you want. Cue attack of your choice. Kill special enemy. It's very easy. Heck after lvl 18 it's one two three. Cha, cha, cha. Identify, Energy flight, inner light, Cue up incandescent. Fly in, attack goes off, radiant and usually dead enemy. Very rarely will I need to follow up with something else. Yeah some times you miss and the get a shot off. And then it gets a little hairy but aside from checking groups I never really worry about them after about lvl 8 or 10. I've have never understood why everyone thinks they are a big deal. Sure they slow you down because you have to be a little careful in a game that doesn't often force you to do that. But otherwise... meh. You can even set up a bind to lock onto a Quantumn, Void Hunter, or Cyst so you never miss one.
  24. /JRANGER People would use that to grief others. Hell. My old Robo/FF mastermind? Six pets (seven with the Vet pet, eight with a Vanity pet). Four toggles (Leadership pool, plus Dispersion bubble). That's 21 points, just for me. Worse, go with a Thugs/ MM - two of the pets have toggles, that'd be 25 points right there. And let me repeat: people would use it to grief other players. Are you suggesting that someone would intentionally powerlevel a Mastermind just to get Ms Liberty to kick everyone just for shits and giggles? Because if you are suggesting such a thing, then you're right. I would have to do it at least once.
  25. I would absolutely invite them! But I'm not nearly as whiny and pissy when things go sideways as I've noticed some people are. XP debt builds character.
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