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Charistoph

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Everything posted by Charistoph

  1. Actually no. From the normal player's perspective, what you should be doing is campaigning for the change you want through the forums or Discord, not by wasting GMs' time with your armchair GMing. Leave them to take care of players who have actual problems . 1. It's not armchair GMing any more than it was during the NCServer days. 2. This may be an actual problem IF a certain big-eared company gets wind of it. I'd rather it NOT be a problem in the first place. 3. Squeaky Wheel policy. Reported problems are fixed problems. While I am not dismissing the use of the forums, either here or Discord, reporting it in game will actually define if it is an actual issue that needs to be addressed publicly or not as opposed to not having any hard data at all on depending on hearsay. It's not much of an issue if it's 1 player per server per week, but it could be an issue if you have an SG called Guardians of the Galaxy and they are all built to match the characters from the movies competing against Hydra Corps, and they are all streaming it on Twitch and YouTube, which then attracts the Big Ears' attention and leads to the servers shutting down instead of expensive legal battles. This last part is the main reason for doing the actual reporting, providing a record with which a case can be made or countered regarding the prevalence of this issue.
  2. The GMs have not announced any policy regarding such characters. There's no point in flooding them with reports because you think something ought to be made policy when it's not. Yet, it is all one can do from the normal player's perspective. Either they will make an official announcement regarding it, one way or the other, or the player will just drop it when they don't see any action on it. There is truth to the parable about the squeaky wheel. If there are enough reports from enough people, a policy will be drawn up, either to enforce copyright defense or not and to drop such requests in to a bin as they arise.
  3. At a certain point it almost didn't matter, if you had been playing long enough. Veteran badges and other unlocks made having things like capes, wings, and auras, already having a version unlocked when you were creating the original character and not waiting on in-game events to access any of them.
  4. I was just calling him out for making erroneous claims about copyright law, while saying "If you are going to argue copyright law, please show some familiarity with copyright law." Thank you for proving my point. If you do not think copyrights can be lost you should talk to the Estates of Tolkien, (who defend theirs) vs Sir Arthur Conan Doyle, Sax Rhomer and, well, anyone who’s work fell into public domain and had Disney turn it into an animated feature because they did not. Too much relies on how laws are structured at the time they are lost. Tolkien is far younger than Doyle, which means Doyle's estate has existed longer, and so it is easier to fall in to public domain, no matter if the estate fights or not. Disney lobbyists are one of the most prolific for the extension of estate copyright laws so they reduce their capacity to lose copyrights on their most iconic original characters. Then to consider as well, Doyle and Tolkien's estates are governed by UK copyright law and Disney is covered by US copyright law, which is then also pursued through international copyright laws and treaties. Then there are issues of continued use, life of the creator versus the estate of the creator, and it can get really messy. Big estates like Disney like to keep such laws extremely murky because those provide little loopholes that highly paid lawyers can use to brow beat little guys for infringement at the tiniest hint of notoriety and wealth from their projects. I used to work for Fedex Office (formerly Kinko's), and we got regular trainings on copyright laws, and the general rule was if it was made recently, don't even bother touching it as it simply wasn't worth it. There were a couple types of exception, but it was rare. I was just an IT guy, but it was a good rule to keep the centers out of trouble, and thus, the company as a whole. Overall, my own recommendation is keep it at the homage and parody level, and for everyone's sake here, just don't do wholesale recreations. If you feel another person is doing so, try reporting them, and go playing on from there. Either a GM will handle it or not, and it's on the groups shoulders to bear at that poin.
  5. Loved my Plant/fire dom back in the day and since it died in a hardcore SG, that's the one dom I made here. I had a Plant/Fire Dom on NCS days, played as Praetorian. Servers went down before I went too far with him. Recreated him as a Nature/Fire Defender, and been enjoying it too much to consider moving him back. Did the opposite with a Stone/Fire Tanker, and made him an Earth/Fire Dominator, though. He's working out so far. Haven't gotten too far with the Savage/Rad Brute and Rad/Bio Scrapper, as I just recreated them to play around with. So far, not bad, but I haven't reached a real maturing point with them, yet. I also have a Demons/Time MM going, and I've been focusing too much on the Demons to have gotten a feel for the Time set, yet. To be fair, it would be better to explore Time with a Defender, as they get the powers sooner and they are more powerful.
  6. Not heard 'lambasting' in a while, good one. And yes, say it's not so, I am just like other people! The humanity! I am very happy that those who want to go backwards are at least a posting minority here in this thread. So what? I have intentionally ignored no facts that I have seen, does not mean my delusion inteprets them the same as others though. The fact is, there are plenty of people that would roll back the code to get Villians and Heroes 'where they should be' and put restrictions back on Capes and Auras - I have two groups over the weekend clamouring for just that in-game. Just because the majority on posting on this thread like the changes does not mean the effort to rollback is not real. At least one server online right now plans to rollback characters to i24 when they rollback the server. My 'unwarranted emotional responce" - thanks for dissing my emotions - is based on a life of being creatively resticted by people who 'just cannot understand' and avoid change out of FUD. I am really, really tired of people that cannot keep up slowing me down, rather than moving out of the way. When other humans even voice considerations on stiffling creativity, my 'unwarranted emotions' run on high, thus my posting. The ignore function is a thing if my prose offends. You ignored the fact that the good Dr was dismissive of his own creative elements being put in to the Rogue Isles, and then accused me of doing so, when I was doing the opposite. I can, and will, dismiss your emotional response when it blinds you to the facts when they are presented. Too many people allow their emotions to be their only referent for action, which leads all to well to misunderstanding and feuds. You emotionally responded to my encouragement of creativity as the stifling of it. And while you've seen many people in the game asking for a reversion, in this thread it doesn't seem to have an effort behind it, and is otherwise a red herring or somewhat off-topic.
  7. That's the way I remember it. You still had to do the missions to gain the Villain Masteries for most of them, but I don't recall if that was ever changed before shut down, and I'm too much an altoholic, soloist, and working father to be at the point to test it out.
  8. Paragonwiki still has all its information from Issue 24 and previous. The Way Back Machine still has some of the archives, but their links are generally broken, so you have to work at it the hard way. Sept 4, 2012 can be found here: https://web.archive.org/web/20120904100456/http://boards.cityofheroes.com/index.php There may be some here who have restored some of their old guides in the Archetypes forums, but with "new" Issue 25, some things are going to be working even a little differently from there.
  9. I was thinking about making a Mace/Bio Scrapper, but I'm wondering if he'd make a better Brute, over all. Alternatively, he'd be a Rad/Bio Scrapper/Brute, but I haven't played with Rad enough to get an opinion on it, and Mace back in the NCS days was... unpleasant to use on a Tanker.
  10. Charistoph

    Pets

    Keep in mind that the only PvP I did was in Recluse's Victory Beta a VERY long time ago. The problems with PvP is that you literally could be facing anything with any power setup and Enhancement arrangement. At the minimum, consider how often you'll be facing Flight with PvP and how you are going to counter that. Consider you're own Travel Power within that as well. Flight is very mobile, but can make you easily seen, and your pets won't be following you unless you have Group Flight. Sorcery has an advantage in that you can Teleport while Flying, but that will still only be you doing that flying and 'porting. Not to mention, other players know they can follow your pets to you, and to get rid of them, all they have to do is get rid of YOU. That being said, your buffs and debuffs will be enjoyed by anyone you are fighting, must as much as they would be for any Corruptor or Controller.
  11. Open a text file editor. Hit Enter Copy and Paste. Save as Superior Spiderman.costume in your City of Heroes\Costume Directory. Load CoH, select Origin, Powers, Male, Load Costume, should be there.
  12. Better than the insufficient "Decimation".
  13. It's actually old stuff... The origin related arcs were before Habashy/Twinshot/AE/DFB... If you run the original "Outbreak" (hero) or "Breakout" (villie) tutorials instead of Galaxy, you will get those origin contacts in your starting zone. Glad you are enjoying them! You can still use the City Hall contacts as soon as you get in to Atlas Park, and it doesn't matter which Tutorial you take, or even if you didn't use one. So long as you meet the requirements of a contact (i.e. level, introduction as needed), you can just approach the contact and start talking to them. Works in Praetoria, too.
  14. That's, like, your opinion man. Yeah, and? I said it was my Opinion. All of we post here is our interpretation of the facts we have been presented - our opinions based on our own personal delusions. Duh. The point was that you are doing exactly what you claim I am doing, lambasting someone on a perception. Even worse was that you ignored facts to jump to that opinion. Duh. And I don't see a lot of advocates for such a reversion posting in this thread. In fact, I see people complaining about how it was as if it was reverted and hadn't gone through those changes. It's ignoring facts in favor of an unwarranted emotional response. I like Brutes, and one of my Brutes will be a Hero once he finishes his Praetorian run (gotta catch the storyline fresh). There are many of these things which are mixed in the comicland with Hulk being a heroic Brute (most of the time), and Solomon Grundy being a Tank. The number of Scrappers and Blasters which are Villains are incredible, to say nothing of Sentinels.
  15. They were put in when Galaxy City was smashed and they added that Tutorial which allowed your character to decide on hero/villain as you played, as opposed to Character Creation.
  16. Considering that people are complaining about issues that weren't around for years before the NCServers went down and are not an issue here, who is sparring over minutiae? That's, like, your opinion man. Even worse, the "tone" I present is all in your imagination. Remember that "cold-hearted" line? People often insert what they want to perceive in to text, especially when it comes to emotional tones. It's also rather evident you didn't bother to read what I was responding to in order to understand it. Dr. Gemini is the one who claimed the lack of ability, not me. I was trying to be helpful in seeing that they could do it. Honestly, I think at this point you're choosing to make it more difficult than it needs to be. Everybody's story will be altered by their interactions when they hit Paragon City/Rogue Isles/Praetoria, because experiences will have an affect and alter you. The different Multiverse stories from DC and Marvel are replete with such concepts, especially the "What if?s". Just by making the choice to accept a mission will have an altering affect on the character, one way or another. Admittedly, they are YOUR characters and you can choose to do with them as you wish. If you don't find the Isles or Praetoria interesting in the first place, it is difficult to find a reason for the characters to be affected by them in the first place.
  17. Not everything. Mender Silos has some irons in the fire... This is more like his work.
  18. Well, it's a good thing that hasn't been a thing since before the Gull existed, right? WoW had two classes that were faction-specific at launch. With the first expansion, they allowed the new races to play those classes on the opposite side of their traditional faction, and have added more since, including allowing some original races to use them as well. False. They put down their own as they were limiting themselves, not me. All I did was point out that they could apply the same imagination that they used on their Hero Side to their Villain or Praetorian side. Not exactly. A lot of restrictions like faction-specific classes/ATs were done for lore reasons at time of launch, not as the cold-hearted, money-grubbing aspect you automatically apply. In fact, spreading them out was far more money-grubbing than restricting them. In WoW, the Horde population sky rocketed with the introduction of the Blood Elves, and a significant portion of them were the otherwise-faction restricted Paladins.
  19. It helps being able to talk to one of the opposite contacts, if you know where to find them, if I remember NCServer time.
  20. My main is using the same name as my main from NCServer days, but I've rebuilt him to a new set. Why? I like the new set. How do I explain it? Well: This one's the nephew of the old one. Several years ago, all the heroes and villains disappeared as if with the snap of a finger. All of a sudden, heroes and villains are appearing again, some old, some new, and he's discovered he has similar powers to his uncle, so he took up his mantle. And yes, that is an Endgame rip off. I don't care, it fits too well, and the MCU has done well with MOST of its content.
  21. Well, aside from some content which is specifically set aside for the character (like some of WoW's Legion Order Hall content, or SW:tOR's class content), I don't know of any case where you were limited to only your class to do content. Factions are a different story, but it usually requires the game to actually have distinct factions in the first place. Most MMORPGs don't even have distinct factions, it's just players and their NPC support vs everything else. In WoW, you can only play with the other faction in very rare circumstances. You may be doing the same content as a person from the other faction in places like Southern Stranglethorn or Mount Hyjal, but you can't join up with them to complete it or do any of the dungeons. Vanilla WoW had about a third of the zones being shared content, especially in the higher levels where one prepares to Raid (the Raids need to be accessible to everyone, right?), with a couple zones which provided different content from other sides (e.g. Hilsbrad Foothills with Southshore and Tarren Mill) while the first half of the game is under faction only content. BfA's content definitely keeps it different between the factions (outside dungeons and raids), with each faction doing only its own thing in each zone till 8.2's content. The interesting difference is in the Battle of Dazar'alor, which has you playing your faction for the first 2/3rds, then you do a "recap of what happened to the other side", and finish the other third as a race from the other faction fighting who you were originally supporting. Conceptually it is refreshing. It would be like doing a Task Force, but after you take out Recluse, you become a Villainous alt for the last third of the Task Force to take down Statesman, sort of (Rogue kind of killed making it truly interesting). In SW:tOR, not in the original content (my altoholism insists I complete all the original classes before moving any past Corellia). From what I understand, you can join another class in their story areas, but aside from combat, you're just an observer, and stuck with the options they choose. Yes, it is optional to do it without engaging in "overworld" missions, but that's about a third of the content on the planet that is dedicated, and you usually have to complete it to move on (I think, I've never actually tried NOT doing it), and the rest can be repetitive or obnoxious at times (think of the same newspaper missions all the time). I'm not sure of the rest of it, but a lot seems to be different perspectives of the same content in the rest of its expansions. Wow, you believe you are THAT limited by the Rogue Isles arcs? My lead villain on NCServers was a Dark/Fire Brute that was a frankenstein created through the sciences of Vahzilock and the 5th Column, and then put down by a hero when the lab was raided and stuck in the Zig. There he learned to be at least a little smart and how to get things to work for him, and then Arachnos busted him out to be in the Isles. My villain here is an resident of the outer core of the planet who rode a volcano's ejection and rode it to the surface. He's an Earth/Fire Dominator runt looking to take control of the surface enough to lead an army to take control of his old lands, if he doesn't find the surface interesting enough. Oddly enough, original concept was from a NCServer Stone/Fire Tanker I made early on. I just made a Demons/Time Mastermind for Praetoria who's battle cry is, "Multiverse theory is a b****!". Guess what? He's from ANOTHER world who tried to travel through time and ended up in Praetoria, just like Dragonball Z Trunks ended up in a different universe when he traveled back in time. The reference is to the Abridged series on YouTube during the Android/Cell Sagas. Just as the Hero side, you're only constrained by your imagination and how they get inserted in to Paragon City, the Rogue Isles, or Praetoria.
  22. Most MMOs that I've tried have different starting areas for different classes. Those zones take up very little of your playing time and mostly act as tutorials before you are thrust into the mix with every other class. Then, later in the game, there are places or stories only certain classes can enter. Big difference between that and being forced into a certain area for your first, what, 20 levels, 30? I forget where tip missions start. You're comparing apples and oranges there. Hardly. There are only a few zones on Azeroth where a Horde player and an Alliance player will have access to the exact same storylines, even if they are both in there. Outland, Wrath, and Pandaria have content that is the same in the later parts, but are split perspectives in half of them. Draenor has two zones where the content can only be touched at all by one faction aside from the "World Missions". Legion has the Order Halls which are unique to each class, if not each faction, and one zone where they take different routes to similar reach similar points. BfA now has completely separate content (even if the zones are shared, you do vastly different things there) for both factions. I think Cataclysm is the only one where, aside from the Worgen/Goblin starter content, the factions do the same things across the board with only an occasional nod to Faction politics (aside from Thrall's breakdown). Everquest has towns where your alignment is absolutely important, and you have to work to become friendly with them, and its even worse for the Iksar. SWtOR literally can have you go through the original content and never share content that another class can have aside from the tutorial zones (so long as you are paying, that's roughly 12-60). That's the exact opposite of what you are saying. Heck, some classes you may want to run through several times because choices alter the storyline a little bit, ala Mass Effect. That doesn't include the expansions which have a pay wall, either. Now, of course, most MMORPGs don't have that, but there has been a huge glut of crap MMORPGs which are the oriental grind-fests which really don't DO anything to differentiate between one faction and another other than say, "others bad" if they bother having any different factions at all. Guild Wars 2 is easy to get most of their content the same, but they do have storylines based on certain aspects of creation which each race has at least 3 different variants of. If I remember right, Archeage is the same, too. The Final Fantasy's, though, are set up so that you can do everything on one character. So it is natural for you to be able to do everything in one go. Tera's storyline is extremely linear and most oriental MMORPGs can be following its pattern. Those are just the big ones I can think of off hand. And I LIKE having all that separate content, because it actually rewards me to be an altoholic. SWtOR feeds that even more because completing a class's original storyline allows you to cast that class's self-buff even on the other classes. In addition, maxing out the companions' affections helped buff up the companions of your other characters.
  23. You mean like every expansion for every MMORPG that has lived long enough to have an expansions? WoW has different content depending on which faction you are in and which class you are playing (even back at launch, but better during the Legion cycle). SWtOR actually provides different content based on your character's class in an individual story you can shape, along with the general stories going on each planet. Everquest is up to how many expansions now, and some of that content you had to have a different character to see. Sorry, but that's been around longer than CoH, and deserves to be around a lot longer. Not every MMORPG can be Final Fantasy XI.
  24. All of this. Plus, of course, it's thematic as all get out, in the way that, say, dark has to work at. If you can make robots, you can make gadgets. Dark requires a little more of a logical leap. They're magic robots like Warmachine.
  25. I think I had ONE character get to 40-41. One. Played on launch day. Played a lot of time off and on throughout the years to close. I found out early on how many characters you can have in WoW across the entire account, several times. If I had a graveyard of all the characters I have created and destroyed across all of the MMORPGS I spent more than a trial on, I would have had to start using poverty pits before Going Rogue to save space. That doesn't even include what I've done since then. I have to try every archetype/class/job/whatever. I may not try every powerset/build/spec/whatever. I have to try and explore every storyline. Good thing Praetoria encourages alts... The lightest MMORPG that I've had on this is The Secret World. Once it went live, I managed to keep myself to 3 characters. How? I was in Beta and abused the crap out of learning the powersets on the early levels before the game went live. The absolute worst has been City of Heroes. DCUO and Champs MIGHT have done it if their mechanics were able to hook me to carry me through their stories. Between different costume concepts as well as powerset combos or even powerset combos between ATs (e.g. Brute/Tanker variants), there is just SOOOO much to explore and to engage. So far, I've rebuilt my main on this server set 3 times after rebuilding him the first time, and so far I think I'm done with him. I've rebuilt a Dominator in to a Defender, and a Tanker in to a Dominator, and an old Tanker/Brute that has been rebuilt so many times that Brainiac is jealous. And that doesn't even include new concepts that have come up since the game started, and another one that is bugging me to get started the last couple of days. I'm Charistoph, and I'm an altoholic.
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