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Bossk_Hogg

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Everything posted by Bossk_Hogg

  1. They ARE tankier, they have better aggro generation and higher damage numbers. You aren't going to get a brute tanking nerf, so you may as well deal with the fact. Tanking is one of those things where once you are "good enough" there really isn't anywhere else to go. The mobs are uselessly flailing at an unbeatable blob either way. So either brutes aren't good enough to tank, despite being a tank archtype, or we give tankers more in other areas, because "tanking" isn't an exclusive niche that can be protected anymore than support can. Even before brutes came out scrappers were tanking on teams. The truth is there are too damn many AT's that are "dudes with armor toggles and melee attacks". Brutes, scrappers, stalkers and tankers all occupy too much of the same niche, and it's frankly too late to start bolting on support to the tank AT. The sentinel further muddies the water. The Guardian (assault powersets with an armor/support secondary) probably has enough to hang a hat on. But the ship has sailed for tankers and brutes to not just be more or less the same, unless you want to start cottaging the AT... Because that's how COH works my dude. There's no real difference between defenders and corrupters either. You'll find a few corner cases where one is obviously superior (sonic blast on defenders), but otherwise they're more or less interchangeable at 50. The numbers aren't the same. You keep ignoring that. If we dropped brute resistance by 1% would that satisfy you? You can then crow that brutes take twice as much damage or whatever. It won't matter either way, so why nerfherd?
  2. The end goal is for tanks to deal slightly less damage than brutes and be somewhat better at tanking. This is pretty much the same thing as defenders/corrupters being two sides of the same coin. I don't see what the issue is. Tanks don't get brute numbers on damage. If so, they can tweak it downwards. What's the concern? That fire/spine tanks will somewhat outperform their brute equivalents on farms?
  3. I think it may be time to allow some higher difficulty settings. I would like to see spawn bosses be upgraded to elite bosses, and all named mission bosses to at least EB's (with option to go to AV). Also consider upping the levels from +4 to +6 and roll back the purple patch slightly in regards to how debuffs are resisted, as buffs contribute more outside of -resistance and -regen.
  4. Yep, they're defenders/corrupters at this point. More or less the same with a small variance in numbers. Hopefully Guardians can get implemented at some point here as wel , with Assault and Armor/Support powers. Bruising would work well with that setup.
  5. The set has the exact same powers. By your logic, nothing should ever change because of your misunderstanding of the cottage "guideline". Moreover, no one is FORCED to take it on an existing character. The swap would only apply to new ones.
  6. That ISNT what the cottage rule is. The rule (which was ignored sometimes) was to prevent SETS, not powers, from no longer looking like themselves.
  7. Pineapple, bacon (non-Canadian), jalepenos and a drizzle of buffalo sauce. Grill the pineapple for extra awesomeness. Hits all the spicy, sweet, and savory notes, and less grease than pepperoni.
  8. Yeah, we really need to watch it playing with other people's IP you guys... /s Honestly, Brigg's comic con map has a ton more creativity in repurposing assets to recreate costumes than I see in some of the random red and black "Dethblade-x" characters I run into.
  9. 1) Keep the game casual and alt-friendly. The easy availability of IO's and incarnate materials compared to live is awesome. As someone with a full time job, family, and home to deal with, I have little interest in "working" for fun these days. Let other games be for the tryhards who want to grind to prove their video game superiority. I feel making endless characters is coded in COH's DNA, and without monthly subscriptions there's no reason to make it overly onerous to level/gear. 2) I *really* want to keep my characters. I'm not super keen to restart a THIRD time on a 15 year old game.
  10. I'm baffled by that myself. Fast recharge, HUGE to-hit debuff, good damage, and you can easily get an AE immob from the epic pool.
  11. Yeah, but it IS a good indication of what should be under the rework microscope. Intangibles are almost universally viewed as worthless, as are single target taunts. Both should be reworked into something else entirely. The cottage rule was a guideline to prevent a power SET (not power!) from being changed too much. It was in fact ignored several times, most notably when Fear powers were completely changed.
  12. Really awesome stuff. Some of it isn't finished, and I think the 5th column pieces should be kept NPC only, but a lot appears ready for port for player use. Plus rularu chest eyeballs and big bag of dynamite!
  13. That's frankly a terrible reason. It implies that whatever violence/sexual behavior that is unacceptable towards women/female pets is somehow acceptable towards men or the existing male pets. This isnt COXG, we actually do have mods to sort that stuff out. It's like not wanting global chat channels for fear someone would say something crappy...
  14. Just like phase shifting every mob, amirite? You'd defend that too, right?
  15. Hey, that's great! That's YOU. That still doesn't address why it is the responsibility of the others on the team to mitigate the poor behavior/powerset of the one. So you still havent addressed the question. Know what I have never seen? Anyone asking for knockback in LFG.
  16. Those players chose energy blast, and chose not to slot the tools necessary to make it team friendly. How is that different than the guy who just wants to use his sweet phase shift powers every spawn on a kill all?
  17. You still havent addressed my point. That on e person's bad powers are making the fight worse for everyone else, and THAT is why one person should adapt instead of the other seven. You can't, because all the KB apologists are pretty much inherently selfish. You KNOW it's crappy and disruptive, you just want to make it everyone else's problem.
  18. No one wants waste time to let you use your bad powers better. We don't care about hitting mobs one at a time to let someone use their sleeps either.
  19. Because one person is griefing the rest of the team. Jesus, what is hard to understand? Same reason we shame others into bathing and not coming into the office smeared with feces - because the smell impacts those around them. What about people who like to pull multiple spawns on their team. Or those who love to phase shift mobs at every opportunity. Should the others just adapt to that too? Or maybe, just maybe, one person's irritating fun doesnt outweigh the other seven.
  20. People typically hate burned popcorn too. Fortunately, no one cares what you do solo.
  21. Because that one person is crapping on the rest of the team. If you were trapped in a room with seven other people and one of them decided it would be a good time to microwave some week old fish, I think we all know who the a-hole is. Knockback is microwaved leftover fish. There's a small chance it's fine. There's a huge chance it isn't. Knockback is USUALLY disruptive. It slows down combat by reducing the effectiveness of AE's and debuffs. It knocks things out of the tank's auras, potentially getting squishies aggro.. It blows stuff over rails, maybe adding another group if they carried a debuff toggle. All this for something of negligible benefit even when it works correctly. It's why we should just get a null the gull setting or a toggle for EB and peacebringers (who are supposedly a team friendly AT).
  22. I groan whenever a defender w energy blast joins the team that doesnt have the KB to KD enhancers in their AE's. The last thing I want is barely damaged enemies scattered to the winds. Dark, Sonic, Water, etc can all use the ff proc essentially as well and have more utility in their secondary effect than random KB. Energy also doesnt really have any more proc slotting opportunities than most other sets either, as you can sub explosive strike for cloud senses, impeded senses, etc.
  23. Screw that. They're NPC's. We don't need to protect their feelings.
  24. I'd go tac arrow if you can deal w the redraw. No blaps, all ranged, plus some hold protection. Atomic is amazing, but really rewards close play.
  25. It's actually disruptive to everyone. You line up a rain of arrows and some dumbass peacebringer runs in to do weak damage and scatter everything. You have mobs nicely clumped in your debuff toggles and oopsie, some defender with energy blast decides what they really need is to be thrown in all directions. Because what I really want is a 2/3 health spawn that is no longer debuffed and has to be gathered again or killed single target.
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