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Bananiac

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Everything posted by Bananiac

  1. I may be running 15min late today, as we are still hanging out at a local beergarden right now,. Summer has finally arrived today and we absolutely have to take advantage of it! Don't know if you wanna wait for me, but I don't mind If you just go for it. Edit: nope. Not gonna make it today. Got another round of beers heading our way and I am afraid this right now has much more appeal than getting in front of my PC anytime soon 😎 Sorry Guy! Enjoy your hunt!
  2. Hello Folks, my next build project is a Dark/Rad Controller that I recreated from live, but never built with anything other than SOs back then. So I have tried to put something together, which I would like to get some feedback on. I am not very savvy in doing this, so please help me learn 😉 I have all the ressources I need to push it to the max. What have I tried to accomplish here: Naturally, Perma Hasten to Perma AM Get either defenses or resistances to hold up to incarnate action. Defense seemed to come easier here, so I went with that. Not sure if I overdid things a bit, tho... Things I like to keep for thematic reasons: Choking Cloud and the pet from Mace I wonder if this will be endurance challenged. MIDS tells me I am at 3,49 rec vs. 2,55 usage Not much in the damage department. Basically I will be hitting with my procced out ST Hold, and the rest will just be controls and debuffs, I guess. Which I am fine with. This will not be used for soloing much. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lilac: Level 50 Mutation Controller Primary Power Set: Darkness Control Secondary Power Set: Radiation Emission Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dark Grasp -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(3), GldNet-Dam%(3), Apc-Dam%(7), GldJvl-Dam%(9), UnbCns-Dam%(9) Level 1: Radiant Aura -- Prv-Heal/Rchg/EndRdx(A), Prv-Absorb%(40), Prv-Heal/Rchg(40), Prv-Heal(40), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50) Level 2: Radiation Infection -- AchHee-ResDeb%(A), TchofLadG-%Dam(5) Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(13) Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Acc/Rchg(7), CrcPrs-Conf/Rchg(11), CrcPrs-Conf(11), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Conf/Rchg(39) Level 8: Fearsome Stare -- SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprOvrPrs-Rchg/Energy Font(43), SprOvrPrs-EndRdx/Rchg(43) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), ShlWal-ResDam/Re TP(17) Level 12: Super Jump -- BlsoftheZ-ResKB(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19), Rct-Def/EndRdx(21), Rct-Def(21) Level 18: Haunt -- GlmoftheA-Dam%(A), GlmoftheA-EndRdx/Fear(19), GlmoftheA-Acc/Fear/Rchg(23), GlmoftheA-Acc/EndRdx(25), GlmoftheA-Acc/Rchg(46) Level 20: Lingering Radiation -- IceMisTrmt-+ColdDmg(A), ImpSwf-Dam%(23), IceMisTrmt-Acc/Dam/End/Rech(25), IceMisTrmt-Acc/Dam/End(27), IceMisTrmt-End/Slow(37), IceMisTrmt-Dam/Slow(37) Level 22: Kick -- TchofDth-Dam%(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45) Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprWiloft-Rchg/Dmg%(48) Level 28: Choking Cloud -- UnbCns-EndRdx/Hold(A), UnbCns-Acc/Rchg(31), UnbCns-Acc/Hold/Rchg(31), UnbCns-Hold(33), UnbCns-Hold/Rchg(33), Lck-%Hold(33) Level 30: Living Shadows -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob/Rchg(34), GrvAnc-Hold%(34), GrvAnc-Acc/Rchg(34), GrvAnc-Immob(42) Level 32: Umbra Beast -- CaltoArm-+Def(Pets)(A), CaltoArm-Acc/Dmg(36), CaltoArm-Dmg/EndRdx(36), CaltoArm-EndRdx/Dmg/Rchg(36) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39) Level 38: EM Pulse -- PrfShf-End%(A), PwrTrns-+Heal(39) Level 41: Focused Accuracy -- EndRdx-I(A) Level 44: Summon Tarantula -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Rchg(45), SlbAll-Acc/Dmg/Rchg(48) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(42) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 12: Double Jump ------------ Feedback appreciated! 🙏
  3. Every time I come here I find new amazement! Thanks a lot for sharing these. I have a question to ask: would it be too much to ask for Archetypes and main Powersets for each of the finalists that are posted here? Great appreciation!
  4. I think there is a new regular thing called Mastermind Mondays at 20:00 CET. At least it has been going for a couple weeks now. And - as the name implies - caters to the need of those who only feel safe in groups of more than 60 entities 😉 The Twang All-Archer Teams are not a Thing anymore, I am afraid, since Crimson disappeared. But I am seriously considering to revive it myself, as I always had such a great time with all them arrows. Just right now too busy still with the plane crash I call my Job. But the time may come...
  5. @TrixieKixx I may go a little bit more liberal on the cartoon theme with a character from a very early anime that was very popular here in germany when I was young. Like, really young 🙂 ! The show was called "Captain Future" and my character is made to his likeness: Captain Futurist, a DP / SR Sentinel. He's level 32 now, so I need to dust him up and play him to the remaining 3 levels for Numina. He had been scheduled to run with the Nerds theme, which I missed. So here is another chance. That being said, my participation isn't like 100% sure yet. I keep you posted. EDIT: For reference, this is what I am talking about: And as a bonus: The TV Soundtrack to this show has a near legendary status amongst german nerd culture: It is also a fine example of early 80ies Synth-Disco-Jazz! Try it! 🙂
  6. So, after running it for a while now, I guess my take on this build is: a) Probably lacking a little on the damage side... b) ...but boy! He's quite untouchable and almost plays like a Tank! I just roll with it! I also like the versatility of Staff and Bio stances. Edit: And just as an afterthought: One of the best ideas was to proc the living hell out of DNA Siphon! That just adds nicely to the overall AoE goodness that comes with staff fighting.
  7. Hey Tyger, you seem to be back with a vengeance! 🙂🏆 I have to say, I totally love the Robin Hood idea above all others! Trixie, we HAVE to do this! ... and the Fruity one, naturally! 😎🍌
  8. Hey @TrixieKixx, I think I will be there with Verdant Valkyrie, WP / TW Tank.
  9. @TrixieKixx planning to bring Reverend Mother, when I can get her to 20 until saturday. Not sure if she will get to any kind of specialisation at that point, have never played a widow beyond lvl6 or so…
  10. Can recommend musical cruises with subsequent Theme Team Meet-Ups! 👍
  11. That was an amazing run! Doing all the Mercy Missions with a full Team definitely felt totally different, wading through hordes of Snakes and the likes... Looking forward to Port Oakes!
  12. Great set of pics, @Midnyte! Thanks a lot! I am always looking forward to see them when I missed a run. Seems like everybody had a lot of fun with this theme 😄
  13. Will not be there with you this weekend. Good hunting!
  14. So if everybody does, I do it, too! Here is Hippienaniac:
  15. So, given all the discussion beforehand about this weeks theme team, I think this worked out absolutely great! Fantastic turn-out, with even a new player filling the last spot so we could field a full team! Welcome @ZekeStenzland and hope to see you around again in the future! And boy, did we blow out that Titan IN NO TIME! Of all the times I have been going for this, it never went down THAT fast! 🙂 I know how confusing this trial can be when you do it the 1st time. I still struggle finding my way through there, so it is good to have people knowing what to do and where to go. So thanks for that, made this whole thing a lot more enjoyable. Re: Theme! Another great showing of faboulousness, people! I was a wee bit sceptical about how to do a decent Punk look when I first read it. But after deciding for a character to use, and digging into the CC, it turns out this was no problem at all! And you can see how well this worked just looking at the pics! Just great! I don't know about the rest of you, but I absolutely had a blast again running with you guys and thoroughly enjoyed myself! Also, blasting away at hapless mobs added a good part to the fun! So thank you all for making it happen. Great Theme - Great Team! And I am glad we did go for this Trial after all! Looking at next week, I am probably not gonna make it on saturday, got invited to another friends birthday bash and likely not be at home then. I will prepare a Hippie Toon nonetheless, just because I wanna see what can be done about it! 😎
  16. Let's see who shows up in Eden, then we can take stock. If we feel like we are not heavyweight enough for the Trial, then we can always hop on a Citadel as the WTF and see if anybody wants to join that. No need to move servers, if anybody feels uncomfortable with it. This is an Indom event for me as well, although most of my mains are all on Reunion. That said, Forlorne is lvl50 Incarnate and built to last. And being a fire³ Blaster, will dish out decently.
  17. @TrixieKixx I am gonna show up with Forlorne, Fire/Fire Blasteress and ready to pogo! Edit: Just saw your last post. If we can only field 4 or 5 toons, then doing a trial like this one is probably not very promising... we can try to recruit, but I also have no problem moving to another server with more pop to fill up. Surely won't have problems to find people on Excel or Everlast. Even Reunion would likely be ok at that time of day.
  18. So, after a long and exhausting trip back home I am back at home with my loved ones and mentally preparing to head back into the haziness of every day life. After what I now definitely have to call the trip of my lifetime (and that does mean something, because I had a few that were quite special already!)... Thanks @Midnyte and @TraumaTrain for making this happen. It felt awesome, after I already spent the time on the ship with pretty much my oldest friend from childhood - and a guy we basically met on our way to the ship just a week ago, but who already feels like a dear old friend to us now! I am quite at a loss of words (and you all know how I am with words!) when I try to put it all together and how I would explain this to somebody who hadn't been there... I would gladly pull all levers to make Theme Team Meet Up possible with more of you guys in one location. California would not be a bad choice at all, as my friend Marc (the beardy guy in the pic up there) lives in the Bay Area. Take care, friends! And meet you in our City or the Isles soon.
  19. Marian McGregor... That's the Sewer Trial, right? Dang, missing it. I love that one. And also would have had a few faboulous ideas for the Neon Theme, naturally. Have fun with the Hydra, this one you can't just brute force it, which makes it exciting. Looking forward to the Pics. The Crystals Team looked great again!
  20. I am at the Airport now, heading for the Staates. Will not be able to Game for the next 2 weekends, but there may be other Themen-Team related activities, if things work out 😎 Have fun! And Good Hunting!
  21. You wouldn't happen to like to share this Archery/Plant build here? It seems to be a rather odd combination, but I like it on my toon quite a lot for thematic reasons...
  22. Hey @TygerDarkstorm, how's it going? 👋 @TrixieKixx don't count on me saturday, as we may be up for some family entertainment again this weekend. Just in case that I get a break in the evening, I will have my guy Shamal Djinn ready, a Water (Sand) / Storm Corruptor.
  23. Picking up at this topic (in the hope of reactivating it a little bit), I have given it my own shot for a character which I am very fond of and feel like he deserves a good multi-million-$ treeatment. So here is my take on Staff/Bio Scrapper, building on what I found above and tweaking it. I had to make it work with Leviathan Epic for obvious reasons: Please check out the build. Appreciate if anybody has thoughts and advice on how to improve it. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lord of Waterdeep: Level 50 Magic Scrapper Primary Power Set: Staff Fighting Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Fighting Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Precise Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48) Level 2: Guarded Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(11) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(46) Level 6: Eye of the Storm -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(9), FrcFdb-Rechg%(11) Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31) Level 10: Adaptation Level 12: Staff Mastery Level 14: Kick -- Mk'Bit-Dam%(A) Level 16: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(17), DctWnd-Heal/Rchg(17), NmnCnv-Heal/Rchg(37) Level 18: Serpent's Reach -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Dam%(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), FrcFdb-Rechg%(43) Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-Max HP%(50) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(43) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg(43) Level 26: Innocuous Strikes -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Rchg/+50% Crit(27), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40) Level 28: DNA Siphon -- PrfShf-EndMod/Acc/Rchg(A), TchoftheN-%Dam(29), Erd-%Dam(29), Obl-%Dam(31), Arm-Dam%(34), ThfofEss-+End%(37) Level 30: Inexhaustible -- PrfShf-End%(A) Level 32: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), FrcFdb-Rechg%(34) Level 35: Spirit Shark -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(36), Dcm-Build%(36), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(45) Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 41: Spirit Shark Jaws -- NrnSht-Dam%(A), UnbCns-Dam%(42), GldNet-Dam%(42), GhsWdwEmb-Dam%(42) Level 44: Fly -- WntGif-ResSlow(A) Level 47: Genetic Contamination -- FuroftheG-ResDeb%(A) Level 49: Summon Guardian -- EdcoftheM-Acc/Dmg(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 12: Form of the Body Level 12: Form of the Mind Level 12: Form of the Soul Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 44: Afterburner ------------
  24. As far as my schedule currently looks, I will be there tomorrow with Glissade, Ice/Kin Controller. No guarantee though, we may run some family business spontaneously.
  25. Well, my homeserver is actually Reunion, but I move my toons freely between servers if I think that helps with progression. I usually schedule my game time to take part in regluar events run by people on each server. It doesn't feel too difficult. But I agree, if you want to stick on Indom, you may have a harder time to find groups than elsewhere.
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