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Seancer

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  1. Yup - understood. Posting for now so I can go back and try to source specifically instead of generally/roughly from memory.
  2. Energy Domination -could pull heal/cast/apply anims from any of the ranged support sets, with graphics from emp/energy melee/energy aura recycled in -premise is that energy melee's disorient/damage and energy aura's power/anims are retooled for support Strengthen (provides a single ally with an energetic boost to their next few attacks, boosting damage and chance to disorient) Kinetic Shield (ranged, recycled from energy aura) Power Echo (provides an ally with a potential energy reservoir, dupplicating their next attack on the same target with lesser damage but a chance to disorient/knock down) Power Shield (ranged, recycled from energy aura) Entropic Field (converted from energy aura, Location AoE mez protection) Energize (converted from energy aura, applies absorption to nearby allies) Power Differential (converted from energy drain, single target ally buff, numbers based on highest ranking foe with some mods for aggro cap quant) Energy Conduit (while active, you channel an escalating amount of energy to an ally, boosting their defense, mez res and recovery. If your endurance is sapped the channel will rupture, dropping your recovery and causing you damage) Energy Armor (you focus a powerful energy surge on an ally, greatly boosting their defenses, resistances and recharge rate. All attacks have a greater chance to disorient for the duration).
  3. Speed Melee -precendent exists in animations already (teleport aoes, incarnate vorpal, flurry and teleports) -most attacks could be any number of melee anims form any set with fade/phase/'woosh' graphics recycled on top. Conceptually there might be an issue with 'speed is also defense' but usually only against civies with guns or outdated tech. Speedsters can still bet tripped, tricked, tracked and affected by the world around them (ie the floor is laval, enough floor = dead speedster). A speedster melee set works with a 'return to start' set up: Rapid Focus (rushes a single opponent with several hits doing damage over time and lightly disorienting them) Rapid Attack (rushes a small group of foes with a few hits, disorienting weaker foes) Speed Barrage (rushes a single foe with three punches, landing a crit on this power causes KU on the third punch) Power Rush (with concentration you greatly boost your accuracy and somewhat boost your damage for a short time) Confront (taunt) Shockwave (rush a single foe faster than the speed of sound, blasting them and nearby foes with the shockwave) Speed Hammer (after gathering momentum you target one foe with all your speed throwing incredible force into an uppercut punch. The force of stopping to throw the punch can travel through very close foes) Multiply (moving almost as fast as the speed of light, you appear to attack a group of foes all at once, knocking down and disorienting weaker foes and greatly reducing the accuracy of foes) Inertia (you disappear from sight as you circle the globe to gather speed, directly explosively lethal force at foe and any close by)
  4. Gravity Shield -any number of self-activation animations with altered gravity/kin graphics with range adjusted. Curvature (create a localized gravitational distruption around yourself, increasing positional defense, smash/lethal res) Gravity Well (create an unstable gravity well around yourself, knocking down close foes and greatly increasing defenses for a short time) Compressive Field (while active, increases gravity in a wide area around you, greatly slowing foes and mildly slowing ally movement speed) Recuperation (enclose yourself in a limited sphere of anti-gravity, temporarily boosting your regen and +heals-received) Field Inversion (creates a force pulse that repels close foes and increases density, upping damage & mez resistance) Phase Aura (surround yourself in an unstable gravitic matrix, creating temporary portals around you, increasing your defenses) Gravity Distortion (taken from Gravity control set, range reduced to melee with some splash immob added) Living Singularity (precise control of gravitational forces transforms you into a living singularity, immune to most attacks/effects. Singularity coherence eventually degrades, leaving you drained and exhausted) - character is faded and superimposed with a larger singularity animation. (working on a gravity melee companion)
  5. Hi all! Would it be possible to add char sorting options from the char select screen? I'm managing close to 200 alts over 3 shards and would like a way to sort by last played/current level/AT/etc. Thanks to the dev team for keeping us in game! Allu
  6. 8 stormies are unbelieveable.
  7. Green Machine (emp defender ultra teams) Pinball Wizards (all Kins) and more are still around and runnin..
  8. The Repeat Offenders are a team/theme based group thats been around since live and have run all kinds of projects such as you describe above. Some of the old crew are back in play and people come and go according to life and schedule but everyone is always up for something interesting and fun...
  9. fantastic work!
  10. see the banner at the top of the forum - the game is inactive while under maintenance.
  11. ...hm. For scrappers/stalkers I'd like to see a temporary recovery/movement speed spike based on rank with target, and a temporary regen/rech spike for tankers/brutes. If its treated like a proc on a timer then it makes using the power worth it, even if sparingly to balance out target cycling.
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