Energy Domination
-could pull heal/cast/apply anims from any of the ranged support sets, with graphics from emp/energy melee/energy aura recycled in
-premise is that energy melee's disorient/damage and energy aura's power/anims are retooled for support
Strengthen (provides a single ally with an energetic boost to their next few attacks, boosting damage and chance to disorient)
Kinetic Shield (ranged, recycled from energy aura)
Power Echo (provides an ally with a potential energy reservoir, dupplicating their next attack on the same target with lesser damage but a chance to disorient/knock down)
Power Shield (ranged, recycled from energy aura)
Entropic Field (converted from energy aura, Location AoE mez protection)
Energize (converted from energy aura, applies absorption to nearby allies)
Power Differential (converted from energy drain, single target ally buff, numbers based on highest ranking foe with some mods for aggro cap quant)
Energy Conduit (while active, you channel an escalating amount of energy to an ally, boosting their defense, mez res and recovery. If your endurance is sapped the channel will rupture, dropping your recovery and causing you damage)
Energy Armor (you focus a powerful energy surge on an ally, greatly boosting their defenses, resistances and recharge rate. All attacks have a greater chance to disorient for the duration).