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  1. I would like to see a cool down for the Base TP power from the P2W agent similar to the Reveal power.  Base TP is a prestige power, too.  I would like to see a more "legit" form of base travel that would allow a person to set one base at a time for their power.  Or maybe purchase each time for each base.  But with a much quicker cool down.

     

    Of course if they give that to us, people (myself included) will start begging for MT, ATT and TT to get the same cool downs.  But honestly, I'm not sure we should rush into *that* particular can of worms just yet!

    • Like 1
  2. Well...  This is my first MMO so I don't have "years" on it.  But I've been playing several months, so here goes:

     

    When I first started playing, I was made (vaguely) aware of Dual and Team insp drops and that they were disabled by default.  Since I didn't really know what an "insp" was at the time (but I knew what a "drop" was since I've played video games since Pong) I didn't pay much attention.

     

    Recently I decided that I was tired of my insp trays being clogged by small drops so I decided to turn them off.  Imagine my surprise while doing this when I noticed that Dual and Team insp drops can be turned on for a mere 200K!?!?!?

     

    All of this occurs at the P2W agent, btw.

    • Like 1
  3. So after carefully reading a couple of replies, I've concluded that it's really not necessary to change the hostage rescues except to:

     

    1) add features that prevent or discourage the "click-and-go" habit most players have when there is an unusual hostage situations (ie: hostages are defeatable, etc)

     

    2) increase variety for how hostages are handled.  Maybe even make it configurable when you talk to the contact.  Hostages could be set to fade-on-contact, teleportable, and/or defeatable.

     

    3) Make no changes to the hostage's perception because they're "normals" anyway.

  4. Now that Cosmic platform is so ubiquitous, the Ouro badge is nearly useless.  I used to recruit lowbies hanging out at Ms. Liberty and help them get their Ouro badge at level 1 just to blow their minds.  But no one is interested anymore...  😞

     

    People don't understand that the Ouro badge is better for tp'ing to Atlas Park (for instance) and the Cosmic platform is better for tp'ing to Peregrine Island (for instance.)  It takes both of them to efficiently fast travel!

  5. On 10/8/2019 at 9:19 AM, Redlynne said:

    To be honest, with Minimal FX Mystic Flight in the game

    Ok.  I'm seriously with you on this "minimal" thing.  Like, seriously.  If I get a power that I use on other people (I'm talking to YOU Ice Armor!) then I always choose "minimal effects."  Period.  I don't want to diminish the true glory of their incredibly beautiful toon with my clumsy effects!  Right?

     

    But I reserve the right to "effects" my own toon!  If I have Mystic Flight, then I'm likely to flaunt it!  Lol!  "Yeah, tp baby!  Whuchoo got?"

     

    Hmmm...  Too bad Mystic Flight requires wasting a power to purchase.  It would fit perfectly with one of my toons!  Let's have all travel powers available through the P2W agent!

  6. Wow!  My topic was quoted!  Lol!

     

    I've used Ice on multiple builds now, and I don't like it.  I like damage!  I saw a Fire/ sentinel that was awesome!

     

    /Regen can make your Sentinel nigh-unstoppable!  Lol!

    • Haha 1
  7. Psychic Blast has TK Blast with KB.  Mental Manipulation has TK Thrust.  I had previously counted Psionic Tornado.  Also Bonfire from Fire Mastery.

     

    I understand what "knockUP" is, but how is it useful?  I've seen it with Levitate, and people get mad when I use it because it moves the enemy.

  8. Yay!  Two options!

     

    1) The 2 End Mod and 2 Heal in RotP puts End, Heal and Absorb right at the Enh Diversification limit!  Wow!  Surgical!

     

    2) The Peroxisome Hami-O saves slots!

     

    Too bad I can't put 5 slots in it!  Lol!  Why is the last epic power always limited to 4 slots?

  9. 4 minutes ago, Caulderone said:

    2.  PS in that would only have a chance to proc when you click it.  Not recommended.  Recharge, Damage, Stun are likely best bets.

     

    Just to clarify: are you saying that the PS enh would be better placed elsewhere to maximize the benefit from it?  That's fine but I was talking about placing it elsewhere AND here!  I'm not worried about the cost.  I just want to be as bright-eyed-and-bushy-tailed as possible after using this power so I don't faceplant immediately afterwards.  I'm a risk-taker and I usually rez surrounded by enemies if they're occupied or I think I can survive long enough to get away.

     

    Stun sounds like a good one to add, too.

    • Like 1
  10. Here's my build so far.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Sorcery
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Psionic Dart -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
    Level 1: Subdual -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(7), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Acc/Rchg(9), GrvAnc-Hold%(11)
    Level 2: Telekinetic Blast -- SuddAcc--KB/+KD(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(15)
    Level 4: Telekinetic Thrust -- SuddAcc--KB/+KD(A), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(17), Hct-Dmg/EndRdx(19), Hct-Dam%(19)
    Level 6: Psychic Focus -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 10: Psychic Scream -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(27)
    Level 12: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(31)
    Level 14: Spirit Ward -- Heal-I(A)
    Level 16: Concentration -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31)
    Level 18: Psionic Tornado -- SuddAcc--KB/+KD(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
    Level 20: Drain Psyche -- Prv-Heal(A), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(48)
    Level 22: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36)
    Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(37)
    Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37)
    Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(39), ShlWal-ResDam/Re TP(39)
    Level 30: Mystic Flight -- BlsoftheZ-ResKB(A)
    Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42)
    Level 35: Bonfire -- SuddAcc--KB/+KD(A)
    Level 38: Psychic Shockwave -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), AbsAmz-ToHitDeb%(45)
    Level 41: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(46)
    Level 44: Char -- Lck-%Hold(A)
    Level 47: Fire Shield -- Ags-Psi/Status(A)
    Level 49: Rise of the Phoenix -- HO:Perox(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(50), Pnc-Heal/+End(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(42), PrfShf-End%(50)
    ------------

     

    
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  11. 1) I can put the Reactive Defenses set in Hover.  What if I put the Scaling Resist Damage enh in Hover?  Does that work globally or only when the power is active?  I've heard that some individual enhs have global effects and was wondering how to tell when this occurs?

     

    2) How should I slot Rise of the Phoenix?  I can add ANOTHER Performance Shifter Chance for +End to it!?  Would that do any good?  I just want it to bring me up to FULL POWER, or as close as I can get to it.

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