chi1701
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[v2.0] Leveling Tri-Form Peacebringer
chi1701 replied to Redlynne's topic in Peacebringer & Warshade
Couple of things, how will you adapt if the tank tells you not to knockback enemies when using either Dwarfs Flare and Nova Detonation? Also, you could remove the recharge IO from Inner Light and replace it with Gaussians Synchronized: Chance for Build Up, using this in tactics will not active the build up chance since its a buff not a build up power, so Inner Light is the only location this can be slotted to gain benefit. -
Done Tanker - Shield Defense - Dark Melee.mxd
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Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Level 50 Technology Tanker Primary Power Set: Shield Defense Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Deflection UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx/Rchg(5), LucoftheG-Rchg+(5), GldArm-3defTpProc(42) Level 1: Shadow Punch SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9), SprBlsCol-Acc/Dmg(11) Level 2: Smite Hct-Dmg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(13), Hct-Dam%(50) Level 4: Hasten RechRdx-I(A), RechRdx-I(17) Level 6: Battle Agility Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/EndRdx/Rchg(21), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23) Level 8: Active Defense RechRdx-I(A) Level 10: Against All Odds EndRdx-I(A) Level 12: Phalanx Fighting LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(25) Level 14: Super Jump BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(27) Level 16: Siphon Life Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(31) Level 18: Combat Jumping LucoftheG-Rchg+(A), Ksm-ToHit+(33) Level 20: Touch of Fear GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(33), GlmoftheA-Acc/EndRdx(33), GlmoftheA-Fear/Rng(45), GlmoftheA-Acc/Fear/Rchg(50) Level 22: True Grit NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal(34) Level 24: Boxing Acc-I(A) Level 26: Shield Charge ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(37), Obl-%Dam(37) Level 28: Soul Drain SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(40) Level 30: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(48) Level 32: One with the Shield StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(42) Level 35: Conserve Power RechRdx-I(A) Level 38: Midnight Grasp CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(42), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/Rchg(43), CrsImp-Acc/Dmg/EndRdx(43) Level 41: Physical Perfection PrfShf-End%(A), EffAdp-EndMod(45), EffAdp-EndMod/Rchg(45) Level 44: Grant Cover LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Rchg+(46) Level 47: Super Speed BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48) Level 49: Taunt PrfZng-Acc/Rchg(A), PrfZng-Dam%(50) Level 1: Brawl Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint EndRdx-I(A) Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(34) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Acc(17) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany ------------ Using this build from a Shield Defense/Savage Melee, will provide decent amount of defence, melee 60.6%, ranged 58.1% and AoE 61.3%. Endurance and recharge can come from incarnates.
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Atm, the game is accessible for every class and archytype as well as those with and without ios and incarnate abilties at any level. Increasing the difficulty would mean having every archytype being balanced in terms of buffs, debufffs and damage to ensure that no one class gets left behind. I dont want to see groups hand picking who they will or will not take just because what powers you choose no longer are viable. So, as a peacebringer, will I be set aside because blasters do more damage or dwarf form cant tank as well as either tank or brute. Will brutes be passed over for tanks, will empathy be needed in every group making bubble or sonic defenders etc less desirable. If you want to make it harder, there are so many other options available to you, choose different power pools, dont use incarnates or ios.
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Keldians are a multi role class, jack of all trades master of none. I want my dwarf and nova to have access to abilities that human form has access to but cant always get what you want. If human form gains access to mez protection, what buffs would you give Dwarf form to compensate?
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Keldians have mez protection, its called Dwarf form.
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Im not interesting to making khelds better but have better quality of life improvements. I cant really comment on how effective human form is vs nova and dwarf. What I would like to see is the chance for forms to feel more fluid and have improved quality of life improvements. Popping in and out of form every 30s, 90s and 120s is both annoying and can be risky. However, if each form could carry over a choice of 3 powers which can be used in the forms, this could allow the forms to more than just dps or off tank, could choose 3 based on team or solo.
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True, but with IOs set bonuses and incarnates granting the human form permanent hasten, permanent light form, permanent inner light and permanent essence boost can come close if not out doing the performance of the forms. So if human form at 50 has the potential to out dps nova as well as coming exceptionally close to dwarf form in terms of resistances but keeping the high dps that human form brings, and can come with all the standard team buffs and utilities, what is the benefit of forms then?
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My simple issue is that forms are still very restrictive as to what abilities you have access to whilst in your forms. With incarnates and set bonuses, would giving pbs/ws access to some or every ability whilst in your forms be overpowered and why?
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Going to burst this build, but you cant have Soul Mastery, your limited to Stone Mastery, Fire Master, Ice Mastery, Primal Forces and Psionic Mastery.
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As title states, I am having problems with using glinting eye when in dwarf form. The ability is random as to when it can or cannot be used and when placed in tray, permanently faded out in a way that makes it look like it cannot be used when it can.
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Wouldnt mind seeing a complete change to the defenders inherent, as a FF defender, the endurance reduction is a wasted because if the team is going down, having access to more endurance isnt going to change anything.
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Both force bubble and detention field are useful but very situational. As for detention field, it be modified to work like one of the incarnates, half toggle so you can deactivate early but if left it will run its time and auto deactivate for cd. As for force bubble, if played right, can be very effective in crowd control and to protect ranged players from melee attacks, so I personally would rather this not be changed, an endurance reduction would hurt though. Problem that I find with both sonic and force field is if the team cannot fully rely on this as their only defence as they cannot replace lost HP during combat and you still need another player who as access to team heals. If both sonic and force field could gain access to either heals or regen, to me would help increase their viability but at the same time, this could also cause balance issues if they can replace dedicated healers.
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Can a PB solo an AV or a Rikti pylon?
chi1701 replied to Extor Prime's topic in Peacebringer & Warshade
Since I havent soloed an AV only advice I can provide is that dwarf form with the right invention origins can easily give you decent resists. smashing and legal 85%+, fire and cold 77.6% energy and negative 76.8%, toxic 64.1% and unfortunately psionic at 5%. Health regen at 324%. The only problem that I would say is dwarf can lack dps having only 2 single target and 1 aoe and is susceptible to -res since you wont have debuff resistances. The PB can easily be described as a jack of all trades master of none, and I play mine as a niche fit, I can dps in nova and off tank if needed in dwarf. If anyone can prove this wrong, I am definately interested as well as to any advice any other player can give. -
Cant view build on Mids Hero Designer, keep getting read save data failed error. Any ideas?