chi1701
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Everything posted by chi1701
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My build has perma hasten and lightform regardless on incarnates. My psionic is only 27% but im using musculature paragon core rather than spiritual.
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Archytype enhacements unique bonuses and balancing.
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Point is, the resistance was very useful before the introduction of incarnates and ios, the inherent hasnt changed even if the game has.
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Devs asked a question I answered, just because you dont like the answer doest means its still not valid. End game is still endgame and why should part of the inherent get invalidated as I put more time and effort into the character? 5% resistance and 5% defence instead of pure resistance could be a fix.
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Kheld is good until 50 and have access to ios and incarnates. Its so easy to cap resistances especially with perma hasten and lightform.
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Defenders inherent is up to 30% damage increase depending on team size which is good, but the endurance reduction based on the overall health of team doesnt do much if the defenders primary role is buff/debuff with no healing. EG A force field defender as a pro-active buff set has limited to no benefit to reduced endurance cost of abilities.
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Weekly Discussion 59: Veteran Level Rewards
chi1701 replied to GM Miss's topic in General Discussion
Think making the game harder would only benefit those classes and builds that easy to solo level up. This would to a point force players to instead of having a variety of different power pools, youl be locked into leveling x class with x abilities just to either compete or stay alive. It could also lead to lfg group literally turning into a WoW lookalike, eg looking for melee dps, scrappers and brutes only or blasters for ranged. -
Im looking forward to 2 things, changes to Keldians and see what could be done with Sentinel inherent.
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Would be nice to see what your planning/adjusting.
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Agree with them needing some love, but didnt say it was down to damage buff. Trying to make point that HEATs where balance between offensive and defensive, not as powerful as blaster or as defensive as tanker/brute, more of a jack of all trades. But now tanks can range as good as a pb (excluding novas 40%) and their melee hits harder. Im not sure how to balance the pb as like you said, they can change form on a dime depending on situation.
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Always feel that Keldians are always left out, before the buff, I felt they where placed just ahead of a tanks damage with a reduced damage mitigation. Now that tanks have a 0.95 damage modifier, they have been overtaken. So where does this leave them? bottom of the melee damage list.
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How do you get to find out your dps?
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Essence Transfer chance to heal problem
chi1701 replied to Erydanus's topic in Peacebringer & Warshade
Luckily for me, I tried this enhancement on test servers on my peacebringer, and results for me where it wasnt worth slotting, the proc chance and heal are way to low (heal was something around 50hp) and inconsistent with proc with different attacks. -
For me, i dont have toggles, but it what is annoying is all buffs and debuffs cant be used in forms, even temporary powers cant be used in forms. I have to time it right if im tanking to activate hasten, if im doing damage, its coming out of nova every 30 or so seconds for inner light as well as hasten etc.
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Updates on discord about PB #weekly-discussion thread.
chi1701 replied to mrfreedom's topic in Peacebringer & Warshade
Im using pines hero builder it seems more up to date. -
Updates on discord about PB #weekly-discussion thread.
chi1701 replied to mrfreedom's topic in Peacebringer & Warshade
Il bite, combustion on dominator does 29.2 vs blasters 27.81 initial damage. The dots are 5.84 x 8 for dominator and 5.56 x 10 for blaster. Dominator deals more damage but blasters has been edited outside modifer to make it deal more damage and reduced cooldown. -
Updates on discord about PB #weekly-discussion thread.
chi1701 replied to mrfreedom's topic in Peacebringer & Warshade
How do they seperate the scales? and what is the 45% damage buff if Nova gets scale of 1.2, it shouldnt need it? or the 45% damage buff brings it from 0.80 to equivalent of 1.20 -
Updates on discord about PB #weekly-discussion thread.
chi1701 replied to mrfreedom's topic in Peacebringer & Warshade
From what I can tell, both human and forms use the same damage scale so you I dont think its possible to separate human and nova damage scale. (If im wrong, could someone explain why) If Peacebringer does get a damage modifer buff from 0.85 how much should a modifer boost should it get? 1.05 should be a good number so give it a better damage scale than Tanks 0.95 -
A crazy idea that I'm not actually suggesting, but...
chi1701 replied to Wavicle's topic in Peacebringer & Warshade
Problem with the idea is how to balance not just damage modifier, but max damage, hp, resistance cap, defence and resistance, status prot, resistance and debuff resistance without making it better than existing archetypes. -
Just checked my system and cityofheroes.exe is using 15 threads and 5.75 cores.
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Tbh, never quite liked human form pb, low damage ranged, relying on lf at 38 to tank and not quite having enough slots to fully equip what I want. Tri form gives me enough slots to tank and damage shame forms are so restricted to their forms powers and incarnates, cant even use temp powers.
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I would say the PB is a lot simpler to play and easier to slot than WS, heal and endurance on PB dont need enemies unlike WS which is same about WS's equivalent of LightForm etc. The WS is more complex in terms of buffs and staying alive and has some nice looking abilties and coming from a PB my self, it sure does look interesting. So, my best advice (which is what im trying to do) is to simply play both, keep reading builds and always ask for help on the forums, theres plenty of people who are willing to give some good help and guidance.