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chi1701
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Everything posted by chi1701
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I drag the Ebon eye from the Nova tray into a dedicated tray so when I use macro to activate nova, it changes the bottom to to tray x, but same tray, I can still use the same ebon eye that I dragged down from nova tray in human form. Impression then, is its the same power but the stats changes. Someone did change the wiki before i did, does anyone know how to add dwarf and nova modifier to these pages? https://hcwiki.cityofheroes.dev/wiki/Warshade https://hcwiki.cityofheroes.dev/wiki/Peacebringer
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If powers aren't the same, how can I use it in human form? I'm assuming the power changes?
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Going to change dwarf form as per issue changes, can you provide same proof with nova?
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That's what I plan to do when I have access to my pc
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Ill update when I can all 3 pages
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Been trying to get some info from them for hours on discord
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Updated values based on individual wiki pages https://hcwiki.cityofheroes.dev/wiki/Peacebringer Have ranged and melee as same as what has been updated.
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Much of the data was copied over from old Paragon. We appreciate anybody that can spare time to help update the wiki. Gm Kal
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If that was true, why did dev ask for it to be updated?
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Wiki has been updated.
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https://hcwiki.cityofheroes.dev/wiki/Peacebringer Damage Scale melee 0.850 and ranged 0.8 no mention of 1.2 for nova or 1.0 for dwarf Still searching, should be interesting what ever way it goes.
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I try to go by logic, your ebon eye does 77.1 damage at 0.8 this would then go up to 115.5 with damage mod of 1.2 and then up to 167.47 with 45% damage buff. Since this doesnt happen, I can only assume that the 1.2 is the equivalent not exact with 45% damage bonus. Basic way os saying Nova has same starting damage as blaster without the same damage mod.
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That website is third party info, base stats dont change, if that was case, keldian would out perform a blaster. Issue 4 has more info on balance. Keldian range for nova is 0.8 + 45% which could give equivalent of 1.2 base. And as for Ebon eye, just went of my WS, right clicked powers in human and nova, didnt notice when in enhancement slot section. Just found the Nova Ebon Eye, never knew it was there tbh.
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From what I can tell, ranged and melee damage mod is same regardless of forms which is why nova has the damage bonus. Just been on live and checked Ebon eye, and both human and nova form it says just Ebon Eye. As for damage, as said previously, could be a ebon eye is higher to help human form before it became available to nova form.
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Ebon eye and the peacebringer equivalent is a human ability that was granted usable in nova form, hence it doesnt have "nova" in the powers title. All it gets is the 45% energy damage buff when entering Nova form. As for why the different damage? Simple explanation would be to ensure that the damage gap between human and nova form isnt that big.
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Ebon eye has -20% run speed, - 20% fly speed and -20% recharge Ebon Blast has -20% run speed, - 20% fly speed and -20% recharge -20% jump height -20% jump speed and 10% chance knock back 1.87 magnitude Not sure if additional debuffs counts towards a reduce overall damage and increased endurance cost.
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Human vs triform is dependant on person to person, I went triform and stuck with it, I would suggest triform as nova has inbuilt to hit bonus and dwarf provides more survivability. These can help mitigate low level enhancement and set bonuses till 50.
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Super Strength changes & proliferation to Scrappers and Stalkers
chi1701 replied to Vanden's topic in Suggestions & Feedback
Wouldnt mind seeing foot stomp switch places with knockout blow. As a tank, having to wait till 38 for an aoe damage ability is annoying especially when exemplered, least tanks have aoe taunt. -
Can only increase dwarf damage by adding a +damage bonus like what is added to nova. Nova, dwarf and human scale from same stats. I dont think a simple increase in damage is what is needed but getting a balance between right is the hardest part.
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God damnit, ive been using it in inner light/sunless mire thinking it didnt work in nova. Downside is activating inner light or mire is easier to control if you want the damage buff to go over into dwarf.
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I dont know, chaining dwarf mire can make for some better aoe damage.
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Raised above enemy until you want to refresh hasten, activate damage buff, self heal, self buff, use temp powers, team buffs (active/non active). Raining down hell fire, nova isnt as blaster, hell fire is more like singeing. In nova, form restricts practically all powers. Easier to say which powers you can use compared to which you cant.
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build Illusion/Time/Primal build looking for advices/fine tweaks
chi1701 replied to Akronos's topic in Controller
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Level 50 Natural Controller Primary Power Set: Illusion Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Experimentation Ancillary Pool: Fire Mastery Hero Profile: ------------ Level 1: Blind (A) Superior Will of the Controller - Accuracy/Control Duration (3) Superior Will of the Controller - Control Duration/Recharge (3) Superior Will of the Controller - Endurance/Recharge (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (50) Superior Overpowering Presence - RechargeTime/Energy Font Level 1: Time Crawl (A) Accuracy IO Level 2: Temporal Mending (A) Panacea - Heal/Endurance (9) Panacea - Heal (43) Panacea - Endurance/Recharge (43) Panacea - Heal/Recharge (45) Panacea - Heal/Endurance/Recharge Level 4: Time's Juncture (A) Endurance Reduction IO (40) Endurance Reduction IO Level 6: Hover (A) Red Fortune - Defense/Endurance (7) Red Fortune - Defense/Recharge (7) Red Fortune - Defense (9) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Superior Invisibility (A) Shield Wall - Defense/Endurance (15) Shield Wall - Defense/Recharge (50) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Shield Wall - Defense (46) Shield Wall - +Res (Teleportation), +5% Res (All) Level 10: Temporal Selection (A) Panacea - Heal/Endurance (11) Panacea - Endurance/Recharge (11) Panacea - Heal/Recharge (13) Panacea - Heal/Endurance/Recharge (13) Panacea - Heal Level 12: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Distortion Field (A) Pacing of the Turtle - Accuracy/Slow (17) Pacing of the Turtle - Damage/Slow (19) Pacing of the Turtle - Accuracy/Endurance (40) Pacing of the Turtle - Range/Slow (46) Pacing of the Turtle - Endurance/Recharge/Slow Level 18: Phantom Army (A) Expedient Reinforcement - Accuracy/Recharge (21) Expedient Reinforcement - Accuracy/Damage (23) Expedient Reinforcement - Damage/Endurance (23) Expedient Reinforcement - Accuracy/Damage/Recharge (25) Expedient Reinforcement - Endurance/Damage/Recharge Level 20: Time Stop (A) Unbreakable Constraint - Hold (29) Unbreakable Constraint - Hold/Recharge (34) Unbreakable Constraint - Accuracy/Hold/Recharge (36) Unbreakable Constraint - Accuracy/Recharge (45) Unbreakable Constraint - Endurance/Hold Level 22: Group Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Flash (A) Gladiator's Net - Accuracy/Hold (25) Gladiator's Net - Accuracy/Recharge (27) Gladiator's Net - Recharge/Hold (27) Gladiator's Net - Endurance/Recharge/Hold (29) Gladiator's Net - Accuracy/Endurance/Recharge/Hold Level 26: Spectral Terror (A) Glimpse of the Abyss - Accuracy/Recharge (36) Glimpse of the Abyss - Endurance/Fear (36) Glimpse of the Abyss - Accuracy/Endurance (37) Glimpse of the Abyss - Fear/Range (37) Glimpse of the Abyss - Accuracy/Fear/Recharge Level 28: Farsight (A) Red Fortune - Defense/Endurance (37) Red Fortune - Defense/Recharge (46) Red Fortune - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Experimental Injection (A) Panacea - Heal/Endurance (31) Panacea - Endurance/Recharge (31) Panacea - Heal/Recharge (31) Panacea - Heal/Endurance/Recharge (34) Panacea - Heal Level 32: Phantasm (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Endurance/Damage/Recharge (45) Sudden Acceleration - Knockback to Knockdown Level 35: Slowed Response (A) Accuracy IO Level 38: Chrono Shift (A) Panacea - Heal/Endurance (39) Panacea - Endurance/Recharge (39) Panacea - Heal/Recharge (39) Panacea - Heal/Endurance/Recharge (40) Panacea - Heal Level 41: Fire Ball (A) Ragnarok - Damage (42) Ragnarok - Damage/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (42) Ragnarok - Accuracy/Recharge (43) Ragnarok - Damage/Endurance Level 44: Fire Shield (A) Gladiator's Armor - End/Resist (48) Gladiator's Armor - Recharge/Endurance (48) Gladiator's Armor - Resistance (48) Gladiator's Armor - TP Protection +3% Def (All) Level 47: Rise of the Phoenix (A) Recharge Reduction IO Level 49: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Panacea - Heal/Endurance (17) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (21) Endurance Modification IO Level 50: Ageless Core Epiphany Level 50: Agility Core Paragon ------------ http://www.cohplanner.com/mids/download.php?uc=1485&c=659&a=1318&f=HEX&dc=78DA6594CB6F125114C6EF9441CAB360A1A52D6F5A405E8552DDAAE5E5AB4D138DDB86E8544946203C92BAF4AF70A7B52DD447ACFAF75875E15A5B75E7064FE77C140C9390DFF0CD39E77EF79C3BB3BE53B01C959F5D15923DAF565AADAD7CBDD66ED65555691A362AED4EB3A28AB3CB40BFF0F0D9202C7D53553BAD6ABD36108223316B9DEDEDF4BDEA13656BBD52AB363A6AA54D91C2BC59A7C4925A7DF4B83D7A6FD2EEEF3614E5A153BB2DEE349426A5D7DA5AA2A3D8A83E4897AACDB37AADB6D27CEA265351FAED4A02575F2F7A3A21B2B29838045F33E537E05B66D62B6B7CE13CCF15625E68DA4BD2B8645F963C1C3F1960C6BDA08F99F433772947A725F5255D90EB444123754FCFCF747A93A46917CCA08D39E962EE130C1C2B1B4A5CDB568667C45CBCC5FF53B799AF686D23FC1AE1D7049F26F8B4C0A705FB30932733F66D3E9ED0B4106956ECC19A60EF36708FD698C21A53EFD987FD087E3E30A31F99A94FCC2EC1811CC709AFE13C65CEFC027F33DD7F98FBB4CE3472A60BAC798ACC6089192E3393379807B48E8B7D0B177AB44798459DD96BBC67F775E6FC1A98677A0ACC1EE5CC2167EE33D7091F835F988B5FC16FCC03F2BB80D92E60B68B986DCA2AFD37B78DB8105ED4F7624E3ECCC98739F930A720E67448A97E9C6D3F7A18400F03E861003D0CA287C9EF7CB6BBE42D84198770B67BA42DE17C2DC143041E22F0108187283C1C1062F01D5BE1352EE5C055F032337E85D9A59C04FA92C8729DE51CB80CAE30DF598548C3671AE74DCC0891819641FF3CF2C8BBDAA74B78874A3F3EF63433A664C794DC98B23AA6DC195336E5F32F849034C568A7F71F4E7E98E829CEA314E6FD9C0C3569F04DB1DFE77DFD1C8D8F71FCE9687C803527F89C5E902CD6FA4B7DCA725CFF1F14AFE563 This is my current build with option to change destiny incarante. -
"Toxic" Community?.. My thoughts, feel free to add your own!
chi1701 replied to PseudoCool's topic in General Discussion
tbh, think that is the only thing that would happen, and human warshades