I read that many complain that the villains' stories see players simply as thugs or maniacs or, more generally, as muscles of villains who have their plan in mind and who use players to achieve their goal. This in my opinion could be good at the first levels, where one has to "make a name". I would like that as you progress between the levels there were greater interactions or choices, something similar to what happens with moral choices in Praetoria. You are doing a mission and you are given the opportunity to choose at some point whether to complete it according to the plans and simply remain a henchman, or whether to implement your personal plan, which could lead you to have a certain notoriety or which could (not I know how) to take you to a prominent position among the Arachnos or to be a criminal mind that plans to conquer the world (for example). I know it would be very complicated but dreaming costs nothing.