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The Fifth Horseman

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Everything posted by The Fifth Horseman

  1. Hey, you can't punish me for trying. :p
  2. If you're operating your own server, there is a tool to import them: https://www.cohtitan.com/forum/index.php?topic=13387.0
  3. Take down one server and two more shall take its' place!
  4. For what it's worth, OuroDev has updating PhysX support on their laundry list. Also, documentation of server commands on OuroWiki suggests there may be something server-side to do with PhysX (!), although no indication what that is.
  5. What Korbian said. If what you want is launch the client with a different UI skin than the Hero one, you can run it with the parameter -cov to get the City of Villains skin or -uiskin 2 to get the Praetorian skin.
  6. If - and only if - you have saved your old keybinds to a file, then it will be in COH's game directory.
  7. Digging more... disregard what I said about PhysX 2.7. The DLLs that came with the last game version were using PhysX SDK 2.8.4 - which modern drivers are supposed to be compatible with ( cf https://www.nvidia.com/object/physx-9.19.0218-driver.html , note that if you already have GeForce Experience installed then you most likely already have this driver installed ). No. I've tried changing the value in system registry, but it always resets. Setting particle physics to Very High under Advanced Graphics Settings doesn't seem to have the expected effect either.
  8. Rough expectation based on what I've seen in Mechwarrior Online - ping to EU servers in the 50-100 range, ping to US servers typically in the 150-250 range. Not as big an issue as it might seem, COH doesn't depend heavily on reaction speed and manual dexterity.
  9. Go to the help channels on Discord and get the GMs' attention ASAP.
  10. For the moment, it is possible if you (or someone you know) are running your own solo / small scale server: https://www.cohtitan.com/forum/index.php?topic=13387.0 Ultimately, the server operators do.
  11. Two words: power fantasy. For some, getting to play as the hero they idolize is a crucial part. Think of it as cosplay with superpowers.
  12. Search the area, I've found a few Clockwork have gotten stuck on terrain .
  13. Not necessarily. APIs change, and there was some kind of change around v2.7 of PhysX SDK that made earlier products incompatible. It seems Nvidia did release something to fix it - PhysX Legacy System Software - but I have no idea how well it works, if it does. EDIT: Looks like it doesn't. :/
  14. Some of the links can me made to work if you remove some of additional parameters in the URL. Experiment.
  15. It's not relevant any longer, and doesn't seem to be working any more either. Start Btton -> Find/Run -> REG DELETE HKEY_CURRENT_USER\Software\Tequila
  16. It's a misspelling of "floors" that became a meme. Remember, a while ago mapserver issues led to players entering maps that had no floors.
  17. As I understand, COH's PhysX support was first built for Ageia's PhysX accelerator (yes, it used to be a separate hardware device) and hasn't been updated when Nvidia moved to GPU-based physics acceleration. What's most likely happening is that the PhysX libraries used by COH are not compatible with the modern version of PhysX - something I've ran into with other games, eg Mirror's Edge and I believe also one of the Arkham games.
  18. The line is now labeled as Homecoming rather than SCORE, but still references score.exe
  19. Exactly. The pool was implemented and animated before SCORE had done a single thing. You, on the other hand, are assuming that "bug fix" is the same as "finishing the work" - and making an implicit assertion that SCORE's involvement extended beyond fixing that bug contrary to SCORE's own statement (which only takes credit for the bug fix). To put it differently, would you say that Cecilia Gimenez "finished" Ecce Homo or made modifications to an already finished (if damaged) work?
  20. For future reference by other players (since we've resolved it elsewhere): If you run score.exe directly, it will crash. SCORE's executable must be provided with the authserver IP (just as the original client did), patch version and patch directory. Without the authserver, SCORE will crash on startup. With the wrong authserver or without the patch version, you will be unable to log in. Without the patch directory, your client will be missing some of the i25 data and may be unstable. If you absolutely need to bypass Tequila, you need to supply score.exe with the following paramaters: This can be done by creating a shortcut to score.exe and adding these in properties -> target or by creating a batch file (extension BAT) that consists of score.exe followed by these parameters. The given paramaters are correct as of 2019-05-08. I cannot guarantee that they will remain such at any point in the future.
  21. Torrents cannot be "updated" in that fashion, as they are identified by a hash of their info dictionary (which in turn contains all of the torrent's files as well as SHA-1 hashes of each "piece" - a chunk of data - within the torrent). An updated torrent would have a different info hash and therefore be treated as a separate thing even if you download it to the same directory. Here's an updated archive of SCORE's files and SCORE.EXE: https://www.mirrored.to/files/X5LVMIAL/Tequila_Workaround_20190507.zip_links
  22. The "side door" is an exit terminal. You end up there when you arrive at the station via tram from another location (or another instance of the same location)
  23. You're not supposed to run score.exe directly. Not that it's not possible, but the game will doe exactly what you've described unless score.exe is launched with the proper command line parameters (patch version + authserver) - which Tequila supplies for you.
  24. How are you launching the game? Describe the process step by step, please.
  25. @Silk: This should now be: Replace the old version - having the old authserver IP would prevent users from connecting.
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