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Everything posted by Llewellyn Blackwell
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When you think someone is playing their AT "wrong" ...
Llewellyn Blackwell replied to PaxArcana's topic in General Discussion
Funny thing some years ago in dungeons and dragons online aka DDO there came about a movement by players of clerics called BYOH or bring your own heals. This came about after they grew tired of being expected to act liek baby sitters for full Rtard DPS builds on barbarians using the frenzied berserker ability and vicious weapons which hurt the wielder in as part of the price for doing extra damage. Meta gamers would go on and on about how it was the clerics job to heal, and DPS was the job of everyone else, Keep in mind DDO is an action rpg more like diablo in a 3d format so really everyone plays it to take part in that active combat. Its also important to note taht said clerics could solo the same content 5 Rtard barbs could not because they would all die endless while the cleric could self heal, still hit plenty hard with good weapons, wearing heavy armor, and had tons of offensive spells. Especially against undead content no one is a better killer then the cleric and paladin. So basically clerics, bards, really anyone who could self heal started to avoid those who could not, and would still heal each other in a pinch, but if someone started acting like their red bar was someone elses problem they found themselves with no one watching their backs. It took a few years but finally everyone learned their survival was first and foremost their #1 priority not any other players. Sure we will heal each other if needed, but to expect someone to basically sit back and devote themselves to a pure support role is basically old archaic trinity thinking and the reason why in every MMO ever the metrics have always shown very few play support or tank roles over all. People do not play these games to not be active in the combat part of it by and large. Its important to note we dont have healer classes in CoH even empaths are only part healer, and should not be expected to forgo the fun of combat entirely because someone wants to run content so difficult it makes the game no fun for one of the players who becomes relegated to baby sitting others, or as we say in DDO walking tampon dispensers for those who seem to always be bleeding. Oh how barbarians hated to hear hey barbie doll did you bring your tampons because Im fresh out! We also say you cant heal stupid. And in CoH if your build NEEDS support, its not the support AT players problem, its yours. tone down your dif if your build cant take the challenge. -
Disable SG base passcode access in PvP zones
Llewellyn Blackwell replied to macskull's topic in Suggestions & Feedback
Tell me do you think 8 on 1 is a good pvp design? do you think vast chasms in build power are good pvp design? Just because there is pvp does not make the game a pvp game. Guild Wars is a pvp game it was designed from the ground up with pvp in mind. It had a very active team spend years fine tuning every skill and spell and made sure the difference betweena fully kitted out player and a average gear character was a few % difference at best in performance. Warframe like CoH added pvp as an after thought, both have a wide array of powers and abilities etc to choose from, and just as coh on live and now is basically a ghost town in the pvp aspect so to is Warframe one of the most widely played online games atm and basically for the same reasons, when pvp is added as an after thought, and the game is balanced around pve game play, and people are playing super heroes or in warframes case space ninja sentai heroes, the pvp is just a terribad feature that actually hurts the over all player base growth as those who do try it can find it so badly done it taints their view of the entire game\ Since Homecoming Ive bothered to get shivans like 4 times. Ive had zero pvp encounters. I genuinely feel the zones would be better used as new co op zones. I feel the pve content in those zones while minimal would serve the population far better as accessible content without the tag of a pvp zone that will keep many from ever even seeing the zones that took development time to make and was largely seen as one of the great waste and blunders of the game on live. Devs themselves admitted the metrics showed so little player use as to justify all the complaints from players who felt their sub money was wasted on content they would never use. -
Disable SG base passcode access in PvP zones
Llewellyn Blackwell replied to macskull's topic in Suggestions & Feedback
Actually Id say I am being a barmy berk about this, of the low english cockney variety. But I am remaining civil and not hurling personal insults. So pot and kettle? Oh that sounds good off to get a fresh cuppa;) -
When you think someone is playing their AT "wrong" ...
Llewellyn Blackwell replied to PaxArcana's topic in General Discussion
Faulty way of thinking? and you call others elitist thinkers? Yikes! You know one can be civil when offering advice and trying to help others improve right? You make me think of a Fire X3 blaster I once encountered on live. Id say it happened around 08 maybe early 09 as psi blast on blasters was pretty new still and many wrongly thought powers like drain psyche worthless on a blaster. I joined this LGTF as the 1st recruit as I had come to start one, saw another blaster the fire x 3 recruiting and signed up. a few others joined pretty quick, but then this fire x 3 proceeded to waste 5 other players time taking enarly an hour because they had to have a tank and a healer or we would surely fail. Eventually one of the early joiners alted to an empath def they said they rarely played mainly to assist their SG mates now and then. They stated they did not usually play support and wouldnt be great at it. So spot 7 went to I think it was another scrapper, we had a few on the team I recall. the final spot went to a brute. The Brute said it wasnt really much of a lite tank but seeing as real tanks have always been a rarity the Fire X3 grumbled but due to the rest of us growing impatient having been waiting nearly an hour at this point to get going, The Fx3 finally decided to settle and we began. It became pretty clear to my old eye that the fire x 3 was too much of an aggro magnet, the brute lose aggro every nuke, or RotP the leader would resplat, the empath would try to res again, the brute would get hammered. I was trying to play like a proper back row blaster and kept sending PMs to the brute and empath to keep up their morale because the Fx3 leader was being very abusive to them, laying every death at their feet. I want to say the brute was an SS/Sr and dont think debuff resistance had been added to SR yet at that time so they just could not take all the aggro, between drones and the mad fire blaster the poor brute was hammered down as soon as the empath had to divert attention to the mana sponge fire x 3 who demanded to be rezzed and kept healed at all times. Finally I had enough, and cut loose. As the fire X3 and brute fell, the empath and the rest shortly after I called upon the force of nature, hurled myself into the center of the storm, and layed waste. I cleared a room and likely 8 groups of mobs solo, while the team, minus the leader cheered me on. After I cleared that room and got the team up on their feet by passing the empath a wakie, the leader really started to tear into everyone, and then dared to turn their tude at me. This was in the 3rd mish, and each mish had dragged on. So the time investment was already high enough everyone else being on the timid side did not dare speak up and argue with the fireX3. Not I. So when the so called leader dared to say I was playing wrong, that I was too little DPS and too much survival power. That I did know how to play, that they were the only non gimp on the team blah blah blah I let them know exactly what I thought and told them to shut up or Id quit, thye said go ahead your booted as soon as you leave the mish anyways. The brute and empath begged for me to stay and told the leader no way the team could hope to succeed without me. I apologized and left the team one of the very few times I have ever quit a tf mid way. I then went and started a fresh lady grey. I sent tells to my former allies letting them know but they all thought it would end up taking too long to start afresh. They were wrong. I rapidly built a team of any AT first takers. We exited the 3rd mish just about the same time my old team did. and my old allies were baffled. They couldnt fathom how. It was nota speed team just being efficient and not wasting time with corner pulls and tank and spank wowtard play. I kept PMing the empatha nd brute and globaled both, they kept updating me on the nightmare TF they chose to stick with, which ended up failing when they couldnt take out hamidon in part 4. The fireX3 couldnt handle the ranged only mitos. The team kept wiping on every big room etc apparently and kept having to re enter mishes after hosping. In my experience those who think they know how to play my character, or dictate to others how to use a build or are dependent on specific roles to succeed are among the very worst wowtards. And I say to all of them stick with WoW. This is entirely different then being a role play elitist which I am a fair bit of a lore snob and frankly proud of it;) -
Disable SG base passcode access in PvP zones
Llewellyn Blackwell replied to macskull's topic in Suggestions & Feedback
Have you seen the times for speed TF completions that very few are going to come anywhere near pulling off? Not everyone has bothered with bases and teleport systems, not everyone has learned the passcode macro, I mean I teach it to all my sg members its in the bloody sg description actually. However at most it shaves a few minutes of travel time here and there. It does basically waht base tp should have always done. I mean does Captain Kirk have to wait forever for a port up? Does it take forever and be easily disrupted? only when its plot relevant. What about if everyone in party has long range teleport, ATT and mish tp? sucha team can indeed move very quickly with some coordination. Should those powers be disabled on TFs to prevent faster times and avoid merits being reduced? Im sorry but this is a non issue and a non exploit, at worst its a bug with an incidental QoL perk, and the only few iffy situations are ones that are not really worth being placed higher then QoL features enjoyed by many. The numbers that care about pvp or bragging right badges are few, the numbers that focus on pve content play in a fun, friendly manner, social role players and the rest are far greater in my experience. You know the only badges I ever felt that really mattered on live was my year one vet badge that was it. The one that showed I had been around at least at the end of the first year of the game being live. Otherwise only accolade power related badges mattered to me, and a great many others I knew. -
Disable SG base passcode access in PvP zones
Llewellyn Blackwell replied to macskull's topic in Suggestions & Feedback
except this in no way negatively hurts those after the master of badges. nor did I suggest they be removed. I just stated that something that is purely about bragging rights should not come before a QoL factor that I suspect many more players prefer. Like I said I can compromise. drasitcally reduce the cool down on base and mish tp as well as their casting time to help reduce the issue with it bugging out when team members change zones, and make a /command that is just for base to base travel and I am fine with taking away the current option. I can and do manage the risk in pvp zones like BB while getting shivans. But as someone who does indeed enjoy a well designed pvp game play experience, trying to defend CoHs or those who enjoy it for the exploity massive power chasm between builds pvp system that coh has will not get anywhere with me. Ill tell anyone always if pvp is something they want to do, play an actual pvp game. -
Disable SG base passcode access in PvP zones
Llewellyn Blackwell replied to macskull's topic in Suggestions & Feedback
Yeah no sorry its not the same. PVP is an after thought, and one that while Im not one who says oh no pvp caused ED and nearly killed the game, I do recognize that pvp simply cant be seen as a serious aspect of this game. The sheer difference between ATs, and even power set choices in the ATs alone creates a vast chasm between players. Now lets factor in SO users, common IO users, and Set users. Now I regualrly invest upwards of a half a bil or more into a capped character, and design them with exemping in mind. Im no slouch in defending myself in a zone like bloody bay when after a shvian shard, which is a pve quest inside a pvp zone. However if I am jumped by a group, Im in a fair bit of trouble. That alone is bad pvp design. Allowing groups to be able to attack solo players is a recipe for griefing and ganking. Thankfully I tend to have phase shift or the phase temp power which is usually enough to escape such a situation should it happen. But PVP that is not based on equal power builds and ATs is something I just will never cease to state is pointless and should just be removed, with the zones being re purposed into pve co op zones if possible. As I said early chess when one side starts with all queens and the other with all pawns is not a game anyone sane would want to play or call fun and fair. Lets not forget on live on virtue for example many of the top SGs and VGs basically farmed each other and out right controlled the pvp zones making it absolutely pointless and a serious negative for those who dared to go in alone. It wasnt about playing, they would gather, stand in lines and be burned down, then come back and do the same to the other side over and over for pvp IO recipes. This was what in large part allowed them to amass such power and influence. I know as I was in several of the so called top SGs of virtue which i wont name and shame but rest assured they did not gain such a position through fair play but exploiting the system. Those who came after pvp was added that made the mistake of thinking the game had a pvp aspect found out the hard way and no few left because for them good pvp was a need to enjoy the game. I knew a lot of players over on guild wars that played CoH and were very pvp orientated and competitive. The idea of pvping on city of heroes was a huge joke to such players. Keep in mind to this day guild wars one remains active, has a very sizable and stable population and the pvp is considered some of the best designed in any MMO. I still on occasion myself still log on and do some random arena there on very odd builds and hold my own just fine even against many year hard core pvpers because the game is so well balanced when it comes to pvp. Now sure in a perfect world pvp would be a meaninful aspect of coh, but its not. Its the dark alley of the amusement park that is best avoided less your whole day at the park end badly and makes you regret coming in the first place. So I say again any so called fast escape from pvp option is a positive, because if some casual or new comer dares to explore bloody bay and gets gang banged they are going to think wow what a terrible game to allow such BS especially if they want to have a fun pvp experience. Warframe suffers a similar issue. Due to the wide array of powers and weapons in that game, pvp has always been broken, and basically is only played by foolish newbs who dont know better, and gankers living to grief them. Lets not even get into the issue of a flying ranged user with air superiority against a melee player with no AS and only a jet pack. Such a wide gap exist just within those build choices that it alone justifies pvp just being scrapped. About the only positive ever to come from CoH pvp was that it was in part what brought about debuff resistance on sets like SR, as SR users got so horribly abused at the dawn of pvp in this game that many forsook the power set for years afterwards and many to this day wrongly call it a gimp set because its pure defense with no self healing or recovery which is not even thematic SR is clearly the super speedster def set, and speedsters regenerate and recover from fatigue rapidly as long as they have plenty to eat. Since we dont eat in coh that is a non factor. SR should have some meaninful lvl of passive regen and increased recovery rate imo but thats off topic so I apologize for that mini rant. -
When you think someone is playing their AT "wrong" ...
Llewellyn Blackwell replied to PaxArcana's topic in General Discussion
When I pug TFs I tend to give a speech along the lines of " I dont micromanage. I trust each of you to do what you do to the best of your abilities, all I ask is dont afk inside maps if you need an extended afk to deal with something in RL. The only things that will get someone kicked off a TF team are constantly complaining. side seat leading, or trash talking another player openly. If someone has a serious issue with another in group PM me and explain to me the issue and I will try to smooth it over. If someone is eating dirt often its because they are going off on their owna nd biting off more then they can chew because those that stay close to me are as safe as can be or worst case veng fodder to empower me and the team. Dirt nappers that seek advice will get it, those who dont want it will likely not be making my list and given priority in future tfs I run. But I dont hate on less adept players. If I did Id be hating on everyone. I reserve that view almost solely for those who think blasters are squishy. Get behind me tanks and brutes this blaster will protect you with the best form of defense which is laying waste with impunity at the speed of thought. No time for building fury, and nothing left to be taunting. But dont worry ill grab a cuppa when we reach an AV or Gm and let you all have some fun and feel useful;) be back in two shakes. What the thing is still alive I thought you some kind of bad arse brute! -
Allow allies to pass through henchmen freely
Llewellyn Blackwell replied to Weylin's topic in Suggestions & Feedback
except its not the fast clear times for content have always been pretty much pure offensive teams. Scrappers, blasters, stalkers, brutes and tanks to a lesser extent. Support is great if someone actually needs support. I dont make characters that ever need it. its nice, might make things easier on pugs with less adept players and underfunded builds but on a team of barmy berks in full on cutter mode nope sorry supporter builds and their buffs are just slowing us down. someone says gather I am already in the next room with half of it wiped out. -
Allow allies to pass through henchmen freely
Llewellyn Blackwell replied to Weylin's topic in Suggestions & Feedback
Actually no MM is the tank AT of the red side. It does so differently then tanks but still can from lvl 1 to cap out tank any other AT when it comes to soaking up dmg. One could easily say tanks without leadership are doing it wrong but few tanks have the sense to take the pool. -
Allow allies to pass through henchmen freely
Llewellyn Blackwell replied to Weylin's topic in Suggestions & Feedback
In your opinion. I myself favor games with it and see those lacking it as inferior in design. -
Disable SG base passcode access in PvP zones
Llewellyn Blackwell replied to macskull's topic in Suggestions & Feedback
Look i get what your saying I do, but calling it an exploit is abit much. Lets be honest PVP is a non issue. being able to avoid pvp is a good thing not a bad thing. PVP in this game is just too damn broken and to balance it would break the rest of the game into shards. So who lets admit that the first issue the ability to escape a pvp situation quickly with it isnt a negative nor an exploit but actually a positive for those who only enter a pvp zone to do the pve quests there for useful temp powers. Now lets be honest about the master of challenges and badges that go with them, they are not tied to some super powerful accolade power, they are just about bragging rights. QoL should always come before bragging rights when weighing whether something is a exploit or a bug that actually makes the game better for more players then it negatively impacts. Now if you can indeed make a variant just to allow base to base travel I can see that as a compromise, but also would as was suggested by another radically reduce the cool down on the base tp power. It has always been barely useful, and so easily messed up and wasted as to be almost an insult to the player base in its current form. I honestly feel the same about mission tp. I mean for those who do just want to get to mishes quickly why should it be a big issue to do so? Ultimately these are mainly QOL things. QoL things that make the game more fun because they reduce the non fun parts for many. If this was an exploit that allowed for easy rewards etc Id understand. But there is nothing actually meaningful that is negatively harmed by this / command. -
Addressing the Tanker Brute Connundrum.
Llewellyn Blackwell replied to Profit's topic in Suggestions & Feedback
It will take me a while Ill need to decide on a power set combo that is shared by them all, maybe dark melee/bio as I have started a scrapper one of those which will help speed up the idea. Also nto as active in game of late but will check in on this thread once I have some feed back. However while I used differing power sets in my above post, I dont think the power sets themselves are the major factor to the point I was making which is in how one plays each of the AT. stalkers and scrappers are much quicker and easier to engage mobs with brutes only thrive in slow drawn out fights and even with max fury bars dont in my experience out perform on AVs. I duoed a syn a while back witha friend he was a psi melee brute I was a psi melee stalker and my brute buddy really only got to cut loose in the last mish after we killed the king and went around killing all the bosses for fun. I later soloed syn on the same stalker and honestly could not say i noticed a meaningful difference in the time it took to kill the king. Hell I frankly want to say if its a question of damage both brutes and tanks are so paltry next to stalkers and scrappers it makes me almost see my brutes as wastes of energy and resources to max out. -
Addressing the Tanker Brute Connundrum.
Llewellyn Blackwell replied to Profit's topic in Suggestions & Feedback
You talk numbers a lot, which have little real application in practical game play situations. I also specifically referenced grouping in the above scenerio. I was simply pointing out that in large groups, in large rooms where aggro tends to catch numerous groups one can with tactical use of abilities manage more then 16 foes at once. This is part of why I often out tank even tanks on ol berk. I can keep quite a few foes looking my way, and most of them doing little more then bouncing up and down or attacking each other while using pbaoe and cone aoes to rapidly shred them and thats without factoring judgement. Since a lot of this debate focuses on capped play if one factors in everyone having a T4 judgement it basically makes the very concept of tanking moot as 8 people can cycle judgements between the groups rapidly. really this whole argument is all over the place. Is it just about brute vs tank? Is it just about melee AT in general? Is it about leveling play or cap play or both? What about exemplar play as many who cap then play all content not just lvl 50+ content. Im not arguing theory I am bringing in game practical applications of various builds to the discussion. And those actual play experiences tells me tanks are fine, brutes are more hype then substance, Scrappers are still the bad ass middle ground of melee dmg and survival, and stalkers have no peer in the killing single target arena. I loathe slugging it out and hence dont care much for tanks or brutes all that much. I use my brutes mostly for when I am in the mood for street sweeping because that is actually what they in part had been designed for. much of the lay out of rogue isles when it comes to mob placement in the zones was made with brutes solo street sweeping in mind. This was explained by devs on several threads early on after cov's re;ease. As all vil AT were designed to be more solo centric and to just go murder things in the open as they knew many wouldnt want to run the red side story arcs unless interested in arachnos and the other red side lore as city of sidekicks was already a well known negative nick name for the game. So villians got designed to avoid that feeling by avoiding story content outright. Now we share all AT on both sides, so the best way to view it is hero AT are more about teaming, vil AT more about soloing. Hell the sheer lack of red side players also made the VEATs so rare that even though they can be great adds to teams, so few existed on live prior to going rogue that they didnt even get factored into the debates because to do so would be akin to arguing horse breeds race times and then talking about unicorns teleporting. -
Disable SG base passcode access in PvP zones
Llewellyn Blackwell replied to macskull's topic in Suggestions & Feedback
To be honest the master of TF challenge imo is not nearly enough of a reason to deprive players of something that is very useful for social and RP functions. Unless you can make there be a way to directly link SG bases so we dont have to exit and reload to the city and then back to another base it is the tool we currently use to travel between bases directly which for city scape bases that we RPers are building to help expand this game world of ours and basically are doing free developer work because of the love of this game just like you and the HC team, this is the work around. I myself and many others have several bars filled with passcode macro to quickly travel between sections of the expanded city without the hassle of extra load screens. Take this away and your adding 2 load screens between each of these zones that would greatly diminish the feeling of immersion. -
Addressing the Tanker Brute Connundrum.
Llewellyn Blackwell replied to Profit's topic in Suggestions & Feedback
while this is true of pbaoe, with targeted aoe all one has to do is keep switching targets and one can spread out a lot of damage very quickly. I spam psi tornado when on teams, often keeping quite a few mobs bouncing up and down making them easy meat for the team. I blast and tab blast and tab spreading out tornadoes everywhere and keeping the majority of them helpless. -
Addressing the Tanker Brute Connundrum.
Llewellyn Blackwell replied to Profit's topic in Suggestions & Feedback
I personally still feel the best way to give Tanks a little something extra is to give them inherents akin to the leadership pool, specifically the damage aura and rush of victory. 2 things modestly useful that if indeed many tanks teamed together would amplify them all while also being useful on teams. And I really only suggest this because too few tankers take leadership a pool that is great to fit in a couple lotg+s and vengeance is awesome from a tank when some fire x 3 goes and grabs way too much aggro and eats dirt over and over. -
Disable SG base passcode access in PvP zones
Llewellyn Blackwell replied to macskull's topic in Suggestions & Feedback
This right here better be a rumor and never come to pass. As an SG leader I find it invaluable to quickly get to the base if I am needed by an SG member. It is also highly useful for role players that make use of all these awesome new social cityscape bases folks are making to expand the game world and social RP locales. having to go to a base entrance to access them was lame, and being able to jump from one to another without having to exit is also more immersive then having to exit one base and then re enter through the same portal. I shared passcode macro with my sg mates after I learned it and everyone of them has been so happy about it that removing it would be a huge slap in the face to no few players imo. Its a huge QoL improvement and should not be removed because of QQ from some PVPer. -
Disable SG base passcode access in PvP zones
Llewellyn Blackwell replied to macskull's topic in Suggestions & Feedback
Sorry but why? PVP is not a focus of this game, and due to massive balance issues between power sets and AT is basically something only meta gamers tend to do as RPers on non optimal power combos tend to get ganked and griefed when they dare to explore the pvp zones. Thankfully so few pvpers exist we can usually sneak into bloody bay to get shivans for emergency needs with no issue most days. Next you will be wanting phase shift and the temp power version buyable at P2W removed from pvp because it lets someone negate a gang bang ambush and escape. Frankly not one ounce of energy should ever be spent on anything relating to pvp. It is what it is for those into that sort of thing, and was sodding bad idea to add in the first place. If I had my way the pvp zones would all get turned into pve co op zones like the RWZ and cim and remove pvp entirely from the game. The nature of power sets, debuffs etc just make pvp no fun for anyone but those making builds meant to exploit the bad design of pvp in this game. Depending on the power sets it can be rather then chess with an equal match the equiv of one player having all pawns and the other all queens. That is the width of the possible gap between ATs and the power sets in pvp in this game. -
Addressing the Tanker Brute Connundrum.
Llewellyn Blackwell replied to Profit's topic in Suggestions & Feedback
Ive been doing some live play experimenting just to refresh my memory and I think a lot of people here are not making their point from actual practical game play but from either testing in a bubble or doing pure math theory. Brutes are not out the gate damage to rival a scrapper let alone a stalker. A stalker is basically a melee blaster, I was running citadel this week solo on a variety of stalkers, brutes, and scrappers and used the EB in the 2nd to the last mish as kind of a bench mark. A brute typically struggles in this fight unless they first build up rage against trash, if they go in with low rage they either need reds or will take a notable difference in time to kill the EB. I found that both katana and BS brutes felt very weak against this EB as far as time to kill. My scrapper didnt need to clear trash first nor fret over anything other then engage and kill. Took about 30 seconds to kill the EB. My psi stalker took 12 hits to kill the big ol robot. My SJ stalker killed the big ol robot in 4 hits. AS 2 combo builders, and another AS. Now some of that can be chalked up to the power sets a robot has high psi and lethal res but is squishier to energy and smashing. So the 2 stalkers are on the opposing ends of the spectrum in killing a robot. The brutes both used sword styles so heavy lethal which bots are the bane of, so that was a factor but because I was soloing on min dif there was not a lot of mobs in the boss room and building up fury was a hassle. Its a great thing in long drawn out fights but when speed and tactical elimination of the target is the goal a brute is just a bad choice. The scrapper was dark melee, so energy but in general the real factor that impacted fun between the brute and scrapper was having to manage the fury bar. A scrapper just does what they do oh so well, a brute has a micro management factor that can be a pita. I see this all the time with brutes in groups I run on my ol blaster Berk. They want to rush in they want aggro they want a chance to build up fury. My blaster cant be bothered to give them that when I need the mobs on me for drain psyche, and then they are pretty much dead once Ive taken energy from them and nuked and moved on. A scrapper or stalker is far more useful as they can clean up the bosses that are near dead quickly. A tank can actually endure the aggro if they rush ahead while most brutes will face plant if trying to out pace my blaster and they rarely if ever out last him in thick fights. The SJ stalker was the clear winner. 4 hits to take down an EB 2 brutes and a scrapper all had to spend precious seconds killing. Now Ive also soloed this TF several times on my name sake berk a psi ment blaster, the biggest difference being I run it with him set to 6 man for large groups to drain. while the fight for him with the EB took more time it was in part due to having many other mobs engage and was thus having to use more aoe then single target but it was also a much more enjoyable fight then with either of the brutes or the scrapper, or the psi stalker. Only the SJ/ninja stalker felt more fun during that fight and that was because it wasnt a fight but a murder. To sum up a brute is just not that lethal really. They require time to build up their fury, and then have a ticking clock to fret over in between fights. Due to that need they have to often over extend themselves and still tend to feel underwhelming compared to real damage dealers. Brutes are being hyped up by forum myths and tanks are being talked down by the same. If your goal is to survive and hold aggro for the group tank is the ideal. If your goal is to be a nightmare in melee then stalker and scrapper both surpass brute unless your taking a long time to draw out fights to let the brute get their fury on. In any group with heavy aoe brutes tend to be borderline useless to the group. -
Add a new inherent toggle power for changing KB/KD
Llewellyn Blackwell replied to Rylas's topic in Suggestions & Feedback
I get so tired of the wo is me Im melee and KB is just bad argument. I have since year one played and capped so very many scrappers, and later brutes and stalkers and never once found having to pwess W to wun wafta du wittle mobs to be a big deal. People will try to hide it in meta talk about dps and button presses per action to take down a mob etc, but in actuality it always boils down to laziness. Every person Ive ever encountered in game who hates knock back is the kind the tends to have a wowtard play style mentality and want to tank and spank, corner pull, etc and not engage in this game like actual super heroes boldly rushing into danger because innocent lives are at risk. Id sooner see them do away with call all maps. As those are the ones I see as the root of the real issue, which is when an odd mob runs off and gets lost and causes people to spend precious minutes searching for one cowardly little rat. Been hearing that main complain a lot this week with citadel being the WST. More then cave hate, more then KB hate, I hear hate on having to kill every last little minion to move on. Its the single least comic hero mish goal, Virtually all comic characters focus on the big boss, and ignore any more cowardly run away minion types, which is typically seen as an act of merci on behalf of the hero character to let them run off. I think this hate is only second to having to find a lot of glowies on a really large map like some of the cot ruin maps. The biggest issue with this suggestion is it wouldnt really be optional, if a KB user was on a team and even one demanding KB hater started to trash talk the KB user for not having on a KD toggle it would lead to a negative play session for one or the other. The only true recipe for KB haters is for them to play solo, because by their very nature they are too negative to belong among society. -
Remove the MACRO attack limitations
Llewellyn Blackwell replied to Razorcat's topic in Suggestions & Feedback
My main on live and here is a psi ment blaster. I keep a full 6 power bars up on screen and I mainly activate my powers via mouse clicking the power trays I really only tend to use the 1-6 thumb keys on my mouse for quick casting my two main attack chains a single target and aoe chain depending on the need of the moment. 6 power bars mind you I have zero issue manually activating as needed. And as others have pointed out even if they could remove the limit all it would lead to is people making bots to farm with. Perma hasten a nd perma dom eh I just keep hasten perma and keep an eye on domand re click before a fight if needed. Same with my SR scrapper whom I keep elude on perma and activate hasten before fights if its not up. I am trying to not see your post as trolling but your general tone through this thread makes you sound very trollish to be honest. Oh wrong community really? this community is like 90% die hard coh fans that are over joyed to have this game back. You seem overly combative in your tone, and ill prepared to find your ideas negatively received by the general community. So then we become the wrong community. Bud thats not how reality works ok. If you want to take the high ground you need some serious active game play to back you up. Like I do when i stand firm on certain blaster topics based not on theory but hard in game practical active game play. Your gripe is what oh no after you fire one attack you have to fire another? I mean really? That is such a non issue. This game is all cool down attacks, no active attacks like say in a modern game like warframe. Sure Warframe only has 4 abilities but it is also an active combat 3rd person shooter/melee fighting game that is very fast paced and intense. A game like CoH is so slow in game play as to nearly be a turn based game to someone like myself. So yes I will say it sounds like your preferred way to control your character is not ideal for how you want to be playing. Your tone and tude on display here is unlikely to garner allies to your cause, nor do I think it likely even possible for the HC devs at least not timely -
Sorry I have never been able to sympathize with those complaining about caves etc. Ive never even remotely felt the frustration some seem to so vehemently express. I keep sprint on as sop in all content as Ive a stealth IO in it on every build. I also utterly adore quickness for its effect on movement speed. Especially on hover. spec right you can get hover up to a very good speed that does not suppress in combat. Something a lot who endlessly complain about combat speed suppression tend to forget or ignore, that it wasnt just a nerf but also an indirect buff to hover/combat flight by making them very good options for in combat quick movement. Not to sound rude but it does sound like your just getting a tad older and losing some of the twitch reflexes and handeye coordination active games like this are made for. Thats ok I sometimes feel my old eyes growing weary and fingers aching and prefer turn based tactical games when in such a mode. My fave is silent storm on Steam. Its an amazing game that can be played at your pace. Now if they wanted to make it so null the gull could turn off the speed part, fine eh whatevs but I really feel that is off for some reason. I feel people should stick to content they enjoy, power sets they can fully use optimally, and avoid those things for whatever reason be it RP or game play wise that they just dislike for whatever reason.
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Yeah sorry OP, you see I have this ability called drain psyche, it feeds off large groups and I prefer to reach those groups first to soak get a nice large group hit. I then follow that up with nuking that group, and since I am regenerating a ton, then fly into the other large groups to hurl psi tornadoes and let world of confusion make them tear each other apart while spamming my 2ndary pbaoe. Go down a different tunnel and kill other things to speed up the run, Or focus your energy purely on Bosses who manage to survive a few seconds longer then the horde. /e Sings "The party is in chaos and the outlook is dire, its time for a blaster to step into the fire. The games a jungle and the party close to extinction, the blaster must seize the moment and kill with distinction. Rule 1 stay focused, use Concentration! Rule 2 Have fun and use imagination. No time to waste when foes are waiting, so Aim well and start decapitating! When it comes to blasting, I am top of the class. While others are hiding I am kicking some ass! I know the best form of defense is attack! I know what I am fighting for I am a blaster at war! Life is a big game when its over your done for, Im taking my aim for the maximum high score! Only the toughest will survive in this arcade. So follow me and see just how a blaster is played!"
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You do understand blapping was a derogatory term applied to pretty much all blasters that didnt cower behind others right? Most blaster sets have some pbaoe or close ranged attacks. Even with the new change to snipe hanging back and spamming it really isnt going to let a blaster do their optimal work. The respectable term is a blanker. as in point blanker. A blaster that between the best form of defense which is killing everything, and the right mix of tricks is near impossible to kill is not a blapper they are a blanker. My preferred 2ndary for such is mental. Just too much good stuff in it for a close quarters mass killer. Many people underestimate its various soft CC effects as a way to reduce incoming aggro. However ninja and martial 2ndary are pretty viable and survivable and Time is likely the only real rival to Mental next to tactical arrow which is atm SO GOOD as to be the definition of too OP. However for a recent returnee looking for something new and nearly unstoppable a archery/T arrow toon pretty much is ungimpable.