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RikOz

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RikOz last won the day on September 28

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  1. More Ms. Mars, now that she is my 54th level 50! That's the Solar Angels SG emblem on her shield.
  2. No, I'm referring to a specific issue in which particular, random characters find every mission spawning a majority of +1 (relative to Notoriety/difficulty setting) mobs. Like, I could do missions on one character and almost all mobs in every mission are +1, then do the same missions on a different character of the same level, and all or most of the mobs spawn at the correct level. Then go back to the first character, and once again I'm fighting at +1. And once a character has manifested this "glitch", it remains even through logouts. I have noticed, though, that any "final boss" and its minions always spawn at the correct level. And the glitch typically seems to correct itself by the mid-20s.
  3. Oh good, so this was already known? I posted a bug report about it after looking around to see if it had already been mentioned, but didn't see anything. As a possessor of, at this point, 145 alts, I can safely say there has always been a weird issue where some characters, for some reason, end up with every mission spawning mobs at +1 to whatever their actual notoriety setting is. It's just odd that it seems to affect some characters but not others. Especially annoying on that one Midnighter mission in Steel Canyon to rescue Lady Jane, and you find yourself in a cave stuffed with those large demon/ghost lieutenants with their -ToHit debuff auras and all conning orange. Though that glitch does seem to mostly go away after level 20 or so.
  4. Are the new, higher difficulty settings working as intended by not giving larger rewards? I just ran several repeatable missions in DA, and I got the same 5,664 inf for minions and 19,425 inf for lieutenants regardless or whether my difficulty was set to +4, +5, +6, or +7. If this is correct, then I'm not sure I see the point of the higher difficulties. Same rewards, it just takes a bit longer to get them. I'll note that I also didn't get a single recipe or enhancement drop, though that may be simple RNG bad luck.
  5. Any idea why these clues are still bunging up my Clues list, past level 40? These seem to come from the Shining Stars arcs, specifically Part 2. This character has completed parts 1 & 2 (confirmed by the fact she has the Fort Trident teleport), but has not done Part 3. It would seem these clues weren't cleared once this character completed the arc. I have numerous other alts that have completed Parts 1 & 2 but not 3, but they don't have these clues hanging around. Not sure why this particular character does.
  6. Looks like this is fixed! Thanks for the help!
  7. Okay, after uninstalling Smog Free CoH, Peregrine Island's sky looked nice and bright. I did an indoor mission, and when I came back out the sky was still nice and sunny. Same sky in Talos Island, and it appears to be the same sky in the "Jamison Office Park" outdoor mission map. So yeah, it looks like the Smog Free CoH mod interferes with Never Dark Skies.
  8. All other mods are working correctly. However, it occurred to me to look at other environment-altering mods, and I had the "Smog Free CoH" mod installed. I've uninstalled that, perhaps there is a conflict between the two mods. I'll check once I'm out of my current mission.
  9. Support Bundle uploaded. Corrupted Mod installed, game crashed.
  10. I've successfully used the Never Dark Skies mod in the past, but now it doesn't seem to work. Well, it works in Dark Astoria (very nice zone, when you can actually see it). I added the mod again to override the constant nighttime during the Halloween event (I absolutely can't stand constant nighttime, especially for an entire month). That had worked in the past, but did not work this year. Thinking that this year's changes to the Halloween night cycles were interfering with how the mod works, I uninstalled it and waited until the event was over before reinstalling it. Alas, it still doesn't work. Except, as noted, in DA.
  11. Ms. Mars' latest costume:
  12. Finally got around to making this guy. Raserei Grammatiker! (aka "Grammar Nazi") Psychic Blast/Time Manipulation corruptor EDIT: Kinda annoyed that there's a Council emblem in the chest symbols list, but not a 5th Column emblem. Also really wanted to name him "Raserei Ubermenschen Grammatiker", but the first two words by themselves hit the length limit. Darned NPCs can have longer names than we can.
  13. Heh.
  14. This one took a bit of fiddling with Gemini. Here's the original image: Prompt: First ask me to upload an image and then create a comic book cover action pose based on the figure in the image. Title the comic book, "Erdmädchen", and depict her smashing Jaegers from videogame "City of Heroes" Which got me this: Cool, but wrong jaegers. So I had it repeat with a guide image for the jaegers, and got this one: Much better!
  15. My first attempt at a comic book cover. It got the book dimensions wrong, though. Source image: Result:
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