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RikOz last won the day on June 1 2022
RikOz had the most liked content!
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Right? I tried those wings on my fire blaster, and they were just in the way all the time, blocking my view of what I was doing.
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Thanks, that will be handy!
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Tonya Toronto is my 49th level 50! (Ice Blast/Ice Armor sentinel) This completes leveling my little SG, "The Extracurriculars" to 50. Well, nine of them, anyway. The 10th is Dahlia Danger, who was their teacher at the Galaxy City International School for Superpowered Girls. Dahlia was, in reality, an undercover Arachnos agent whose task it was to subvert the students at the school. Alas, the Shivan meteor incident destroyed the school and completely disrupted Dahlia's mission. She escaped back to the Rogue Isles, where she remains stuck at level 25 because she's a Dual Pistols corruptor and I've discovered I really dislike Dual Pistols. So canon-wise, Dahlia was imprisoned for her failure and hasn't leveled any further. Her students think she died in the meteor disaster, and decided to form their own super group. Anyway, as with my previous Extracurricular to reach 50, I designed Tonya's level 50 costume quite some time ago, and now that she's there, I don't like it any more. So, as hitting 50 occurred a couple days after the opening of the new Kallisti Wharf (and she did the last half of her trip from 49 to 50 there), I decided to avail myself of the new Blackwing costume pieces. I kept the original Metal top and bottom, but changed the pattern and replaced everything else. I like it. EDIT: Tonya is the only member of the group for whom I have not written a bio. She is meant to be Canadian First Nations (i.e. indigenous Canadian), but I had no luck in trying to find a culturally-appropriate surname for her.
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That was the very first one I found. I thought the melody was really catchy. I wasn't certain that the music/language was Hmong at first; I was checking the comments to see what language most of them were in, and found, Chinese, Japanese, Vietnamese, Thai, Cambodian, Russian (or a Russian-adjacent language that also uses the Cyrillic alphabet), Spanish, and English, as well as what turned out to be Hmong. I noticed that most of the video titles included the word "hmoob", so I just typed that into Wikipedia and it redirected me to the Hmong article.
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Everlasting and 'consensus or policy' on.... Atlantis ( or some variation )
RikOz replied to JMacClear's topic in Everlasting
I have a water blaster named "Neptune's Child" who, despite her science origin, claims to be a descendent of the god Neptune. The experimental serum she was given simply unlocked dormant abilities. (On Live, she had the somewhat silly name, "Neptune's Niece". I changed it for Homecoming after hearing a line in the song "Pisces", by Ukrainian metal band Jinjer.) -
I quite accidentally stumbled across some Hmong music/dancing videos on YouTube. The outfits the dancers wear are beautiful, and it's cool to actually hear what the language sounds like.
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The magical ward around Moth Cemetery (erm, spoiler alert?)
RikOz replied to RikOz's topic in General Discussion
Not sure I understand you on "eras", but I don't have any graphics settings on an individual character basis. Nope, haven't done that on any of them. -
The magical ward around Moth Cemetery (erm, spoiler alert?)
RikOz replied to RikOz's topic in General Discussion
I don't believe any of my characters have that, though I'd have to double check. I don't recall ever seeing that one. To clarify about the characters that aren't seeing it, I didn't mean that they could see it, and then they couldn't. So it didn't "go away", it was just never there. Basically, I have now 15 alts that have completed the storyline, and I simply didn't happen to notice the ward until I had several completions. I first noticed it on 2-3 characters, and thought, "Well that's cool". But then when I later logged in other characters that had completed the storyline, it was, "wait, why isn't this guy seeing it?" And that's when I realized that some were seeing it, and others weren't, with no apparent rhyme or reason. -
I noticed a while back that my characters who have completed the Dark Astoria storyline can see the magical ward erected to contain Mot. And then, some time later, I noticed that some of them cannot see it. As a result, I'm curious as to whether this is just an odd glitch, or if each character needs to have earned a particular badge in order for the ward to become visible.
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And I'll note that it only works on the blue walls. It doesn't affect the red ones in DA. Of course, removing the blue forcefields reveals mostly a lot of "dummy" skyscrapers that are "good enough" to show there's something on the other side of the walls. But there are a number of places where there is actually something to see.
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I like it because I can take screenshots without big patches of bright blue in the background.
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I use a mod that turns off the war wall visual effect, and it sometimes allows me to see interesting things just outside of the zones. This shot was taken looking over the north war wall in The Hollows. According to the "Bicentennial" plaque just below, this is showing the damage in the part of the city where the "Outbreak" occurred.
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One I hadn't seen before in The Hollows: Blood Brother Slammer: Well, it's like I told her, 'Honey, spandex is a privilege, not a right.' And that's when she hit me.
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A Rikti Negotiator I rescued from Nemesis in one of the RWZ arcs: "Profound realization: Difficult occupation chosen: Massive compensation request: In near future." Which I realized was his way of saying, "I'm not getting paid enough for this !@#$."