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Everything posted by RikOz
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Vigilante tip mission "Explosion in Peregrine" objective not active
RikOz replied to Luminara's topic in Bug Reports
It might be similar to another mission-completion oddity I've encountered several times. There are some missions that have the objective of clicking on all of the glowies that will complete without clicking the last one if you happen to defeat all of the enemies on the map first. I wondered if this was a deliberate time-saving thing: with all the enemies defeated, there is nobody to stop you from clicking that glowie, so we'll just consider it clicked and complete the mission. I actually complained about this, because of the Intern day job. Intern rewards you with a Large(?) inspiration upon mission completion, but of course it can't give it to you if your insp tray is full. So I'd go into one of these missions and save the last glowie until after I defeated the last enemy. That way, I could clear a space in my insp tray and then click the glowie to complete the mission. Except I'd defeat the last enemy and *boom* "Mission Complete", and no insp reward. -
Crey minion spawning at the wrong level in Alignment Missions
RikOz replied to Nyx Nought Nothing's topic in Bug Reports
It was recent: You probably didn't find it because I didn't put "Crey" in the title. I didn't realize it was Crey-specific until I encountered it again in a different mission. -
Alt #124: New Claws/Fiery Aura brute, "Canis Rufus" (Red Wolf) I may reconsider the name. It occurred to me after the fact that, not being a black man myself, it might appear that I picked "Rufus" as a stereotypical name.
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Relevant - I just came across this photo on another site:
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Base Editor Changes: Things We'd All Like to See
RikOz replied to Dacy's topic in Suggestions & Feedback
Gotcha - I didn't realize they were in a separate thread :) -
Base Editor Changes: Things We'd All Like to See
RikOz replied to Dacy's topic in Suggestions & Feedback
The main thing I'd like to see is the ability to lock an item in place. I get frustrated when I try to move an object, and instead end up sliding my floor tiles around. (Also, where is this poll? I see no poll.) -
I would love it if clues would appear in the Clues list in something resembling the order in which they were found. Preferably, with the most recently-acquired clue at the top, similar to the "Most Recent" badges list. It's quite annoying--particularly late in a story arc after many clues have been found--to find a clue and it gets dumped into an apparently random place in the Clues list. At this point, I've largely given up on reading clues because, when I open the list, I have no ... clue ... which is the one I just found. (On a similar note, it's really irritating in alignment missions when the "Clue Found!" message pops up after clicking the object or defeating the specific enemy that completes the mission. Because alignment missions are one-offs with no follow-up, this clue is immediately cleared from the list. I have never been able to read a single one of these mission-completion clues.)
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See, now, I loved daily quests! Especially once they started putting them on a random rotation, so that it wasn't exactly the same thing every day.
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Oh, I agree wholeheartedly. But I was addressing the concerns others have about brand new CoX players--those who are discovering it for the first time--immediately getting PL'd and then not knowing how to do anything else in the game. I just think that some of these new players have been conditioned by other games, like WoW, to think that "endgame" is the only thing that matters, so they want to jump straight into that. I don't begrudge anybody else their playstyle/content preference. I mean, I'm the guy who prefers to be left alone to solo in a multiplayer game with my (currently) 122 alts, and I'm well aware that some people think that's ridiculous. The penultimate thing on my road to quitting WoW was the devs discontinuing things I enjoyed with the explanation being, basically, "the raiders complained about it". That just made it obvious, to me, that "endgame" was the be-all, end-all in WoW*, and all that meant in the end was that WoW was no longer the game for me. But more power to those who want to focus on endgame. I was just offering a potential explanation for why new players would want to PL past all of the leveling content. *If you spend enough time on the WoW forums, you'll discover an alarming number of people who use the word "content" as a synonym for "raid". Constantly criticizing the game's "lack of content", when literally everything in the game is "content". They just don't want to do it, so they don't consider it "content".
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I also just encountered this again in the "Break Up the Drug Convention" hero tip mission. A spawn with two level 37 minions and one level 30 minion. EDIT: This particular spawn was Crey mobs, just like those in my first post. I didn't see this with the other enemy-group mobs that appear in this tip mission. So maybe it's somehow related specifically to Crey. I'll keep my eyes open.
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Mobs are spawning strangely in the instanced missions. Spawns consisting of only three minions are spawning two minions at the expected level for the mission, while the third minion is five levels lower. These are from the same spawn: Similarly, I encountered three-minion spawns consisting of two yellow-conning level 36 minions + one gray level 31 minion. Spawns that included a lieutenant were spawning correctly, with a level 35/36 lieutenant and two level 35/36 minions. Obviously, this doesn't affect my ability to complete the missions, but it is causing me to miss out on a bit of XP.
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I think part of it is the "WoW Effect". Over in WoW, it's generally accepted that the "real game" starts at max level. It's even officially set up now so that, instead of having to level up through eight expansions worth of leveling content, a new character just picks one old expansion to play through, which will level you to the minimum level of the current expansion. And then it's just a relatively short run from there to max level and "real" content. And, unfortunately, the "only max-level stuff counts" attitude has spread to other MMO player bases, if not to the actual games themselves. And so we get people who don't realize that "endgame content" isn't the whole focus of this game.
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I had something like this happen yesterday. I finally found the culprit - a mob had spawned with the upper half of its body inside the geometry of a piece of equipment, and of course I kept getting the "target blocked" message when I tried to attack him. I was about to summon a GM to fix it for me (did not want to have to restart the whole long mission over again), but I finally found an angle from which I could successfully attack.
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The oddest thing I've noticed in missions where you're put into a "disguise" or somebody else's body, is that there is a "hitch" in the model's gait. Like, ever seventh step or so, there's a little skip or hop. I've started to wonder if, maybe, the game engine is trying to animate the model's run based on your actual character's body model, which probably has different dimensions (particularly if it's of the opposite sex), and so something gets out of sync.
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Coleen Nelson gives Pstring missions and instructions.
RikOz replied to Hedgefund3's topic in Bug Reports
Came to post this exact thing, it just happened to me. Did a couple intro missions for her, expecting to get her "A Path Into Darkness" arc. Got this instead. -
Ouch! That's gotta hurt! This guy tried to fly away just as I hit him with the "killing blow", and he dropped crotch-first right onto the crotch of that tree:
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Okay, I designed The Thwartist's next five costumes. I may have gotten a bit carried away with this one.
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Lost Headman Blaster perusing a newspaper in The Hollows: Ha! Fred got picked up in Faultline on a moving violations charge! That's funny!
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I started playing WoW in 2008, when I finally got a computer (an iMac) that could run it. So I came in fairly early in the WotLK expansion. But I never got into raiding, so I was rather disappointed with Cataclysm because there wasn't a lot to do at max level if you weren't a raider (plus, I really preferred DPS classes/specs, and they were getting really heavy-handed in trying to get more people to play tanks and healers). I got frustrated with my #2 character, my fire mage, which I had absolutely loved during Wrath. They nerfed the hell out her survivability (which is why damn near every mage player switched to Frost during Cata). It was my first encounter with the WoW devs forgetting that a character isn't going to be spending all of their time in dungeons and raids with a tank and a healer, and needs a way to survive when solo leveling. By the time I got my seventh alt to level 85, I was bored stiff with WoW/Cataclysm, and wanted a new MMO, but being a Mac user, WoW was the only one available, as far as I knew. I commented on a message board somewhere that I wished there was another MMO that would run on a Mac, and somebody pointed me to CoH. So I came over to CoH in mid/late 2011, and it was instantly, "This is the game I've been waiting for my whole life!" I canceled my WoW sub and bought a CoH VIP sub (CoH had gone "free to play", but offered a paid sub option that had benefits). Got to enjoy the game for just over a year, and then they broke my heart and shut it down (still managed to roll 93 alts in that time, though). The shutdown announcement coincided with the launch of WoW's Mists of Pandaria expansion, so I went back for that and thoroughly enjoyed it. During MoP, my shadow priest became my new #2, replacing my fire mage, which still kinda sucked. Then Warlords of Draenor, which largely sucked but had its good points. The pre-Legion changes at the end of WoD revealed that, once again, the devs had forgotten that characters don't spend all of their time in dungeons/raids, and totally overhauled the way shadow priests worked and made them insanely frustrating for solo play. Then Legion, which I thought was freaking amazing; and Battle for Azeroth, which was somewhat less amazing. And then ... CoH was back! OMG, I dumped my WoW sub like a crazy girlfriend and made an account here on Homecoming. I was ecstatic! Then the pandemic hit, and I was stuck at home 24/7, and even I can only play the same game so many hours a day for so many months. And I actually burned myself out a bit because I rolled so many alts in so short a time period (both resurrecting old characters from Live, and new character ideas pouring into my brain) that I ended up running the same low-level content too many times in too short of a time frame. So I took a break and went back to WoW to catch the tail end of the Battle for Azeroth and the beginning of Shadowlands. Shadowlands officially killed WoW for me. In every previous expansion, no matter how good or bad, I had always been able to count on my favorite aspect to be good and fun: Questing. I love questing. I love following and participating in an ongoing story. And I thought the questing in Shadowlands sucked. Did. Not. Enjoy. And then I got to max level, and I swear there were immediately six (I exaggerate...slightly) different currencies I had to start farming. I gave it a couple months, and then I was out for good. I belong here.
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Then we're the same age :) My first WoW PvP experience was entering a BG (probably Warsong Gulch) on my tauren hunter, having no idea what to expect. I got dumped in, mid-battle, and immediately found myself beset by a gnome rogue who stun-locked me while racing in tight little circles around my feet. Aside from the stunlock, this was during WotLK when hunters still couldn't attack targets within five (ten?) yards, so I couldn't have hit him anyway. I also eventually found PvPers in general to be a rather toxic crowd, and I didn't like being in that environment. Not all of them, of course. I actually got murdered by a gentleman, once. I was doing the PvP daily quests on the Isle of Thunder on my human ret paladin. While I was fighting a crowd of NPCs, an orc warrior strolled up. He stood aside while I killed the NPCs, and then continued to wait while I healed myself up. Only once I'd healed up did he attack me. And to top it off he didn't camp my corpse :D When I still ran dungeons, I could always tell when the tank was a PvPer, because they always made the same mistake. Namely, forgetting that the PvP tactic of running in circles and jumping up and down utterly fails to confuse the dungeon boss's AI the way it can confuse a human opponent. So they'd have the boss spinning around in circles, which is exactly what you don't want the boss doing in a dungeon.