I take Maneuvers and/or Assault and Tactics on a ton of toons.
Most Ranged toons I get Tactics to help keep their Fast Snipes at high damage. On tanks and dps I usually just take Maneuvers or Maneuvers and Tactics, especially those who lack +Perception. Most Controllers and Dominators, all Masterminds. Assault I'll take on support toons to help the whole team, sometimes Maneuvers as well.
People routinely require "completed builds" for Magisterium runs. I've seen someone advertising for a PI RADIO TEAM requiring "capped Psi resists" to join.
There is no end to the stupid crap tryhards will "require". Don't worry about it.
Most Archery projectiles fade away, but the Stunning Shot arrows persist...seems like a bug?
Oh, this was actually on Cryptic...is it the same on Homecoming?
When I cast my buffs on my Sonic Resonance Controller I'm seeing a square around the circular graphic as it travels to my target. I don't remember it looking like that before. This is with the original color scheme, not custom colors, it doesn't seem to be happening with custom colors.
It would probably be a good idea to do some passes over the powers that are no longer earth shatteringly loud in order to boost some of them up a little bit.
I sat in Atlas for an hour. Every single time somebody asked about it they were given an honest answer, go look in KR, pocket D, steel, IP, or many other zones. Nobody sneered at them. Everybody just gave them the answer immediately. You are making a mountain out of a mole hill.
This is NOT a complaint, because the addition of sheathed weapons is terrific. It would, however, be very nice to have the option the place many weapons on the back that are currently only at the side, and perhaps vice versa. Regular Katanas on the back seems really clutch to me...I haven't looked at all the various sets and their options, but that one stood out to me.
I had a toon with a name I wanted to use on a Symphony Control character.
I deleted that toon and attempted to make a new toon with the same name. The name was immediately rejected as unavailable.
I tried this again with a second character and the exact same thing happened.
I then made a new character with a new name, and then deleted that character and tried to reuse the name on another new character and again the same thing happened.
With a tiny adjustment to tactics they too can take advantage of this change to become stronger. It is only those who cannot adapt who will lose anything.
There's already an easy alternate way to get TFC. Just run Dakota Berg (Brickstown Signature Story Arc) once on x2 and you'll get the Bloody Hands badge. Then go Red and you'll have access to Lord Schweinzer who gives you all the Mayhem Missions. Get the exploration badge in each one, boom you have Invader. Switch back to Blue, now you have TFC. This entire process takes an hour or less.
"Instead of detoggling, this power now re-activates automatically after escaping a mez. Activation time is increased by 1.5-3.5 seconds, but you may move and activate other powers during this time."
I'll take that nerf on just about any power in the game.
That all makes sense. I DO think giving the pet a single target ranged attack it can use independently is a good idea.
It just feels frustrating that the pet in Symphony Control does not work well with a soloist /Sonic Controller as far as the Disruption Field toggle goes. We've seen from the Electric Blast rework that the HC team is ok with making certain sets pair particularly well with others and this would have been a nice place to do so.