Wavicle
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Everything posted by Wavicle
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Don't nerf Force bomb damage with Force Field changes
Wavicle replied to Fusaokek's topic in Suggestions & Feedback
buff sets don’t generally get attacks. when they do they are special effects like lightning storm or oil slick. Not direct damage attacks. By making the power a debuff in addition to its other effects it helps your team do more damage, making it a better buff power. -
Focused Feedback: Force Fields Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
There seems to be some kind of bug with Repulsion Bolt, it occasionally spawns from below and to the left instead of at my position...difficult to duplicate, it is sporadic. This was on a FF/Beam Defender. -
Don't nerf Force bomb damage with Force Field changes
Wavicle replied to Fusaokek's topic in Suggestions & Feedback
Think of it this way, it is now going to let your pets do more damage than you are losing. -
Don't nerf Force bomb damage with Force Field changes
Wavicle replied to Fusaokek's topic in Suggestions & Feedback
Well the cast time has been cut from over 3 seconds to only 1.67, so the Damage Per Activation Time may not have changed all that much...I haven't checked the numbers themselves... -
Don't nerf Force bomb damage with Force Field changes
Wavicle replied to Fusaokek's topic in Suggestions & Feedback
Should still be good for that! -
Focused Feedback: Force Fields Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Personal Force Field still says it is "Res(All except Toxic)" but in fact is is Res(All). The tooltip and notes should be changed. -
Focused Feedback: Necromancy Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
A lot of player +HP powers are only partially enhancable, so I wonder if that’s what’s happening here… -
Don't nerf Force bomb damage with Force Field changes
Wavicle replied to Fusaokek's topic in Suggestions & Feedback
As you say, the damage isn't that good anyway, so nerfing it in exchange for more significant features being added is totally worth it. -
Focused Feedback: Mercenaries Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
It doesn’t show it in the info, but it Does give it to them when you use it. -
Focused Feedback: Sentinel Archetype Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
and me without my tinfoil hat -
I would totally take that.
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Focused Feedback: Power Level Availability Changes
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Yes, exactly. Some control sets getting some juggling is exactly what I'm looking for. I guess Doms do lack for AoE damage...if those immobs actually did decent damage I wouldn't be complaining, but the damage is generally not noticeable. -
Focused Feedback: Power Level Availability Changes
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
You may have missed my point. Power pools aren't open until 4. So a Dom at level 1, in most cases, can take their Hold and their good attack like Bone Smasher, and then at level 2 they will have 3 powers to choose from: 2 immobs and the t1 secondary. So we STILL have to take a worthless power that can just be taken off the bar and only used as a mule. We just have a choice of which one. -
Focused Feedback: Power Level Availability Changes
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Specific to Dominators: Immobilizes are still mostly worthless, so being able to skip the first secondary actually just makes me take a DIFFERENT mostly worthless power. -
Focused Feedback: Mercenaries Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Wait wait wait...DOES IT or DOES IT NOT only affect damage against the MMs TARGET?? -
Focused Feedback: Sentinel Archetype Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
It should stack with Weaken Resolve and other debuffs. -
Focused Feedback: Force Fields Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
It should be used like all the time, but yes, enemies that buff each other OR that debuff your team will be protected against using this power. -
Focused Feedback: Force Fields Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
If it works like Power Boost then this is the expected behavior. It does not work on Passive abilities (Power Boost does not affect Health). It does work on Active abilities (like Integration, Instant Healing, or Regeneration Aura). -
Focused Feedback: Force Fields Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
I wasn't aware that a CoT Behemoth has any movement enhancement powers. It SHOULD reduce the "Slow" effect on YOU when someone hits you with, say, an Ice Blast of some kind. -
Focused Feedback: Force Fields Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Yes, that’s true. It’s meant to be just a little extra boost beyond what the bubble already does. -
Focused Feedback: Force Fields Revamp
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
dampening bubble does not debuff the enemies directly. It debuffs the effectiveness of powers used within it, such as Build Up for example. To test it you have to use it on mobs with Active powers using the attributes in question. -
Is changing the power levels power creep?
Wavicle replied to _NOPE_'s topic in Suggestions & Feedback
Yes. If Nukes had their variable damage restored and Fulcrum Shift wasn’t so obviously broken this wouldn’t be a problem at all. That said, Kinetics and sets with Nukes are all pretty weak Before those powers, so to some extent this just levels the playing field. I think it’s going to be okay. If things turn out to be drastically unbalanced on Live then the devs can alter exemplar levels. That’s not something that can be easily tested in beta. -
It’s bad.
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Put back the inner radius on Nukes and add it to Judgement
Wavicle replied to Wavicle's topic in Suggestions & Feedback
Maybe I have the history wrong, but I definitely think adding the variable damage back is a good idea. -
I came up with a possible way to buff Energy Blast (for Blasters, Defenders, Corruptors, and Sentinels). Two special effects to help with single target and aoe damage: 1. Knockback procs from Power Bolt, Power Blast, Power Push, Sniper Blast, and Focused Power Bolt all make your next Power Burst cast in less than a second and cost no endurance. This effect can occur once every 8 seconds. 2. Knockback procs from Energy Torrent make your next Explosive Blast cast in less than a second and cost no endurance. This effect can occur once every 8 seconds.