fitzsimmons
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Everything posted by fitzsimmons
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I am, yes.
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I was working on one solo and I thought I was being smart by letting the fires build up. Turns out I wasn't that smart.
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Who plays CoX in the most unusual way?
fitzsimmons replied to DougGraves's topic in General Discussion
Depends. -
Who plays CoX in the most unusual way?
fitzsimmons replied to DougGraves's topic in General Discussion
TLDR; but I play the game while wearing nothing but a sock on my right foot. I guess some would consider that unusual. -
It's fixed now. The patch or "full" restart fixed it. Got my badge, feel free to break it again.
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When does the Halloween event start?
fitzsimmons replied to SilverJohn's topic in General Discussion
The Easter Bunny overdosed on chocolate. RIP. -
I just caught the behavior post reset, I had a toon parked at the event so I logged in right after the servers came back up and I saw a group of prisoners just in front of the police, they were doing some emotes. I switched to my badger and by the time I got to zone and the event, someone else was there doing the same thing and they defeated the 12 prisoners. It was 12. So now it's stuck at 12 again. So it looks like the server restart is respawning and placing the 12 there but that's it. Still server wide issue, I assume. Thanks, Dave
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The restart doesn’t fix it.
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https://discord.com/channels/@me/848052469380546570/886607025558159411 I don't think the escaped prisoner is out there. Please note that I didn't break this, it hasn't been confirmed anyone has, I just want the badge. It's not an event I'd need any help with. There's some shared resource here causing this to be an issue on all servers even though obviously the event can be run independently on different servers. Anyway, here's to hoping it gets fixed soon or eventually. Regards, Dave
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This is across all servers, prisoners are stuck at 12. Logged a ticket and posted to the discord. It'll be fixed eventually but eventually is the same timeframe as soon. GM Trumpet was very helpful and mentioned that they tried things from a GM perspective but aren't able to fix it and need a Dev to look at it. Hopefully it gets fixed soon or eventually, whichever comes first. Thanks, Dave
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Bring on the Cimerora themed fire farms.
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tldr; I just want Herpes back. Additional context that probably isn't needed. I had a 50 dark/fire brute named Herpes. I didn't like the combo so I rerolled him as a dark armor/rad brute. When I went to do the name swap by renaming, Herpes wasn't an allowed name. tldr; I just want Herpes back.
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The energy absorption power will help. Make sure your SOs are not red. Make sure you're not running sprint or have any travel power toggled on like beast run, ninja run or athletic run. Those are the things that come to mind.
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I tried it and finally ran a Tinpex and Sutter and the same thing happened. Windows moved. So saving and loading isn't working. Something else is going on here. Tinpex (second mission) and Sutter (a few of the missions) that inspiration tray moves 100% of the time.
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Things that make it easy to want to log in…
fitzsimmons replied to Snarky's topic in General Discussion
Me too Snarky, me too. -
I rezzed myself with Howling Twilight
fitzsimmons replied to fitzsimmons's topic in General Discussion
Yeah me too and I use it a lot, the huge -regen is pretty fantastic as well. I just never hit the scenario where I got caught up in a rez by it. I guess I'm usually in better shape when I fire it off. Stars just happened to line up and was neat to see. Now as far as being defeated, twice, I've logged a bug. I never get defeated. Hopefully I get Bug Hunter for it. -
I rezzed myself with Howling Twilight
fitzsimmons replied to fitzsimmons's topic in General Discussion
Sorry if I misrepresented it. After the HT rezzed me, I was good. Lets call it an accidental strategic move. Something I'll have to work into my attack chain in order to throw off the enemies. -
I detach my inspiration and enhancement trays in my UI layout. Every now and again they move. Anyone else experience this and know of a fix? If they move, it’s always to the same location and I need to drag it into place and specifically for the inspirations, they move in the same missions. Tinmage mission 2 as an example. A few of the missions for Sutter. The enhancement tray sometimes moves if I zone into the base and have it open, it buggers off to the top left of the screen. Thanks, Dave
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ITF, first mission, warshade ambush +4. I took a knee, returned to battle with a wake, break free, orange, green and blue and the first power I hit the mob with was HT. I went down again and got the prompt to be rezzed by it. Pretty neat, never came across that scenario before. Regards, Dave
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I thought this was about the text "once you see it" in the chatbox. I saw that shit pretty darn quickly. Proud. I didn't even get distracted.
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Make sure you're running the latest mids and go to Options, Configuration and size controls, etc is right there.
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90% sure I made this post before for trollers/doms
fitzsimmons replied to kelika2's topic in General Discussion
Get Fold Space noob. -
nature/water defender and never look back. Hands down one of the best defenders ever. Nigh unkillable and has a great mix of buffs (for you and the team) and debuffs (-regen, -res, -tohit and -dmg) and you have 2 heals, 3 if you also taking lifegiving spores. With the buffs you get decent resists, heal over time and end discount and you can also achieve melee and ranged softcapepd defenses with set bonuses. Look at these stats! I'm sure you can choose whatever attack set you want but I chose water and don't regret it one bit. Regards, Dave
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Need a rewarding challenge. Tell me what to play
fitzsimmons replied to KelvinKole's topic in Archetypes
A glass cannon blaster. No investment in defenses or resists. All recharge, damage and procs. This way you'll have a heavy reliance on inspirations, strategy/pulling or outside buffs. My favorite version of this is my ice/plant blaster but you can make a glass cannon out of any toon. Aside from that, checkout some of Myshkin's mad king builds. He has a really good one for an ss/rad brute who does extremely high damage but if he/she is in a mob for too long a time, they'll get cut down.