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Everything posted by Sanguinesun
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Basically due to your saying that you dont want to devote time to other activities in game and want only easy things, you're narrowing down your possibilities as most of the content of the game revolves around the things you say you dont want to do. 1. You dont want to roleplay. 2. You likely dont have a farmer toon built yet for influence farming. 3. You'd likely not want to perfect lowbie money making methods either. 4. Base building likely isnt your cup of tea. 5. You'd (Currently) probably not want to try to get the best scores on the ice slides in the chalet xmas area. 6. You'd probably not want to farm candy canes from present hunting, or other similar holiday activities. 7. You'd also probably not want to stand around under atlas and troll general chat. 8. You'd almost guaranteed not want to teach new players how to play the game either. List goes on but my take on this is that really there's nothing that is going to suit you because your wants more or less outside of your current badge hunting mentionings, arent really matching the reality of what it entails to play the game. *shrug*
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Complete bunk. Most of that nonsense is just simply a segment of the player population, mostly spurred on by hatred towards AE farming, that keep trying to claim it is coming, claiming that for almost the entirety that HC's even been public. Worry about the now and not the "its coming" silliness.
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Remember not all toons level well 1-50. Some are smooth and others are roller coasters and others are just a pit of hell until incarnates are done. Mids tends to have all sorts issues and should only be used as a basic guidelines. tool tips, stats and more can be anomalous. Just the other day I was toggling on and off just ONE power and the endurance listed globally was giving between 2-4 different numbers. Current care takers of Mids basically are dealing with it being a bit of a spaghetti code situation. Always when you intend a build that you really want to push beyond gen pop casual to 50, make sure you test out information on it via the beta server if you want to have the closest in game stat applications for it. If its just for gen pop causual though mids does what it needs. Most people who get cookie cutter builds from here or mids discord etc rarely fully incarn out to the max the builds they get. That said, Its 10% all but p/t for SK.
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Counterintuitive premise as if known to the point of being felt to be marketed for recognition(unlike literally everyone mentioned thus far in the thread who are already rather well known) then they're not unsung, really. If you want to make it more of a category for who are "unsung" then there's merit in that, especially for those that take the time to 1 on 1 teach newbies how to play, just gen pop run teams and keep people from being at each others throats etc etc. But really this thread just is turning more into a jrHigh popularity nominations thread.
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Converting them to hero merits and collecting them on a bank alt. Then using as you need for whatever you need if you convert em back down.
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Not really. Also I didnt mention but from choosing tactics vs your focused accuracy, you're also getting fear/confuse protections which are a hole with your rad build as well. You should also have better absorb results too due to the incarn choice.
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Just fiddling around for a moment with your considerations: If you didnt proc-a-billy RT and made some different choices, you could achieve: 1. 90% cap on all res but cold(45%'d) 2. higher overall defense (2%-4% depending on the type except slightly lower in melee positional (3%ish) and less than 1% difference in s/l defense) 3. slighly lower +recharge(255% only meaning a very minimal difference (less than a sec on faster recharges and 1-2 sec on longer ones mostly) 4. have your some of your stone melee attacks jump significantly in damage (Seismic Smash would go from 488 to 688(before build up and proc... 989 with it) as one example). 5. 200%+ more to your regen 6. and have roughly the same recovery to end drain ratio(different stats mind you) but with slightly better end discount across powers(2% better). 7. 12%+ better overall +tohit 8. Higher max end and max hp. And the only primary sacrifice you'd have to make is taking a S.T.A.R.T travel power and dropping super jump(and that slow resist IO). I'll attach the build but of note, from that build its not hard to also make other melee set variations maintaining similar/better/slightly less results over all. Tanker - All Res Radiation Armor - StoneV2.mbd
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Building a new character with SO's and other tips
Sanguinesun replied to Diantane's topic in General Discussion
I've said it in multiple threads for a while now. I think its pretty evident they were lying and just going to continue their Steam style clowning. -
They are a non elected body, selected for their contributions to HC, that helps maintain the efficiency and oversight of HC under Cypher. But in secret, they're known as the Legion of Broom. 😛
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Building a new character with SO's and other tips
Sanguinesun replied to Diantane's topic in General Discussion
User end issue coupled with bad advice and a sprinkle of pointless nostalgia vaunting for further logical fallacy needs. Must be that time of the week again.... -
As mentioned recently elsewhere, Dark/'s challenges stem from to either use slots and IO's/IO sets for KB protection or taking another power like acrobatics to ensure KB protections. Endurance also is a challenge requiring both endurance discounts and recovery and that becomes even more important when paired with sets like MA that can allow you to slot for +300% +recharge from sets/procs because you're hitting more thus expending endurance more. Basically Dark/ while loved for what it brings to the table, is a endurance and toggle management heavy set and that doesnt match some players' playstyles.
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The rage mechanic just simply requires management, just like many other set's various powers that have crashes with them. But if someone disdains a mechanic of a set that is fundamental to the set's overall playstyle, then one needs to more or less look to play other sets that better match their caliber of play/playstyle. But lets keep in mind that 97% of the player base are gen pop casual players and anything becomes fine because of team support. This issue then becomes not the set but the player choice/approach.
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Flee can occur, especially if there is not enough aggro value mathematically already applied at the time burn. They'll run out then as the auras tick (if still close) they'll return but that's a dps loss (albeit minimal) that occurs. It just depends on the math race and the tick interval and Im simplifying of course. Point is that mobs can still be seen to visibly flee out of the burn patch. Axe Cyclone can make it much less of an issue as well as pulling mobs from 15ft or so into/back again into the burn (and hit 16 targets when it does) as burn is only an 8ft radius for those measly 5 targets. Again its a numbers race but in general due to the, significant nerfs to burn over the decades and with HC's nerfs to it as well. Its just not the robust attack that it used to be. Its not bad, its just much much less robust than in its glories days. Also Burn is the tanks source of immobilize protection that some folks often forget. As for /Fire, if you include breath of fire(cone), its 3, 16 target hitting mobs, and its single target later tier attacks are also pretty strong mathematically, yes. Its only flipside is regarding attacks not having any abilities to slot +recharge and you'd have to rely on other attacks to slot and(and use the ff proc) to get +recharge closer or at cap to bring down the recharge times on some of its powers. To flesh out Fire/ 's resistances though, is where the challenges will come as while you can sneeze and cap fire res, the others really have to be worked on significantly to achieve closer to res caps on all damage types. And then there's its weaker(albeit better than in earlier years) KB protection that also requires potentially some IO sources and the lack of fear/terrorize that has to be supplemented as well. So all in all, if I wanted to make a strong resistance/defenses layered tank, Fire would be one of my last choices for general casual play. If I was looking for a tank to be damage effective for a variety of mob situations with AoE and Single Target in mind, EM would be also low on my considerations.
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Your build choices make you have significant losses to defense, resistances, and damage. People covered some aspects of it and offered you an alternative build (it tbh isnt much better). Dark/ is a challenging set to build well with because it offers so much that taking most all the things good with it means you may have to sacrifice elsewhere. It also doesnt have KB protection inherently in the set(intentionally) and you have to build for either in IO's or IO set bonuses(most commonly done) or it is built through choosing a power like acrobatics(which then potentially takes away from other power choices and is another endurance drain); or you need to rely on some other player on a team providing you that KB mitigation(though remember not all teams will have someone capable of helping provide that for you. But even on the best of builds, its still going to be mindful of endurance and the rage crash of course. Instead of the energy epic pool for endurance, I would've opted instead for psionic pool's harmonic mind as its an endurance discount to powers which with all the toggles you have to manage, its more helpful. You'll still likely need to also opt for the hybrid embodiement incarn for more end discounts too though.
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I know your focus has been hard hitting though keep in mind that hard hitting for damage has to be qualified to a certain extent. Some combos while their attacks on the surface do smaller damage, if they're paired well with +recharge they're capable in some cases of doing more damage over certain intervals than sets that do heavier damage on hit but have a longer spread of their recharge/activation ratio in similar intervals. Think on it as a maths game is what Im eluding to. Also regarding Fire/ , remember that Burn, even for tanks, has a very limited mob count and range but also still maintains the flee component. Melee sets like Axe with its axe cyclone capable of pulling mobs into the burn patch(or keep em there to an extent) may be more favorable a pairing. But if you're more focused with /EM, then I'd pair it instead with Stone/ or Rad/ but you've already discounted Rad/ due to your other toons.
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Christmas and other "events" are kitsch for idiots
Sanguinesun replied to temnix's topic in General Discussion
This is why misanthropes cant have nice things. -
Due to my experience, I tend to pronounce it as I would in Japanese it like this (using katakana to represent it): ツー There's a city near me that actually has that name but without the long vowel version :P.
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You're asking a subjective question, really. Whether our answers match what you consider to be fun/enjoyable may be different for us. But yes, I've made multiples over the years. 1. Sometimes to see how a leveling progression has changed due to game changes. 2. Sometimes due to just wanting to play the leveling progression experience again or leveling through an event(as the two can be vastly different (ie mapserve and halloween). 3. Sometimes to flesh out accounts 2 and 3. 4. Sometimes to impose a challenge or use variations of primary/secondary sets/pools for other play goals. 5. An aesthetics concept. And the list goes on. Leveling in the game on HC makes replayability in the most fundamental sense very easy once one knows how and how to fund it's progression.
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I keep global mail in my accounts in the in box and simply reply to it, changing the subject line, when I send stuff and always to the global not the individual character.
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It used to be much much much easier to solo kill GM's years ago but they've changed GM's since then and its much harder to do so now. Team wise its a non issue though of course. Ill/Rad controllers were the go to then and very helpful to doing so now as well due to hits damage and debuffs. AV's can be a bit different. There are various AVs that can be pushovers. However it is very important to remember that not all AV's are the same and some AT builds while some AT builds can roflstomp some others will roflstomp you. With the revamps that the HC team continues to also seem adamant about implementing, keep in mind that putting the effort into such things may end up being not as fruitful in the long run. What is your goal specifically anyway with doing this to focus on gm/avs?
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If your goal is primarily slow cheap farming and secondarily that of tf and normal tanking, you'd likely find yourself better suited to a Rad/MA or /Rad, /Fire, /Axe etc. In general, people who farm though make farming toons and then have another tank focused on tanking specifically. Leveling toons isnt hard to do once you understand how to do it. End game, people start to meta more in specializing their toons for specific content focuses unless they're casually playing. As for cheap build request being thrown into the fray, that then becomes a bit of a counter to the above goal on Electric/Rad. If money is the issue, there are methods outlined in the guides/market subforums on how to earn tons of cash to be able to fund a more optimal build. Also if you're intention is "slow cheap farming" then you're actually going to make more from those guide's methods utilizing the AH than if you were to "slow farm".
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And of course Rad giving 2 aoes on a tank that hits 16 targets in a fairly wide AoE either. Rad/Ice is my second fav of the rad/ combos due to its slows -recharge, decent damage.
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Biostem beat me to it. This too is one of my fav combos. Rad/savage is going to be pretty easy on endurance due to both the endurance helping powers in the primary and secondary(savage gets an end discount and +recharge with many of its attacks) as bio said. Rad/ Is also able to eventually cap all res to 90% or close except for cold. Due to the utility in the set combo, its a relatively smooth progress to 50 while leveling compared with other combos that can have challenging segments of levels due to end issues or other issues. In general too though, you can build fairly easily many different combos with Rad/ on a tank.
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Why is it that few people seem to read the entire post?
Sanguinesun replied to Diantane's topic in General Discussion
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Its one of the more challenging sets due to the way it hibridizes its resistances. You can build it (post incarnates) to maintain most all of the time to have resistances in the 60% or higher range but at the sacrifice of other aspects to the build depending on the secondary and pools you choose. Leveling, enduance is also going to be an issue until incarnated(and depending on your alpha choice). Casual play= anything is fine if you are teaming but may struggle with soloing on some set builds. Challenging content= There are better set options.