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Sanguinesun

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Everything posted by Sanguinesun

  1. I'll message you some build suggestions later today when I get the chance so check your DM's later.
  2. What is your end game play goals for this post 50 build? Your expectations from how you've built seem to indicate you're trying to do multiple goals/do it all and that is of course affecting the results of the build. 1. Your build still has many slots not done yet as you acknowledged of course. 2. You've not added your choices for incarnates. That plays a big end game factor to your results in terms of both damage and defense/resistance depending on choices made. 3. Your procs in hibernation will only benefit you when you click and go into hibernation which limits their helping your toon as you fight in general (since you'd be stopping what you're doing to freeze yourself to reup) .... think on it like a bigger numbers rest. 4. Don't judge your defenses by having evasive maneuvers enabled. The second you do any combat its defense benefits are lost. 5. Don't forget how water's combo's play out. 6. Your endurance "cap" point you made is because you had hibernation enabled. Again, it's not what you're running with at all times. Your build with this blaster has you needing to be in melee plenty. If you're going to actually prioritize being in and out of melee, not only did you skip some powers that may benefit your being in melee more but you also would need to make more considerations for melee range positional defense(and general defense) and better resistances, perhaps. If your intent is to instead remain at range though, then you need to make other power choice considerations that could include not even choosing martial as your secondary as martial is a very melee focused secondary.
  3. The point was that even though you felt there is an "issue", that really there isn't one, except your attempting just to contrive one.
  4. Someone else also made a post in another thread running down just a smidge of the math on things timewise too:
  5. Are there people who play as you do and like playing as you do? Yes. Are there people who like to play completely differently, and don't like playing the way you do? Yes. Are the majority of the player base playing as you do? No. Im failing to see the issue here other than perhaps indirectly saying you feel others should play as you do?
  6. 1. Go to the utilities subforum section and download and apply your current characters build/sets to the mids version, then click drag the build file from your comp to upload here to the forums. This way we can more readily look at the stats more effectively and expeditiously. 2. Sometimes less is more. If your goal is damage, then maximizing simple attack chains that you can readily do without cool down gaps can be better in various cases than taking over a dozen attacks that you'll never be able to pull off in most encounters. This then can leave you with the capabilities to take other powers that can either augment your damage and or your survivability and other things as well. 3. In relation to point 2, Energy has a alot of options for slotting and using FFback procs for +recharge to make your attack chains faster and do more damage. 4. From the look of your build as well, it seems your just primarily playing rather casually and there's not much of a need for min/maxing if so. You're not looking to be running in hardmode 4 star content after all. If you are, then you even more so need to change your considerations.
  7. I recommend you read up on the post 50 Starred Hardmode content, the typical team compositions looked fo,r and such builds that those teams for those AT's/power sets they generally opt to take(ie not every AT/powerset is well received for such) respectively. As Seraph also pointed out, presenting a build for others to look at tends to fair better than asking for builds, especially because there are some variations on builds that people do once you get into trying to be min/max thinking. Alot also has to do with the -team- you work witth making sure that your build supplements and compliments the team's dynamics. So again, there's no cookie cutter -this is it- build to speak of.
  8. In terms of your interest in thematics, it is of course perfectly fine. In terms of why people in general may not necessarily take those powers, school has a long activation and narrow cone for similar damage that other faster activating aoe's in other epics provide and Jaws is similar. If you're wanting to get creative in your thinking, changing colorization on sets etc, then various other epics could offer you alternatives that would perhaps have more effectivity in combat terms. Invariably, its all up to you.
  9. Only in dancing...
  10. Tis a shame that stats after all these years still lack transparency.
  11. There's a certain amount of irony with the articles that Massively has done over the years with all that, especially once you know how they were involved with it.
  12. Ugh that sounds rough. Glad to hear you're on the mend though.
  13. Anything. But keep in mind that for some AT's/Power set choices you're going to have to reduce difficulty on various missions to be able to handle the content. Essentially no different than were you doing hero or vil content.
  14. Electricity isnt really a stretch since it is a thematic motif in related stories. Color it blinding white for example. Sonic could also be a potential blast option due to trumpeting angelic herald sort of thinking. Dual Blades and as well Claws can be if you use the energy related versions and shade white. Doesnt have to be a sword n board. Even kheldians could be an option(especially when you start to get more into the early angelic mythology and how very alien angelic creatures were described to be, or running a kheldian as a human form only. Basically its going to be less about the AT's and power sets and more about the creativity and interpretations you find agreeable.
  15. I've pretty much made the choice to not join the ones run from SG bases for that reason(and others since its 2 specific groups that tend to do this nonsense).
  16. Likely not the case but could it be patrol exp? I've noticed in various situations for a long while now that there can be exp inconsistencies at times; and just attributed to the layers of noodles of the spaghetti coding that have gone on for 20 years. Not dismissing it away but just saying there are lots of.... "anomalies".
  17. There are evidently competing communities of playersr.....
  18. 1. Im saying that over the last 2-3 years, the price changes being up and down have remained relatively the same(except for the consistent downward trend of prismatics. Daily, weekly monthly and seasonaly. 2. I never said in my original statement that the recipes/enhancements are an extremely small segment of the player base. That's a strange sentence you've created there. I said, "PVP motivated reasons for purchases though is practically a non market as, quite frankly, due to it being an extremely small segment of the player base." It being pvp player based motivations, ie that pvpers comprise of a very small segment of the player base. This has been the case for a very long time on HC to the point that HC devs allowed isntant 50's for pvp zones and still people beg(one guy on excelsior I've seen even tries to bribe when I've popped on there(as recent as yesterday). Reasons pvp sets get purchased more often are due to, as you partially pointed out, procs, but its also related to set bonuses(non pvp wise before you make an erroneous assumption otherwise) primarily but other reasons as well. 3. I've seen yes, as recent as in the last 2 weeks Converters going for 57k in the last 5 sales listed. Begging off for me to show you such a screen shot I'll try to catch but Im not going to obviously sit there and do so (I've billions myself so its not really a need but next time I see such, I'll try to grab a screenie for you. Obviously I cannot give you a screen shot from months ago as I've not been in the habit/need to take screen shots of such for some sort of challenge presented purposes. 😛 As for prices for LotG prices, again, it, like converters and much all else on the market goes up and down. I never in my statements said prices are consistent in that 1 fixed price remains constant. That'd be inane for any of us who observe/use the market regularly to make such a statement. What attempted to have you understand was that the market remains relatively consistent in the ebb and flow of it. That the -spectrum- of prices depending on items' day week season etc contexts. 4. Your personal observations as you point out with your retort regarding mine as well are quite simply, yes personal observations for either of us. Perhaps another way of putting this is if I listed 100 enhancements from sets crafted today for an hour n change effort (no not from flipping or post 50 farming, or merit redeeming mind you either...), that I would not see a difference in the revenue earned from it that would mirror your worried observations. I'll likely not do 100 today though since I did about 50+ on Monday :P.
  19. Prices for sets and standard IO's have been relatively the same ups and downs I've seen year on year with just some variations. What I have seen is more folks learning how to use the market(and methods of making influence associated with it) as well has methods on how to procure recipes and a more steady pace outside of merit methods or post 50 farming. But again prices, outside of prismatics, have been within the same spectrum of ranges that I've seen for years. As for pvp related ones, PVP motivated reasons for purchases though is practically a non market as, quite frankly, due to it being an extremely small segment of the player base. And again, prices have remained relatively and contextually the same. Enhancement converters have remained consistently for well over a year in the 57k-65k price range and it also depends on the time of day/day of the week and yes again the season as to the price ranges but those rate variations I see, up and down, daily. I treat the market like a daily and seasonal tide. I've seen no compelling evidence of prices being drastically changed as I've said now multiple times for a very long time overall. Remember the markets for all servers are linked and people play, from all over the world and at different times as also being an important factor.
  20. I teach mostly players in game on how to make all of that very much a non issue practically weekly and tidge touched on some of what I impart actually. However, not all choose to use that information either. However yes, as I made in a post earlier in this thread, the information gap that exists in the game due to its steep learning curve and collective 20 year feature creep can be a discouragement for new/returnees and often by a very unfortunate segment of the player base, its considered to be meant to be an intentional filter/initiation that those folks seemingly are very adamant about keeping going.
  21. Uh, power leveling on live before even IO's existed and certainly before AE existed was most certainly a common thing. It was so common back in the day that people used to list pay-for pleveling on Ebay, before Ebay squelched that. People used to let kins ride free or let them run their kin then get same amount of time free for an alt of theirs from a tank farmer(ole burn tanks even then), using the mish to herd werewolves into the shipping container as just one example(there were others). So yeah, sorry, but you're wrong on that point.
  22. I'd retool your considerations to take the pet and your nuke. Remember less is more in some cases, if you're taking a zillion attacks or conversely zillions of the controls or conversely a too many in the mix, its not necessarily going to make your toon better because if you've attacks/control/mix just sit idle because you're able to fire off a simple set of attacks in a chain that can be up constantly(as long as your endurance lasts), then you've overall likely not got options to change powers around to benefit the build better. Remember too you're also spend lots of time healing with this typically(as teams will expect it) so that also factors. Due to your heal and your pbaoes for end/dam/buildup you're going to likely be spending alot of time in melee range so you'll need to consider shoring up your resistances/defense. While oppressive gloom is a damage mitigation tool of course, remember it only affects those in pbaoe range and those outside of it (ie doing range damage) arent affected. Also remember if you're relying on thinking your defenses are high due to having evasive maneuvers up, all its defense goes to zero when you've activated powers, done damage etc, so its damage mitigation capabilies are less effective. Build making is like doing logic puzzles, especially when factoring specific player goals in addition to the powers in a set dictating how you play out those goals.
  23. 1. The game's required knowledge to play, even fundamentally is a steep learning curve due to both the live and HC feature creep that has occurred for 2 decades now., that neither Live nor the HC devs have devoted extensive resources to improving that QoL aspect of the game. This has of course lead to retention issues and will in the future. Some who dip their toes into elitist thinking expect everyone's knowledge should be high at all time(lets remember some folks here arent youngin's anymore and forgetting things happens too. This is also feeding into this sort of every few months complaints(rant) threads about x person not knowing how to play. 2. Players spend more time collectively just playing the game vs mentoring/teaching others how to play or doing so consistently. Not everyone is wiling or capable of helping others play. This isnt a condemnation of their participation with the community either. Its just that some just arent. But to be clear, Im also not referring to those who willfully and intentionally avoid/refuse/condemn helping others know how to play the game either.... 3. "You can lead a horse to water but you cant make them drink". Not everyone is willing to make informed choices either. Over the years when I've offered for example to explain things to help someone, they've turned it down for a myriad of reasons. 4. Not everyone one learns the same way is another factor and that affects point 3 too(ie they refuse because of the type/manner the information is presented to them). Some learn well from reading, others from vids(someone mentioned they felt it to be important to make how-to vids for trials and task force vids to help others for example), 5. There's no time limit to learning. Some again who dip their toes into elitist thinking have expectations that if something hasnt been learned by XYZ point in play progression that they are then entitled to be reprimanded by said elitists and their ilk vs giving compassion to help them to learn. Then those elitists come to the forums to make a rant about it with an agenda to justify removing/nerfing/condemning forms of play that do not conform to their feelings on how the game should be played. Basically, there's no right way for em to defend the wrong then then when they do that nonsense. To those individuals (dare I also say groups really...), their frustrations stem more from those folks they dont deem "good people" to not have been filtered out sooner from playing they game. So all these points and more conspire to create the situation that people are both complaining on and seeking "solutions" to. But until the game undergoes a fundamental change, oversimplification, and more to where the content creep of 2 decades would change(ie likely never), just help individuals who wish to learn, make your guides, your videos, and more as you feel may help. People have been doing that again for 2 decades now and that too should also bridge the knowledge gap that then, as now, there still will be concerns voiced on the forums about it all. Im not saying that from a futility standpoint. Im saying it from the stand point of the challenge of it being due to a game that essentially continues on and requires more learned/understood and with the constant dynamics of people engaging with it..
  24. You could always post it as a suggestion to be a task force in the suggestion/feedback section of the forums but I'd not hold my breath on that getting implemented.
  25. Not a damn thing if someone enjoys it. The contentiousness comes from others who simply wish to impose their frat-style expected.. nay demanded initiation of how to join in in playing the game their way and filtering out those that dont match their "good people".
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