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Dispari

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Everything posted by Dispari

  1. For Geode, this might just be me but this thing is a bit too big! It scales on character height, so if you're 8 feet tall...
  2. Minor typo for Geode, end of the first sentence. It should say "absorb incoming damage while you heal AND recover endurance at an incredible rate." The icon is also that of a pet power, which I don't think is very appropriate. The icon for Hibernate (also Granite) would be more appropriate. It's not like you're going to get the power confused with another one you can't have.
  3. It seems good for melee ST. Its main non-purple competitor for recharge would be Crushing Impact, which it beats in the recharge department. There isn't currently a 6.25% recharge for melee. The HP and accuracy bonuses are the same, so it comes down to how much you need that 1.5% S/L RES. If you only care about recharge, it's the clear winner. It even has a damage proc to make use of. Granted this only applies to Ice Melee and some of Icy Assault, but I could see Doms being happy about the recharge potential. You also mentioned it AoEs. Competing with Obliteration, that loss of S/L RES is rough but it does have more recharge overall. You also mentioned the end difference -- I think that's even more important. For sets like Obliteration or Posi, that 18-47% end slotting can be painful for already expensive AoEs. 66% is a lot more enticing and I'd probably lean toward that for anyone who can slot it. It will also be the best option for Mud Pots and Hot Feet (and any others that exist?), I believe. It has the highest available endurance reduction. Obliteration leaves it painfully expensive, other options don't give any recharge, and Armageddon has never been really exciting bonuses IMO (at least compared to Apocalypse). I think the main reasons you'd want to not slot it would be to use Avalanche or Cleaving/Eradication for ranged DEF, assuming you don't need the recharge. For powers that can ONLY slot slow sets, like Tar Patch, it seems like the best option available. Not that I think 5-slotting Tar Patch is a good idea, but it's certainly a possibility. Mostly, it has better 2-3 slot bonuses (unless you want that S/L from Impeded Swiftness), and the proc is the best of the bunch. You're right though, I'll probably swap Chilling Embrace's proc to cold damage and call it a day. So I guess it's fitting this set is going to mostly benefit ice Doms.
  4. I think all enhancements do this. The game isn't really designed to check to see if slotting for your power has changed while you're still using it. You can have the same thing if you summon MM pets and change what uniques you do/don't have slotted. It won't update until you dismiss and resummon.
  5. Fair enough, it's a very unusual pet now, but it always has been. I hate powers that detoggle on mez and tend to avoid sets with them, but I can see how it would have some added utility for certain playstyles. Not every set is going to be one I like. And treating it like it's just a damage toggle with weird quirks means it's not that far out of line from powers blasters already get.
  6. Makes me wonder how many minos and cyclopses are in an ITF. I feel like it's probably about 20? There's one in the first mission, there are like 5 of each in the cyst mission, several in the run up in mission 3 and one spawn that's entirely them, and I want to say 6 of each in the final mission. Not that running an ITF several times is a big deal. Do the ones in Sister Solaris's arc count? I know they're bosses instead of Elite Bosses, not sure if that's a problem. I know there's an alignment mission that's full of void hunters. I can't remember what alignment or level range it is, but that may be an option. If anyone can remember what it's called, I'd like to look it up. Cloud of Odorous Smoke may be the one I'm thinking of -- it's 30-39 hero/vigilante.
  7. The main problem with Voltaic Sentinel has always been its short duration. We went through the same thing with Elec Affinity's sentinel, which started at something like 35s and ended at 120s. I daresay making the Voltaic Sentinel a toggle is even worse, because now it's going to die every time you get mezzed, forcing you to stop and resummon it. Or just give up and stop summoning it. If you're getting mezzed regularly like against Malta, you may as well not have the power. That's very strange behavior for what's supposed to be a pet. Isn't the whole point of a pet that it can act independently of you?
  8. That's perfectly fine, and I'm not trying to discount people building characters how they want without the goal of minmaxing. But you can have both at the same time. The set can be good for people who just want to zip around with a good fly power AND still be desirable for other people to pick. They're not mutually exclusive concepts. The uniques being better and the set bonuses being better would have no negative impact on the person you're describing, but would make the set more appealing for everyone else at the same time. There's no benefit to anyone for including unexciting sets in the game just because SOMEONE will pick it. Plus, if those people want the best travel power, they can already accomplish that by slotting 2x level 50+5 IOs in it. And for 2 slots less than any of these sets. And if the goal is for the sets to appeal to people who love travel powers, the bonuses shouldn't be desirable combat/farmer bonuses. They should be things like a +9% bonus to all move speeds or an increase in your speed cap. Or a jump benefit for Super Speed because all the +run in the world isn't going to help you in Grandville.
  9. Definitely seconding that, it makes a lot more sense to have it available for people wearing glasses. And being detail 1 prevents things like fins and horns.
  10. Totally off topic but I super agree, would love a cold damage interface. Anyway, on topic, as others said travel powers just don't need that much slotting. The existing sets are all 3-pieces, should not these ones be as well?
  11. Okay, here we go real quick. Ice Mistral: I like this one, it has good set bonuses and it has a cold damage proc. It nearly hits the 95% damage number and I could easily see people using it in place of stuff like Decimation or Crushing Impact. Only real downside is not many people can slot this set. Now, on to the travel ones... hoo boy. I'm gonna go with "good idea but badly executed." First of all, the set bonuses are pretty meh. I suppose the 4-slot bonuses are pretty large RES values but I'm not over here 4-slotting my travel powers without good reason, you know? And since they're all different you're probably funneling minmaxers toward jump-based sets for that big S/L bonus. I doubt people are going to excitedly flock to that range bonus teleport gets. Maybe they should just all top off with the S/L? People aren't going to 4-slot two different travel powers. And if they do, whatever. But more importantly, the uniques are lackluster. If I go for a unique in my travel power, it really needs to wow me. Something like LotG, Zephyr KB protect, Winter's Gift, or stealth is going in that slot otherwise. Most of these only apply in niche situations, like only when I'm being debuffed by something specific, and the powers they're in have to be on. For fly or jump maybe you can put them in Hover and Combat Jumping, but since they won't go in Swift, Hurdle, or Sprint, the run one would have to go in something like Super Speed. So, I only get that bonus while Super Speed is on? So never in combat at all? So, first off I'd say, these should be global bonuses that are always on. And secondly, they need to be better. Yeah, I know that they're paired with a move speed bonus, so you're still halfway boosting your travel power, but does that make it worth it? I don't think so. I'm not scrambling to find a slot for 8 feet of jump height. I would love it if these sets were better. I would love it if I felt a serious temptation to slot these sets. To start I'd probably say the run resist needs to be 40%, if not 60%. I mean, warwolves zip around with 100% resist to run, jump, and recharge. Those jerks.
  12. I wonder, could we possibly get a version of the /afk command that DOES NOT reply to tells? Something like /afknoreply or whatever. On RP servers especially, people use this slash command to denote when they're typing, so other people around them know. But replying to tells is nearly always useless at best and can be problematic if two people's AFK messages trigger off each other in an infinite loop and cause the people to be muted by the server. I wouldn't ask for an entirely new system just for this sort of "I'm typing" functionality, but this basic change would make it a lot more usable for the purpose people already use it.
  13. I don't actually know if this is a bug or not, but it might be an overlooked power. For Arachnos soldiers, they have access to an AoE immobilize power called Wide Area Web Grenade. After the pass a while back that made it so immobilize powers no longer prevent knockdown, that concept was phased out of basically all similar powers. This one still has that element though. Is that intentional or just something that got missed?
  14. Right, it should be capped at a higher speed, is what I was trying to say.
  15. I don't know if this was intentional or what, but the new jumping speed while Walking is slower than it used to be. It's currently capped at 3.15 mph just like the walking speed is, but before the patch you could move faster by hopping.
  16. Just a short note. The new sped up Demon Summoning animations don't quite finish if you cast them while flying/hovering. The last bit where you lift your arms into the air is cut off and you just settle into an idle animation instead.
  17. Oops, demon summoning animations don't quite finish if you do them while flying. Will report that
  18. Jumping on this ASAP because it's important: PLEASE PLEASE PLEASE make sure any of the new powers that get their own tray (Afterburner) can be DISABLED at Null the Gull like extra tray powers (like Translocation) currently can, because that extra empty tray clogging up space is GARBAGE. Thanks for coming to my TED talk. (PS these changes are all really great, good job)
  19. Yay City of Data is back! And my wife helped! I'm so excited. Data has always been important for getting intricate details that even Mids won't show you, pet stats and powers, or badguys powers, being good examples. We've really come a long way. Does anyone remember the super old character planner that used Brawl Index as a measure of damage? (Pepperidge Farm remembers)
  20. Possibly, but it's also not consistent, and mostly only happens when strafing. So it's not even good for that.
  21. Using "slide" as your default stance seems to mess with flying animations fairly often. With both Hover and Fly, mostly when strafing. You end up sliding/surfing in the air until you stop or change directions.
  22. For whatever reason my Rad Melee character is getting Radiation Siphon to pull from dark colors, even when on "bright." It's the only power in the set that does that. You can see the proper palette on the right. I got someone else to confirm that it was doing this for them.
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  23. Fair enough, I'll repost things there
  24. I'll use that, wasn't sure if there was a more "focused bug reports for the brand new patch" type area.
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