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_NOPE_
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Everything posted by _NOPE_
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Sorry, I thought you were just talking about FF in general.
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Ummm... the FF bubbles have BOTH Typed AND Positional Defense. Look again.
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I mean, do you HATE melee types?? Did they wrong you as a child? Why would you do this to another human being!? I bet you wanted to be a dentist when you were growing up, you sadist! What the issue with keeping it as a click power? Frankly, the one thing that always irritated me whenever I tried to play a tanker was having to manage multiple toggles and the endurance drain of them. I'd MUCH rather just click a bubble and "refresh" it every 4 minutes or whatever. If you'll notice, I kept knockback on ONE power - Force Bolt. And that was intentional, since it's single target. Precision knockback. I'd love to hear what specific issues you have about my suggestions.
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So pretty. So strong.
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Yup, exactly. I don't have an opinion on this, it's not something I care about, so I will neither /JRanger nor +1 it. However, if anyone EVER says that something in code "should be easy" in ANY way, I'll be RIGHT THERE to slap this sucker right down.
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May I chime in? I NEVER thought of this before, but I LOVE the idea of making a "Force Fields Personal Defense" set for melee types. Here's how I would do it, with the goal to making it as similar to the Ranged Force Fields set as possible, but just make the powers make more sense for melee characters: [*]Personal Force Field - LEAVE IT EXACTLY AS IT IS, IT'S PERFECT!!! Melee types can use this as an "oh shit" escape power, OR use it to jump into a mob and take the alpha before dropping it. [*]Deflection Shield - Make it ONLY self-targettable, keep it as a click power, and leave the numbers the same as Defender/Controller numbers otherwise (Defender numbers for Tankers, Controller numbers for Scrappers) [*]Force Bolt - Leave the basic functionality as it is, but ramp up the damage to the equivalent of a melee character's Tier 1 attack power. Then they can treat this sort of like Hurl, but with lower damage and a faster attack animation. With the KB>KD enhacement, melee types have the choice to turn it into KD if they want. [*]Insulation Shield - Make it ONLY self-targettable, keep it as a click power, and leave the numbers the same as Defender/Controller numbers otherwise (Defender numbers for Tankers, Controller numbers for Scrappers) [*]Detention Field - The traditional purpose of this power for support ATs is to give them another chance to help mitigate damage from a REALLY bad target. Let's keep that theme. Keep the immobilize, keep the "inability to affect anything outside of the bubble". HOWEVER, DROP the portion of the power that prevents other characters from attacking the target, and reduce the duration of this power by at least half to compensate for the team being able to attack the target. Essentially, treat it as a "pseudo-hold" where the target can still use abilities that benefit itself (such as heals, etc.) [*]Dispersion Bubble - Let it keep ALL of the same effects that it has for the caster. Take OUT the effects for other users, but replace those effects with a proc for knockdown of all enemies in range. Let's say... start with 10% chance and tick it every second. We can play with the numbers to make sure it's not OP or lame. But I like the idea of this still giving extra Defense and status protection, while trading the ability to directly help teammates with buffs for the ability to keep enemies off their feet for longer. [*]Repulsion Field - Just change the knockback mag to the knockdown mag (change the number to make it act as if the KB>KD enhancement was slotted), and leave the rest of the power EXACTLY as it is. PK pretty much ALWAYS has this power on at all times, it's is AMAZING for self defense, getting the enemies to fly away and keeping them busy with NO effort on my character's part. With melee characters having naturally tougher defenses, just replacing the KB for KD to keep enemies in melee range but off their feet makes sense to me. [*]Repulsion Bomb - Just adjust the damage numbers to match the Tier 2 damage of Tankers/Scrappers and leave it alone otherwise. The additional benefits of the knockdown and chance to disorient make this power still make sense for a Defensive Melee set, but it gives the character just a little bit of ranged ability along with Force Bolt [*]Force Bubble - This one is interesting to me. VERY few powers do "repel", this is one of those few, and I think the effect is really cool. I had to think about this ability alot, and as much as I LOVE the Repel power, it just makes NO sense on a melee character. So, here's my replacement, as the ONLY power that I'll replace. Still call it Force Bubble, still keep the size of the bubble, but instead of Repel and knockdown, it's a HUGE AoE Immobilize and SLOW... anything within it's range has to fight against the force of this power to even move at all, and if they CAN move (get past the high mag of the immobilize ability), they have to "push" through it, hard. So, enemies are automatically slowed the entire time they are inside of this bubble. As soon as they are OUT of the bubble, however, the slow effect IMMEDIATELY stops, and they can move normally. This will help the melee characters to keep the mobs from moving around and escaping. What do you think?
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[*]Create a Support ticket [*]Send a message on the Discord or contact a GM showing active on there
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This. Sally isn't a bad monster. She's happy just swimming around, not bothering anyone. Think of the 1 hit defeat not as a kill but as Sally quickly swimming off when someone bothers her.
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Oh no what have you done BOOM
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Have the Reveal power show all glowies and mobs on a mission map
_NOPE_ replied to Garble's topic in Suggestions & Feedback
Only the VERY last, if there's only one left. -
City of Nipples. I want it back. For... reasons...
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QoL: Consignment House maximum stacks increase
_NOPE_ replied to Arcanine's topic in Suggestions & Feedback
It could go to 11... +1 Inf, LOL I love that movie. ;D -
The gain is Fun and the Joy of building it, if someone wants to code it. Not everything has to have some +/- in-game-powers-AT-based ROI. I am sure if someone takes it on as a passion project, using the existing code, a smart person could find a reasonable way to implement. It's just code, not splicing DNA in real-time on an infant. Jeesh. While personally, I'd rather Dev's work on new Story Arcs, new AT's, new Powersets, new Zones, and new foes than a BRB, it's not my sandbox, and I'm not their customer. This is their passion project, not mine. If they choose to invest in building it, I'll kick it around. I'll be disappointed, but I'll still kick it around. As they are not being paid, and this is a hobby project for them, I think it's extremely presumptuous to pass judgement on what they do with their limited unpaid time. I think the Devs should do whatever they want. Now that the source code is released... if some independent developer wants to make the BRB on their own server, and they get it working and do ALL of the legwork.... I don't think it's too much to ask for the HC team to take code submission in consideration though... in fact, I think there should be a path for that.
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/JRanger If, instead, there could be another level of permissions for Coalition members to determine whether or not to allow other supergroups to take items out of base receptacles, that would resolve the issue. https://paragonwiki.com/wiki/Coalition
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Biggest Douche Move YOU Did or Had Done To?
_NOPE_ replied to mysterybounty's topic in General Discussion
I have to admit, I was one of many that enjoyed bringing giant DE monsters from Monster Island over to Portal Corp to grief powerlevelling lowbies. I don't regret it, and I'd do it again... if I had time to get up to level 50... :P -
+1
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Yeah, they've been mostly doing these kinds of announcements on Discord, which is unfortunate for those of us that can't be on Discord at all times.
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QoL: Consignment House maximum stacks increase
_NOPE_ replied to Arcanine's topic in Suggestions & Feedback
[glow=white,2,300]+9001!!!![/glow] -
A slash command to set thumbtack waypoints on map
_NOPE_ replied to daranable's topic in Suggestions & Feedback
+1 -
A small suggestion for additional content
_NOPE_ replied to Darkredwing's topic in Suggestions & Feedback
If that's what he means, I don't think that's what the OP was talking about. They specifically spoke about missions and story arcs. -
A small suggestion for additional content
_NOPE_ replied to Darkredwing's topic in Suggestions & Feedback
What is a "zone-game"? I don't think anyone here has referenced whatever that is... yet.