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ivanhedgehog
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Everything posted by ivanhedgehog
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a brute does 90% of the damage of a blaster and does so indefinately. He runs in aoe'ing and its business as usual. a blaster does more damage for 30 seconds before inspecting the carpet. running in and AOEing will result in too much agro and carpet inspection. in a vacuum a blaster does more damage, but enemies attack back. with our secondaries becoming less useful, we will end up inspecting floors more.
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I am going with taking their word about the exploit, I will assume its there, I am not at all good about ferretting these things out. Teleport will be changing and that is a simple fact. They wont be backing off of this and that is fine, it isnt worth arguing about. Lets talk and see if there is anything we can do to make it a smoother, better change. Currently it doesnt look like there will be any chance for discussions about making the change less cludgetastic. It looks like plans were made before most players were even in the loop. hopefully they can be refined to something better. Currently we have people giving some nice ideas and people telling you that you just need to play City of Teleport to keep your current mobility. Nothing can really change until the devs put out a patch or 2 and maybe we can have a dialog. Lets just stay civil and let things simmer, nothing will be happening any time soon. edit: I found what the exploit is and it needs to be fixed. rather badly actually. this change will be happening, lets work together to make it not painful.
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I agree, its not a pvp nerf. there are some that will never believe that is what I am saying. But no matter, I just want the best solution we can get, not just a tough luck live with it solution. I think that there have been some awesome suggestions made. I dont like posters telling us to stop giving workable solutions and "just test what you have been given". If the devs want good feedback, there is some fine stuff here. Once we see the response to some of them we will know more. Hopefully the fix can be improved to suit a majority of people.
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Not being snarky, but are you a player or a dev? a lot of your posts kinda read like you are a stealth dev. You come across like you have inside knowledge of the development process yet have no dev credentials. On another note, how many times in how many games have pvp nerfs been claimed to be nonpvp nerfs yet obviously only help pvp? People take that with a grain of salt. Sorry, but it happens.
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could be why blasters die so much. 1 stun and bye bye. Doms have mez protection. If you want blasters to melee, give them even a little mez protection. For years we were told that range was a blasters defense.....not so much it would seem. No other AT should do as much damage as a blaster. Blasters traded defenses for more damage....and then they took away the more damage.
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Focused Feedback: Energy Melee Revamp
ivanhedgehog replied to Jimmy's topic in [Open Beta] Focused Feedback
I will be reviving my old stone/em main tank now. Thank you very much. -
you have the ability to make the mission +4. you simply refuse to do it and want to get the devs to make everyone conform to your preferences. I would rather have more options, not less to satisfy someone perfectly able to do it for themselves.
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so expecting players to have self control is asking too much?
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There is a simple way to get lower level event teams....form them. I find people all levels in the game standing around with their hands in their pockets. They wont form teams.
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now there is a wonderful attitude. lay off of the snarky attacks and give actual feedback? we want more players, not less.
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They need to stop perma hasten and permadom as the first step. those powers were never designed to act that way and break the game. they enable people to do content they shouldnt be able to solo. level shift is working as designed. You have the ability to set up what ever difficulty you want FOR YOUR SELF. you have no need to change how others play other than a need to be a wanna be dev.
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satisfy most players that want to control other players experience. You have a simple way to do this for yourself. slot a tier 2 alpha and that pesky level shift goes away. You have no need to control any one else.
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The Future - An Open Letter from the Homecoming Team
ivanhedgehog replied to Jimmy's topic in Announcements
and to remember to use sunscreen -
I would love recipe storage in base. the base library.
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but do we need to discuss balance of at vs at or players vs the world? because they need to get ats in basic parity before you can start on the second. if you increase difficulty(which we havent agreed needs to be done) across the board, some ats and some sets will become pretty much worthless. they could start with eliminating permadom and perma hasten. that should be most likely easy. But you stand to lose a lot of your users if you across the board nerf endgame. It isnt like they cant go somewhere else. I am willing to bet the devs will be at least talking to people before they go to those steps.