ivanhedgehog
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Everything posted by ivanhedgehog
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Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
actually it doesnt. When i am at work making money, chevys dont show up in my garage, and I dont hope for a lambo to drop. There is no omnipotent being that can change what everyone makes with a simple database change. And no one does the work of 8 men, at a run, and gets 8 salaries. While 2 of his neighbors kids stand at the door and earn a college degree. -
Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
are they cutting the price of the packs in half? dint think so. my buying power was cut in half there. -
Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
I would love to see an increase in the market fee for any sale over 10 mill. Triple the WW fee. That would help reduce inflation. -
Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
That was in the days long before IOs when someone with 3 or 4 million was rich. -
Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
What will happen is a reduction in those large prize costume contests and giveaways. Less largess given to the lowbies. I view that as a net loss for the game. On my first day on Infinity server someone saw me in Atlas and gave me 50k. It was amazing and let me go into the game and find out just how fun it could be. -
Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
Thats kind of rude, she was not acting irrational. we can discuss this without falling to that level. -
Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
They nerfed merit gain by lowering the zone cap number for RWZ and eden/abyss. They lowered the vanguard conversion reward. they cut AE xp by 50%. Now they cut inf by 50%. They seem to love nerfing rewards. Seems to be a theme. -
Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
Dont say that!! I could use a couple of ragnaroks!! Everyone cannot marketeer. when someone buys at a low price and sells it at a high one, someone has to pay out. If they want to make the markets better for the average joe...increse the purple drop rate. make them a little less scarce and the prices will drop. Inf game was cut for every play style that makes inf, so average joe will be lucky to be using regular IOs much less being able to afford purples. -
Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
newsflash: this isnt a real economy. you cant instantly seed a real economy. in a real economy, item creation is not controlled by a random % drop rate that can be changed by invisible omnipotent beings at will. even in real economies real economists argue back and forth as to what is good for said economies. -
Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
they sure helped out the city of stockbrokers players though. -
Discussion: Disabling XP No Longer Increases Influence
ivanhedgehog replied to Jimmy's topic in General Discussion
the swtor devs have taken over....... -
I should rephrase...Maybe do a creative debuff to knock scrappers/brutes into the realm of possible, so as not to kneecap those that are at least mostly ok.
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maybe scrappers need a nerf, as that seems to be the problem area.
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Accomplishment based random salvage
ivanhedgehog replied to DrRocket's topic in Suggestions & Feedback
one of the best parts of this game has always been that salvage and recipies were random as long as you were doing 50+ content. a good way to guarantee that only the top tier runs are done is to put too much weight on their drops. Something I always hated about swtor was people refusing to do certain raids because they already had what that one dropped and didnt want to waste time on it. -
sometimes you want to pull part of a room, or a specific area. tanks are good for this. If I see you starting a STF without agro management, I figure you plan on wiping a lot. or you just dont care if your squishies die a lot.
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The biggest problem in synapse is the players that act like 3 year olds on a sugar rush. They insist on playing like they are incarnate 50's with a 500 million. build. They will not let the tank gather any agro, they run ahead and refuse to act like they are actually on a team. and it slows them down. a lot. just like the last mission on posi 1 that has the scrapper beeline to the door instead of cleaning and wipes the team. If you dont know how the tf works, maybe listening to the instructions might help. It cant hurt.
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I like Dr Q so much I solo'd it
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Thats not the game that I remember. Maybe I was just better at picking teams.
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I made a tank on we have cake and no agro was a lot of fun. Not saying it was a good idea and Im thinking it wouldnt be fun for someone that doesnt have a 500million IO build. just saying it was a blast on that particular character. I will continue to run sometimes on cake because I enjoyed that. My mains will remain on HC. its not a mutually exclusive thing.
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my wife and I play from the same house. will we risk being punished because we are off of the same cable modem?
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thats crazy talk. I play my tanks because I want to play my tanks, others play their brutes because thats what they find fun. I would like a tank buff so they can contribute almost as much as a brute. That simple. If they had equal damage and mitigation, neither would disappear because they each have their fans because of their different play style.
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underperforming sets just wont get invited. What you will find are teams of 8 kitted out brutes still running just as fast as they can, now for even higher rewards. they need to fix the broken sets before even thinking about this sort of thing. Look at energy melee for tanks/brutes. when was the last time you saw one played?
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To be fair, the 50+1 is because of the level shift that is part of the incarnate system.
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They need to fix the underperforming power sets first. Here you want to increase the challenge for the high performing, fully kitted out brutes but the solo defender with lower performing power sets that doesnt have a 500mill inf build will be out of luck. which is why difficulty is set do SO's. So many brutes/tanks not even taking taunt and letting the support toons take it on the chin. There already is challenge if you choose to look for it. This was never a hard core game, it doesnt need to be made into one.