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Everything posted by Akisan
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I would rather not, but if the devs decide this set is worth making, they may decide to put it or some variation of it in. Fair. It kind felt like I was describing an alternate version of Dual Pistol's ammo swap while writing it up, which kinda dilutes the identity for both sets. Also, the urge to use these hammers in melee would be insane. Would this also work nicely as an Assault set?
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Is there room in this set for Imbue? Imbue - Augment your hammers with the elements! Choose between Fire (lingering DoT), Lightning (-End, chance of sleep), Cold (Slow, chance of Immobilize/Hold), or Stone (-Defense, chance of Stun). Casting this power again allows you to change the selected element.
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In light of the success of Striga going co-op
Akisan replied to Ukase's topic in Suggestions & Feedback
But... the gravity jets are the best part! If you're good at them, it can be faster than Teleport. (Though, if you're not, transport is a huge problem there). There are a few mole points scattered throughout the 1st shard. As you progress through the story arcs in the zone, you unlock more of them, and the ability to teleport to and from the mole points and FBZ. They could easily expand out this teleport network as they progress the story in the Shards. Either way with the transport issues, I'd love to see the shards expanded on, as it's such a great set of zones (if a bit lonely and empty). -
But everyone loves trying to rez the person that used Self Destruct! I'm looking forward to lots, lots more fun playing the "why can't I rez you?" game. (Dunno if it still works, but back on Live you could rez an untargetable SD'd teammate with a ST rez if you were fast: If you clicked on their name in the team window, they stayed targeted for a couple frames before deselecting. If you had your rez readied, and hit it within those couple frames, you'd rez the untargetable teammate)
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But... the Mediport system is canon. And not all toons are mortal (I've seen a few robots, demons, undead and even an enchanted suit of armor around). I'd personally settle for my main reverting back to a fox when defeated, or said enchanted armor crumbling into a heap. (Bonus points if everything but the chestplate is classed as "debris", so other players could kick bits of armor around until the suit is rezzed)
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Thank you! And sorry about that, I ran it since I love mazes and puzzles, and had somehow totally missed that the prize was to be a contestant.
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Archery/Ice/Fire blaster main here - I'd also look into Intuition Radial instead of Musculature - yes, it's only +33% damage, but it does pick up +slow, +range, and +hold. Slow is really nice to have with /Ice (especially with the sustain - it caps the movespeed debuff against even level mobs), the +range lets you engage at a 135ft range (80ft base, +20% intuition, +50% snipe buff), and it's a nice bonus for Freezing Touch + 2nd hold.
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Toy Bat now has a 25% chance for Mag 3 Stun (30s duration) Toy Bat now only affects self. The animation has been updated to reflect this.
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This came up in help channel on Excelsior earlier today - can we get Allowed Enhancements info added to the Detailed Info pop-up for powers? Someone was asking why they couldn't put a set in an appropriately-themed power, and while they posted the power to chat, that pop-up doesn't list how the power can be enhanced (like the tooltip in the Enhancement Window does). Can we get that info added to Detailed Info, so that those of us without a specific power can more easily give advice on how said power can/should be slotted?
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I thought they just buffed that though? The stars aligned and everything, and they had to chose between that and buffing Regen.
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I rebind the F# keys as well, which gives me a few more easy-access trays. I have to click inspirations (no quick-use key), but it's worth it on my end.
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Very possible - The Council have traditionally been the go-to group for mindless mayhem. I could see some people preferring the original Council (with nerfed XP/drops) over the revamped group. And while I missed the beta when they redid Crey (RL stuff), definitely not a fan of those changes - they went from an "Avoid/Drop to +1x3" to a very explicit "Do Not Engage" for me. It's crazy that a group that used to just have obnoxious resistances got a bunch of buffs/debuffs/control added... with no change (straight proliferation) to those resistances. (Yeah, I'm gonna keep bringing it up. They're awful and need rebalancing.)
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I believe that's WAI. The holiday/anniversary inspirations don't affect your teammates, and instead repeat their effects for each nearby ally - so if you pop a +damage while near 5 teammates, you get +300% damage. Edit to add: It counts pets too, not just other players!
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And yet, I still occasionally just bounce around the zones with SJ, just because it's fun. Very, very few games give us the freedom of motion that CoH does, and it's quite enjoyable to just cut loose and enjoy it! (It was sorely missed while CoH was down, and I'm so glad it's back. Thanks Devs!)
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Freakshow to Radio/Paper missions 40+ for both sides.
Akisan replied to kelika2's topic in Suggestions & Feedback
Thank you for the update on Malta, @Eiko-chan. I remember that mission, but thought it was a Tip for some reason. While the bit about not needing to be that moral is true, my main needs to stay fully Blue for RP reasons. I'll definitely keep it in mind for any alts that get to 40+ though! (None yet, but they might get there eventually...) -
Option? Sure, have at. While we're at it, can we please also get a hard-mode option that disables Threads and Incarnate XP in non-incarnate content?
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Freakshow to Radio/Paper missions 40+ for both sides.
Akisan replied to kelika2's topic in Suggestions & Feedback
Do they? I thought they only showed up in Tips and the PI Safeguard mission. (IIRC, only Council, Arachnos, Carnies and CoT show up for regular radios - but it's possible I'm misremembering) Forgot about them. Yes please! (Don't forget the Rikti!) But... then I have to be all upstanding and moral. Radios are for when I want a quick, easier mission where I can just shoot suspects without being held accountable for vigilantism. (Staying Blue's usually pretty easy, but some days.. ) -
Freakshow to Radio/Paper missions 40+ for both sides.
Akisan replied to kelika2's topic in Suggestions & Feedback
I mean... sure? They'd probably get buffed alongside that change, though. Malta/Crey/DE for Radios too please! They show up in Tips, yes, but it'd be nice to be able to pay those groups a visit without any moral strings attached. -
Farming/farmers aside (whole 'nother can of worms there), I've found seeing toons with high vet levels on a team tends to mean that a team can get away with a lot more crazy stuff - at least partly because spending that much time on a character means that the player generally knows how to act when things go south or the team isn't well organized. (Not that it doesn't happen without - some players are really good on newer alts, simply because they have amazing game sense, and new/different AT/powersets doesn't change that.) And, I kinda get where @Snarky's coming from - if I see someone on a toon a lot, and have teamed with them, I generally know how they'll act/play. If I see someone on a bunch of different alts all the time, I may not know what I'll be getting on any given day. (Not that either is better than the other - lots of alts has its own advantages, like being able to swap to the perfect thing for a very unbalanced team, or knowing what enemies will mess up your teammates (and how) because the enemies were a problem when you were in the other roles...) And while I prefer the stability of seeing people on mostly the same toons, that's just my preference - alt away, if it makes you guys happy (just don't be mad if I don't recognize you, as it's much easier for me to remember characters, not globals). Back on track, though, having minor account-wide rewards (like @Oklahoman's inspiration unlocks, or faster accrual of day-job powers) for earned vet levels (again, account-wide, but starts counting at V.L 100 because there's other rewards for getting through 99) would be a nice perk for getting xp on characters where it would normally no longer matter.
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@Snarky had a similar thread recently for veteran badges granting (minor) perks. There's a few ideas in both threads that would be fun to have, but I don't think veteran levels buffing Incarnate powers is the way to go (unless we first nerf Incarnates, and gaining vet levels slowly restores them to their current state).
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It randomly adds either a dunce cap or "the cone of shame" to the offender's costume for 1 hour.
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Option of? Sure. Only option? No thank you, some of the fun is in finding where stuff is. (I don't have Vidiotmaps installed - I don't like the way they look)
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Oddly enough, this kind of thing bugs me. Part of it has always felt like the game is trying to help me be lazy, which isn't helped by some of them being really flimsy excuses, and part of it is that I really like travelling around the city. I guess it's the difference between going to a location to get something done, vs. just hearing "okay, you're now at that location". It does some really not nice things to the immersion for me.