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honoroit

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Everything posted by honoroit

  1. oh, thats for having 'firey embrace' in fire armor. this one: https://cod.uberguy.net/html/power.html?power=tanker_defense.fiery_aura.fiery_embrace&at=tanker its like build up, but lasts extra long on fire skills in particular.
  2. mmm, on city of data the blastwr sets are all data'd up with the shock effect (its the ones where you see an equation on mob endurance as a child effect, the tesla cage thing is something else and is also a pretty awesome addition for elec blasters)... i dont see it there. lucky blasters.
  3. hopefully they implemented it on all AT, think so. combat log will show lines with SHOCKED as part of text if its going off. think i remember seeing it on corruptor, as well as blaster.
  4. basically this ^ explosion!
  5. what color range should a character and their powers be within, to please, or not enrage, you? Figs - gaining xp
  6. sort of. a npc sapper can take you and hold you at 0 end effectively, stopping recovery for a time, leaving you at an end value too low to do anything. the kind of thing that gets you detoggled armors, and most disconcerting! you can sort of do this to mobs elec/elec, but they cheat a bit it seems. cheat in that they keep acting more than they might, at least brawling / basic shooting. probably bc these cost almost no end. but it does leave them standing longer than it might. more effectively than say ice slows, or psi recharge ruinination? thatd be different tho. more effective in elec, esp elec/elec as combo, and recently, is the shocked mechanic - if implemented on that elec set. i dont know if its on melee / armor sets. works for blaster, a lot. extra strikes of dmg when end of target low. its not fire, but its a lot closer than before, and very zappy.
  7. you mean accessibility options for visuals to redice chances of light strobe / other based seizures? important, yes. is there a concise guide here on forums? people spatter comments like various slash commands, particle count etc. way back when coh release, there wasnt the focus on accessibility there is now. a lot of games force popup for accessibility options on new game start, or deliberately repeat that on game first enter. theyve a bunch of options, albeit less towards light strobe seizure prompters. it is important to avoid situations that could render you unwell / cause a damaging brain overload loop.
  8. /wave from ISLAND-8714 (EXCELSIOR)
  9. ummm.... dont think you read that right, nor quoted it as so oddly. an on dye gpu, like intel iris, is a portion of the cpu, which has (by comparison to dedicated hardware) a low end gpu built into the cpu there are an approximation of function found in dedicated gpus, and the elements that run it try their best. newer ones even have things like very stripped down ray tracing cores. cpu-internal-gpus dont have dedicated memory, instead sharing the system ram, in current implementations. this tends to be slower ram, and distant, when compared to dedicated hardware. if anything, on cpu gpu operation will contribute to heat. if it is OK for a while, then goes to crap, check heat. run 3dmark or another benchmark and compare with available common results to see... probably something like: https://www.3dmark.com/fs/24421961
  10. underpowered gpu, internal to cpu. looking at asus site x515 has been series model for many generations. looks like you have one of x515ea (11th gen i5) you may have a gpu NVIDIA® GeForce® MX330 (2GB), if is i5/i7, this would be in addition to your on cpu graphics. depends in model of laptop. time based slowdown, thermal may cause issues, is system heating up? get good laptop cooling pad. kill any and all background processes, browsers, music apps, anything bon necessary at all times when gaming in system like this. good luck.
  11. a good resource is here: https://cod.uberguy.net/html/powerset.html?pset=controller_control.symphony_control&at=controller symphony is a damagey set. youll find a few build threads in the dominator forums (one on symphony/fire id agree with, but prefer symphony/dark) on controller, lets get secondary put of the way. symphony is cone heavy, meaning youll want to be 30-40feet ft your targets most of the time. cold dom would work well. as would storm summoning. electric affinity / dark affinity are always good choices. symphony has a good disorient cone, which tocks for a great deal of damage. it has a cone fear that damages, a sleep cone that (importantly) also does damage down debuff. its single target confuse deals damage, and can be swapped in as an attack power in a single target chain. its aoe hold is mothing special, and can be skipped. it, like the others has an obscene base cooldown. standout also in symphony os its pet. it echoes symphony skills you do, on a delay of a few seconds. it will elect its own targets for this. so it ends up overlapping your fear, sleep, hold, disorient and confuse effects. it, like other pets, can get stuck on walls or not keep up at times, but its tolerable. personally, i like symphony on dominator - as the damage there is quite high when matched with very solid control.
  12. it does eclipse mind, and imma mind fanboy. symphony/dark dom with combat tp (for dark pbaoe in and out) is a joy. symphony/fire, or symphony/thorny too. the echo pet is undervalued, it contributes a lot of magnitude, which on dom, is like putting mag 9s with a slight delay on the +3.
  13. my main tank is shield/stone/earth. it does well. shield hero Figs
  14. benefits of mind: no projectiles, hit on cast execute. mesmerize - its awesome st at lvl 1, has boosted range. mass hypnosis - while cast time 2s, it takes effect in 0.9s, making it feel, and practically be, very quick. 45s base recharge. its problem is thats all mind really has on tap besides terrify. and it breaks when a mob is hit. telekenisis - good (toggle) but nerfed into the ground to only affect 5 monsters. contract this with teen abilities like static field, earthquake, ice slick, cold snap, fearsome stare (at lvl 8!)... it should hit more than 5. benefit most for dom mag stacking. terrify - good cone. but not as good as illusions repeating spooky immune pet and its built in tohit debuff, nor symphonys cone (because of reverberant echo), but is better than darks fear cone. total domination - too long CD. its one of the 4 min ones. less hasslesome when higher recharge in build, but people spamming nukes on other at that do as much as 65% to hit debuff, floor defense, or just kill them... theyre doing this at half the base recharge of the aoe holds. mass confuse - decent, but inferior to seeds of confusion, arguably the elec chain confuse. why? too long base CD. to not be horrifically underpowered on control classes, id suggest: if you wanna cc lots: earth dark ice (since the buffs) symphony elec plant if you wanna fold space and /kin: gravity/kin fire/kin if you want a spot on hard content and a bit of tohit debuff AND a immune tanker: illu/dark if you wana mind-like, with less trash and better overall oomph: fortunata.
  15. @Rinwen, kupo, you have to try elec control if you like sleep. it is unsurpassed (its called static field) as a sleep skill - because it pulses. this means when you or others hit the monster, it can go back to sleep, and will. it also recharges quicker than its expiration with even moderate global recharge. oh, and it also does end drain. MIND - its best is telekinesis, on a dominator. because a floor of mag6 hold you can toggle onto a hard target. however, tbh, mind is eclipsed by symphony on dom for me. on controller - it is hard to beat dark/dark - they cant hit. its sorta boring tho. elec/elec is a splendid support on controller. if I had to take mind, on controller... mind / time, mind / kin... something to get that awful recharge on mass confuse down.... oh, elec has a chain confuse on a shorter-than-4m cooldown also.
  16. in ff11, you could level down, and dying cost about 8-12h grouped xp farming. 1x death. its been lowered from what it was on HC. i like it, in that its barely noticeable, especially with double xp buffs and patrol xp across a set of alts. youd have to be dying a lot for it to seriously impact you? Figs - xp debt accruals specialist
  17. we had a dozen or so visitors when i was in briefly, and nice comments given. someone even went shopping at the on-island ICON! Figs, me, gave a small kata tutorial on the hill, and relaxed a bit until the night came to the island. its quite pretty at night too! so be sure to visit ISLAND-8714
  18. I regularly get asked by other players: Figs, how do you maintain that hot tight bod? Its no secret, heroes and villians, it's all about ISLAND-8714. It's compact, has all-the-things, and was voted BEST BASE 5 years running on these very forums, even by the mean people, which is totally true! there's a bar, buffs right by the portal, crafting, merits, and much to see and do. a hill with an entombed tyrant hero we captured after he was blazing all hell up brickstown, and even a boutique imports fashion center by ICON! that very boutique has been known to be where I, Figs, design and produce my amazing costumes! And its compact, sized JUST FOR YOU! there's a full surround of deep sea waters, with only a minimum of sharks, and that motivates the swimmer towards success! so, I humbly submit to you the BEST BASE to make YOUR TP ZONE OF CHOICE -->> ISLAND-8714 but Figs, I know you're famous, but how do I get to ISLAND-8714? go to any base portal on a map, or activate your long-range-teleport and enter this SECRET CODE: ISLAND-8714 don't miss out!
  19. Figs (the warshade) song: figs - who doesnt kick or punch, so cannot be tough, nor weave
  20. kin/rad (many pbaoe) is a solid one, and works fulcrum. i just dont like ta on defender.
  21. theyre down to 2M? they were at 4.0-4.5 for the last 800 or so i bought.
  22. too much farm, mentality towards suffering of a goal, called aspiration, and consume/wasting of time. theres no perma 50 for me, and i may be oddity. theres reroll once 50, and the level / build cycle. each kitted with fancy ios from lvl 7. you can carry teams. despite the inf cost, i have some dozen with cot guide robes. too much inf for that. just means i have to farm. skins shouldnt cost 100 / 200 USD, and ive bought a few in other games. in gatcha, well after ~120k usd over mobius ff, genshin, and tokyo ghoul I'm forbidden. with firsthand exp i can tell you - its being eaten, looking pretty or no. i like that coh is different in this regard. but 1.125bn is too much, in my opinion. i dont want ti run big mob tunnels 80 (more) times. i suppose ive grown tired. games like wow had capture cycle of good challenge content, and evolution in need of gear for baselining entry to next tier. there isnt that in coh, just repeating less than a handful of activites for reasonable accrual, and literally 1 every 2 or so regular tf. 300 citadel tf sounds like much bumping into walls while running. yin doesnt really drop them. quite frequently posi 1. never, for me, not once, from end of mission.
  23. i dont know why they have to cost 1.125 billion inf.
  24. dont be sad @Snarky i even made you an amv (vampire in the garden/scottish widows REMEMBER REMEMBER) nothing saying they cant cause light emission, maybe theyre blinding a person? though you might think that neural disablement versus burnout... https://www.caverns-and-creatures.com/5e-spells/complete-guide-to-blinding-spells theres some ways to blind a thing, though i prefer warhammer. where the reagents required for 'blinding flash' are a 'magnesium strip'. the whole thing about light aversion was to make people who murdered and did cannabalism more spooky by associating them with night time, or light sensitivity the next day if theyd become nocturnal. your more likely to get tips from the populace: 'i saws me the vumpur, i dids'. most monsters are stories made to create a terror from very real human activities, kupo.
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