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Everything posted by Vanden
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Focused Feedback: Blaster Secondary Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Only repeat uses of the same power. Scale is duration. How long a mez lasts is just Scale x AT Mod for mez (which for Blasters is 0.8), plus a bonus for your current combat level. Minions needs Mag 2 to be mezzed, lieutenants mag 3, bosses mag 4. Some enemies get powers that grant them protection from mez, same as players. It's not affected by their level relative to you. It takes the same amount of castings to hold a boss as before, but it won't last as long as before. EBs will likely not be mezzable with the reduced durations. -
Focused Feedback: Energy Melee Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
I think I have to agree with @Bopper that the people arguing against Bone Smasher being a spender are trying to abuse the situation. Right now the only actual problem with it being a spender is that if you get a crit TF you can't use it while waiting for ET to recharge. I think that's an acceptable wrinkle to keep the set from being just plain better on Scrappers and Stalkers than on Brutes and Tankers. -
Focused Feedback: Energy Melee Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
And that wouldn't be at all worth it, because you'd burn your EF in the first second of your Build Up, then have 30% less damage for the remaining 9 seconds than you would have with a regular Build Up (this is part of why Street Justice stinks outside of Stalkers!). (Not necessarily addressed to you, Bopper.) -
Focused Feedback: Energy Melee Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
That's how the standard damage formula works, compadre. -
In order to help players test power on the beta server (or wherever!) I made a custom mission in the Mission Architect. Attached to this post is the .storyarc file for the arc; simply download it and place it in the Missions folder in your City of Heroes install location, then it will show up under My Creations -> My Local Stories in the MA window as "Powers Test Bed!" The mission has custom enemies with no attacks or resistances. They are clearly, visually differentiated by rank, and the mission includes an Elite Boss, an Archvillain, and a Doppelganger of your character (which is important for testing powers changes, because that can produce weird results when the game tries to make a doppelganger of you). Why post the .storyarc file for everyone to download, instead of just publishing the arc myself? Because custom enemies with no attacks will run away at the drop of a hat, unless you use the Mission Architect test mode options to turn yourself invisible. Be sure to turn that on if you're not testing doppelgangers, because you'll get about 3 attacks off before mobs scatter to the wind with it turned off. Test Bed.storyarc
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Focused Feedback: Trick Arrow Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Yes, but I'm not sure what you're expecting from me. The resistable half gets 30-40% stronger than without, but the unresistable half stays the same because unresistable works both ways. -
Seeing Imperious in his Halloween costume made me realize how much I miss the old jerk. The STF and LRSF really should be reverted to their pre-i24 versions, just with a note about how they take place before he died.
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Focused Feedback: Trick Arrow Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
It's exactly what I was expecting. -
Focused Feedback: Blaster Secondary Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
No, the non-stacking aspect only applies to when it's reapplied by the same caster. Generally, even powers that are set to not stack will still stack from different casters. -
Focused Feedback: Blaster Secondary Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Actually, with the enhancement changes in this patch you can get them to 53, for 38.3% Damage and 23% range. -
I've made several UI-based suggestions in the past: Range Indicator in the Target window Widescreen in the character creation screen Stop the mission info window from blinking Sticky screen edges
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Focused Feedback: Blaster Secondary Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Sounds like it's just the long-standing bug where customized ice colors cause the "sleep effect" ice cube to disappear almost immediately, making it look like the sleep's been broken. -
Focused Feedback: Blaster Secondary Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
I haven't tried to negate or refute people's claims that the reduced range affects their playstyle, obviously they do. I've just pointed out that the reduced range doesn't actually make that playstyle completely unworkable. Are you really going to call me out on theorycrafting and then defend other people theorycrafting without even any evidence? At least when I say that 50 feet is still outside of melee range I have numbers to back that up. This is where the experience half of the equation applies. -
Focused Feedback: Blaster Secondary Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
@Blackbird71@Chris24601 From your Confused reactions it seems like you guys are under the impression that Flash Arrow not being resistable any more means it can miss; this isn't the case, it is still autohit and will automatically debuff any target in range. Losing the unresistable tag means that any enemy with resistance to perception debuffs will suffer less loss to their perception, but if there's an enemy mob with enough resistance to -Perception to still aggro at 50 feet after taking a -90% debuff to perception I've never heard of it. -
Focused Feedback: Blaster Secondary Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Find one enemy mob in the game you can use Flash Arrow on without aggroing it that still aggroes at 50 feet after being debuffed and I'll concede the point. -
Focused Feedback: Blaster Secondary Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
You don't have to move into perception range to use ENA, you have Flash Arrow in TA with a full 80' range to reduce enemy perception, an option that most Blaster secondaries don't have. Tactical Arrow is different largely because Captain Powerhouse was working with much more limited tools at his disposal and less experience with the game when he made it. With a better perspective on overall balance he's taking the opportunity to course-correct. -
Focused Feedback: Trick Arrow Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
You can keep asking that question, but it's not going to change the fact that lighting the slick isn't part of OSA "full stated function." -
Can we change the behavior of the badge window regarding setting your badge title? Rather than just clicking on the badge setting your title, I'd like it to change to clicking on the badge to select it, then hitting a button to actually set the title; the button can be placed right next to the Clear Badge Title button at the bottom of the window. Every time I open the badge window I get anxious that I'm going to misclick and change my badge title, then have to dig through the list of badges to find the one I actually want to have as my title again.
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Focused Feedback: Blaster Secondary Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
50 and 60 feet is still dozens of feet outside of melee range. -
Focused Feedback: Trick Arrow Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Both effects are literally labeled "Special" in the tooltips. -
Focused Feedback: Other Powers Changes
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Touch of Fear is the first attack of this type that you and Homecoming team have added to the game. Just be aware that what you choose to allow it to slot is going to set the precedent for this type of attack going forward (this is why I'm pushing so hard on the topic). -
Focused Feedback: Trick Arrow Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
How's that different from using any other targeted power to light it? It's actually been posted several times, you can't just dismiss it because you don't like the answer. It's because lighting the slick to do damage is a bonus, not meant as a core feature of the power. -
Focused Feedback: Energy Melee Revamp
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
That doesn't really have the same issue I brought up, because a) it's not really worth using AS out of Hide without at least two stacks of Assassin's Focus, and b) AS is the only spender of Assassin's Focus, so people aren't going to queue up AS hoping to use just the base version and end up accidentally spending their focus on something when they wanted to save it for something else. It's the same reason the claims that Stalker Kinetic Melee can get quadruple Build Up aren't really based in reality; Gaussian's Build Up is so short in duration, it's extremely hard to react quick enough to getting a Build Up recharge to use it and use an attack in that short window.