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Everything posted by Techwright
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A question: Void Skiff and Rocket Board
Techwright replied to Techwright's topic in General Discussion
Well, even if the skiff and board were flight-and-fight, they're not upgrade-able in speed. So you're stuck with basic speed. The same holds true for rocket packs. I do wish P2W had a temporary flight speed upgrade for purchase that could be applied to any standard flight pack . -
Void Skiff and Rocket Board: what was the thinking behind their design that refused to allow fighting from them? Perhaps I'm oversimplifying it, but wouldn't it essentially be like fighting with a temporary rocket pack attached?
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What data do you seek to preserve? Just the costume and colors, or something more? If its just the costume, and I know its a bit time consuming, why not write down each setting and related colors? Or for a faster way, take a screen shot at each setting with the colors and file all screenshots into a folder named for the character. It's not ideal and its cumbersome, I realize, but it would preserve your costume settings, while at the same time avoiding a loss of data should another version of COH not have certain costume elements.
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Sure she is...just like Dr. Stephen Fayte is a gifted surgeon, and nothing more. 😉
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After awhile, I started to believe him...
Techwright replied to cranebump's topic in General Discussion
When it is the end...but not. -
Marvel's "What If?" series
Techwright replied to Glacier Peak's topic in Comic, Hero & Villain Culture
Serious understatement. I'll say this (and I don't believe I'm spoiling anything, 'specially with the title and all): they gave Chadwick a great high note to go out on. (Though I understand he'll voice smaller bits in other episodes) I read somewhere that they said Chad had more fun doing this than his live action movie, and was constantly tweaking his performance and making notes to himself as to how this performance should influence him in the next live movie. Sadly, he didn't get the chance, but they have the notes, and intend to allow them to influence the development of the film. Thumbs up to voice actor Fred Tatasciore for nailing the role in the bar scene. He had me fooled for a second thinking it was the live action actor. (Fred is the usual voice of the animated Hulk, so this was a surprise). Another thumbs up to every live-action actor who came back to voice only one or two lines of the animated version of their characters. The commitment to the role is appreciated. Watching a dozen or so YouTube reactor channels reacting to this was a blast. There were certain moments every single one of them lost their collective cool over and it was glorious. -
Marvel's "What If?" series
Techwright replied to Glacier Peak's topic in Comic, Hero & Villain Culture
Marvel released a series of "Marvel One Shots". They're up to 15 minutes each (some much less) and fill in some details. I think all of these can be found online, just not on YouTube. Just look for the longest number of minutes to find the full videos as folks like to clip brief scenes from them. "Agent Carter" gave Peggy's immediate after-war experience with the pre-SHIELD SSR, mostly a bunch of misogynists who somehow never realized the effectiveness of her role in the SSR during the war. It is the link between Captain America: The First Avenger and the Agent Carter TV show. As such, it has persons and thematic elements that are reused in the Captain Carter storyline in the What If...? episode. "All Hail The King" is the only reason I can tolerate Iron Man 3. Goofball actor Trevor in prison continues to play off his 15 minutes of fame unaware that someone terrifying has taken notice. It can be considered a precursor to the upcoming Shang Chi and the Legend of the Ten Rings movie. "A Funny Thing Happened On The Way To Thor's Hammer" highlights SHIELD Agent Phil Coulson's unique disarming charm and martial prowess, and is considered a precursor to the first Thor movie. "The Consultant" tied The Incredible Hulk movie to the MCU (which they'd previously been hesitant to do), and gave a humorous look on the behind-the-scenes bureaucracy within a pre-The Avengers SHIELD. "Item 47" is a post-Battle of NYC (The Avengers) story about what happens when a bunch of dead aliens leave their weapons behind. Agent Sitwell is highlighted, and the story could be considered a precursor in theme to Spiderman: Homecoming. -
Thanks! Makes good sense now.
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I ain't never had a friend like him! (It had to be said.)
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Marvel's "What If?" series
Techwright replied to Glacier Peak's topic in Comic, Hero & Villain Culture
Having a pair of YouTube reactors for coworkers makes for some really fascinating water cooler talk. If anything, playing ideas off of those two has actually intensified my reactions and observations. I tend to deep dive into the information. Guessing outcomes to Marvel miniseries, though...well, let's just say I'm not buying a lottery ticket. Yet. 😉 -
I've wondered about the first one on previous occasions. I think it a good alt-universe tale. You lost me on 1989. Was there something specific to Paragon lore in 1989, or were you just picking a random earlier date, possibly to show the city and heroes less prepared?
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They only need to power the elevators one floor up/down.
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Marvel's "What If?" series
Techwright replied to Glacier Peak's topic in Comic, Hero & Villain Culture
Most of the parts were played by the actors who did the live action. Even the creep commanding the SSR was taken from the live action "Marvel One Shot: Agent Carter" and is voiced by the live show actor. Notable exceptions (and I'm not really spoiling anything here): Steve was voiced by another, and Schmidt was voiced by the same actor who did Red Skull in Infinity War and Endgame. Both, I thought did a fine job. I've already read a lot of reviews and seen a lot of reactions. Even talked to two YouTube reactors who are on my work team. This is actually the first I've heard a lot of negative regarding the animation. I have heard a comment, based solely on the trailer, that suggested the mouth movements were odd, but that was about the depth of it so far. Speaking with my coworkers, we all agreed that the animation style, particularly the use of light and shadow, felt like a descendant of the old 2D Max Fleischer Superman cartoons of the early 1940s. I wonder if the fact that those were animation from the WWII era, meant that this animation style was a homage. As to the episode itself, I rather liked it. I do have a few nitpicks, which I'll put in the spoiler box with everything else: -
Probably glad "Malta" replaced "Twilight Men" as the name. Otherwise, I'd be afraid they'd sparkle.
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I'd not thought the Carnies through previously, but having psi hit my enemies for a change sounds pretty inviting.
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Boy oh boy, I was hoping for a few interesting ideas, but y'all have some great imaginations! I'm liking what I'm seeing. 😎
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Marvel's What If...? launches in mere hours on Disney+, telling tales of what would happen if the established MCU storyline played out differently somehow in endless alternate timelines. CoH does have something like this via Portal Corp, especially the Praetorian universe, but just for fun, what would you think might make an interesting twist on the official CoH lore? All I ask is that you keep it focused on the CoH/CoV universe. No "What if Synapse met the Flash and Quicksilver?"
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Just last week I was watching a SWTOR player in action, and was reminded of one of the things I absolutely hated in the game: ridiculously long travel everywhere. It does reinforce the QoL that Homecoming has brought to the game's travel.
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Correct me if I am wrong, but COH began in 2004, did it not? ( I joined during the first winter event around January 2005) This promotional video (earliest one?) Ends stating "summer 2002". Anyone know the story behind the delay? Also, neat to see the early character designer, and I am always fascinated by the potential in the gangs we never got to see.
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It's one of the reasons I've done very little UI customization.
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It's a fair point. Perhaps I should have added some qualifier like "first picks to build" or such.
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I admit I'd not considered that, probably because I see it as redundant to group teleport or ATT.
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There may be a bit of guessing here, and I'm aware that archetype influences decision, but what are likely the most picked and least picked powers in each of the six Incarnate slots: Alpha, Judgement, Interface, Lore, Destiny, and Hybrid? For example, I almost always pick Rebirth with Destiny. To me it just makes sense to have an emergency heal in a tough fight. Incandescent, however, just baffles me, so I never use it. Why would I want group teleport tacked on with all those other pluses?
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I probably see more Banished Pantheon lore pets in action than anything else, and indeed, I build these for my 50's. I'd like to hear from those who chose other pets instead. What did you choose and why did you choose it? Was it a concept decision or a combat decision? Do you make several, either spread over multiple 50 characters, or several on one character so that you can select before each mission? Think of this as if you're trying to show me (and others) a strong reason to have another choice other than a Banished Pantheon pet.