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Techwright

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Everything posted by Techwright

  1. Probably game. Men in real life are often starved for hair period.
  2. Great look! The only thing I hate is beyond your control, and that's the (not visible here) handles that jut from the shoulders. If the devs could provide an option that removes them, outfits like this would really benefit. But as I said, beyond your control, and your design is great!
  3. Aaaannd...then this actually happened to me. I'll not name the TF, but deep in the first mission, the lead state they'd prefer the XP to speed and cranked up the difficulty. Halfway through, we ended up losing people who quietly turned a corner and quit, and the TF ended up taking 1 hour more time than usual. I had the time to keep going and hung in there, not for the lead, and not for the XP, but for the other teammates who got suckered as well and were just hoping to finish with a badge.
  4. I'm here after yet another few rescue missions where the rescuee confuses the fire out of the team by not moving in a pattern that suggests to whom they are connected. Then 6 of the team end up doing this weaving dance trying to figure out who has the hot potato. We've also had cases where the rescuee repeatedly drops connection with a guide, and no one knows it, despite the NPC's comment, usually because a big fight is underway, and messages flit across the dialog box quickly. There's also those cases where someone forgets to turn off a cloaking ability and confuses the NPC, and the team is unaware of it immediately. So suggestion: tag the designated guide for the rescuee. It could be a marker over their heads or a colored shimmering of their form, or something else. Just something to let us know whom the NPC has picked to follow, and by its absences, let us know when the NPC drops connection.
  5. I suspect that may be due in part to COVID-19 shutting the theaters for a time. Disney likely sees Plus as their alternative movie outlet for now, and the way the MCU has been swinging for the park fence, Disney would be prudent to keep the momentum and quality going in the franchise, regardless of the medium. The Mandalorian is much the same. Now if they could just get the Muppets onboard the gravy train...
  6. Which James Bond would that be? 'Cause at least a third of a James Bond movie is his social life. On Her Majesty's Secret Service was significantly more than that. And Casino Royale and Skyfall were both origin stories, after a fashion. I do get what you're saying, though. It's why I liked the opening to the new TV series Superman and Lois. Origin story in a nice tidy 5-minute package, and more or less to set the stage for the different variables in this Superman's story (Arrow-verse is full on multi-universe mode).
  7. And can we has your stuff? ☺️ I had a Halo game night with friends on Friday and we're having the same aging comments. One of them pointed out that this quarterly Halo gaming group started 20 years ago. While there I noticed the host's highly energized son with a Nintendo Switch, and I was thinking to myself, "Kid, when I was your age our handhelds played one game, were just movable red lights with 'blip, bleep, bloop' sounds, and had features like sports fields painted on the glass. And we liked it!"
  8. Hopefully, these poor souls were from extremely remote outpost in the southern Indian ocean. Dude! It was released, like, last millenium!
  9. Ikea? It's one word. 😉 Suggesting either "Hardy" or "Unquenchable".
  10. Simple answer: because they can. Less snarky answer: It's complicated. For me personally, once I found out about Homecoming, I still remembered the first 20 levels in the original game as the end-drain marathon, and combined with limited powers, I didn't really enjoy it. Plus, it was, for the most part, heavily treaded territory for me, as I'd run everything many times in the Original Game. (I've stated elsewhere that I lost track of Frostfire missions after I crossed the 500 mark). So finding any way to get to 20 quickly, and to lesser-known contacts, was to be desired. Interestingly enough, even with some modifications made by Homecoming team, DFB quickly moves me up the ranks, and with P2W's 2x XP boost combined, I hit level 16 after four brief runs, and until recent changes to single origin enhancements, I could use special bonuses on P2W's free damage enhancements up to level 22, That's 6 more levels of DFB, but not that many more trips through. Controllers, possibly my favorite archetype start getting good around 22, and if I get bored between 16 and 22, there's always a few runs through DIB, or if I want, a Posi 1 or 2 TF. Note that I never use an AE farm. All that sums up why levels 20 to 22 serve as targets to speed to, and the reason why contact missions (with lesser XP) tend to get ignored, including Frostfire. I do think the recent change to allow single origin enhancements far earlier will likely address much of the end-drain issue, though I've not tested this yet.
  11. Perhaps it is just the state that I'm from, but The Andy Griffith Show has never gone off the air here, and can often be found on multiple channels each day, just at different times. It would be more likely that "kids" would know little to nothing of Green Acres or Petticoat Junction.
  12. I'd be fine running that with a team of incarnates who've spent time custom tweaking their enhancements, and who've played together long enough to develop a good teamwork pattern. (And, I'd add, are all in agreement seeing there's likely a notable time increase) But a PUG team likely is not a well-oiled machine.
  13. And with something like this, consider changing the "and" to "N." Shake N. Break. It gives the appearance of a name, rather than a term. As gravity is associated with Sir Isaac Newton and "dyne" with energy: Newtonidyne Newton-O-Dyne Dynewton Newton's Fury Furious Newton Newton's Wrath Gravidyne Gravodyne Gravodynamic
  14. Congratulations @Icanav !
  15. I am surprised to read this considering 1/4 of the episode qualifies. I felt it was a solid start, and I really liked the guest appearances and those first 10 minutes. Speculations:
  16. The idea of running it on max is a misconception that the setting equals maximum XP. Missed hits, multiple deaths, and lower DPS all contribute to a LOWER XP/minute than running it at a far more comfortable +1 or +2. And the risk of resignations might end the TF, especially when the guy with only 1.5 hours free realizes this is going to drag in far beyond his time budget.
  17. Looks like it should be a character from the movie "Small Soldiers".
  18. I've played this way at times. I have led teams, but I will not lead a team if A) I'm a tank or brute. I find it too much for my "slow" fingers to both type out leadership dialog and refill recruitments and lead from the front. B) I'm playing a character with a lot to juggle, like say a mastermind or my illusion/storm controller. This for the same reason as "A". If they truly see it as a desirable reward. I suspect what DougGraves was alluding to was something universally desired. Some folks could care less about badges, but XP and INF are desired until at least 50, and for many, long beyond that.
  19. I've seen all of M.A.S.H. (I think), yet I saw it after Trapper John, M.D. so I always think of Pernel Roberts' take on the character first. Speaking of porting from TV characters, I don't know who created them, but I occasionally see some pretty good Greatest American Hero homages in-game.
  20. And in the same vein of costuming colors, I'd say palate choices. It's annoying to get different palate selection for different functions in the creator, especially if you had goals of using costume colors with power colors, or skin tones. Much rather have one master color palette with all the colors (and possibly a few more. They don't do a range of tans very well, for example) Also costume finishes. I keep running into just the right costume item only to find it's only in matte finish when I need metallic, or leather when I need cloth, etc. Tab targeting grabbing some crazy out of range, out of the way target, sometimes even behind you out of camera shot, when it should be grabbing one of a dozen close and in front, at least in cone arc, if available.
  21. Magistrion Titan Weapon/Rad Armor Trying to get the "power cosmic" look right, I used so much kinetic costuming that I had a dickens of a time getting him in a still shot that didn't wipe his facial profile using the aura, or had other shot issues like lighting and sizing, so I settled for a pair of .gifs. Costume file Magistrion-1 is attached. Magistrion-1.costume
  22. Had to double-check just to satisfy myself, but you are correct. Thanks for that correction!
  23. Yeah, I've known of special metals in the game already, and I used the well-known claws just to make the point. What I was really suggesting was something previously unknown and rare, or at least forgotten knowledge rediscovered.
  24. That line gave me a thought towards one possible storyline. What if the Warriors got wind of a new metal, or a new metalworking technique, one capable of creating bladed weapons virtually indestructible? Their efforts to acquire and master this to forge powerful, natural weapons might shake things up in their path to possess it, necessitating a hero response (or a villain response to get to the mcguffin first). Sort of like adamantium claws, if you will, but materials within the Paragon universe, rather than the Marvel one. This way, they increase their power and performance without sacrificing to magic, science, or in a sense even to technology. The metal or alloy may be said to have special properties: stronger, lighter, even building an electrical charge from frictional usage. This could give reason for stronger hits, faster moves, or the occasional electrical discharge.
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