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Everything posted by Techwright
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Which server is this?
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Having recently spent an intense 6 weeks building a large base, I'd be all for an instant-build cottage with services.
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Katee returning would make sense. Djarin is heavily tied to the planet Mandalore now, and that is Katee's turf. Amy Sedaris...could go either way, but unless Rotta's presence indicates yet another return to the sands of Tattooine, something several fans were reasonably grumbling about, given how big the galaxy is, then the only reason for Amy to appear is to work on the Naboo fighter. Lizzo...we can hope the galaxy has learned its lesson. Giancarlo: there's a really, really good reason to say "no" to a return. That said, if the movie uses flashbacks or is still tapping into Project Necromancer... Also known: Carl Weathers will not be in it. 😭 Long, long shot: I've read rumors that Disney may finally be willing to put Cara Dune back to work after the results of the court case. I'd not expect more than a cameo, though, if it happens. I like that they're using Rotta. It answers a very long-standing question of what happened to the little Stinker after the incident at the Sarlacc pit. A partial, tacit answer comes when we realize that both Bib Fortuna and the Hutt twins had stronger claim to Jabba's position after Jabba's death than Rotta had. Do we know for certain that Rotta is "now a wealthy crimelord" given that his parent's empire went to Bib? I'm asking for confirmation, because I'd speculate Rotta might be trying to secure his own position of power, but possibly doing it by listening to a manipulator. Someone from Ol' Red Eyes' followers perhaps? This is interesting, because of what it doesn't say as much as what it says. What it says is that they're moving an unnamed, background shot, Imp warlord into a larger role. What it doesn't say is the name of the one, surviving, important Imp warlord from that conference scene, namely Captain Pellaeon, Brainy Smurf's evil "Watson". This suggests to me that this movie will be dealing with Ol' Red Eyes at a distance, if even that: the puppet master in the background. Mando and Grogu will likely be dealing with a lesser, but important, threat group, saving Brainy Smurf and Co. for an unnamed future project, likely clashing with Ezra and General Syndulla again. I could see Luke in that as well. There's a lot of story to unwrap in that, including the likely possibility that Spectre 7 will be trained by Ezra. (Let's hope it's not Luke, for Spectre 7's sake). I'd not be surprised if they didn't slip back into a new animated series to cover that, hopefully with the quality of animation that The Bad Batch season 3 had, rather than a return to Rebels animation. Speculation: Speaking of The Bad Batch season 3, I think it entirely possible that a certain pilot who flew off to join the Rebellion at the last scene of The Bad Batch, could make an appearance in this movie, likely tied to the Adelphi squadron. That would satisfy a lot of fans. Might even get a few old clones putting a call through to the pilot, which would bring in Tem Morrison to fill one of those roles (the one with the face tattoo). This pilot would be similar in age to Boba Fett, so around 40 years, perhaps a bit more. (Boba was "born" in 32 BBY. Tem Morrison is playing a much younger role. They're hand waving that by suggestion all the agony Boba has been put through has left him looking a lot older.) Regarding Zeb: I'd love it if Zeb had a substantial role, but given that they've gone on record as saying it was costly to create his character in live action, I have my doubts as to how substantial he could be. Perhaps the movie is building off the original costs of design, and therefore he'll be less expensive. Speculation: Carson Teva will be in the movie. He's another fan favorite, and Aldephi is his home base, after all. Unknown will be what's happened to him after the kangaroo court they tried to pull on General Hera Syndulla, since he was following her orders. I suspect there's no fallout, though. Speculation: We may see IG-11 again. The assassin droid's story was a nice tight wrap-up in Mando season 3, so while there's really no reason to show it, The Mandalorians have been gifted a large tract of land on Nevarro, which IG-11 guards, so it would be natural to stop over there and see the progress with that outpost. It would also allow Filoni an opportunity to address the sudden passing of Greef Karga (Carl Weathers), with IG-11 being the natural "face" to discuss this with.
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Wanting to rename a super group
Techwright replied to Flintlock Burnfur's topic in Base Construction
Adding my voice to the confirmation. I've changed two supergroup names with help from the GMs. -
A Return...and Kudos to the Developers
Techwright replied to RealmsOfChaos's topic in General Discussion
Glad I am that you utilized Google this time rather than Bing and it's groupies like Duck, Duck, Go. We've been having a problem with their algorithm deliberately ignoring the Homecoming forums. -
Sorry, appreciate it, but the sentiment is late. I'm following the stores, so as of Labor Day, I've moved past Halloween and Thanksgiving and am putting up my Christmas Tree. I'll be taking it down next week after celebrating New Years, so that I can start buying Valentines candy.
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I've just taken to starting additional Lore pets, Judgements, etc. to allow myself a bit of experimental variety with my favorite 50s. The ones whose bio write-up gives a natural affinity to robots particularly benefit from being able to swap between multiple Lore robot types.
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While glad for the recognition, I find her statement curious. Were one a first-time learner of the game's extended history, they might think there was nothing of CoH between 2019 and 2024. Instead, the game was flourishing under Homecoming, and still had a presence on other fan-run servers.
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https://www.nomanssky.com/voyagers-update/ One of the lynch pins of No Man's Sky until recently has been the designers idea that the player character is to get a constant sense of being mostly alone in a vast universe. While it is true that there are ways to bump into other players, especially at the Nexus, the procedurally-designed multiverse is so vast that in some parts of it, a player may never see another player avatar. Ever. No Man's Sky update 6.0: Voyagers is considered a major update to the game. Introduced in this is the Corvette class ship. Larger than your previous landable ships, it is fully customizable (small or large), and it allows you to invite your friends onboard to serve as crew as you explore the universe together. This comes with other bonuses like being able to walk around in the ship while it is traveling. and for the first time, safely exiting your ship for spacewalks. The ship's components essentially mean you're designing more of a small base, than just a ship. It will have several habitation elements. Hello Games states that they had to create significantly new game designs to run this update, and that this new technology is being added to the upcoming game Light No Fire. Most likely this will be used for crewing ships at sea, since the Light No Fire world is supposed to be the scale of a real Earth, so traveling seas will be a notable part of the experience.
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I'm on the fence about that penalty. While I do think it would make things interesting, it is also a quick way to break a team with disgruntled types abandoning the TF/SF. People are funny about what losses trigger them to extreme behavior. I'm speculating that a timer should offer a reward, but should be a tight timer. The question is: how tight? It should be reasonable enough for the team to fight to the target, but that would also mean that the teams with a speed/stealth/team teleport member would likely get done fast enough that there's be too much left on the clock. Perhaps if such a mission introduced a teleport suppression plot device of some kind... Technically, this one on the Manticore TF is such a timed mission. However, the team expects to stay connected with the task for a while so it's not on issue.
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Respectfully, I'm not convinced that overall the superhero market is truly sunsetting. From all I've read by those voicing opinions in places other than CoH, it is that, for whatever reason, the fans of the genre believe there is a growing disconnect between the script writers, directors, etc. and the fans. There appears to still be a strong thirst out there, but it's for well-crafted stories, or at least, as perceived by the fan base. What fans don't seem to tolerate anymore is the shows emphasizing visual spectacle over good writing. I'm certain there's more to it than just this brief summary, but the take I've seen is that they're waiting for the next The Dark Knight or Ironman 1 to drop their hard-earned coin onto. Does that apply to games as well? I'm not sure. Are the DC and Marvel single and team player games still selling well? I can tell you I've personally put much time into two of the other big supes MMOs, and found them lacking to this game, not because of stories but because of unsatisfying mechanics, at least to me.
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Manticore TF: that timed mission. You know the one: find and remove a Crey security chief with 90 minutes to finish, and often the focus of team jokes like "however will we manage?" Is it really necessary to maintain this timer and at this amount? If so, why? What would be a better arrangement? Removing the timer altogether? Shortening the timer to create challenge for the team? Possibly dramatically shortening the timer but allowing for going past it, possibly adding a bonus award for completing the shortened timer? Other?
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I just completed a Gold side run on a character. I usually saw about 4 or 5 people per zone, though I chose to run it solo. I'd suggest putting out a request for teaming, either in advance or in the Looking For Group channel. I've seen people team up to handle Gold side this way before, both in Pick Up Groups and in planned groups. With the PUGs you may get a chance to get Blue or Red players who will come over to Gold to assist. If you're after the storylines (why else run Gold side ?) you may need to get hold of a guide that will tell you when to turn off XP so that you don't outlevel the mission givers before you've completed everything.
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CoH2 chances?
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I'm curious to learn how players choose to slot their 50+ characters Energy Aura powers like Sentinel's Energy Aura \ Power Armor, or Brute's Energy Protection and Dampening Field. I've multiple characters using Energy Aura and would like to improve them. Power Armor only states acceptance of Healing enhancements and Damage Resistant ones. Energy Protection and Dampening Field only ask for Damage Resistance. From what I can see, crafted damage resistance sets, as well as specials like Hydra and Hamidon enhancements, all work with other elements, especially endurance reduction. I currently perceive these as irrelevant and reducing of the effectiveness of damage resistance (and Healing in the Sentinel's power), but I'm opening to learning otherwise, if it can be demonstrated. Are Enhancement Boosters really my only option if I want to maximize damage resistance and/or healing on these powers? If you choose to slot other, what is/are the reason(s) if it reduces the maximum effectiveness of damage resistance and healing?
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The Cool Customer badge, "Defeat 50 of Crey's Cryogenicist bosses.": are there some conditions in play that are not spelled out? On my latest character, I've run the Manticore TF several times now, and although I've not made a clear count of the number of Cryo bosses each run, I'm quite certain my teams have arrested far more than 50, but my current count stands at 34, and I noted only a change of 5 when I checked in later. I have done some Crey hunting in Bricks as well for the Numina TF, so I'm not sure if that 5 came from the Manticore TF or the street fighting. Do I have to be the one to finish off the Cryo boss for it to count? Do I have to "tag" it to count? Or is the team's victory over one sufficient? It's just been very puzzling how the count slogs along while other kill counts ring up quickly in TFs. Once I realized the slow pace, I started watching for boss tags in the Manti TF, and although I've not kept pace with my personal tally, there've been enough cryo bosses over the past several TFs that my count should be much higher, if not complete.
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Enhancement text and spelling, two concerns: Hydra enhancement Electron Exposure & Titan Peridont Shard, both of which are for Damage Resistance/Endurance Cost savings, in their descriptions read: "...Increases Damage by..." rather than "Increases Damage Resistance by ...". The parallel items D-Sync Fortification, Ribosome Exposure, and Synthetic Ribosome Exposure all read correctly. ADDITIONALLY: Was it deliberate that the spelling "Peridont" was used? The real world stone is spelled "Peridot" with no "n".
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Let Level appropriate Praetorians into the co-op zones!
Techwright replied to Heavensrun's topic in Suggestions & Feedback
Gold siders would need their own faction portal at RWZ as well. While I was initially going to suggest something down the hall from the RWZ AE or Portal Corp, I took a look, and the room behind Serpent Drummer still has a visual setup of equipment and guards from where a portal of some kind used to be. (I forget what portal that was, and I'm assuming it is not used in any current mission.) I'd suggest that spot could act as a Gold Side portal, though the vendor and their display case next to Serpent Drummer may need to be moved to clear the pathway. Alternatively, the target dummies are no longer on the platform in the room with Serpent Drummer, and the other two faction portals have steps up, so I suppose putting a Gold faction portal over the raised steps where the targeting dummies were would not be amiss. -
Malta's big bots definitely have organics involved. See Crimson's mission arc for the background of that. I think, if I remember right, it was once stated that the Sky Raider's jumpbots have a human origin. Whether that is organic, and therefore cyber, or whether that is from scanning a mind, I'm not sure. I also don't know if that process is used on their giant crimson robot at the end of Market Crash or not.
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I'm normally not one to back those original bulky pieces like the boots on Technotroll or the forearms on Rhinoid, but you make them work in context very well.
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Spotted this on Steam. Supposedly a 2026 1st quarter release. While I'd hoped for the 1970s version of B.G., it appears to be this millenium's version. The combat demonstration I watched reminds me of Homeworld, which feels like a natural for Battlestar: Galactica, though apparently there's onboard management of work station and resources which gives it a different layer. Combat looked like it was playing out over a 2D plane, which I thought was strange since Homeworld has been doing 3D fighting for 20+ years. It's possible the 2D was restricted to a scenario or just filmed at a point in the game's construction before 3D was fully implemented, or perhaps I just missed the 3D detail altogether. https://store.steampowered.com/app/2535950/Battlestar_Galactica_Scattered_Hopes/
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Missions that change the world state
Techwright replied to SirArthurIV's topic in General Discussion
Huh. I never noticed that before. So do they just disappear for the player, or do they time out universally and return after a bit? I just can't recall every seeing a player street sweep fighting empty space from my perspective, when from his, he'd be fighting Skulls or Vahz. -
Mighty leap. I take it as a standard unless a character has a clear reason for a flight power. I do so because of the tagalong, Takeoff. Takeoff gives a good knockdown AoE stomp which for squishies is very useful for buying a precious few seconds to disengage, when the whole gang of opponents descends upon you like a Philadelphian tackles a cheesesteak. I've also found Takeoff quite useful as a second stomp for my tanks to keep the enemy off balance while my primary stomp recharges. Hover would probably be second on my list. I use it often for controlled aerial attacks from my range strikers, and it was a pretty good partner ability for the vertical stuff the one time I took super speed.
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Somebody help me understand the new name release rules?
Techwright replied to Solarverse's topic in General Discussion
Two word names for the win! Unless you're using a title (Dr., Major, Captain, etc.) it's usually a lot easier getting a good name. Back in 2005 I tried to create "Ace"...taken. Then "Barnstormer" ...taken. Tried some other stuff, and eventually entered "Ace Barnstormer". Hit, and it totally changed my outlook, and shaped his character. I cannot ever see going backwards to a singular name with him.