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Point me in the right direction? (auto color changes)
Techwright replied to Techwright's topic in Base Construction
I believe it will help. Thanks very much! In answer; One week before the contest announcement, I had just started to convert a 1-room base and turn it into a bigger, and a bit fancier, 1-room base (I like having every function close to the base portal). The contest announcement gave me a "in for a penny, in for a pound" moment. I'll not lie: I'd dabbled and waffled in building because I found the CoH base design tools daunting, and even now there are concepts I see in other bases, but don't yet understand. But the contest gave me the impetus to try harder. I've been re-watching Dacy's training videos, and visiting all the contest bases, as well as bases still active on The Base Directory to gain insight, ideas and generally be inspired. It's clear with the time still available I'll not be able to redo some things created prior to the announcement, but I hope to have a working show base by May 4. That is, if I can get the base to stop grabbing and flinging the wrong parts around. LOL. -
Point me in the right direction? (auto color changes)
Techwright posted a topic in Base Construction
I'm looking for instructions on something but I'm not even sure what terms to use to find it. I'm attempting to expand my little single room, all-functions-only base into something more. When I went above the original walls, I noticed that components I was laying down changed to a dark cast, even if they were not components that could be recolored/tinted. Some of this is lighting needs, for certain, but I noticed on the ground floor that some components I'm laying down are taking on color characteristics of components touching them. It is as if the system was designed to homogenize the color of all connected components. While I like some of the results, I'd like the ability to selectively turn this function on or off. But I don't know what to call this...thing, process, whatever, and what I have tried searching for invariable turns to discussions of tinting tintable objects. Is there a term for what I've described and is there any discussion on it, hopefully with a way to reverse it or toggle it on/off? -
Just putting my two cents out there. Okay, I realize this remark is not in the base construction forum, but that is for a reason. Some folk do not darken its door, and that is a mistake in this case. I'm putting this in General because it is usually the most viewed forum. Hopefully more will respond as a result. There's a current base building competition, you've likely noticed the launcher's announcement, and entries are already pouring in. Go see it. Seriously. There are some really remarkable creations in it. Sure, it runs the gamut from barely beginning novice to powerhouse expert, but the number of amazing creations is worth a visit, especially considering how old the base-building system is. Don't skip out on the other servers. If you're not going to transfer a character to those servers, just whip up a new character, a starter copy of your favorite character, perhaps, and transfer some INF via email. Start the character in Atlas Park, stop by the S.T.A.R.T. vendor for an hour or two of a jetpack rental, and head to the Atlas base portal. (You'll likely need a jetpack for some of the creations.) EDIT: Adding @Forager's comment from the thread: a newly-minted Peacebringer starts with flight, so you could skip the jetpack costs if creating one. Don't skip out on the "novice" category. A few of these are incredibly impressive and "novice", in these cases, simply means they've never entered (or perhaps placed) in a competition before. No, I'll not tell you specifically which ones. Consider it an Easter egg hunt, and give all competitors a sporting chance. Lastly, I recommend giving positive feedback. Drop them a message telling them what parts you liked and that you appreciated their efforts. I've already done it for several competitors and it thrilled several that someone took the time to respect their efforts. Even a kind question (Where does that path lead to, exactly? I'm not sure what I'm supposed to see here? Can you clarify?) can be positive feedback for their improvement by helping them see their creation through another's eyes. You might just be inspired to try your own hand at it. Like I'm attempting. (We'll see if it gets done in time.) List of competitors is found here, and is growing, probably through May 4:
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reunion down for hours... send the tow truck.
Techwright replied to shortguy on indom's topic in General Discussion
Crazy! I've had no training, and I understood that without translating anything. I guess watching all those Hogan's Heroes episodes paid off. 😁 Okay, reality check. Hmm...I think I heard "schnell" means "quickly". Sooo...someone named Entwickler is going to die quickly at the hands of...hmm ...Conan? Yeah, got nothing. *Runs translator* Ohhh. Well, I got "schnell" right. Oh, and I logged into Reunion just fine with a new character. The red "Offline" flag appears to be at fault on the forum server listings and the launcher. Once signed into the game, Reunion shows as a green light at the server selection screen. -
Sooo...this keeps you safe from vegans? No vegans were used in the making of this product? A few more clarifiers would be nice.
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Any restoration of Galaxy City is first going to have to wipe out the Shivans running around. And restoration, IMHO, should prove opportunity for removing the woefully inadequate war walls. Funny, I was just thinking the other day that it would be interesting to have more Oroboros missions. A case where Mender Silos tells you their studies of the time stream have realized that saving a person or persons who died in the attack would give X% chance to change the future to the outcome the Menders are striving towards. Send the player(s) back with a mandate to find and shield the designated NPCs through a standard routine on the streets of Galaxy City until the attack, then get them safely out at a key moment. This gives us an inroad into GC, maybe a chance to mill around, do some streetfighting, pick up a few cases, then experience the destruction of Galaxy City first hand in the final mission of the main arc in the area. Using Echo GC means GC still perishes, but we've time and missions back in that part of the city. Alternatively, if the goal is the restoration of GC, why not take a page from the original 5th Column-Council war, and create a gradual process in game playing out over several months, maybe a couple of years? Perhaps that expanded time will help the volunteer dev team manage the process better. Not too long though. Some of us are getting old and want to see the restoration before the nursing home, or worse.
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I think you'll find, if you've not already, that a lot of the original game was made to eat up a player's time. Travel, in particular could take a while if you were putting a team together. Homecoming streamlined this and other features, allow more play time and less slogging drudgery.
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Avengers: Doomsday - Full Cast Announcement
Techwright replied to ZacKing's topic in Comic, Hero & Villain Culture
This does sound familiar, though it also sounds like the plot between Superman and Lex Luthor back on the old Superfriends cartoon. Young Supes saw a vile cloud escaping from Luthor's lab, assumed it was a hazard to the public, and super-blew it back into the lab, where Lex inhaled enough that all his hair fell out, kicking off their feud. Regardless of the DC parallel, this would make sense as the (seemingly) only time Doom's face would be visible: before donning the mask for the first time. -
Avengers: Doomsday - Full Cast Announcement
Techwright replied to ZacKing's topic in Comic, Hero & Villain Culture
Regarding who is not in the cast... Regarding who is in the cast... -
What would you do if you were a DEV?! (Fun Ideas Talks)
Techwright replied to SSR's topic in General Discussion
Fix regeneration? 😉 Honestly, though, I suspect being a "dev" is like saying you're a "tech" or a "doctor". There's all sorts of specialization, and possibly few could do all of the roles. If, though, I could specialize, I think I would tackle either the base and mission designs or work on costumes. Base: I've been crash-coursing in bases for the upcoming competition, and there's a lot of key things missing or created without considering how the players need to use them. For example, it is much more valuable to have a brick wall panel, and in multiple different sizes, than to have a single bring wall with a stone cap and leave the player to figure out how to make it useful in any situation. Also, make everything colorable, and add in pieces that players en masse have been begging for. Mission: similar to the base stuff, but design new layouts so we're not just running through the same hall patterns with a different skin on them. Also, run an auger through the blue caves. A. Very. BIG. Auger. Costumes: 1.) Compile all color pallets in a single, easily used color pallet. 2) Create a host of new patterns and Chest Details. 3) Get Chest Details changed so one could have them where the right or left breast pocket would be, or both (if spandex had a shirt pocket). Create the ability to have two Chest details at the same time. This potentially means that you could have one over another on the main chest panel: a lion in the foreground, a star in the background, for example. 4) Create new categories and move components currently scattered over several categories to those more concise topics. A "Neck" category for example. All items related to the neck go there rather than the shoulders, lower face, or chest as they currently do. An "upper arm" category and a "thigh" category also spring to mind. Finally, and really tough: figure out how to solve the unintended component clipping (such as a cape flowing through legs) while giving a player freedom and choice to use selective clipping, like combining various helmet components that violate each others space, yet create a cool new look. -
It's powerful stuff. Several players have admitted to breaking out in tears. In my own experience, hearing the opening fanfare was both satisfying and gave me the feeling I could fight a gang solo. I'm happy to say common sense prevailed. Ooooh... so that explains the weird, dazed look Chernobog had when I encountered him. Welcome Home as well! I like the avatar. There's something calming pleasant about it.
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I can just imagine a discussion on this with a Steel Strongman:
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Needed the extra doors due to the crowds of people lined up to use the base portal in Perez Park.
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I can relate, and I was 52 when my bemused co-worker told me and had to endure a round of delighted screams. Welcome Home! It holds that feeling well, yes, but there have been a host of changes, such as new costume features, a new strike force, and The Labyrinth. This is not a stagnant game by any stretch, though it is limited in growth by the time availability of our heroic volunteer development team. As you are early into the game @07Solo, I'd point out the transportation changes make getting around in the game much, much easier. Be sure to hunt exploration badges often and early. Ten of those found will get you the Long Range Teleporter, which will unlock teleport ability to any zone (within a given list) so long as you have first found at least one exploration badge in that zone. You'll also find in your Powers list, under Accolades, a green "Fast Travel" feature, which first appears when you unlock any travel power to which it is connected, such as the Long Range Teleporter. The Fast Travel "button", as I like to call it is useful for storing all those various zone-to-zone travel powers until you need them, reducing their take-over of the powers trays to a single space. Says the party who apparently likes to burn witches. 😉
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Laser grid, security laser, (and more?), not rotating?
Techwright replied to Techwright's topic in Base Construction
Worth a shot! Thanks! -
Are there items/objects that can never alter direction? I've been trying to find an answer for this over several days. I've been wanting to use laser grid and security laser. I've gotten used to the ctrl+alt and shift+alt moves to flip an item, and have several items created by this process in my base. Laser grid and security laser have a problem for me: their beams extend far too high and right through "solid" object into higher levels. I'm assuming there's no way to limit the range of the lasers, so I tried flipping them so the beams pass into the "basement" where I'm not doing construction. Every time I flip the red frame for each, the beam continues firing up. I've tried using Ceiling, Wall, and the other settings , but am still not seeing a change in direction. I've got other energy effects that are changing, so why not these? I think I saw some of the other energy "beams" of various kinds not changing directions as well, but that was a couple of weeks ago while I initially looked into this. I don't have a Discord account, so if the answer is there, I've no access to it.
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Welcome to the game! Welcome Home!
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It almost sounds like Etherium and Rikti Alloy were each derived from features (but not the entirety) of Carbonadium, the flexible, durable Marvel metal of which Omega Red's cybernetic tentacles are composed.
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He was actually the third person to drink from the Well that day, but unlike the gifts bestowed upon Statesman and Recluse, his power is rubbish and troublesome.
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Base building listings, at least, could use some love. I wish your question had dropped two weeks ago while I was struggling with the wiki in this regard. I probably could have made a list for you of things to address. Now my old grey cells have forgotten much of it. As it is, if you look at this page on "Tech" for example, you'll see many pictures missing, and obsolete descriptions referencing the need for prestige. I seem to recall missing entries in categories as well, though I'm not sure why. Perhaps they were items added much later to the game. Also... Would it be possible for someone with the novels to give a detailed plot/synopsis of each of the novels, with use of spoiler warnings and fields, of course? The lore from these books has been repeatedly referenced these past 6 years, and the scarcity of the books makes it hard for all players to access that. There is a wiki page on the novels, but only with the back cover blurbs. And if there is such a thing as that really rare find, early production notes on the aborted 3rd novel, that would be welcomed as well.
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Was there a specific style you gave as input to give this particular Art Deco poster look?
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Entrance room problem: moved then froze
Techwright replied to Techwright's topic in Base Construction
I appreciate the feedback. That certainly would have worked had I known of the extra part stuck in the wall, and what it was. As it was, I'd a host of parts throughout the base, too many for a reasonable catalog check, had no idea of a stuck part (I'd looked previously, but something about the way bases work hid the part except from one angle), and no idea what it was until I accidentally spotted it when moving around. But if someone does know of a part, knows what it is, and cannot find it, this method would work. I've now actually used it when a slip of the cursor propelled a part I was working with to who knows where in the base. Looked it up in the "current room" listings, removed it, then recreated it. -
Can the SG Coalition number be increased?
Techwright replied to ShardWarrior's topic in Suggestions & Feedback
In the OG game, was the coalition number based on maximum population to some event? Like perhaps the ill-fated base defense? or possibly the MSR? Although I only ever see 4 teams in a league I'm aware the league can supposedly go to several more teams (I actually saw a league leader this past week putting leads in "teams" 5, 6, and I think 7) and to my little grey cells, this was possibly related to coalition-sized events. -
I can see it! It's a miracle!
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I hope it is a compliment to say that despite only having a minute to look I found several ideas that are making me rethink my base. I like your vault and safe box area, and appreciate that your base has corners and back stairs to investigate. Was it meant to be viewed from outside as well? I tried going up the ramp in the vehicle garage but was stopped by the invisible ceiling.