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Everything posted by Techwright
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I'm all for new concepts, but I hope you realized you just described Martial Arts' Dragon Tail and Eagle Claw.
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Use gold titles for more then just costume contest winners
Techwright replied to Laucianna's topic in Suggestions & Feedback
Would that be set to their account rather than the character? And what if they're running a second or third account? I'm certain Okie has been running events on multiple characters. Either that or someone is really skilled at imitating him. I do agree some sort of stand-out recognition is in order for those who consistently go above and beyond. Is gold lettering the way to go? Not sure. Haven't we had a history where devs have handed out gold titling for fun stuff beyond what you mentioned? I think the OG devs used to do this for fun but silly reasons when they'd make appearances in the game. -
Smallville in animated form?
Techwright replied to Techwright's topic in Comic, Hero & Villain Culture
Hey, it could still happen. If MCU's Crossbones can become DCU's Rick Flagg, Sr., Daredevil become Batman, Jonah Hex become Thanos, and several other swaps, it can happen. There. I've ruined another minute for you. Perhaps two, even. -
Discussion: Increase Mission Completion Rewards Significantly
Techwright replied to Troo's topic in General Discussion
I've not run it in a few years now, but immediately what comes to mind are the characters running to you then flittering around you like a storm of moths to a porch light. Your first sentence has merit. I'm not sure I explained the concept very well, judging by your response. I'm not talking about farming any last missions. When I mentioned a hypothetical checkbox system, I was referring to it being applied to every character. If character A is running the arc, and character B joins on the second mission and stays to the end, then B gets credit for each mission run, but doesn't get the suggested arc reward because B missed the first mission. However, if B ran the first mission at another time, be it solo or with another team, then all the boxes are checked and character B gets the arc rewards. For that character, they'd actually drop once all the boxes are checked, so they may receive their reward in the middle of a second team's attempt at the arc. As I said, it's part of a plan. You do make a good point. I'd love to see patrols with significant attacks (spawned close to the call box), hopefully randomized. I'd like the call boxes to be randomized as well. You make a point regarding the "padding and filler", but if I were in the NPCs shoes, separating hostages and having decoys for my McGuffin of the Day would be exactly how I'd operate. -
Smallville in animated form?
Techwright replied to Techwright's topic in Comic, Hero & Villain Culture
Yeah, I messed up. In my not-so-much of a defense, I'd just read an article about Tom Holland as well. I'm drinking another cup o' joe to compensate. ☕ Thanks for pointing it out. I've now corrected it. -
Interesting article that starts by noting that Smallville star Tom Welling is distancing his brief performance as Clark in the multi-verse crossover of the "Arrow-verse" version of DC with his more famous performance as Clark Kent in Smallville. The article then goes on to say that the actors and creators of live-action Smallville, are pitching a continuation series to be done in animation. This could resolve a few issues, such as what to do with Cloe and Lana in light of their actors' real life problems. Just cast new voice actors. I'm intrigued that Michael Rosenbaum is pushing this. He wasn't exactly in to continuing Lex in the series. He'll do fine with the voice acting though, as he's also known for voicing the Wally West version of The Flash in animation. Personally, I'm down for it, so long as the writing is tight. I dropped out at some forgotten point in the series as I'd felt the writing had deteriorated.
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Discussion: Increase Mission Completion Rewards Significantly
Techwright replied to Troo's topic in General Discussion
I'm one of those guilty of running the DFB repeatedly. Even if it was the same XP as contact missions it's hard to beat. It recruits well (usually), often restocks the team quickly after a run, and it is compact. That is, you're not running from one part of a zone map to another, or worse, to another zone. So the efficiency of travel plays to your favor. I get a nice set of 4 bonuses that stay with my character until level 22, and there are several trainers within the trial. I could wish for a vendor or two, but it's still pretty sweet in it's efficiency. In contrast, Atlas Park contact missions are mostly not efficient, and the Shining Star ones are exceptionally buggy. I point this out because, first we have notably lower XP, then we waste time running all over the place, even having to do some missons where we assume different personas and are restricted to slower movements. Lack of matching reward and reduced efficiency of travel will play heavily against doing the missions, at least until DFB and DIB are exhausted. Do I have a plan? I have part of a plan. Set an automated checkbox system that will reward a substantial XP bonus only upon completion of a contact's entire arc, regardless of what position one holds on a team. Give enough of an XP bonus to closely offset a full run through DFB. Set termination of arc XP bonuses to level 22, the point at which the DFB temporary rewards terminate. (I think DIB's temp rewards also terminate at 22.) That should better match DFB, and get the player to complete what they started, rather than flitting around to various things for XP. If they do that, they'll still get the mission XP, just not the arc bonus. This also would mean that going back at level 50 to do Atlas contact arcs would not reward the bonus XP because one has already leveled past the cut-off point. (I'm not sure how S.T.A.R.T. XP bonuses would play into this, as I've not thought that far into this partial plan.) -
I agree on the waiting to see bit. It's just that Ironheart wouldn't go with Thunderbolts anyway. She'd be teamed with the Young Avengers, which by the time the MCU will finally be getting around to assembling them will be the Old Avengers. It's one of the MCU problems at the moment: too many irons in the fire waters down the potency (to deliberately mix metaphors). So T* will still need an armor technomage. I'd suggest someone other than Justin Hammer.
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Someone who is ridiculously overpowered in the comics. I'm grossly understating. I'm not clear from this trailer if he's to be the antagonist, or if he's joining the team, but if the latter, he's definitely taking Thor's role. With that, Thunderbolts will have analogs to Black Widow, Captain America (tripley), Hulk, Hawkeye, and Thor. They're lacking an analog to Iron-Man, and I suppose Ghost will serve as an analog to Ant-Man or Wasp though with phasing rather than size changes. If that is a teaser, I'll probably love the trailer. This raised my anticipation for this film. Ghost's new outfit looks great. Still wondering what the asterisks in the title is meant to imply about the team.
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I'm ah...I'm not available at the moment. Which moment? The one when you're inviting. Sorry, I'm tied up in my base making certain the flower vases are the proper distance from the edges of the side tables. It's a tedious, time-consuming job, but it is important to get it done. Repeatedly, if necessary. A word of advice as you go into Posi2 TF: when you get inside the dam, it's best to tag as many CoT groups as possible so they all accumulate together for slaughter. It should be a piece o' cake that way. When you finally confront Dr. V, be sure to charge him straight on. Have your knockback specialist hit his adjacent minions with the best aoe attack they've got, making sure to scatter them off the bridge and across as wide a field as possible. That way, they're not close to supporting him, so they'll not matter at all, right? They can go their merry ways wherever. With them out of the way you can turn your back to the bridge ends, as nothing's remaining on the bridge to attack except Dr. V. It will be smooth sailing from there.
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I believe the donut shop chain gives you a 5% discount on Tuesdays between 3pm and 3:15pm for your contributions to aiding police, but no, no badges except... 👆 ...this. I'd note that some of the badges to be found with Safeguard missions are exploration badges only found in said missions.
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Admissions officer Lenk in Steel Canyon refers to it as Paragon University. Dean John Yu in Cap au Diable refers to his university as Rogue Island University. Clearly, someone's university naming skills were nothing but P.U.
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Haven't been in this thread for a while, so I'm playing catch-up. @Trike: Is the result over on Rebirth a product of the Rebirth devs' tweaking of the game? I've a few spectrum characters, and Homecoming only shows "No selection available" for patterns on Chest/Spectrum. It does, however, allow symbols and layered items like armor from the Chest Detail category. Having spectrum with patterns would definitely be a plus in my book. One could wear skin-tight masks, for example. Now for a change of topic. Of the 20 pages of suggestions made so far in this thread, have any actually been implemented since the thread began? Or is this just a thread for getting wishes out of folks' systems? Not to sound jaded, but I am curious.
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Clockwork Paladin - Did not get badge, why?
Techwright replied to MikeSol's topic in General Discussion
It would be interesting (to me at least) if the second Paladin-building event triggered the moment the first Paladin finished, and the third triggered as soon as the second finished. So while one Paladin is traveling north, another is being constructed. Eventually the players should take notice, but it makes a kind of lore sense that The Clockwork King's focus would shift to the next construction where fresh resources could be found. Were three Paladins to cooperate in close proximity it might prove an interesting challenge, especially with that "reel them in, then strike" power it has. -
Have you ever discovered a new place?
Techwright replied to JasperStone's topic in General Discussion
Yeah, I hate to say it but I had such a one just this week. I won't say I've never been to it before, but if I have it was way, way back in the original game, and I'd long forgotten it. I'm referring to the long series of corridors behind the RWZ infirmary that lead you back to the motor pool and Maker of Artifacts, whoever he is. (I assume he's part of the overall RWZ mission story arc. I've just never run much more than what the sisters give.) (Also, obligatory "Necro Thread! Arrggh!" comment.) -
So, since you're behind that, they're Two True Troos, I guess, making what Flea saw a Two True Troo, too. (I can't tell you how many times I flubbed that typing it out.)
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I admit I've never considered doing such before. I assume that would mean either using enhancement unslotters or kicking off a respec and moving all the enhancements into the tray that saves them in an unused state. While I suppose I could do that, I'd find either process tediously annoying. I'd therefore intend to continue crafting or buying what I need. In counterpoint, though, now that I'm thinking on it, I might one day find it useful.
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So if the bugs for the event were not related to the Knight Errant temp power itself, why not port said power over as a reward on the current Paladin event?
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Even if one does not use vidiotmaps, just taking a moment to look skyward should reveal the path of the ships. Anything beneath that path is where to look.
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I see. I misunderstood and thought that there was a way to create it at home.
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Half way to paradise! (well lvl 50 actually)
Techwright replied to Jacktar's topic in General Discussion
What do you mean by "total inf needed"? Do you refer to what INF is needed to purchase enhancements to get you to 50? If so, you'll need a standardization, say only Single Origin enhancements purchased from vendors. Even then it is highly subjective as there's not a single price for all enhancements at a given level, and not all builds follow the same choices of enhancements. -
Is it time to reimagine the Flight Pool?
Techwright replied to Scarlet Shocker's topic in Suggestions & Feedback
Or just add a slash command to summon the Null the Gull window, like we can do with the Auction House. -
Please do. I use an inexpensive mouse mat and it's very much an improvement. I'm curious: How is this constructed? I mean, where do you get materials for a mouse pad that can be printed upon?
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I'd want a much better control system than what I got with Lego games. I've owned 4 or 5 Lego games and the PC controls felt like a throw back to the pre-mouse era of the 1980s. I did enjoy the Lego games otherwise (though I did feel they were a bit grindy) but the control issue was so out-of-place for the new millenium that I stopped buying them. I've no real interest in Funko stuff, other than a mild curiosity, but an inventive game would be of interest regardless of the brand.